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Nizrah

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Posts posted by Nizrah

  1. Why you guys are testing such a weird stuff? My competive group is testing entire range with proxies and oh god. This army is bonkers.

    List:
    Teclis Cathalar Eltharion 10x sentinel 10x sentinel 20x warden 20x warden Batalion Twin stone Spellportal

    You can take even more archers, with 36 TR and ez mortals they will delete anything.
    Teclis with autounbind every turn and nearly global 5+ ward is bonkers also. The value he bring to the table is so big.

  2. 1 hour ago, Maturin said:

    Buy LRL. GW wants you to do it. I did to my great shame!

    Never! :D

     

    1 hour ago, Yondaime said:

    And i say thank god they dont get near the same support, SM in 40k are hated for that (as an eldar player i still have 1990 models, while SM gets release every ****** semester)

    Problem of AOS is the seriusly powercreep spike, after NH tome they got to OP land ad now older armies needs to be updated

    SCE are hated too. I dont care. In my group nearly all players hate stormcast, for everything lol. But GW made SM pawerful, which was a good thing. They also made them super op for short amount of time but they nerfed them.

     

    • Haha 1
  3. After reading Lumineth battletome and comparing it to ours, the only thing i can say is sad. The number of passive boost, spells, AA, etc.... Our entire spell lores can be summared as Azyrite halo and deal d3 mortals... While they have everything.

    Guys, like i really love this army. I play only them, i have succes with them. But if SCE doesnt get what SM in 40k get in terms of power, i dont know what i will do.

  4. 5 hours ago, Mark Williams said:

    Although I agree whole-heartedly on the state of Stormcast as a whole, I would feel bad if I didn't point out that I've been playing with a Hammers of Sigmar army for quite a while now, and I can definitely make them work to a point where  I'm never a pushover in my local hobby group. It is possible to build a competent list without Anvils.

    My issue with SCE has more to do with the fact that because the army is so unforgiving, there's really no room for error or mistakes with them. If you build a good list and you're a good commander and luck is on your side you can do alright with them. But you have to know both your army and your opponent's army extremely well. There's no such think as YOLO'ing it. And I do think that's a problem because it makes them definitely not a "beginner" army. The learning curve is too steep and potential for failure is too high. But you can at least build a decent army out of what's there. You can make the book work. Of course I want improvements, and of course I agree that the state they are in is pretty bad. But if you work with the army long enough, you can get them to sort of work. There's enough good things in the book to keep them from being total trash.

    Mind you sharing a list? :)

  5. Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Knight-Azyros (100)
    - Artefact: Soulthief
    Lord-Ordinator (140)
    Lord-Relictor (100)
    - General
    - Command Trait: Deathly Aura

    Battleline
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers

    Units
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    3 x Aetherwings (50)
    3 x Aetherwings (50)

    Artillery
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 133

     
  6. Allegiance: Stormcast Eternals

    Leaders
    Knight-Azyros (100) - Sky
    - General
    - Command Trait: We Cannot Fail
    - Artefact: God-forged Blade
    Gavriel Sureheart (120) - Sky
    Lord-Ordinator (140)
    Aventis Firestrike Magister of Hammerhal (340)
    - Spell: Chain Lightning
    - Mount trait: 6+ ward
    Knight-Vexillor (120) - Sky
    - Teleport Standard

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    10 x Evocators (440)
    - 5x Grandstaves
    - Lore of Invigoration: Celestial Blades

    Artillery
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 118



    Okay, what do you think about this? Synergies and overall plan is here: Evocators start on ground so they buff them self. Then Vexilor Gavriel and Azyros drop, vexilor use his banner to teleport buffed evo, then charge with +3 and reroll. Ballistas can slowly move on and start rapid fire on second turn i think. Aventis is here only for ability of +1 to hit for ballistas, i never tried this but sounds promising. Also he stay close to general he have 3+/6+/6+ due to the mount trait that i forget to pick in roster. 
  7. 36 minutes ago, Chumphammer said:

    ....hardly

    Teclis is pretty easy to take down, and if you have him and eltharian thats 880pts and nearly half our army.  Yeah you might kill some stuff but you are losing on objectives as you dont have the bodies. A fast army will be into you turn 2 and you are done and the more stuff you add not in battalions, the more drops you have increasing people chances of taking you out before you can get your defenses up

    There is battalion for this so its 2 drops i think. So you can have first turn for 5+ for entire army. Plus you dont have bodies? You have 80 models LOL

  8. 9 minutes ago, Maddpainting said:

    5 units is terrible to win games tho. Focus down the 2x10 man and stall the others, you can easily win bee turn 2 without doing much damage. Only 2-3 missions will you have a problem fighting this list (Knife to the heart for example) and mission with 4+ objectives this list will almost auto lose. 

    The problem IMO is large amounts of players just wants to have smash face lists and a stronger smash face list will win most the time. Players seem to not want to take utility units at all. 

    Imagine its not that easy to gun down even 10 morteks lol.
    Also this list is played by very good player, its nearly unbeatable.

  9. 53 minutes ago, Chumphammer said:

    3: If you are a new player to AOS, be very careful with this army. it is not a point and click/easy ride like Bonereapers. It will very much be like old high elf armies, and be very good and competitive if you play it well, but will be tough

    Lol nope, just bring Teclis, Etharion or whatever this ghost armor is called, 20 wardens and rest in archers. You will point click everything and absolutly dominate without even trying x D.

    • Confused 1
  10. 3 hours ago, Marcvs said:

    I see two artifact but you didn't take the one forced by the stormhost (Patrician Helm if I am not mistaken)

    PS: also, you activate the fury brand in the hero phase, which won't work if the Azyros and/or the Celestant are in the sky (more or less the whole point with Skyborne Slayers).

    Ah yes, so minus fury brand :P The plan was to use it from second turn :)

  11. Allegiance: Stormcast Eternals
    - Stormhost: Tempest Lords
    Mortal Realm: Ulgu

    Leaders
    Lord-Celestant (100)
    - General
    - Command Trait: Bonds of Noble Duty
    - Artefact: Sword of Judgement
    Knight-Azyros (100)
    - Mystic Light (Artefact): Fury Brand
    Knight-Vexillor (120)
    - Pennant of the Stormbringer

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Shockbolt Bows

    Units
    15 x Protectors (540)
    - 6x Starsoul Maces
    10 x Decimators (360)
    - 4x Starsoul Maces

    Battalions
    Skyborne Slayers (190)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 130

    3 drop, potential to infinite CP to fuel judgement sword with 6 attack on charge thanks to fury brand. What do you think?

  12. 4 hours ago, PrimeElectrid said:

    Nope

    We know that there will be another battletome (due to the tease of 3 unopened chambers in the current one), and we can infer that as their flagship line they will come as frequently as a Space Marine book. As there was an SCE BT 2 years ago then they are probably due this summer, but after coronavirus who knows. This assumption was also made before 40k 9th was announced and as that is this years cash cow, SCE may not be until next year (which may coincide with AoS 3.0).

    rip.

    Im realy tired that how the army design was thats sce are durable. And now 4+ sv means ******. Stormcast are made of wet nuddle and hit like wet nuddle.

    • Sad 1
  13. Hey guys! Time to ressurect this topic! Im gonna test this roster soon. Its shootcast archetype. Main idea to kill things with double TAP of Longstrike + double Jam of wall of desolators with +2 sv.

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Lord-Castellant (120)
    Knight-Azyros (100)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Soulthief
    Knight-Heraldor (100)
    Lord-Veritant (120)
    - Prayer: Translocation

    Battleline
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    6 x Desolators (600)
    9 x Vanguard-Raptors with Longstrike Crossbows (510)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 110



    10 liberators only becouse i didint know how to handle last 100 points. I was wondering about 2x birds, relictor for blessed weapon or Flying libs for some movements :) But i never tested 10 libs so maybe they will do something. 

    What do you think hive mind of SCE?
  14. Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy

    Leaders
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Tempest Axe
    - Mount Trait: Storm-winged
    Celestant-Prime (340)
    Lord-Castellant (120)
    Lord-Exorcist (120)
    - Spell: Azyrite Halo
    Runelord (90)
    - Allies

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 90 / 400
    Wounds: 86




    Im gonna test this ****** soon :D Im so freaking exicited about double drake, being able to cast comets every single turn and prim-o-desserto ❤️
    • Like 1
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