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Ebrick

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Posts posted by Ebrick

  1. 7 hours ago, Meatgrinder said:

    So Im picking up sylvaneth as an alternate to my seraphon for tournaments and team events. Most units are pretty straightforward, and Ive a pretty good understanding of how things run. However, Im a bit stuck on the battleline choices. Dryads, though at first glance seem kind of meh, seem like the better choice. 20man units sitting in wildwoods with a 3+ at -1 to hit are so good, why would we ever take revs outside of tax? Ive been reading this thread and people are taking them a lot more than I would consider.

    Is it related to where your wildwoods end up set up that makes them so good? Where are you usually setting up your initial woods, and then where are you summoning more? Objectives seem like the obvious answer, and would you keep a branchwraith in backfield with acorn to drop some in your own zone?

    I have only played dread wood and gnarlroot as far as my experiance, but even when I summon 10 dryads in wyldwoods that -1 hit does work. A unit of 20 in cover for 200 points is awsome. Tree-revs I usually hold back as objective holders with the threat of teleporting, or worst case as chaff. In my dread wood I run 4x 5spite-revs and they are ok sometimes. But they seem like a tax, however in my gnarl root I have one unit because their cheap and battle line. And if played right can still force favorable battle shock results. I always run 2 branch wraith just in case one dies, summoning 10 dryads is awsome from a 80pt model. I keep one with ranu lamenteri, and one with throne of vines. One stays back and one moves forward. I set one woods In a deployment zone sticking out a few inches so tree lord ancient can use unique spell turn 1, acorn in my deployment zone, and i still have verdant blessing on 4+ from branch wraith and 4+ from treelord ancient. I try and get as many woods down as possible to help block large based models. 

  2. I was playing dread wood and doing well, but I think gnarlroot with all the spells is way more powerfull and balanced. Let me know what you guys think.

    Alarielle, throne of vines,  600 points I can summon kurnoth hunters with the right weapon choice for the match, or 20 dryads. Worth every point.

    Tree lord ancient, regrowth, with gnarled warrior and oaken armor. 

    Branchwraith 1, ranu lamentiri, verdent blessing

    Branchwraith 2, throne of vines

    Branchwych, throne of vines, crown on a 5+ to get command point back,

    Knight Incantor, with everblaze comet, i have found he is totally worth the points. And autodispel comes in very handy.

    5 spit-revants

    5 tree-revants

    20 dryads

    Souls snare shackles, quicksilver swords, everblaze comet

    House hold and gnarlroot,

    An even 2000pts, and 1 drop

    I'm either summoning dryads with +1 cast or +D3 cast so very reliable. 

  3. 3 minutes ago, Drofnum said:

     

    In isolation, you're right, Kroak isnt that bad.  But its just like everything else with Seraphon, you start piling on the synergies to increase his effectiveness and thats when things get out of control.

    Completely agree!

  4. 5 minutes ago, Drofnum said:

    If you have to take a specific artifact just to counter a single list then it is broken.  Sure its no big deal if you are doing it down at a club, but going to an event and having to have every army take that one artifact just to counter one list is 100% broken. 

    It's not just that list, it counters any spell heavy army. I think we will see a lot more spells in this edition. Yes it's super power full. Does it need a slight tweak of course. If kroak gets +1 to cast he still needs a 6,7,8 to get off all three. Needs to get off bale wind and spell portal.  On another note I've been playing against kroak since the last edition. It did get more powerfull but not unbeatable.

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