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FPC

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Posts posted by FPC


  1. ***PRICE REDUCED - 55% off! Motivated to sell.  $540 or make offers!*** 

    Hey everyone!

    Gaming add has got the better of me again, and I’m looking to expand on some Dwarves I picked up.  So, I have a very large Gloomspite Gitz army for sale!
     
    It’s mostly assembled but unpainted with a few exceptions.  A few things are nib/nos and a few models were painted when I got the (but not many at all).
     
    The list:
     
    Skragrott The Loonking
    Madcap Shaman (oop metal)
    FW Shaman
    FW Standard (used as a Loonboss)
    FW Loonboss on Giant Squig
    100 Sword Stabbas
    32 Spear Stabbas
    63 Shootas
    -14 off bases
    12 Goblin “command” (misc. champions, banners, gongs, 3 netters)
    48 Squig Herd (24 nos)
    20 Boingrot Bounders
    5 Loonsmasha Fanatics
    20 Spider Riders (10 nos, old bases)
    -5 off bases/need work
    6 Fellwater Troggs
    Colossal Squig (needs some better gap filling)
    Mangler Squig/Loonboss on Mangler Squig (nib)
    Endless Spells
     
    I also have a box with some odds and ends, mostly the old oop plastic goblins (from the 90s).  I’ll throw that all in for anyone who buys the lot.  I also have a bunch of homemade 3D printed 5 man movement trays.  I can throw in at least enough for 60 goblins if interested.
     
    Can’t get pictures to upload for some reason.  I can provide them through email.
     
    Total retail for the lot is around $1200.  I took into consideration the few things that need some work/don’t have bases.  Asking price is 55% off retail, $540, but that’s negotiable.
     
    Cash is preferred, but I would consider a trade for a similar sized lot of Cities of Sigmar that is all Empire (mainly state troops) and/or Dwarves (ie. not too interested in Elves).
     
    Thanks for looking!  Please PM me with offers!
     

  2. 19 minutes ago, Zorki said:

    You have right, i juste swap Butcher into my general with the same command trait

     

    For the spell's choice. I'm focusing on debuffing ennemy / buff gluton. You think i can go for a better combo ?

     

    Screenshot_20191102-170851_Samsung Internet.jpg

    Don’t trust 1d4Chan. Leadbelchers need 4 to be battleline.

  3. 17 minutes ago, Frowny said:

    No, but I was considering a gnoblar liberation army. All the ironguts yetis and gluttons etc will be stacks of gboblars maybe 4 tall with oversized weapons etc. Banners saying "no et uZ" or "fre da gnobs" etc

    Get some “real” goblins from Gloomspite who will lead these oppressed goblins to freedom!

  4. 23 minutes ago, Ian Wallsh said:

    I'm intrigued by the Beast Claw Raiders due to their "Feral" nature... 

    I'm quite surprised there's no native wizards! Surely, it would be in line with their Nomadic lifestyle to have a BCR Shaman.....? 

    They have the Huskard priest, which is pretty similar and probably aligns better to a nomadic style shaman (as opposed  to a wizard).

  5. 7 minutes ago, Tyrant said:

     

     

     How many pistols come in a Mournfang box? One for each, or just for the leader?

    1 being held (that could fit any Ogor left arm I believe) and one holstered. I bought 2 SC Beastclaw boxes and are probably just not going to use those pistols for the Mournfangs.  I'm less worried about the WYSIWYG on their leader than I am on the Maneaters, since they're conversion.

  6. 22 minutes ago, Tyrant said:

    I picked up a Feast of Bones box and a whole stack of Ironguts, Gluttons, and Leadbelchers. Up until now I've been struggling to find the one Sigmar army that I just HAD to play, tinkering with the odd idea like an all Dragon Ogor force, or all Trogs. Gutbusters are the first Sigmar army that jumped out and demanded I build them ASAP, or else.

     

    To that end.

     

    Does anyone know which, if any, kits come with a good number of Ogor flintlock pistols? I want to convert a box of gluttons into Maneaters, and I'm trying to piece together enough oversized cutlasses and Flintlocks to give them a vaguely swashbuckler mercenary vibe. Preferably some guns that I can mount on belts or under arm slings, and some I can put in hand, with left and right handed cutlasses. Been shopping around for a bit now with only mild success.

    I'm planning to rely heavily on Mournfang pistols as mentioned.  Also, there are some good ranged weapons in the Beastriders kit that I'm going to use for some variety and character.  There's a crossbow, chaintrap, the vulture, maybe one or two more.  Should be able to mix that with Glutton and Irongut kits to make some cool Maneaters.  I'm planning at least 6, so some with pistols/other ranged weapons, and some with bigger melee weapons like gargant hackers, and a few mixed.

    Another thing I've seen suggested is to use human sized black powder weapons, which should be roughly pistol sized to an Ogor.  I'm not sold on this one but it might be an ok option for hanging from a belt or something.

  7. 4 minutes ago, Fiche said:

    If you run the Mournfang tribe and use the vulture to wound a unit, then the Mournfangs will reroll wound rolls against that unit. Then give them +1 damage to their mount attacks with a Butcher and +1 damage to their husks with the Huskard on Stonehorns command ability and they can dish out some nice damage. The problem is there is no way to increase their hit chance, which is 4 on the tusks and it would be difficult to get 8 models in range of most units.

    How does a Butcher give +1 damage? A spell?

  8. 5 minutes ago, TheWilddog said:

    I am really interested in running them in the Eurlbad battalion for the juicy exploding 6s additional mortal wounds. A pack of 6 and a pack of 4, with the Butcher to buff them with the +1 attack for more juicy 6s.  

    Yea I was thinking Butcher for +1 attack too. With a 4+ they should be pretty tough to shift. My concern is their offensive output drops off after the charge. A Thundertusk nearby with the trait that makes enemies fight last could be nice.

    • Like 1
  9. Maybe I’m crazy....but has anyone thought about running a huge unit of 8 Mournfang? I know it’s a lot more than the same wounds worth of Gluttons, but with the right buffs I think it could be worth it. This would probably hinge on getting the Huskard +1 to wound prayer going tho. Not exceptionally reliable. Thoughts? 

  10. 5 hours ago, Kramer said:

    Capable doesn’t equal amazing right? 
    the answer is already there in his comment ;) 

    I’m more just making the point that, if his experience was a Butcher “seeing off” a unit of Ardboys, that’s far from typical. I’d be shocked if a single unbuffed Butcher killed even 5 Ardboys, as both Butcher weapons average under 3 damage against them. It would take 4-5 rounds on average for the Butcher to kill 5 Ardboys. That may in fact be better than some other wizards but I’d hardly call it capable.

    • Like 1
  11. 5 minutes ago, Nubl0 said:

    Butchers are actually really capable in combat for wizards. Just had a game where mine managed to see off a unit of ardboyz which my opponent found rather surprising. Honestly I think your fine going either butcher or slaughter master. I’ll probably be taking one of each.

    Really? With just the 3 attacks, no buffs? Numbers don’t back up him being a good fighter. Maybe better than some other wizards but not amazing.

    • Like 2
  12. 5 minutes ago, Mutton said:

    The only reason to take the regular Butcher is if you really like the Voracious Maw spell or the battalion. To be frank I think both of these guys are 20 points too expensive for what they're doing; but we also kind of need them.

    I’d rather chance the 7 casting value on the better lore spells for sure. I guess battalions are important considerations.

  13. Honest question....outside of battalions that require them, does anyone actually see a reason go take a Butcher as opposed to a Slaughtermaster?  I don’t think either of their spells are better than lore spells, and the Butcher lacking cauldron abilities for the same cost just seems silly. Am I missing something?

    I thought maybe in Bloodgullet for the bonuses but I believe that’s keyword BUTCHER so it applies to both.

    Thinking about getting big ovals that are Slaughtermaster size and boring out a Butcher sized hole, adding a cauldron, and calling it a day. That way if I do want to run a Butcher I still can.

  14. 7 minutes ago, madmac said:

    The Gargant was part of the old fantasy Ogre army, (Basically all the destruction armies could take Giants back in the day) and part of the "Gutbuster" section of the webstore until just now when they re-organized all the Ogre stuff as mawtribes.

    Honestly, I think they're allies now just because with all the faction merges Gargants and Troggoths are the only allies Ogors have left.

    Ah ok so nothing other than its place in the store? I’m guessing there just wasn’t anywhere else to put it given how few “subsections” there are. Where is it now? Under “all destruction” I’m guessing, and not with a faction?

    If anywhere, either GG or Orruks makes the most sense bc the old WHFB giant was originally under the old Orcs and Goblins (like Trolls).

  15. 8 minutes ago, Zappgrot said:

    There is no point other then. They did not do a full (re)design cycle and that is why there isn't all that much new stuff. But in hindsight that might be true for a lot of the latest realeses .(well not slaanesh clearly) but  might be for Flesh eater corst for instance.  My "friend" just mentioned these 3 books. But i didn't ask about otheres. (didn't think of it really)  They did spend a lot of time on the new death faction according to him tough.  Claims it to be a tightly designed army. (something I learned to translate to overpowered in my mind) 

    Yea I guess that’s my point tho...other than Slaanesh a lot of the rework books lately seem more like a streamline of rules and maybe toss in spells/terrain. I don’t consider any of them more or less “completely” designed.  There is definitely variance in terms of power level but that’s a different idea entirely.

    I also still maintain I remember seeing something (maybe even official from GW?) where one of the CoS devs said it was his dream project of sorts and a lot of time was spent on it. 

    Either way, I’d hardly consider lacking endless spells lack of development/underdeveloped.

  16. 3 minutes ago, Zappgrot said:

    While I would like to give you evidence. I am pretty sure my acquaintance would become pretty  irritated whit me if i did. Since naming him would probebly lead to him getting a bit of flak from GW  But maybe I should be more specific in what I mean.  When I say rush job i don't mean they did a bad job or spend less time on it then needed. It's just that these books where seen as a necessity(since the old ones wher so outdated) and  did not go trough a full design cycle. They where made to get destruction a bit more modern.  And to meet the demand for a more "grounded army) Both where issues raised during the design cylce of the moonclan Grots.  It's nothing more or  nothing less then an explanation for the lack of new things in these books. 

    Well that’s perfectly fine to argue but without backup I’m pretty hesitant to believe this anonymous source. “Rush job” 100% implies that they didn’t spend appropriate time on so thanks for the clarity.  But, at the same time....did these books really need a full development cycle? In my mind a “full cycle” means a start-to-finish army build.  Why would they entirely redesign armies from the ground up if they don’t need it? And if we’re still talking lack of “newness” with Ogors that’s wrong bc they are getting terrain. 

    Regardless at this point I’m not even sure what your argument is. You’ve admitted that Cities isn’t bad, and I’d argue it’s good.  I don’t know enough about Orks to comment, and so far I think Ogors look pretty solid. I don’t deny that the goal of several recent books is to meet demand from players who have been waiting and to solidify these armies.  This is true of more than Destruction factions - Cities, BoC, Skaven, Slaanesh even.  But...again, there is new stuff in Mawtribes, so...idk...seems like they put time into development.

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