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Posts posted by Craze
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51 minutes ago, MitGas said:
I don't really see GW as the bad guy there to be honest.
I also don't understand it.
It starts feeling like people just want to make GW the bad guy for basically EVERYTHING they do. Yes their prices keep increasing, yes the handling of content creators was really really poor and yes the disappearance of free warscrolls sucks, but please stop trying to scandalize absolutely everything. 🙄
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3 hours ago, Leshoyadut said:
As for the Wight King, I've debated just putting it on foot and giving the tome to the Necromancer, but I'm undecided on that right now. Haven't gone against any significant shooting to threaten it yet, so it hasn't really been punished for me and has been providing at least some value by keeping up with the Blood Knights. Having a Mystic Shield for them has been handy.
I am also a fan of the Wight King on horse firstly because he is a gorgeous model, but also because he unlocks GG as a battleline, which means I can always go with one Skelli block, one Zombie block and a GG block as my battleline, which worked out pretty fine for me so far.
Another question I have is concerning the GL-list in the Metawatch article over at WarCom: Can anybody tell me, what the Coven Throne is used for? It doesn't look to pump out insane dmg and seems to be (in my eyes) a pretty expensive buff piece for what it brings to the table, or am I missing something here?
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Is it consensus that T-Revs are the only/most viable Battleline we have?
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On 7/26/2021 at 9:57 AM, Honk said:
20 guards are a mean blender with a wightking and a Necromancer, but they are also kinda brittle. If they get shot to pieces by leadbelchers
He has only Cows and Mammoths, so no Leadbelchers.
I guess, I will try something like this:
Allegiance: Soulblight Gravelords
- Lineage: Legion of Blood
- Mortal Realm: Shyish
- Grand Strategy: Prized Sorcery
LEADERS
Nagash, Supreme Lord of the Undead (970) in Battle Regiment
Vampire Lord (140) in Battle Regiment
- General
- Command Trait: Aristocracy of Blood
- Artefact: Orb of Enchantment
- Lore of the Vampires: Amethystine Pinions
UNITS
30 x Deathrattle Skeletons (255) in Battle Regiment
20 x Deadwalker Zombies (115) in Battle Regiment
20 x Grave Guard (280) in Battle Regiment
- Wight Blades & Crypt Shields
10 x Deathrattle Skeletons (85) in Battle Regiment
3 x Fell Bats (75) in Battle Regiment
ENDLESS SPELLS & INVOCATIONS
Umbral Spellportal (70)-
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I have a game against BCR coming up and am trying to brainstorm what would be a good list to bring these damn Ogors down.
I guess Belladama is not that great, as Lycancurse will be just D3 damage with almost no chance of spawning wolves. Am thinking of bringing the Big Ol' Bonebag himself, as he can really debuff the sh** out of them and really making these 4+ Hit Rolls even worse. As Ogors really want to come at you quickly and charge I would like to have minimum one small unit like Fell Bats in the grave to force him to keep stuff on the backline objectives. What would you think is the better hammer against BCR, GG or BK? And which heroes are worth bringing?
Thanks!
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1 hour ago, Warbossironteef said:
How many were you using? I think zombies are awesome.
I used 2x20 and was not impressed.
What I was impressed with is the Vengorian Lord, he is surprisingly durable and with Sangsyron he packs a decent punch for his points on the charge.
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I had a game yesterday against StD with my list mentioned a couple of pages ago. I now have one question: What role do you use Zombies for? To be honest for me they felt REALLY underwhelming: They have ZERO punch and also ZERO staying power, so I cannot even use them as reliable objective holders, they just felt really really underwhelming.
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Oh yes, Battle Regiment is wrong, it should be Warlord.
The thing is, I have not enough Wolves ready, that's why I play the 2x 20 Zombies, instead of 20 Zombies + 10 Wolves.
I also thought about switching the Vamp on Foot for Necro, to gain max value from the Skellies, I guess I will try it, thanks.
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I have a game coming up tomorrow and wnated to share my list with you guys:
Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
- Mortal Realm: Shyish
- Grand Strategy: Prized Sorcery
- Triumphs:
Belladamma Volga, First of the Vyrkos (200) in Vanguard
- Lore of the Vampires: Spirit Gale
Radukar the Beast (315)
Vengorian Lord (280) in Battle Regiment
- General
- Command Trait: Pack Alpha
- Artefact: Sangsyron
- Universal Spell Lore: Flaming Weapon
Vampire Lord (140) in Battle Regiment
- Artefact: Ulfenkarnian Phylactery
- Lore of the Vampires: Amethystine Pinions
30 x Deathrattle Skeletons (255) in Hunters of the Heartlands
- Reinforced x 2
20 x Deadwalker Zombies (115) in Battle Regiment
20 x Deadwalker Zombies (115) in Battle Regiment
20 x Grave Guard (280) in Hunters of the Heartlands
- Wight Blades & Crypt Shields
- Reinforced x 1
5 x Blood Knights (195) in Hunters of the Heartlands
3 x Fell Bats (75) in Vanguard
The Burning Head (20)
Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 150
Any thoughts, inpur or critique is well appreciated.The Burning Head is only included because I have nothing else to fill the points. -
I had my first 3.0 game yesterday with Gravelords against an StD Ravager list.
My army was:
Vyrkos Dynasty
Belladama
Big Radukar
Wight King on Steed
Vengorian Lord
Vampire Lord
30x Skellies
20x Zombies
10x Dire Wolves
20x Grave Guard
3x Fell Bats
3x Vargheists
My takeaways are:
- Radukar hits like a truck.
- Under a Killing Moon + Wight King CA on the Grave Guard turns them into an absolute blender, murdering almost everything
- Vengorian Lord is a really flexible threat. I played him with Sangsyron and the Flaming Weapon spell and between his high move, flying and relatively small base size, he is a very good option for killing medium tanky units, threatening backline objectives only lightly protect etc.
- Skellies are the definition of a tarpit, they survived 3 full rounds of combat against a fully buffed Lord on Karadrak + Lord on Manticore, basically winning me the game.
- Vargheists are meh.
- I will never leave the house without at least one unit of Fell Bats. Fast, cheap, always staying out of range of really dangerous enemies, then in one crucial moment tagging a large blob of Chaos Warriors for preventing them to pile in massively into my Grave Guard.
Overall I am really happy with both the 3.0 rules and how Gravelords play. Even though my list was far from refined and was really just a test I felt really comfortable with the many different tools I had at my disposal.
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I wouldn't write off the TLA completely. As CP will be the ressource that most armies will have to manage as efficient as possible, his CA giving possibly our whole army rr Save rolls of 1 could be really efficient if you combine it with lets say AA defence on a key unit.
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#pray4ushoran
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1 hour ago, Rellsipels said:
The picture doesn't show. Could you elaborate what it is about?
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Yeah, I saw the same picture, but as I said, THW said on Twitter that she went up, so I guess it is 740.
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3 minutes ago, Walkirriox said:
Alarielle points: 540
You sure? In that leak from the Italian BR: Kragnos version it looks more like 740 and the Honest Wargamer also tweeted that she went up in points.
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Do we know which units are included in the "Legion of Shyish" Batallion?
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So, what do we hope for for the new Alarielle Warscroll?
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You could drop Cogs + 1x BW for the TLA, which could be worth.
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I guess there is no consent right now what "the hardest" list is right now. From my point of view Winterleaf + many Hunters with close to zero need for successful casting is the most competitive that we can field right now.
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Do we know how many Broken Realm books GW plans to release?
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I just have 4 very achievable points that would help us a lot from my perspective:
1.) Give Alarielle survivability, e.g. 5+ FNP
2.) Make TLA a meaningful caster, e.g. with a 2nd cast and +1 near woods.
3.) Make Free Spirits batallion run and charge/shoot
4.) Do something about Bow Hunters
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40 minutes ago, Honk said:
...and that is fine with me, as long as (fingers crossed) castlevania style vamp-lycanthrop goodness arrives and not some uninspired bs .
Thats also what I hope for and combined with blood-mad naked cannibals it would make for a fantastic battletome I guess.
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41 minutes ago, Honk said:
Sure, keep the crazy strigoi out of things, make them allies again, but dragons, carsteins and necrach are kinda divers and judging from their latest releases and boxes, new and IP tight sculpts are ordered. If you‘ll leave too much old stuff in, revenue is not as expected, ditching the second release of blingbling, like slaneesh just got.
not very thrilled about that
As sad as it might be, I guess we should not expect the Oldhammer structure of vampiric society to be transported into AoS.
Just taking the rumour of putting everything into one book as a reference point from which to speculate, I would guess that it will be something of a Warclan book: We get the feral vampires, running rampant through rotten kingdoms with their mordant minions and we will get the aristocratic vampires, ruling cities and kingdoms in Big N's stead, who are necromants and warriors. And we can play a combined force of both, who are called to war by Big Ol' Rattlebones himself.
Of course this all is (relatively) baseless speculation.
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I have to say that I really like the thought that FEC would be rolled into the Gravelords thing...if it is made well.
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AoS3 - Soulblight Gravelord Discussion
in Death
Posted
I was wondering if you guys think that the Vargskyr has any place in a semi-competitive list? From the first look it is fast, packs a decent punch for its points and thanks to its two quality attack profiles benefits nicely from e.g. "Call to then Hunt".
Any thoughts?