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Vextol

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Posts posted by Vextol

  1. 18 hours ago, RuneBrush said:

    Come on folks, let's keep this on track here - this is a thread for discussing the new Generals Handbook.  It's not a thread for discussion where the new handbook has got it wrong - it's not even out yet...

    Serious respect for the mods here and a steering away from being contrary is understood (I've been accused more than once 😂) but a discussion about the book has to be things that are good and things that are bad right?   Otherwise it's just a list of things in the book.

    As a fellow sushi player I was pretty upset with the changes and as someone who plays against death on a regular basis I just cannot wrap my head around the graveguard discount.    These are things I think are definitely bad.  I admit though, the split on discussion is not 50/50.

    I think the changes to seraphon are well deserved!  I've always loved them and enjoyed playing them BUT...I will admit I was disappointed to see their updates at the same time.  I think that any hope for a battletome is lost.  

    Overall, I think people are never going to be happy with underperforming units regardless of cost so the problem with the general's handbook is you will likely only ever get one side of the coin.  You have good units that were undercosted comparatively which are slowly made worse with point adjustments or bad units that are still pretty uninteresting regardless of what their points are.  There's a very fine line of mediocre units that are a little expensive that get cheaper so people are like "Alright, I guess I can see that."

    It's really hard to have an overall positive discussions in that environment.  However, even given that I think this is going to be a very good year, just like every sigmar year!!

    • Like 1
  2. 9 minutes ago, chord said:

    Great and informative post  Thanks!

    I agree that early AoS warscrolls are very out of date and have been left behind, but yet GW does not update them when given the opportunity.  Take the early stormcast units for example.  The newest tome could have updated some of those old warscrolls but instead left them as is.   This applies to any AoS 1.0 army that has had re-released tomes without updated warscrolls. 

    I THOUGHT the app was going to be the 'cure-all' to long waits between battletome releases but that didn't happen.  I wish they would release updated scrolls outside battletomes much much more often (NOT like the thunderers!  That was just....shameful). 

    Yeah, it would stink that you have all these dumb pamphlets instead of a proper book but heck, we already have to carry around 20 books.  Why not throw in a 3 ring binder?

    • Like 1
    • LOVE IT! 1
  3. 2 hours ago, Hagbean said:

    GW have made their bed with Idoneth and now they're forced to lay in it.

    The pricing and warscroll of eels was insane from the get-go, they haven't bothered addressing it properly and Idoneth remain in AA tier.

    I'd be happy to see sweeping reductions across all Idoneth units if eels were nerfed into the ground.

    I really don't get the hate on the eels.  They're a pretty good MELEE unit (so auto worse)...once per game....if you take volturnos?  Wow.  There are so many other armies out there that have way more devastating and way more universally useful models.  They don't need nerfed into the ground.  They need the point increase they got and enormous discounts everywhere else.  

    With the new reroll hits of 1 command point, the KO battletome has officially been deemed useless.  No artifacts, no command traits, no command abilities and house abilities that can be replicated in other places in order?  Welcome back celestial hurricannum.  You're now a permanent member of a mixed KO order force.

    I can't believe there's been no talk about seraphon!  They are going to be nasty this year.  Their spells are pretty awesome and mostly meh point increases I'm feeling a very good year for the scalies!!

    • Like 2
    • Haha 1
  4. 39 minutes ago, Asensur said:

    It can be simple. 

    Unit has 75% or less, rounding down, than its minimum size -> roll on the table.

    I love table abilities.  I think in general the community does not, but I think tables are a good way to add interesting abilities that are easily manipulated for balance purposes.   Also they can be changed rapidly and not impact whole armies for the long term. 

    I don't really have an opinion on points per model.  Some goods some bads.  Mind you, that's an interesting discussion but ability wise I don't see why a point per model system is necessary. 

  5. 10 minutes ago, Dead Scribe said:

    What you have to be careful here is that this would create an MSU meta.  Where you want to have as many min sized units as you can get.

    Definitely a concern but if you kenw it was a possibility going into it, you could hopefully design your units away from it.  Plus, with the variety of "choose a unit" command abilities and spells out there, you'd still have serious need of some big units. 

    Also, there's a bunch of "deal a mortal wound to each unit within... " abilities that are kind of terrible.  They would now actually have some value! 

  6. 1 minute ago, Skabnoze said:

    I also like the concept that a unit might not just get strictly worse as it takes casualties but may gain some abilities and potentially shift roles.  

    That was kind of my initial thought (and why I titled it shifting bonuses) .  I don't know how clunky it would get but if it's on a unit you're already keeping track of it may be easier than not.  I need to know if I have less than 20 models.  OK, now I do, new bonus kick in. 

    11 minutes ago, JPjr said:

     ... do the reverse -1 to hit at range for certain min sized units, maybe ones that are 5 troops or less or that have some kind of scout role (actually SCOUT as a keyword with various rules is something else I've been toying with but that's for another day).

    That's a great idea too.  Everything is based around bonuses, it's only fitting to have a few negatives.  It's would be a nice way to balance out the current bonus to unit profiles AND a decrease in points from horde bonuses.   Also, a good buff to shooting where it really needs it.  Most people hate being hero sniped but there's not a ton of concern about their giant blocks of 40 getting shot because it isn't usually worth it (a few outliers are there of course) .  May help branch out the usefulness of shooting units. 

  7. 1 minute ago, Skabnoze said:

    This is a pretty interesting idea I have to say.  I don't think it could or should apply to every unit, and you would probably want to make sure that adding benefits like this makes for compelling choices rather than simply becoming the default/preferred/best choice.  But on the whole I think you have a pretty good idea on your hands here.

    Oh I agree you wouldn't want it to be every unit.  Too messy.  But I feel like we definitely need to have more "situationally good" unit quantities that aren't based solely around the idea of "more is probably better but I can't afford it". 

  8. I like unit size based bonuses. They're a fun way to add versatily to units without having to make new units.  However, I have never seen a unit that has bonuses based on how few models they have.  I feel like this should be a natural evolution of the units. 

    I'd like to see a unit, like skeletons for instance, that get bonuses to attacks in large numbers get bonuses to speed, charge or piling in if they had less than 10 models.  

    I don't like that you essentially take small units for a set number of reasons: models too $$, ran out of points, fulfilling battalion requirement without wanting the unit, or filling battleline. 

    I think the game needs some advantages that you ONLY get in small numbers.  I know "easier to be wholly within" could count or things like cover and ironclads which arbitrarily set a limit but most of the time it's just worse to have less models.   Maybe get a plus 1 to hit as the unit gets smaller to represent something like chameleon skinks taking you by surprise or a plus 1 to save for a particularly fast unit that could represent an ability to dodge more easily. 

    Thoughts? 

    • Like 8
  9. Updating the listing.  Here's what's left.

     Lord of Blights

    Beast of Nurgle (x2 Painted, x2 new)

    Plague Drones on Sprues (x2)

    7 sets of putrid blightkings (3 painted, 4 built and primed)

    Harbinger of Decay with a Bow

    Two fake harbinger/Chaos knight conversions

    3 feculent gnarlmaws

    Gutrot Spume

    Spoilpox Scriviner

    Rotbringer Sorcerer (x2)

    Lord of Plagues (x2)

    Nurglings (x9/12  3 painted well, 6 painted dreadful, 3 on sprue)

    Poxbringer (x2)

    Nurgle Battletome with wheel

    Forge World GUO

    10x Nurgle Painted Chaos Warriors

    Thanks!
     

    Spoiler

     

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  10. Located near Pittsburgh. 

    40 plagues, 35 BKs, 10 chaos warriors, rotigus, exalted greater unclean, glottkin, two of the bloab style guys, 2 real harbingers, 2 fake harbingers, 4 beasts (all new), 12 flies and a bundle of heroes,  nurglings, 3 trees the book the wheel and some misc skaven things.

    PM with offers if interested!   I'm selling off bits and pieces as well.

    Thanks! 

    whole.jpg.e71d7708b0dd255eb8dbfd65b56e8d83.jpg

  11. 5 minutes ago, Kramer said:

    Haha seems like it yeah! But great numbers on the ferry man, that’s very interesting. 

    How did you do on objectives? Although I rather suspect it’s a clean up job after such assassination strike against Khorne. 

    Yeah, we didn't even bother counting them for that one.  I would assume poorly though 😂.  

    Definitely not an optimized build haha.  Mostly I was interested in the ferrying which does work pretty well.  I think long run the Soul Scream Bridge will probably end up being a better option. 

  12. 4 hours ago, Kramer said:

    Dang! Those are some massive amounts of Skyhooks!

    How did you find Lauchon? Seems hard to fit 30 let alone 40 within the 3" to pick it up. But a 12" move  (or 18 if your lucky) + your own run and shoot does seem massively beneficial. 

    Congrats on the win!

    Haha thanks. 

    I was working on the build so my opponent let me proxy Launchon.  I don't know his exact base size so I used a knight of shrouds on an ethereal steed.  I'm pretty sure that's the right base size (I don't think it can possibly be smaller but it could be bloodcrusher sized).  Either way, you can fit 49 arkanauts wholly within 3 at the smaller base size. 

    Seems like the effective skyhook range on the first turn is about (if you cast) 45-47 inches. 

    24 shoot +13  fly (you can actually leave a hole in front of ol' lunchbox and fill it post transport)+10 move with the run command point on the first turn.   The 45 is for models that aren't in the front lines. Still, pretty dern far for your block of 40! 

    To maximize damage, you need to run a small number of models backward to get within 3 of your general for the reroll hits buff.  With lots of luck, you can guidelines into the artycle reroll hits and wounds of 1 on flying and you're basically a hero slaughtering machine.

    Its a pretty one dimensional build (obviously 😂).  Still, you can pull this off every once in a while before people start building anti shooting lists again! 

    • Thanks 1
  13. So, my nurgle army has been getting devastated by basically everything (unless I go mass blight kings).  I was tired of losing so I played a 2000 point last night.

    40 x Arkanauts with 12 Skyhooks

    40 x Arkanauts with 12 Skyhooks

    30 x Arkanauts with 9 Skyhooks

    1 x Khemist

    1 x Khemist

    1 x Incantor

    1 x Incantor

    1 x Lauchon the Soulseeker

    Chose Mhornar hoping to roll a good new artycle with "These are just Guidelines".   Played against Khorne.  The battle was not fun but it's nice to win one after a slew of defeats 😂!  Being able to move a unit of 40 a million inches on turn 1 can really knock down a lot of back line heroes!

    • Like 1
  14. 7 minutes ago, Sleboda said:

    That's effectively no different than having a scrap of paper next to them on the table. Well, actually it's a little different because it would lessen the immersion since no standard bearer in a "real" unit of Tomb Guard (lol) would write their weapon type on his flag.

    Please! You're just not thinking of it correctly...

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    • Like 2
  15. 24 minutes ago, Battlefury said:

    That's not really oppositional, as the model does in fact have the intended weapon, although not in the hand. Therefore it can't have any other weapon in hand.

    I think I understand.  So if he is holding a spear with a sword sheathed on his side, that wouldn't count? 

  16. 40 minutes ago, Battlefury said:

    .. . The unit does not need to have the swod in ahnd, it can have it hanging on the side, but it has to be on the model. 

    .... So the basic rule is, that each player need to be able to easily identify the loadout of units and the models belonging to that unit without any doubt.

    How can these two statements be made in the same thought?  They are almost directly oppositional.  

    I think I'm going to release the "shoulder sling" add on for models that is a giant, pre-painted bag of weapons you can sling over the shoulder of any given model 😉

    Everyone's a troll hag now. 

  17. I'd love to play in a tournament but wysiwyg is why I don't. I understand the idea behind it but I also love modeling my guys to look a certain way.  Most of the time they sit on a shelf.  Like 99% of their lives.  I know that one weapon type may "play" better, but I don't always like how it looks. 

    What if my bannerman had "Swords" painted in big letters on his banner.  Yes, some of my units may not be modeled correctly, however it's just because they're locked in time.  They're "supposed" to have swords out (that's what the banner is telling them) they just hadn't gotten them pulled yet when I deployed them 😬

    I wouldn't mind repainting a banner over and over.  Or even printing a paper one that I hung from it.  Just swapped it out when I needed to.  

    • Like 2
  18. 3 hours ago, King Taloren said:

    It first depends on when you set up your terrain. Idoneth’s Gloomtide  is before you choose sides  but after objectives are placed. While Gloomspite Gits Shrine is after choosing side but before setup.

    If they take place at the same time then you roll off and decide who places their terrain first.

    I figured there would be some that happened at different points which were easily discernable.  I was mostly talking about your second point, the ones that aren't clear.

    So, is this just accepted because of the overarching and unspoken "If it's not spelled out, roll for it" rule or is this somewhere real?

  19. I fully expect this to be somewhere but I can't seem to quickly find it.

    When two armies get to setup terrain pieces, who sets up first?

    Specific example: Idoneth and Sylvaneth.

    Can be important because Idoneth in this example could essentially protect two different objectives with their terrain to stop sylvaneth players from dropping their initial woods on them.

    Thanks!

  20. 6 hours ago, King Taloren said:

    Skarbrand cannot use command ability himself because he is not allowed to have the ability,  because he is a unique character.  He would require another demon unit nearby to activate the ability to place on him.

    I don't believe this is true. Named heros cannot have artifacts and command traits but nowhere does it ever state a named character cannot use a command ability.  

    Screenshot_20190510-200451.png.5c41e7f8fb11d4aab88045ed87cd69eb.png

    • Thanks 1
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