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aceytrixx

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Posts posted by aceytrixx

  1. 5 minutes ago, ledha said:

    what ? didn't found it in the Stormcast battletome. Why did they made a different entry in the ghb ?

    Anyway, with the gryph charger making mortal wound on a unmodified roll of 6, i even wonder if this battalion is worth it anymore :(

     

    Maybe it's becuse it's in the blightwar book and that boxed set is still available? Although that doesn't stop them reprinting it in the current battletome I guess. 

  2. Speaking of shooting lists I've been trying to think to a way to get Castigators to do work since I was really looking forward to them but they are a bit underwhelming and this was what I was thinking about 

     

    Lord Aquilor 200

    Knight Azyros 100

    Knight Incantor 140

     

    5 Vanguard Hunters 120

    5 Vanguard Hunters 120

    5 Judicators 160

     

    12 Castigators 320

    12 Castigators 320

     

    Celestar Ballista 100

    Celestar Ballista 100

    Celestar Ballista 100

    Celestar Ballista 100

     

    Soulstrike brotherhood 120

     

  3. 35 minutes ago, THUNDERHAMMER said:

    I play hammers and Id love to take her, but She would have to be my general and that means losing out on a command trait and the artefact. I cant see bringing another lord arcanum alongside her

    She's going to be my general. Largely down to points as she fits in my list perfectly but I also don't think I'll feel like I'm missing out on a command trait since prior to AoS 2 I was often running consummate commander which I can still do so it won't feel like I'm missing something. The artefact is rubbish especially as the only non named character in my list is a Knight Incantor but it's not the end of the world. 

  4. 4 minutes ago, Rachmani said:

    Exactly. And if she wasn‘t Hammers only, I‘d be ok with that. But as it is it feels just a tad wrong to auto-include the Gryph Charger Dude.

    Even as a hammers player who will be using her and Aventis (love the lore of Hammerhal and it was my fee city in the firestorm campaign I was in) I think they should have given some other stormhosts named characters instead of them all being Hammers. 

    • Like 2
  5. 21 minutes ago, Rachmani said:

    I‘m talking about the fact that the whole Sacrosanct Chamber is thematically built around Dracolines & the Tauralon - but the guy with the best command Ability (who also has a pretty potent spell) rides a Gryph Charger.

    The Gryph Charger on the other hand is the mount of choice for the Vanguard. But the command ability of the Lord Arcanum on Gryph Charger doesn’t affect Vanguard units. It‘s instead specifically for Sacrosanct Chamber Units. 

    It‘s a bit as if there was a Lord Celestant with a potent command ability that affects the whole Dracothian Guard. Except he neither rides a Dracoth nor a Star Drake but an „Angry Moa“ that completely breaks with the visuals of the rest of your army.  

    Solbright has a better version of the command ability and is cheaper but has a worse spell and is limited to hammers only. 

  6. 3 hours ago, The World Tree said:

    Honestly it should only have ever been 2/5 or 4/10 in the first place. It just seems silly having half the unit with the special weapon.

    I agree. 5 man squads with 3 special weapons doesn't seem right. 

     I assumed after soul wars the full warscroll would limit to 2/5 and the prime doesn't get an additional but here we are. Its especially odd since that's the way the box is built. 

    • Like 1
  7. 5 hours ago, RantingBob said:

    I need to confirm this but it looks like the Sequitor sprues don't let you build a Prime with a Great Mace.  So the 10man box has only 4 Great Maces.

    Yeah the website says it only comes with 4. It's pretty frustrating. I've ordered yet another set of soul wars Sequitors and then I'm going to work out how much more I need and decide if its worth buying a multipart box for some variety of if I'll just buy more of the starter set. Guess it'll depend if I actually have enough Great Mace's which I think I will. 

  8. 1 hour ago, Erdemo86 said:

    I will take my normal lord celestant on foot, cut his hammer, give him a round dracoth shield and maybe headswap with a space wolve head. Think this will work pretty well. You could do the same without headswapping. Dont like the Gavriel model too.

    Yeah its either that or try and hack away the whole shoulder pad on garviel and replace it and add a helmet 

  9. Is there any good sureheart conversions about? I really don't like the face on the model (don't like bare heads at all really. Only one I'll have is my Incantor and even then I might build another one with a helmet) and the hair is part of the shoulder pad it seems so I can't just do a simple headswap 

  10. 1 hour ago, Requizen said:

     

    3) I personally think a mix of both. More attacks is nice, but the really nice thing is that Grandstaves have a reach of 2" so you can fight in 2 ranks easier. You can mix and match.

    This is my plan. Largely because 1 box will give me 2 5 man sword squads and an Incantor then I can add in staves when I want to expand to 10. 

  11. 18 minutes ago, AdamR said:

    In before it gets FAQ'd out...

    Anvils of the Alphastrike

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Lord-Aquilor (200)
    - General
    - Trait: Deathly Aura 
    - Artefact: Soulthief 
    - Mount Trait: Savage Loyalty

    Battleline
    5 x Vanguard-Hunters (120)
    - Boltstorm Pistols and Shock Handaxes
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades

    Units
    12 x Vanguard-Raptors with Longstrike Crossbows (720)

    Total: 1240 / 2000
    Extra Command Points: 15
    Allies: 0 / 400
    Wounds: 61
     

    Deploy Aquilor and Longstrikes somewhere out of line of sight/far away if going second

    Turn 1 -  redeploy with Aquilor ability then heroes of another age up to 15 times with the longstrikes. 

    On average that's 60 mortal wounds and 80 -2 rend 2 damage wounds.

    As you're using the shots in batches of 12, it should be pretty straightforward to shoot of any LoS granting chaff first before concentrating on bigger things. 
     

    I know it has some counters, but it if you can't passively debuff the shooting, it'll be minus fun to play against!

    Unless it's changed doesnt the Aquilor redeploy mean you appear in the movement phase and thus you couldn't then shoot with the raptors using the command ability. 

  12. 11 minutes ago, robinlvalentine said:

    Next week's Stormcast preorders have been announced: https://www.warhammer-community.com/2018/07/08/coming-next-week-heroes-old-and-new/

    Interesting tidbit - you can make a Knight-Incantor from the Evocator box (I'd been wondering about this, as there's a Knight-Incantor model in the Battletome that I'd never seen before). 

    Bit awkward, though, as presumably that then leaves you with four Evocators - though at least two of those can go towards getting your starter set Evocators up to full size... 

    Yeah it'll be great for those of with 2 starter sets worth of Evocators. Use 4 to bring both squads up to 5 models and make a Knight Incantor. 

    • Like 1
  13. 1 minute ago, Shinzra said:

    Looking at maybe trying this for my first game.

    Any thoughts are appreciated.

    +++ Celestial Vindicator Stormcast Eternals [1980pts] +++

    + Celestial Vindicators Stormhost +

    + Leader +

    Drakesworn Templar (General) : Command Ability - Righteous Hatred, Command Trait - Single Minded Fury, Artefact - Stormrage Blade, Mount Trait - Keen Clawed.

    Knight-Incantor

    Lord-Arcanum 

    + Battleline +

    Judicators: 5 Judicators, Shockbolt Bow, Skybolt Bow

    Judicators: 5 Judicators, Shockbolt Bow, Skybolt Bow

    Sequitors: 2x 5 Sequitors, 2x Stormsmite Greatmace

    Sequitors: 2x 5 Sequitors, 2x Stormsmite Greatmace

    + Other +

    Vanguard-Palladors: 2x 3 Vanguard-Palladors

    + Allegiance +

    Allegiance: Allegiance: Stormcast Eternals
     

    Arcanum needs to be general for the Sequitors to be battleline. 

  14. 1 minute ago, Erdemo86 said:

    If you dont take a stormhost you can name your stormhost. So you can name your Stormhost Hammers of Sigmar.

    So you can name yourself hammers of Sigmar to use the characters but you don't have to take it as a stormhost? I didn't realise you could do that 

    • Like 1
  15. 45 minutes ago, Erdemo86 said:

    I think one of the best combos is everblaze comet+staff of concentration+ out of bann range. You do average of 3 mw on every enemy unit. Combine that with 1-2 heraldors comin from the sky...omg

    for 300 points you get average of 7 mw turn 1. Who needs balistas. Balistas are good but i think heraldors are better. I play tomorrow a 2k game against a nurgle army. Im building a list now.Thats where im right now:

    Allegiance: Order
    Lord-Arcanum on Gryph-Charger (240)
    - General
    - Trait: Staunch Defender  

    - Staff of Concentration
    Gavriel Sureheart (100)
    Lord-Castellant (100)
    Knight-Heraldor (100)
    Knight-Heraldor (100)


    4 x Fulminators (480)
    5 x Judicators (160)
    - Skybolt Bows
    20 x Sequitors (400)
    5 x Sequitors (120)


    Celestar Ballista (100)


    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 115
     

    My Tactic:

    2 Heraldors, 4 Fulminators, 20 Sequitors and Gavriel in Celestial Realm. Arkanum in 36“ Range of where i want to drop my Comet and out of Bann Range.( if possible in 5“ range of enemy caster)

    Turn one

    - use the Staff and Cast Comet. 

    - drop both Heraldors and activate there dmg ability

    - drop 20 Sequitors + 4 Fulminators + Gavriel and charge. Hold the enemy where they are.

    - shoot with Judis and Balista

    - balistas + Judis + 5 Sequitors go for objectives.

    - Arkanum ride aetherwinds to get in range to 20 Seqs and Fulmis for Staunch Defender

    Don't you need to be hammers for Gavriels charge ability which means you wouldn't grt staunch? 

    • Like 1
  16. 50 minutes ago, DioRa said:

    Just wanted to hear some thoughts about potential 4 balistae lists paired up with an overpriced ordinator and an allied Celestal Hurricanum with battlemage?

    Suddenly those Balistae can snipe heroes at 36" on a 2+, ignoring the look out sir, or just pump out dice on a 3+ at 18" range. 

    I can understand that this is a silly venture to begin with. But I do think the celestal hurricanum can prove to be a valid asset to any attempt of a gunline and it's a mage in addition!

    I've used the hurricanum in a gunline before. Alongside an Ordinator and 2 Helstorms along with longstrikes and judicators and at one point 30 Handgunners in a mixed list. It's an absolute mortal wound machine in addition to its buffs. 

  17. 21 minutes ago, Erdemo86 said:

    18“ is where the ballistas shine, but you can do it how you want. 

    Yeah im. Just always wary of the 5+. In my head you pick off at long range untill they get close. I hadn't considered just dumping them down at 18inches and letting rip turn 1. Have to try it though. 

  18. 7 minutes ago, Erdemo86 said:

    I wouldnt say that they got nerfed. I would say they got a major buff. All of the other Army will get that unmodified 6s and wholly within description sooner or later.

    1. Scions of the Storm is now very usefull.

    2. Sequitors are one of the Best and strongest Battleline units out there.

    3. For 400  points you can field 4 Balistas which you can drop in 18“ Range.

    4. The Stormhost Abilitys are not bad, maybe better than staunch defender, but we will see.

    5. Being able to drop half of your army in 9“ Range whenever you want is very powerfull.

    6. The Lord Incantor is very good for his points. 

    7. Battalion were bad before and are bad now, vanguard wing got nerfed thru errata before battletome.

    8. The Comet Endless Spell is very good.

    Point 3 - is that how we want to field ballista? I hadnt really considered dropping them close. I had decided I would keep them in the sky and drop them turn 1 so my opponent can't deploy away from them but I was always planning to keep them back 

  19. 40 minutes ago, Greven said:

    So, quick one, what dracothian gaurd is everbody putting on the table with the new scrolls?

    Im going to try concussors I think. I liked Fulminators because of the breath attack but with them all the same I wonder if concussors will work out better in extended combat. If you have a heraldor then maybe Fulminators are still better. Maybe they are still better even without the improved breath. I really just want to run like 8 desolators one day haha. 

  20. 47 minutes ago, kuroyume said:

    Absolutely amazing. Even tougher tan Liberators but with some actual killing power. I already have 10 and Will buy the multi part kit as son as it's out.

     

    I've been thinking the same thing. The main concern is that without the shield he would be a bit squishy, but I guess it needs to be put to the test.

    I think it be worth trying him and a unit of concussors/Fulminators in the sky and time their drop with the turn you want to charge your Sequitors in. Then charge in all 3 units and buff.

    Or Evocators on dracolines since they can reroll their charge rolls. 

    Probably want to take the cogs in that list aswell 

  21. I'm now wondering if Vandus is now a good shout if you play hammers of sigmar. To me he seems to be as he's stronger than a regular LCoD but his 24inch don't take battleshock ability isn't a command ability so you don't need a CP for it. Also being able to add an attack to units around him for 1cp seems good.  For only 60points more. 

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