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Lucentia

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Posts posted by Lucentia

  1. Not to mention buckler witches are still getting 3 attacks per model most of the time, which is far from shabby!  All my current witches have knives, but any futures ones I make will probably have bucklers so I can have a solid mix (still kinda holding out that we might get a start collecting/battleforce box later in the year to help sink the cost a little.)

    Catechism of Murder is excellent on Blood Sisters, kinda wasted on witches I'd say, you only need a few lucky rolls on the crystal touches to squeeze out a surprising volume of mortal wounds. 

    Sacrament of Blood feels almost a most-take in a Hagg Nar list to me (along with Blessing of Khaine for obvious reasons), the ability to get those re-rolls on a unit when you need them is very useful.

  2. Interestingly I have found Witch Aelves one of the few things which can chop through a 40 model skeleton block with relative ease under ideal circumstances, though it does depend on getting Mindrazor through (often easier said then done!) to remove the effect of their shields.  The only problem, of course, is when you don't kill off the whole unit and now you're in a spot of trouble as they all come back to life...

    Ideally you'd want to try and kill off the bulk of the heroes first before engaging with the skeletons but, of course that's not exactly a walk in the park.

    I think Nurgle can be a bad match up, Plaguebearer blobs will be able to gum up Witches for a decent while if they can get -2 to hit, Fleshy Abundance, etc.  And there are a few sources of long range mortal wounds which can pick out Hag Queens and other support elements. 

     

  3. I think they changed the Assassin's warscroll in one of the latest FAQs to let it hang around in any Order unit?  Or maybe it was always like that actually, thinking on it, I used to have one jumping out of my Dreadlord on Black Dragon, modeled as a sort of bodyguard instead of the cloak and dagger type.

  4. I'll bite on a few of those:

    1) With her doubled casting range Morathi didn't really need to use Spell Portal anyway, unless I'm missing some cool combo, I haven't delved particularly heavily into the realm spells yet to see how she might benefit from those.  I used to use her in caster form to pick out enemy support heroes, she is still the longest ranged damage dealer in the DoK book, if a little unreliable in that role, and moreso now with the weaker arcane bolt.  Segwaying into 1b) the main advantage of Morathi in my eye is in her flexibility, able to react to your opponent's list.  And also she is flat busted in the hero scoring/cumulative points missions.  She is a hefty points investment though, she is not an essential part of the tactical toolkit if you want to try something else.

    3) My understanding is that the temple disciplines outlined in the battletome are more like sects, each of which have holding in multiple temples across the land, as with Draichi Ganeth having a presence in most of the free cities.  So whilst the first temples might be rooted in Ulgu you could still have Hagg Nar devotees operating from a satellite temple in another realm.

    4) Battalions are mostly not worth it, Draichi Ganeth Slaughter Troupe can be fun, Witch Elves that can bounce between combats freely is pretty powerful, but you're stuck with a 'sub par' temple effect and the extra artefact is wasted with the forced Draichi Ganeth selection.  There's something to be said for Temple Nest if you want to run snake heavy, but like most of the battalions there are too many 'tax units' to make it very cost effective.

    5) CoB (and Bloodwrack Shrine) do not have the war machine tag, for some reason, and nor are they monsters, so they can benefit from both cover and look out, sir.  I expected this to be errated at some point, but they seem to have dodged the recent FAQ at least.

    6) The extra rend from Mindrazor is supremely useful even without the bonus damage, rend -1 on Witches means there's not much they can't chew through, and -2 on Blood Sisters is an option for dealing with the things that they can't manage against.  I prefer Mindrazor to Withering just in case you get caught against a particularly potent armour save anvil.

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  5. Predatory Endless spells that are already on the board are moved in between battle rounds (with players alternating on picking a spell to 'activate'), several of these endless spells have effects which can cause damage to units that they move over or close to.  Because this damage is dealt in between battle rounds it is outside of 'a turn' for the purposes of the Iron Heart of Khaine rule, and so will not count towards the maximum 3 wounds Morathi can suffer in a single turn.

    Fortunately most damage-dealing endless spells need to get quite close to be able to do their damage, so it's generally easy enough to zone them off until you can move them/Morathi out of each other's way.  Also note that this only applies to endless spells after they've been summoned and are moving about the board, not when they are first cast which is part of a regular hero phase within a player turn.

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  6. 3 hours ago, Aaron Schmidt said:

    <8 wounds sounds like a 40k thing. I think the only limitation to Look out sir is 'Monsters' keyword. 

    The 8 wounds things applies to cover save modifiers, not look out sir; a unit can benefit from cover so long as it is not a Monster with more than 8 wounds.  Fortunately shrines are neither monsters nor war machines, so they can enjoy both cover and Look Out, Sir!, I did expect this to be FAQd at some point, but it seems to have at the very least gone unnoticed so far.

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  7. 20 minutes ago, Tarryk said:

    Another quick question but I don't see many lists running with an avatar. Is that due to it relying on the hag too much or is there another reason?

    Appreciate you taking the time to answer my noob questions

     

    Wrangling the maximum points efficiency out of a DoK list can be a little tricky, there are a lot of great options, so squeezing in an Avatar can be a tough sell.  Both cauldron variants come with an Avatar built into them, and one which has more wounds (and that your army is more likely to be within range of for the bravery bonus).  The infantry avatar is a little expensive and a little bit fragile, it's not too tough to get it activated cos you can pray for it multiple times from different queens, but doing so opens up your fragile support heroes from taking extra damage from a misfired prayer.

    Like most of the 'sub-par' units in the DoK book they're not, like, tragically bad or anything, there's just normally better options.

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  8. 56 minutes ago, Tarryk said:

    I've just recently gotten into AoS and  starting with DoK. I've picked up two blood coven boxes but I'm unsure as to which two shrines to build.

    I'm leaning towards one being bloodwrack but unsure which the other would be?

    Would appreciate any input

    I don't know how handy you are with magnets and pins and such but it's easy enough to construct the shrines so that the statue/mirrors and medusa/queens are removeable and swap-able, then you wouldn't have to choose!

    But if that doesn't appeal I would say 1 Bloodwrack Shrine isn't a bad choice, it's the most durable wizard available if you don't have Morathi, and can unlock the formidable Blood Sisters as battleline units.  If you're playing matched play at lower points levels (up to ~1500pts or so) the Shrine is not a handy thing to have available.

    You probably don't need two Shrines though, for the most part, which leaves a choice between the two Cauldron options, they're both kinda similar but do bring some different options to the table.  The Slaughter Queen is better in combat if you need it to get stuck in, comes with a free unbind which can be handy if you're low on wizards and an excellent, if situational command ability.  Meanwhile the Hag Queen loses all of that but comes with a more durable source of the very powerful Witchbrew and a lower price tag.  Personally I favour the Slaughter Queen version and keep my Hag Queens on foot (cos you're still gonna need that Witchbrew).  But at sub 2000 point games (if playing with points) then a Hag Cauldron does sometimes sneak into my lists.  Notably if you are using a Bloodwrack Shrine as your general in order to access Melusai Battleline then the Slaughter Cauldron loses some of its luster as you can't use its command ability anymore, in which case the Hag Cauldron might be preferable.

    That's how I see it.

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  9. 6 hours ago, Overread said:

    Yes, the way the shrine is treated its basically like an upgrade to the Medusa. Just like the Blood Cauldron is an upgrade to the Hag/Slaughter Queens. 

    So long as you set the Bloodwrack to be your general it will count as the Medusa component. Similarly you can use a Bloodwrack/Cauldron for Battalions as well 

    Note that that only applies in some instances when it comes to battalions, basically if a requirement is a word in bold then that is actually looking for a key word, so, for example, the Temple Nest battalion wants a Bloodwrack Medusa, both the bloodwrack shrine and bloodwrack medusa warscrolls have the Bloodwrack Medusa keyword, so you can use either.  Conversely the Shadowhammer Compact battalion requires a Slaughter Queen, no bold font so this is not a keyword and only the specific 'Slaughter Queen' warscroll can be used, so not the cauldron mounted version.  Just something to be aware of.

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  10. 20 hours ago, Overread said:

    I've an assembly/painting question too. Khinari  have a lot of detail and a lot of cross over detail. I'm wondering if, besides the head, if there are any other parts people have left off to paint and then assembled after. I'm particularly looking at the legs which can have sashes and such running between them/over them and thus makes for a lot of tight gaps to get a brush around. 

    I found it basically impossible to try and sub-assemble these models for painting, the components tend to slot in and around one another in a way that would make it awkward to glue together after painting (lots of legs attached to other parts by those sashes and decoration and such).  I would have liked to paint the wings separately but they generally formed too much of the overall shoulder/back portion to really leave off.

    On the other side I didn't find them too bad to paint despite that, if you're using the hair options instead of the full helmets then leaving the heads of is probably possible, otherwise they do get in the way a bit, but on such elevated models most of the other detail is fairly accessible.

  11. Personally I'd prefer it if they focused on creating new characters over resurrecting popular old world ones.  But on the other hand the updated Morathi is the best she's ever been (as far as I'm concerned), so I guess what do I know?

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  12. 1 minute ago, silentdeathz said:

    AoSStartHere-May12-Image9ev.jpg

     

    Stormcast flying dragon? :o Or is it high elves alongside the dragon knight things?

    That's just the high elf dragon model, there's a fyreslayer magmadroth there too, a mixed order assortment.

    The warhammer community article mention the double turn is still in, but now 'more strategic' whatever that might mean, interesting.

  13. The wording  on the command abilities for the Dark Elf legends rules is a little different to that in the AoS battletomes, and implies to me that non-general heroes can use their command abilities, though I don't know how much weight that necessarily bears.

    Perhaps some sort of command point style system to let you use abilities?  Just a guess.

  14. I actually did convert half my ogors into women, all you really have to do is stick a vague top on them and trim any moustaches off, add some scraggly hair if you're feeling adventurous (Sisters of Slaughter whips make handy braids), I can't imagine ogor society puts any huge emphasis on beauty standards, or at least ogor standards of beauty are rather different to our own.

  15. In order of likelihood:

    -The rumoured sea elves, probably rolling in the corsair models for good measure (and maybe the Order Serpentis stuff as well?) neither of those sub-factions got traits in GHB17 and have a modest number of kits between them.

    -Spooky ghost pirates, I do think we will probably see a wholly new death faction at some point, even with the Nagash battletome, but I would imagine any new death faction to tie into Nagash's grand plan in some way, and I don't know if undead sailors fit that necessarily?

    -Dreadfleet 2.0.   Probably not....  I guess some sort of Man O' War rebranding could fit this bill too?  But I don't know how much interest there would be in that.

    But that's all meaningless conjecture cos it's definitely a fishperson battletome.

  16. I finished up the orruks, and I guess that's the end of my Shadespire painting adventure for the time being.  I've never been a huge fan of the GW orc design look, so for me at least these were  the least interesting models in the range, the boss is pretty good, but the other three are kinda static and samey,  but,  regardless, I do appreciate their face-smashing play-style, so I'm looking fowards to getting them on the board at some point!

     

    DSCN0618.JPG.b637b43e1a6322dc73dcab9f23cecc06.JPGDSCN0619.JPG.b29c10c802f648a0c2a347d7e7eaa6be.JPGDSCN0620.JPG.2172934b69ed1684734f52633e3b1ea2.JPGDSCN0621.JPG.bdaa20abd9c3dcd8f44a0fbd54f8b609.JPGDSCN0622.JPG.76750377edbba57b3c1fd7a678b4bbd0.JPGDSCN0623.JPG.b6ed27949f6e30bde38acf6a242f0787.JPG

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  17. I finished up my Khorneboyz as well, nothing too special, I just kinda slapdashed them cos I've been playing a lot of Shadespire lately and it was annoying me to have the stormcast all painted and the other team just primed, plus I've already painted a bunch of bloodreavers for Warhammer Quest, and whilst I don't have anything against shirtless, leather-bound men I don't find them hugely exciting to paint, even though the sculpts for Garrek's Reavers are notably excellent.

    DSCN0609.JPG.95956dbdd6392d7686c17d46697e8ef9.JPG

    DSCN0610.JPG.ed2ec98015619bfc47b5988f4f2b9de0.JPG

    I also got the Sepulchral Guard box for my Bday, already glued them up and played a few little test games, looking forwards to painting up them skellies.

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