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Nizrah

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Posts posted by Nizrah

  1. 31 minutes ago, Raffonerd said:

    The problem that I see it that your list has no clue. :)

    You play a defensive item on the dragon with 30 models on the field. Which means that every unit can engage it without problems and overrun your objectives. (you autolose in buring objective missions). If you run pelt they must disengage (if they don't get killed directly with pail in). This means that you get space on the map to control the field/ he needs to play defensively. Also you need heraldor or you don't stand a chance in engaging first turn.

    Second point: if you don't destroy heroes within 6 before combat phase, big units will die by hitting the dragon. This also makes them bshock and will balance the "low models list" that you have. That's you need comet, another endless + judicators for ensure the  kill.

    If you don't start threaten your opponent you are going to lose everygame.

    I think you dont understand how this list work...

    • Thanks 1
  2.   Allegiance: Stormcast Eternals -
    Stormhost: Anvils of the Heldenhammer Mortal
    Realm: Ulgu
    Leaders
    Lord-Celestant (100) - General - Trait: Deathly Aura - Artefact: Sword of Judgement
    Lord-Relictor (100) - Artefact: Soulthief - Prayer: Translocation
    Battleline
    5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows
    5 x Judicators (160) - Boltstorm Crossbows - 1x Thunderbolt Crossbows
    5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers
    5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers
    Units
    5 x Protectors (180) - 2x Starsoul Maces
    5 x Decimators (180) - 1x Starsoul Maces
    12 x Vanguard-Raptors with Longstrike Crossbows (680)
    Battalions Skyborne Slayers (190)
    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 104


    What do you think?

  3. 1 minute ago, Wrathful said:

    This thread really helps to understand how this list works!

    I have a question: do the long strikes benefit from the 6inches bonus in the first hero phase? They didn't move but there wasn't a movement phase either... how does it work?

    Delete this if you dont want to start another war... xD!

    And answer for your Q is, yes they benefit from extra 6 inches in Hero Phase.

    • Like 1
    • Haha 1
  4. 1 hour ago, Overread said:

    This is an odd error that sometimes comes up on the site and can lock you out of the whole site for a time.

    What you have to do is clear your internet cache for the forum on that page which fails (if you click the little icon just to the left of the address bar - often where it shows the little green padlock) then that should show the cookies and you can just delete them. Deleting them forces the site to reload itself fully which often clears the error. Otherwise you have to wait for your browser to clear automatically which can take longer 

    Thanks! Its work now :)

  5. What roster would you pick? I have incoming 1250 GT and i except only good and maxed rosters.

    1.

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Knight-Azyros (100)
    Knight-Incantor (140)
    - General
    - Trait: Deathly Aura
    - Artefact: Stormrage Blade
    - Spell: Chain Lightning

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    6 x Vanguard-Raptors with Longstrike Crossbows (340)
    10 x Evocators (440)

    Endless Spells / Terrain / CPs
    Quicksilver Swords (30)

    Total: 1250 / 1250
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 72
     
    2.
    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Knight-Azyros (100)
    - Artefact: Soulthief
    Lord-Veritant (120)
    - General
    - Trait: Deathly Aura
    - Prayer: Translocation

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    5 x Evocators (220)
    3 x Aetherwings (50)
    3 x Aetherwings (50)

    Total: 1250 / 1250
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 76

     
  6. Could we make better list for 1250? Master class TO

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Lord-Relictor (100)
    - General
    - Prayer: Translocation
    Knight-Incantor (140)
    - Artefact: Soulthief
    - Spell: Chain Lightning
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    5 x Retributors (200)
    - 2x Starsoul Maces

    Total: 1250 / 1250
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 75

     
  7. Okay, i get a little bored with my shootcast anvils so i tried to make new competive roster: Here its goes

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators
    Lord-Arcanum on Celestial Dracoline (220)
    - General
    - Trait: Single-minded Fury
    - Artefact: Stormrage Blade
    - Spell: Azyrite Halo
    - Mount Trait: Pride Leader
    Knight-Heraldor (100)
    Lord-Castellant (120)
    Lord-Ordinator (140)
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    6 x Evocators on Dracolines (600)
    - 4x Grandstaves
    - Lore of Invigoration: Terrifying Aspect
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Extra Command Point (50)
    Chronomantic Cogs (80)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 104


    If we get all our buffes on Cats they will have something like: 12 + 3d6 threat range , 3+ fullrerolls sv, 
    10 2+(reroll1)/3+(fullrerolls)/-1/d1, 17 2+(reroll1)/3+(fullrerolls)/-0/d2, 31 2+(reroll1)/3+(fullrerolls)/-1/d d3.

    Plus we have ballistas and a few sequitors to smash stuff.

     
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