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MeSmashDaNoobs

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Posts posted by MeSmashDaNoobs

  1. hello!

    I did this list and would like some input on this one.

    bestigors have re rolling 1's to hit and 6's are 2 more hits. re rolling wounds with bestigor (Beastlord) and immune to battleshock (Keeper of Secrets)

    endless spells helps me get more mortal wounds on spells/faster units.

    1 unit on deamonettes for KoS CA.

    ungors for battalion requirement/backfield objective holders.

    every blob has run + charge + cogs + shaman 3" movement

    2 of my heroes have Locus of Diversion (2+ and re rollable 4+)

    Did i miss anything or is this a great idea? Comment belove!

    Allegiance: Slaanesh
    - Host: Pretenders Host
    Leaders
    Beastlord of Slaanesh (90)
    Bladebringer, Herald on Exalted Chariot (220)
    - Artefact: Breathtaker 
    - Lore of Slaanesh: Phantasmagoria
    Great Bray Shaman of Slaanesh (100)
    Keeper of Secrets (360)
    - General
    - Sinistrous Hand
    - Trait: Inspirer 
    - Artefact: Sliverslash 
    - Host Option: Strength of Godhood (Pretenders Host Second Command Trait)
    - Spell: Soulslice Shards

    Battleline
    10 x Ungors (60)
    - Mauls & Half-Shields
    10 x Ungors (60)
    - Mauls & Half-Shields
    10 x Ungors (60)
    - Mauls & Half-Shields
    30 x Daemonettes (300)

    Units
    20 x Bestigors (240)
    20 x Bestigors (240)

    Battalions
    Depraved Drove (150)

    Endless Spells / Terrain
    Ravening Direflock (30)
    Chronomantic Cogs (80)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     

  2. 12 minutes ago, Great Bray Tom said:

    Looks good! One thing I am hesitant about:

    you want to sac Ungors for points but then you only have one aupport hero up the field alongside your units so I’m afraid the Gavespawn benefits might not be very effective! 

    I run the Chaos Sorcerer Lord because I used it once as a joke and it made me have such a higher damage output that i really want to run it in a tournament. It buffs 2 units btw! One with his ability and one with the spell. But I can see why one would much rather run one more Shaman and an extra unit perfectly fine. Matter of preference I think! 

    Yes that is true. Minor tweeks depends on your own meta :)

    yeah to fix that problem i could swap the extra command point for 1 more spawn and have them both go up right?

    that sounds good to me :)

     

  3. 22 minutes ago, Great Bray Tom said:

    Hey man! I have a 1K tournament coming up and have been playtesting for weeks. For me, this worked best so far:

    1 Beastlord, general with the artefact

    1 Great bray Shaman, vicious stranglethorns

    1 Chaos sorcerer lord

    10 bestigors

    10 bestigors

    10 bestigors

    10 bestigors

    10 Ungors with maul and shields

    1 chaos spawn

    and the only thing i’m unsure about:

    1 tuskgor chariot or 10 more Ungor.

    I only have one more playtest to run and that is with one unit of Bestigor less and without the sorcerer and adding a blob with 40 Ungors.

    alright sounds like a plan!

    what does the sorcerer buff in this list? isnt it good to have 1 more unit of bestigor than making one a little bit better?

     

    i made one myself and this is just theory, what do you think about it?

    Allegiance: Beasts of Chaos

    Leaders
    Tzaangor Shaman (160)
    - Artefact: Mutating Gnarlblade 
    - Lore of the Twisted Wilds: Titanic Fury
    Great Bray Shaman (100)
    - General
    - Trait: Unravelling Aura 
    - Lore of the Twisted Wilds: Vicious Stranglethorns

    Battleline
    10 x Bestigors (120)
    10 x Bestigors (120)
    10 x Bestigors (120)
    10 x Ungors (60)
    - Mauls & Half-Shields

    Units
    1 x Chaos Spawn (50)
    6 x Tzaangor Enlightened (200)

    Total: 980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 74
     

    basically Enlightened takes care of the big problems supported by a chaos spawn. If the shaman dies he becomes a spawn to further buff them.  Ungors for sacrifice and bestigors for the rest. then 1 CP to spend on the command ability.

     

    is this somewhat viable?

  4. 3 hours ago, Laststand said:

    I'd be tempted to go with:

    1 master moulder -100

    Packmasters - 60

    Giant rats x20 - 120

    Giant rats x20 - 120

    Rat ogresx6 - 300

    Rat ogres x6 - 300

    1000 even. 

    If the ogres get into combat they are vicious ( 6 will be pumping out 24 attacks on 4(3s when whipped), 3 to wound, -1, 2 damage. They do need to be whipped to boost bravery and screened by the rats.  

    Or cut some rat ogres and add a hellpit and more pack masters. 

     

    sounds like a nice mix. what about forgeworlds wolf rats, they seem like a good pick? if you would've made a 2k list with moulder, how would you progress from that 1k list?

  5. Hello!

     

    Im very interested in making a 1k points list with Clan Moulder.

    Can someone give me an input on them, what is good and what is not?

    and if you have the time giving me a list that i can work from :)

    i see potential in them, i hope you do too!

  6. Hey!

    Are Mighty Skullcrushers any good?

    you can make them insanely strong with some of the priest buffs.

    they have a really good survival stat for 180 points (especially with bronzed flesh)

    they are faster than anything of foot

    they hit pretty decent.

    experience in running them?

     

    and if you have the time, help me build a good 1k list with them :)

     

    this is my idea

    Leaders
    Bloodsecrator (140)
    - Banner of Khorne (Artefact): Banner of Rage
    Lord of Khorne on Juggernaut (160)
    - General
    - Trait: Disciple of Khorne 
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh

    Battleline
    6 x Mighty Skullcrushers (360)
    - Ensorcelled Axes
    40 x Bloodreavers (240)
    - Reaver Blades

    Total: 1000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 89
     

    feel free too comment how to change it to the better!
     

  7. On 5/8/2019 at 11:46 AM, Overread said:

    The other is that fiends are at the 210 price point which is fair for what they are, but competes with several heroes in the same price slot.

     

    I like how GW has limited how Slaanesh can generate depravity points, but I worry that in a bid to avoid having everything generate them they've gone a touch too far to the point where Slaanesh armies are all generals no troops. I wonder if a subtle shift such as allowing the whole army to generate depravity points on wounds caused, but not kills; would even the score. That would still make heroes great to use, but it would at least make troops and regular units more viable to take and balance out the heavy offset in taking more leaders. 

    yeah i like this idea alot, not only that but you would also consider slaanesh mortal more. This idea is game changing.

  8. i have one more question

    territorial predator - Chaos Lord on Manticore

    does the rules mean that if you attack ANY unit in your territory, you get the re rolls for the claws and jaws?

    first it says MONSTER in enemy territory ( re rolling ones) but does it mean it can be ANY target in my territory ( re rolling all )?

  9. 2 hours ago, carnith said:

    if the daemon prince is within 3" of a unit that activates, he automatically gets to activate. Now nothing says he must move towards the activating unit, and nothing says his attacks have to go into the unit that is activating. If your DP is within equal distance to 2 units, as per faqs, you can decide who you wish to pile in to. You could pile in away from the activating unit in this case. Simply put your friend is wrong.

    Thank you very much.

     

    in that case a DP with pretenders host

    • 1. Strength of Godhood. Once per combat phase, in step 4 of the attack sequence, you can add D3 to the damage inflicted by one attack made by this general.
    • 2. Strongest Alone. If there are no friendly models within 6", you can reroll hit rolls made by this general.
    • 3. Sliverslash. Pick one melee weapon, add 2 to the Attacks characteristic of that weapon.

    these put together gives his attack profile an insane boost. i wouldnt play this in 2k put in 1k matches...wow.

    i one shotted a Lord of Change with a 160 point model, my friend thought i was cheating thats why i wrote this to get it confirmed.

  10. hello!

    deamon prince of slaanesh have a ability that lets him attack before the first chosen enemy unit in a combat phase.

    if 2 different units is 3" away and want to pile in my friend says i need to attack the first unit that he attacks with.

     

    i say i can choose to attack any unit i want inside 3" of me.

     

    who is right amd who is wrong?

     

    please help me with this.

  11. ive played a couple of 1k games recently and had great success.

    i run 31 boars and 1 savage boss

    there is alot of good movement and if my opponent wants to lock my units up i usually have other units moving free.

    play every group of boars in 5 man squads ( except if your running into the likes of cauldron of blood or note worthy units ) then i change one 2x5 man unit to a 10 man (counter deploy).

    control the field, winning on points.

    ive won against;

    Daughters of Khaine

    Stormcast

    Nurgle

    what im trying to say is...

    this army is not the best in saves and damage output per point.

    but it excels on being able too lock down objectives and have a shot at staying on the board and winning on points.

    1k list ive used

    1 maniak wierdnob - waagh monger/dokk juice

    brutal beast spirits with 10 man and

    hand of gork if i only play with 5 man units

    1 Savage Big Boss

    5 maniaks

    5 maniaks

    5 maniaks

    5 maniaks

    5 boarboyz

    5 boarboyz

    i use the boarboyz more defensive.

    i take the most points turn 1-3.

    deploy as high up as you can in a line.

    when i catch up to an objective i block it with a line just at 6".

    just ignore things with good saves and focus on everything else.

    • Like 1
  12. This is something ive noticed just now.

    orruk warboss command ability says EVERY melee weapon gets 1+ attack.

    when you look at the warscroll of maniak squad the boars attacks are also listed under melee weapons.

    does that mean both the rider and the boar get 1+ attack? 

    has this been faq'd?

  13. hey!

    i need help with a solid 1k list for a tournament in my hometown.

    what i have:

    60 daemonettes

    6 fiends

    15 seekers

    KoS

    1 exalted chariot

    2 heralds (1 on foot 1 on mount)

    in your opinion, would you go for more bodies or not in 1k with slaanesh?

    how many heroes?

    i really need your help guys and if you want me to add a unit then so be it.

    if you post a list i would like your motivation for picking it :)

    cheers!

  14. 17 hours ago, Kaleun said:

    feel free to post a list for discussion.



    Leaders
    Hag Queen (60)
    Bloodwrack Medusa (140)
    - General
    Slaughter Queen on Cauldron Of Blood (330)
    Hag Queen (60)

    Battleline
    30 x Sisters Of Slaughter (300)
    - Barbed Whips and Sacrificial Knives

    Units
    20 x Blood Sisters (480)
    5 x Blood Sisters (140)
    5 x Blood Stalkers (160)
    5 x Blood Stalkers (160)

    Battalions
    Temple Nest (130)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 129
     

    The only requirement: Temple Nest

    Is this something that could work?

  15. Allegiance: Slaanesh

    Leaders
    Exalted Greater Daemon of Slaanesh(440)
    Herald Of Slaanesh on Exalted Seeker Chariot (160)
    Chaos Sorcerer Lord On Manticore(200)
    Herald Of Slaanesh (60)
    Herald Of Slaanesh (60)

    Battleline
    30 x Daemonettes Of Slaanesh (270)
    30 x Daemonettes Of Slaanesh (270)
    5 x Hellstriders Of Slaanesh (100)
    - Claw spear
    5 x Hellstriders Of Slaanesh (100)
    - Claw spear

    Units
    6 x Fiends Of Slaanesh (280)

    Total: 1940 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 150
     

    1 extra command points 

    Monster hunters

    Big blobs

    Wizards

    Alot of heroes for objectives

    Depravity for days

    Debuffs 

    Could change 2 heralds for new hero model.

    Is this something that could work?

  16. 11 minutes ago, Tzeentchmike said:

    Mortal wounds on the charge against horde units is useful and another high wound hero

    Both sorceror have good natural spells plus whatever realm they are in. Also 2 or 3 scenarios require wizards to score or are worth 20 models.

    Played over 100 games with it so tested against a lot of people and armies best look at my Twitter for exact ones as I generally post a photo of the armies pre game

    Yeah that charge bonus is actually really good on hordes.

    Thanks for the input!

  17. 44 minutes ago, carnith said:

    Hellstriders are more for support, to make them good you need a large block of them with the Lord on Mount to give them a better chance at activating their ability for +1 attack. The weapons they use really don't matter as a 2" reach will allow them to swing over 2 lines of deamonettes so might as well go over claw spears, also in the event they can charge something, I'd rather they have the capacity to do damage. The Lord on Mount also suffers from no rend on his attacks, so taking the rend 3 artifact from a realm will help, but then he only has 3 attacks, so it's kinda pointless. A Keeper with rend 3 on their claws will make short work of any elite choice and help wrack up depravity, especially being able to go after heroes for that depravity.

    She is definitely summon-worthy over regular heralds. Her ranged attack allows her to start generating depravity the turn she is summoned, she becomes a bit of target priority due to her gaining depravity on your turn that she is left alive, having her be summoned in to give a locus to daemonettes or fiends can be helpful, or having her summoned back on an objective to keep it safe. 

    Also for summoning, I think you will mostly want heroes summoned due to their ability to get back summoning points. I feel you should build a solid list with being able to tackle anything you need to fight with reason. Your list shouldn't go without a monster hunter to begin with, so bring your fiends in the list. However the enrapturess doesn't serve her goal for 120. If you want to take a herald, take 2 regular heralds. 2 of them cost the same amount as her, provide the same buff, and when each of them die, or get into combat, they provide more opportunities to get summoning. I will say the thing the Enrapturess brings is -3 shooting. 

    I like where your head is at.

    You have any experience with how much depravity u should aim at? In other words

    Is it worth to focus on summoning?

    And how many points worth of heroes should you have minimum?

  18. 7 hours ago, Tzeentchmike said:

    Hi there for 2000 pts this is what I have been running.

    exalted keeper dimensional blade and invigorated by pain

    chaos Sorceror Lord on manticore 

    chaos sorceror lord

    herald on exalted chariot

    2x 30 daemonettes 

    2x 5 helstriders 

    10 x seekers 

    in the seeker hosts comes to 1940. I like it everything has got a place and a role and you summon what you need to fill the gaps. It doesn’t contain any of the new models though which are both good for their costs, fiends especially .

     

    It seems to fill the gaps but few questions comes to mind. 

    Exalted chariot - just for the depravity points?

    2 sorcerers but no endless spells?

    What armies have you tested this list against?

  19. 13 minutes ago, exliontamer said:

    The point cost is 120 (and fwiw the summon cost is 6); its official matched play profile can be found in the AoS supplement in Wrath and Rapture (it also comes with a 40k equivalent) and the unit has been added with correct points to the AoS app for phone, although last I checked the one shooting attack was incorrect on there. The web-based warscroll builder app has not been updated yet, but this is not surprising as it does not tend to get nearly as frequent updates as the phone app.

    Thanks dude!

  20. 6 minutes ago, Enoby said:

    To be honest, this is very similar to what I run, except I use Devotee of Torment over Allure of Slaanesh. DoT is deceptively brilliant as it lets you do some very sneaky things. 

    Yes it is quite tasty.

    I really like the exalted daemon but she is quite the cost for 1k games.

    How do you expand that list further to 2k games?

  21. 43 minutes ago, Enoby said:

    Yes, it is legal and is 120 points :)

    I couldn't tell you exactly, but it is definitely in one of the Wrath and Rapture books.

     

    @Tzeentchmike would be the best person to ask for that, I think. Though I can try help you too if you'd like? :)

    We tend to be fine on our own, but I actually quite like using a Lord of Change to nearly guarantee cogs and dispelling.  

    You could help me with a 1000 points list and/or 2000 points :)

    i have an idea for a 1k list, you can give it some feedback!

    Allegiance: Slaanesh

    Leaders
    The Masque Of Slaanesh (80)
    Keeper Of Secrets (260)
    - General
    - Trait: Allure of Slaanesh 
    - Artefact: Icon of Infinite Excess 

    Battleline
    30 x Daemonettes Of Slaanesh (270)
    5 x Hellstriders Of Slaanesh (100)
    - Claw spear

    Units
    6 x Fiends Of Slaanesh (280)

    Total: 990
     

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