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Lucentia

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Posts posted by Lucentia

  1. New rat leak could be another engineer from the starter set, rather than a weapon team?  Though it doesn't look totally like a hero model, it is on its own separate sprue, which is kinda interesting.

    If we do see any sort of roadmap I'd expect it to be very light, aside from whatever production issues are ongoing, the back half of a new edition year is typically not very heavy on additional releases.

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  2. Probably because if the choice is between extra damage or extra defense on a unit which is designed to mostly sit on objectives, you're taking the defensive option every time, if you care about trying to maximise your list.  And if you're not that bothered about optimising your list, then being able to build your models however you like is maybe more appealing anyway.

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  3. Oh, I do not like the ward save being buried down in the keyword tags like that, at least put it near the save stat or something!

    I was also hoping that we'd avoid weapon-based special rules, I tend to find them pretty flavourless, sure, both Vanari Sentinels and Blood Sisters are just doing mortals on 6s, but they're doing it through different methods narratively, flattening it all into a detached 'Critical hits (mortal)' or whatever doesn't hit the spot for me.

    Other than that nothing too crazy, just neatening things up.

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  4. When it comes to cross-over stuff from the side games, I can kinda feel the pinch point from GWs perspective, it is neat and cool that you can also use those models in AoS, but it's also unsustainable in a way that (most of the time) their other ranges aren't, keeping every one-off board game model in circulation just cos it has an AoS scroll is going to be impossible sooner or later.  If they had a more robust 'legends' system that would probably be perfect for this type of thing, give the side game stuff bonus warscrolls but clearly label them as something intended for limited use.

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  5. Also, 3 drops is not that outrageous in a system where 1 drops don't exist unless you can make a functioning army from literally five units, I'd imagine most lists will be looking at 2-3 drops, and that's if they're willing to run light on heroes.

  6. 34 minutes ago, The Lost Sigmarite said:

    Maybe they'll steal some more from Conquest. The fact that heroic traits can be given to any hero now makes me think there's gonna be a point cost to it, because if they're still free, giving multiple heroes traits could be very unbalanced. 

    I think they just mean that your command trait is no longer locked to your general, you can slap it on any of your heroes, but you still only get the one.  (Though there might still be some way to unlock more as with the current battalions.)

  7. Overall that sounds like quite a clever adjustment to list building, removing the ubiquitous of the one-drop battalions and theoretically making mid-tier hero choices more enticing if they come with interesting units attached.

    I'm not sure how I feel about losing battleline restrictions entirely, feels like it could lead to new player traps where you load up on shiny elite units with no incentive to grab the basic screens and speedbumps that you really need.  Buuut then again most factions in the current system have tonnes of workarounds to avoid boring battleline choices anyway, so I suppose it's not that different really!

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  8. I can't see them reintroducing skaven slaves, it always felt a little silly to me to have two super-cheap, bad stats horde units in one faction, only differentiated by one being super-cheapier and bad statsier than the other.  But I also find it unlikely they'll put 40 clanrats in there, that's an intimidating amount of basic infantry for new players.  

    Normally they want playable armies for both sides of the starter box, but we also don't know if army composition is changing under the new rules, I suppose.

  9. 6 hours ago, SilentSentinel said:

    I'm curious to see what build options the riverblades have, If any. I don't mind the less armoured models in the warband but if there's an option to kit them all out with the full masks and armour that's definitely how I'm building them, though that might be expecting too much.

    The masks/armour will be differentiating different model types in warcry, ie. maskless guys will be the cheaper objective grabbers, masked and armoured guys will be better combat pieces, etc.  So there might be some alternate weapon options in the kit, but probably not much more than that.

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  10. Eh, I always treat these pre-edition articles kinda like press releases, they're mostly fluff with the occasional point of interest mixed in there.  They've got ~3 months to fill, they're not gonna rush at it.

    They could've at least let us peek at a clanrat or something though, mind you.

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  11. 27 minutes ago, Luperci said:

     Also I just realised they've been talking about magic but nothing has been mentioned about prayers yet I don't think? 

    Presumably either all priests just have warscroll abilities and there's no bespoke prayer system or (more ideally) spells and prayers are now operating under the same broad ruleset and are both classed as 'magic.'  Might get a little messy for factions with both spell and prayer lores, but I'm sure they can figure something out.

    In AoS in particular this makes a good deal of thematic sense, I think, where we know that deities are not infinitely powerful, like, what's the material difference between a slaaneshi priest or a slaaneshi wizard if they're both basically drawing from the same source?

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  12. Perhaps notably the core rules and unit warscrolls, including FAQ/errata updates, have been available for free in every edition of the game thus far, it's probably worth waiting to see if that will remain the case before hinging a bunch of speculation on a poorly worded statement.

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  13. 2 minutes ago, Gareth 🍄 said:

    Never liked battleshock so I'm happy to see that go.

    I guess in a choice between removing battleshock or trying to make it actually impactful, I'd rather see it removed, yeah.  And, hey, maybe it means we also lose all the useless 'roll 2d6 over bravery for a mediocre effect' abilities.

  14. The easiest test to see how much thought they've put into the Spearhead stuff will be if it has a different variant on the priority roll, imo.  Personally I very much like the prio roll/double turn threat structure in AoS, and think it adds a challenging but dynamic aspect to the game.  However, that only holds true at 2k+ points levels, in sub-2k games you don't get enough stuff on the board to properly play around the prio roll, and it does kinda become the coin flip for victory bogeyman that people sometimes talk about.  So if the Spearhead stuff as tinkered with various warscrolls and battle traits but left the core rules unchanged to accommodate the lower model count, it could be tricky to get off the ground 

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  15. Possibly I'm misunderstanding what they're actually doing with the new combat range, but doesn't it kinda just make all weapon ranges 3"?  You'd still need to measure to see which models are within the 3" range to swing, no?  I assume the whole unit doesn't get to fight if one model toes into 3".  Like, it is less measuring, and mostly cuts out the problem of base sizes effecting melee output, but it doesn't mean you suddenly don't have to measure per model or anything, unless my read is wrong. (And, obviously, without seeing the actual rules.)

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  16. Probably doesn't help that even 40k chaff units tend to have, like, 8 weapon options of varying degrees of uselessness.

    To kind of square these two tangents, we could be looking at something like clanrats just being armed with 'rusted weapons' and the starter box squad will be mixed swords and spears.  The new FEC cryptguard do this, where their swords and halberds have the same profile, potentially written with 4.0 in mind.

  17. 11 minutes ago, Err0rBu5 said:

    Does anybody have the time and energy to calculate how they will trickle the rest of 4.0 edition following Leviathans patterns? When can we see models? lore? rules? Anything? my body yearns for information.

    Also does anyone know the screaming bell is rumoured to be updated? I have one that i want to build but if it is getting updated would rather use it to kitbash weird stuff and get a newer version.

     

    Love

    At the very least we'll probably see faction focus articles for each army in the run up to release (which might actually be a little juicier than the ones for 3rd Ed, which were mostly just, 'Er, I guess you can use All Out Attack to hit harder?')

    With no scheduled warhammer fest it's hard to say, but I'd imagine they'll trickle out the starter box models over the next month or so.

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  18. I don't think there's anything inherently wrong with secondary objectives, but the battle tactics as they stand in 3rd edition are just not it, they're not particularly engaging or interesting, and have a outsized effect on game outcome/'top armies,' that system wants a ground-up reworking, imo.  Hopefully they're just using the same name for a reimagined system in the new rules...

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  19. Can't say I'm very excited for USRs, I've never much enjoyed how GW tends to employ them in their game.  Hopefully they're rather more interesting than the current 40k incarnation, where every other unit has some combination of lethal/sustained/deadly hits and everything winds up feeling kinda samey even across factions.

    Axing melee ranges is probably a good change, though I wouldn't mind it sticking around on monsters/single model units and the like.  Notable, killing it completely will have a huge impact on deployment and gameplay if friendly units can't attack over one another, etc.

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  20. Dark elf (and DoK) blades are almost always curved, and often asymmetrical, and they don't typically have the fuller either.  Though DE spearheads are generally straight, it doesn't really look like a spear.

    I would say vampires, but there are already a lot of vampires running around!

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  21. I have run 10 Painbringers in the past, but found them fairly lackluster.  They're +1 save ability can be deceptively tricky to trigger in some missions, and their damage output is fairly middling until you can get up to 24 dp.  And, of course, 1" weapons on 32mm bases is always a pain to deal with, but perhaps that won't be a big issue of 4th edition makes changes in that area.

    On paper I like them, but in practice they didn't really work how I'd like them to.  2x5 is potentially interesting as high armour objective sitters with a bit of punch, but at that point I'd almost rather just run 2x5 Twinsouls as little mini-screens to blunt potential charges.

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  22. On 3/12/2024 at 4:54 AM, Poryague said:

    Slickblades seem to only shine because of mobility. They don't really excel far above daemonettes on damage and daemonettes scale better on buff because they have more attacks. 

    Whilst this is true, I'd add that that mobility is absolutely crucial.  Even if you're just using slickblades to punch a screen out T1 for +10 depravity, their extra 8" of movement over daemonettes/fiends means they won't have to deploy right on the starting line for a reliable charge and can be kept safe with your own screens.  Or, ideally, it means they've got the movement to threaten juicier stuff behind the enemy screening lines.

    I'm not necessarily looking to maximise damage with these units, I just need something that can hit for at least 12 wounds ASAP so that I don't lose the game immediately, and slickblades remain the best option for that despite their middling damage output, imo.  I'm running a 6 fiends list currently, but it still also needs a slickblade unit for a reliable, punchy, early charge.

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  23. I can definitely see an update for basic Eshin ninja rats coming via a warcry squad, seems like the perfect venue for that sort of light skirmish unit, really.  And personally I don't think you necessarily need all the clans to be equally represented, the sneaky assassin clan with a hero, monster, and skirmish unit feels reasonable for that sort of theme.  I guess maybe you could re-flavour jezzails into a skyre/eshin cross-clan sniper thing, or something.

    Plague Monks, on the other hand, don't feel like a good fit for warcry.  Warcry squads tend to be 8-12 ish models and they have to fit entirely on two standard sized sprues, whereas plague monks have historically been more of a horde unit (though I guess, again, they could just reflavour them into something more elite.)  More likely they'll look at things like pestilens as part of new release waves in later editions, prime candidates for a supplement as part of a future broken realms/dawnbringers style series, for example.

     

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