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MeSmashDaNoobs

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  1. hello! I did this list and would like some input on this one. bestigors have re rolling 1's to hit and 6's are 2 more hits. re rolling wounds with bestigor (Beastlord) and immune to battleshock (Keeper of Secrets) endless spells helps me get more mortal wounds on spells/faster units. 1 unit on deamonettes for KoS CA. ungors for battalion requirement/backfield objective holders. every blob has run + charge + cogs + shaman 3" movement 2 of my heroes have Locus of Diversion (2+ and re rollable 4+) Did i miss anything or is this a great idea? Comment belove! Allegiance: Slaanesh- Host: Pretenders HostLeadersBeastlord of Slaanesh (90)Bladebringer, Herald on Exalted Chariot (220)- Artefact: Breathtaker - Lore of Slaanesh: PhantasmagoriaGreat Bray Shaman of Slaanesh (100)Keeper of Secrets (360)- General- Sinistrous Hand- Trait: Inspirer - Artefact: Sliverslash - Host Option: Strength of Godhood (Pretenders Host Second Command Trait)- Spell: Soulslice ShardsBattleline10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields30 x Daemonettes (300)Units20 x Bestigors (240)20 x Bestigors (240)BattalionsDepraved Drove (150)Endless Spells / TerrainRavening Direflock (30)Chronomantic Cogs (80)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 134
  2. im just building my first BoC list so no hurry
  3. Yes that is true. Minor tweeks depends on your own meta yeah to fix that problem i could swap the extra command point for 1 more spawn and have them both go up right? that sounds good to me
  4. alright sounds like a plan! what does the sorcerer buff in this list? isnt it good to have 1 more unit of bestigor than making one a little bit better? i made one myself and this is just theory, what do you think about it? Allegiance: Beasts of ChaosLeadersTzaangor Shaman (160)- Artefact: Mutating Gnarlblade - Lore of the Twisted Wilds: Titanic FuryGreat Bray Shaman (100)- General- Trait: Unravelling Aura - Lore of the Twisted Wilds: Vicious StranglethornsBattleline10 x Bestigors (120)10 x Bestigors (120)10 x Bestigors (120)10 x Ungors (60)- Mauls & Half-ShieldsUnits1 x Chaos Spawn (50)6 x Tzaangor Enlightened (200)Total: 980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 74 basically Enlightened takes care of the big problems supported by a chaos spawn. If the shaman dies he becomes a spawn to further buff them. Ungors for sacrifice and bestigors for the rest. then 1 CP to spend on the command ability. is this somewhat viable?
  5. i need help doing a nice 1k list using gavespawn. if you would make it as good as possible, how would it look like? thanks in advance!
  6. sounds like a nice mix. what about forgeworlds wolf rats, they seem like a good pick? if you would've made a 2k list with moulder, how would you progress from that 1k list?
  7. Hello! Im very interested in making a 1k points list with Clan Moulder. Can someone give me an input on them, what is good and what is not? and if you have the time giving me a list that i can work from i see potential in them, i hope you do too!
  8. Cities of Sigmar Battletome = Darkling Covens rule updates. Discuss!
  9. Hey! Are Mighty Skullcrushers any good? you can make them insanely strong with some of the priest buffs. they have a really good survival stat for 180 points (especially with bronzed flesh) they are faster than anything of foot they hit pretty decent. experience in running them? and if you have the time, help me build a good 1k list with them this is my ideaLeadersBloodsecrator (140)- Banner of Khorne (Artefact): Banner of RageLord of Khorne on Juggernaut (160)- General- Trait: Disciple of Khorne Slaughterpriest (100)- Blood Blessing: Bronzed FleshBattleline6 x Mighty Skullcrushers (360)- Ensorcelled Axes40 x Bloodreavers (240)- Reaver BladesTotal: 1000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 89 feel free too comment how to change it to the better!
  10. yeah i like this idea alot, not only that but you would also consider slaanesh mortal more. This idea is game changing.
  11. i have one more question territorial predator - Chaos Lord on Manticore does the rules mean that if you attack ANY unit in your territory, you get the re rolls for the claws and jaws? first it says MONSTER in enemy territory ( re rolling ones) but does it mean it can be ANY target in my territory ( re rolling all )?
  12. Thank you very much. in that case a DP with pretenders host 1. Strength of Godhood. Once per combat phase, in step 4 of the attack sequence, you can add D3 to the damage inflicted by one attack made by this general. 2. Strongest Alone. If there are no friendly models within 6", you can reroll hit rolls made by this general. 3. Sliverslash. Pick one melee weapon, add 2 to the Attacks characteristic of that weapon. these put together gives his attack profile an insane boost. i wouldnt play this in 2k put in 1k matches...wow. i one shotted a Lord of Change with a 160 point model, my friend thought i was cheating thats why i wrote this to get it confirmed.
  13. hello! deamon prince of slaanesh have a ability that lets him attack before the first chosen enemy unit in a combat phase. if 2 different units is 3" away and want to pile in my friend says i need to attack the first unit that he attacks with. i say i can choose to attack any unit i want inside 3" of me. who is right amd who is wrong? please help me with this.
  14. ive played a couple of 1k games recently and had great success. i run 31 boars and 1 savage boss there is alot of good movement and if my opponent wants to lock my units up i usually have other units moving free. play every group of boars in 5 man squads ( except if your running into the likes of cauldron of blood or note worthy units ) then i change one 2x5 man unit to a 10 man (counter deploy). control the field, winning on points. ive won against; Daughters of Khaine Stormcast Nurgle what im trying to say is... this army is not the best in saves and damage output per point. but it excels on being able too lock down objectives and have a shot at staying on the board and winning on points. 1k list ive used 1 maniak wierdnob - waagh monger/dokk juice brutal beast spirits with 10 man and hand of gork if i only play with 5 man units 1 Savage Big Boss 5 maniaks 5 maniaks 5 maniaks 5 maniaks 5 boarboyz 5 boarboyz i use the boarboyz more defensive. i take the most points turn 1-3. deploy as high up as you can in a line. when i catch up to an objective i block it with a line just at 6". just ignore things with good saves and focus on everything else.
  15. This is something ive noticed just now. orruk warboss command ability says EVERY melee weapon gets 1+ attack. when you look at the warscroll of maniak squad the boars attacks are also listed under melee weapons. does that mean both the rider and the boar get 1+ attack? has this been faq'd?
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