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Enoby

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Posts posted by Enoby

  1. 7 minutes ago, acr0ssth3p0nd said:

    Well, if the article calling Tree- and Spite-Revs "hard hitters" that are "fragile" is anything to go by, we'll be seeing those two units get an offensive boost. Not sure how it'll help the spites, but it means that tree-revs can potentially be more proactive in taking backfield objectives from units of 10 chaff and small heroes. Bumping the tree-rev to 3 attacks at 3+/3+/-1/D1 (from their current 2 attacks at 4+/3+/-1/D1) would mean they could reliably cut through 4-6 1-wound 4+ save chaff models, leaving the rest to run from battleshock.

    To be honest, if I know Warhammer Community, them being "hard hitters" could mean anything from 2 attacks at 4/3/-1/1 to 5 attacks at 3/3/-2/2 :(

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  2. 22 minutes ago, Maogrim said:

    Don't know why people around here would assume that it's Beasts of Chaos coming around as the great antagonist of this edition when it's Slaves to Darkness who are receiving a massive range update that expands their already quite large tome with even more stuff. 

    I don't think BoC will get a big release this year, but I do think there is some chance of them being a much larger antagonist rather than the NPC faction. The movements in Thondia would suggest BoC are moving towards something more grand.

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  3. 4 hours ago, UnholyRevenant said:

    Oh!? My picutres got deleted. Did i break some site rules, i apologise if i did, dont want anyone to get into unnecessary trouble

    (Sorry, I thought I hit send on the post but apparently not!) 

    Please don't post leaked images :)

    • Like 2
  4. 11 hours ago, CeleFAZE said:

    Twinsouls are so frustratingly dependent on either matchup or luck. Amazing to hear they did so well for you! I've largely relegated mine to the bench for now, on account of how many 3+ on profile saves are running around at the moment, but I may need to give them another look.

    Is an allied Festus the Leechlord our only source of armor debuffs? I've been considering running him alongside some twinsouls to give them some amount of armor penetration, but I'm curious if there's anything I can stack him with.

    I think Festus may be, unfortunately. 

    Twinsouls are in a weird spot, sometimes they perform amazingly (like my game), sometimes the opponent shrugs their attacks like they don't care. I'm hopefully going to a 1.5k tournament in a couple of weeks; I'm thinking of swapping 5 twinsouls for a Lord of Pain. I could swap 5 painbringers instead, but I like the two I have for holding an objective while being tanky enough to need attention to take off the objective.  

    I suppose one thing to note is that I never felt weak in this game; twinsoul luck notwithstanding, I felt like my army helds its own. 

  5. Just had the game, this was my list:

     - Army Faction: Hedonites of Slaanesh

      - Army Type: Invaders

      - Subfaction: The Lurid Haze

    LEADERS

    Sigvald (265)

    BATTLELINE

    Blissbarb Archers (170)

    Blissbarb Archers (170)

    OTHER

    Myrmidesh Painbringers (145)

    Symbaresh Twinsouls (330)

    Slickblade Seekers (230)

    Myrmidesh Painbringers (145)

    TERRAIN

    1 x Fane of Slaanesh (0)

    TOTAL POINTS: 1455/1500

    Unfortunately I can't say loads about the game; I can say that the rally on a 5+ brought two painbringers back (out of 3 dead) which was nice, and the +2 move got the Slickblades in.

    The reason I can't say much is because it was a massive stomp in my favour due to amazingly good luck on the Twinsouls where they killed Brutes, Megaboss on foot, and a Warchanter  and then made every save on 9 6 damage attacks (and kept saving everything else too). They annihilated the core of his army with only three deaths due to some ridiculously good rolls. 

    So the abilities did seem useful, but I didn't need them because the Twinsouls went to work and the rest of the army (besides Sigvald) did well too.

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  6. I know a few people have complained about the lack of battleshock immunity on the Screaming Bell, but to be honest I think getting rid of most battleshock immunity is best for the game - especially on armies where one of their key traits is cowardice. I think Skaven's common access to battleshock immunity was quite unthematic and felt as if the designer was more concerned with shoring up the weakness of the faction than giving them a thematic way to use their bravery.

    I hope they get other things in place of battleshock immunity - I don't want to see Skaven nerfed - but it wasn't thematic to have clanrats be so stalwart. 

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  7. 4 hours ago, Neil Arthur Hotep said:

    I really feel the army is just a few point drops away from being in a fairly reasonable place now.

    I definitely agree here - I think if we had a large reduction, we would be a much stronger army. Like you've said, a 5+ army wide save is really good; if we can get this to happen early and regularly (by having more units) then we should be at least tanky enough to last longer into the game. 

    It's quite nice too because if you've got a large amount of your army left, keeping the 5+ ward save is a good idea if there's no plan for a summon. If your army is struggling, you can get 30 daemonettes and still have enough DP to rally better next time. 

    I think the rally will be important for ensuring we don't crumble too early on; units of 10 twinsouls will benefit quite nicely from this early on should they be shot. 

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  8. After sleeping on it, I'm more happy with the update, and will be happy if/when we get a big points decrease in the GHB.

    At the moment, we can quite comfortably get 12 depravity on the first turn of the second round, and 18 at the end of turn 2 (to be spent round 3) isn't unusual even without trying too hard. With points decreases this should be even easier, so we may end up being able to get a 5+ ward early on in the game.

    While summon-less Slaanesh may not quite work at the moment because the ward takes too long, with points decreases this time could be considerably reduced and we could easily obtain a 5+ ward save and summon later without losing it. 

    Fingers crossed for the GHB... 

  9. 3 hours ago, AngryPanda said:

    Hedonites updates are up from this month’s White Dwarf; what do you guys think? 

    I'll past what I said in the HoS chat:

    "I've been having a look at these and initially I was a bit "meh" on them, but actually I am optimistic for one reason - certainly much more than I was with Khorne. Why? Well the big thing is the reason for the design. 

    So for Khorne, people had been saying for ages (longer than us) all of the issues with Khorne. They wounded on 4s, had no rend, Bloodtithe is awkward to use, cheerleaders are needed to be average in combat... basically everything you didn't want the God of Blood to be. And what did they do? Gave him a 6+ spell shrug and slightly altered the altar. 

    Not only was this weak in game, but it didn't fit the narrative of Khorne at all.  More than that, it told everyone that the design team didn't know/didn't care/didn't agree with Khorne's issues. This is possibly the worst news Khorne fans could have because not only is the new rule bad, but there's little chance it getting better because the designers don't seem to know the problem. 

    ---

    Enter our new rules. They're okay - they provide options to non-summoning Slaanesh which is sorely needed. I very much doubt these will change our place in the meta. I think they are undertuned and they could have done more with them.

    However this is not a Khorne situation. In this case, the designers have identified a problem (summoning being such a focus in Slaanesh) and tried to fix it. Even if not fully successful, they have identified an issue and we know that they know and so we may see further improvement in the future. In our new book, whenever it comes out, we can be more confident we'll get something like this but hopefully more advanced. 

    --- 

    So I'm happy with these - they're not amazing and won't massively improve us without a points change to match. But the reason I'm happy with them is because they now give some sort of option - a way to play without needing to summon. 

    It's not a fix, but it's a step in the right direction."

    So I think it's nice update and one that shows the designers are on the same page as us in some respects, so this will hopefully be a good sign of things to come. 

    Though this could be much better with a GHB points decrease too.

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  10. I've been having a look at these and initially I was a bit "meh" on them, but actually I am optimistic for one reason - certainly much more than I was with Khorne. Why? Well the big thing is the reason for the design. 

    So for Khorne, people had been saying for ages (longer than us) all of the issues with Khorne. They wounded on 4s, had no rend, Bloodtithe is awkward to use, cheerleaders are needed to be average in combat... basically everything you didn't want the God of Blood to be. And what did they do? Gave him a 6+ spell shrug and slightly altered the altar. 

    Not only was this weak in game, but it didn't fit the narrative of Khorne at all.  More than that, it told everyone that the design team didn't know/didn't care/didn't agree with Khorne's issues. This is possibly the worst news Khorne fans could have because not only is the new rule bad, but there's little chance it getting better because the designers don't seem to know the problem. 

    ---

    Enter our new rules. They're okay - they provide options to non-summoning Slaanesh which is sorely needed. I very much doubt these will change our place in the meta. I think they are undertuned and they could have done more with them.

    However this is not a Khorne situation. In this case, the designers have identified a problem (summoning being such a focus in Slaanesh) and tried to fix it. Even if not fully successful, they have identified an issue and we know that they know and so we may see further improvement in the future. In our new book, whenever it comes out, we can be more confident we'll get something like this but hopefully more advanced. 

    --- 

    So I'm happy with these - they're not amazing and won't massively improve us without a points change to match. But the reason I'm happy with them is because they now give some sort of option - a way to play without needing to summon. 

    It's not a fix, but it's a step in the right direction.

    • Like 5
  11. 4 minutes ago, Carnith said:

    I need to see what we can spend buffs on. In some games, I don't farm barely enough DP. I'm talking like 8 by turn 3. Either my units get womped on and don't survive, my opponent is smart and I can't farm points, or units just die. 

    I think, regardless of how strong this ends up being, the best news is that the rules team are moving away from us being the "summoning faction". Even if these new rules are a load of rubbish, it will hopefully mean they'll take us in a less summon focussed design next time.

    But fingers crossed they're good, and they change our playstyle.

  12. I quite liked what was shown, especially the Syvaneth, though admittedly I'm not a big Skaven fan (though I do feel sorry for their players and think they should get a release). 

    I agree about the reused tome art - it's quite odd really, all things considered. They often have new art for their new models, so it's odd they can't go the extra mile and extend the artist to a new cover. I'm not sure the philosophy behind it when 40k gets new art (on both normal and LE books) - either they don't think AoS fans care about new art, they don't think the books are profitable enough to warrant new artwork, or they think the current art is the best it could possibly be. I don't even think it can be attributed to laziness as getting art designed isn't so time consuming it  would impact the release schedule. Just from an optics point of view, it suggests to the customer "this is the same book as before with little to no changes inside", which isn't a good selling point. Even if it isn't lazy, it looks lazy, which is almost as bad.

    If GW's reading this thread, I'm happy to offer my services...

     

    FB_IMG_1651781443406.jpg

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  13. Just now, SunStorm said:

    We know they have the army book cover for StD to show, plus lots of the new minis are clearly painted and could be shown. 

    I'm not sure if I've missed it, but where are all the skaven hopes coming from? They've had the underworlds warband, but are there other unsolved RE or leaks that point to them being next?

    I believe the biggest hint was Whitefang posting a picture of a rat on a leaf when asked what's coming up :)

    • Like 1
  14. 3 hours ago, Lightbox said:

    Anyone have much experience with trying to break through tougher anvil units or elites of opponents outside of Archy/Bella? I'm fine trying to learn to pay the control game and go for objectives but need a reliable way to get through opponents roadblocks so I can reach said objectives.

    I've had some luck with Sixth Circle Varanguard, but you'd likely be running Archaon then so I wouldn't count that.

    Outside of them, Chaos Knights when rerolling hits and wounds can pack a punch but only on a charge, which leaves them weak to screening. They're also terrible if they get charged first, so they're not the best pick when your opponent knows how they work.

    I find Chosen pretty great, again mostly if they're rerolling hits to get more MWs. They are pretty slow though, and expensive.

    The Chaos Lord on Kakadrak can be good, but the unexplainably dull axe means they don't get through high saves that well. 

    I wouldn't say we currently have a one size fits all unit (besides Archaon) that's always good at punching through walls. Thankfully the new Ogroid unit looks to change that, but they're not out for a while.  

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  15. 37 minutes ago, boyadventurer said:

    Back to poopooing on the Daemon prince, *one* ogroid from the new unit does more melee damage than any of the DP's weapons :S. It's GOT to be a typo, right?!

    I really hope so! The other warscrolls look good, just a shame that the immortal champion of the gods is a downgrade in some cases... Really wonder what the design philosophy was for that warscroll. 

    I understand why GW would never do it, but I'd really appreciate it if they went over the complaints and worries people had over certain battletomes and warscrolls, and explaining why they made their decisions. There's a good chance it would just start people complaining about their reasoning, but I'd find it really interesting. 

    • Like 5
  16. 47 minutes ago, SirSalabean said:

    I cannot believe more is leaking. What’s up at gw that so much is slipping out 

    I wonder if there's a disgruntled employee/play tester who doesn't care about losing their job. Considering how far in advance these leaks are and how few people will have their hands on the book right now, if this isn't intentional (and a full battletome leak isn't likely to be) then the leaker is likely known and has lost their job. 

    It would be one thing is this was just the Nighthaunt leak - that could be shops getting sent stuff early and it's harder to find who's done it, but only a select few will have the S2D book.

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  17. 12 minutes ago, Neil Arthur Hotep said:

    Keep that in mind when the general's handbook comes out in summer and we are all scratching our heads at the point changes again.

    Piggybacking off your comment, I do think it's really interesting to see just how far a book can be written in advance. Not only did we see the rules, but also this book has been printed in what looks to be its final copy (judging by the quality).

    While this is interesting in some ways, I do worry that it makes the game very slow to adjust. It's one of the worst parts of print rules that things are set in stone up to a year in advance and come into play without much ability to change. I know they won't go full digital for a long time, but the game would have a lot of room to make improvements if they did use digital rules more. 

    The big thing is that new books can't be written with current criticism in mind. So if by winter everyone complains about unkillable troops, and it turns out that's what new S2D are really good at, then they can't edit it and they add more problems to the game.

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