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gjnoronh

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Posts posted by gjnoronh

  1. So the reason we're talking about this kind of imbalance and how to detect it is some dice sets have significant bubbles inside the plastic that weight one side or the pips are so heavily gouged out of one side it throws off the balance.    

    The issue with the dice/water/salt technique is you have to have the liquid be isodense with the dice to have the dice 'float' at the sweet spot so bias tendencies  are clear. 

    For example a really heavy dice (i.e. a metal one) will just sink to the bottom of any water sodium chloride solution.  You can't add enough salt to make it isodense with steel.   

    You can get to the right density with salt and water with many but not all plastic dice.    You can also get a sense by cutting a dice in half.   Some poorly made dices sets reportedly have big bubbles you can see.  

    And really who is checking dice in salt and water at an event or cutting them in half.    It's talked about on the internet far more often then it is done.. . .unless you  belong to a club that is apparently trying to do everything they can to cheat the system. 

     

     

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  2. 1 hour ago, amysrevenge said:

    I don't think that's how it works.  If it is fair enough to pass the water test, it doesn't have a bias.  If it is weighted enough to have a bias (even accidentally, or as a factory fault), it fails the water test. 

    Everything else is just confirmation bias and people not understanding how probability works - a properly random distribution of results doesn't look random to someone checking the numbers, as there will be streaks and clumps.  But there should be streaks and clumps.

    I think it's not that simple.    You could have a weighted dice that passes the water/salt test which has only limited accuracy.

    However the 'I rolled the dice to see which ones roll well' test has even less accuracy.  To get enough rolls to separate random chance from  an actual bias in a visually intact dice is pretty hard to do.   You roll a single dice 100 times and write down the distribution of results you might start finding groups of dice with a statistical anomaly but your statistical error rate is still pretty high particularly given that you are quite commonly using 40-50 dice in a game of AoS.   

    Just because people try and find 'lucky (or broken)' dice doesn't mean they are as successful at it as  they think.   But  dice sharing is probably for the best as it reduces the likelihood of problems (and even with that there are lots of ways to cheat if you are determined. . . as some folks in this thread clearly are!) 

     

     

  3. 1 hour ago, Sleboda said:

    I have attended as player and judge major and minor events all across the US. Also Canada and UK a few times. I've seen cheating in all three countries. 

    FWIW while I haven't maybe judged as many events as Sleboda we've been active in the same parts of the USA at least and I haven't personally seen cheating at the table top  He may have a better eye for it then I have!

  4. 19 hours ago, Sleboda said:

    Now you don't even write it down. No room to cheat.

    This is the first die roll that I think you keep secret in AoS.

    Also, imagine this:

    You do the cup thing and check the result. It's not the result you want. You play things out for a little bit and then *oops* you bump the cup. The die goes floppy. In the spirit of "generosity" you offer to reroll it, even commenting that "gee, it may not go right for me again, but gosh it was my fault for bumping it."

    Your opponent agrees, and even though it's only a 50/50 shot of getting the result you want, that's better than the 100% chance of not having it with the roll you had before the "accidental" bump.

    This rule, while neat, opens up a new avenue for cheating.

    Agree Joe - but there have been all sorts of shenanigans possible in WFB and AoS for years (where is the fanatic, which identical level 2 has the dispel scroll etc.)  Aside from simple stuff like purposeful mismeasurement, bumping models when your opponent isn't looking, consciously misquoting rules etc.   I know once  our Da Boyz judge and our mutual friend Matt Maggitti who was rules judging at the GW Baltimore GT in the early 2000's caught someone with a tape measure that was 14 inches long  for '12' inches marked on the tape.   

    As others in this thread have suggested a determined cheater can find a way to do it and in all sorts of aspects of AoS.   The game system isn't playable competitively if people are willing to make a determined effort to cheat.      I don't think as a TO it's realistic to say "you shouldn't cheat and do the following extensive comprehensive and full proof things to make sure you don't 'accidentally' cheat."


    That being said as a TO I'm happy to encourage best practices within reason  (i.e. exchange written army lists, have all warscrolls available to your opponent during the game) but I'm also realistic that a determined cheater will circumvent anything done in good faith.  


    Edited after Sleboda quoted me to make it clearer 

     

  5. New York State upcoming major events and some from the surrounding region.

     

    Da Boyz Grand Tournament - November 13-15 2020  www.daboyzgt.com

       40K, AoS, Blood Bowl, Warhammer Underworlds.    Rochester NY 

     

    Crossroads Grand Tournament September 26-27 2020  http://www.crossroads-gt.com/

    AoS, Blood Bowl   Elmira NY

     

    Golden Sprue Cup  January  11-12 2020 http://goldenspruecupgt.com/

    (40K, AoS) Albany NY

     

    Other events close by to NY   

    Summer Slaughter GT July TBD 2020  http://summerslaughtergt.com/ (40k, AoS)

    Phoenixville PA 

     

    Capital City Blood Bath August TBD 2020  http://www.capitalcitybloodbath.com/  (AoS, 40K)

    Ottawa Ontario Canada 

    Claymore GT October 17-18 2020

    https://twitter.com/CV_Consigliere/status/1212163549235236864?s=20

    NOVA Open Sept 2-7th http://www.novaopen.com/  Washington DC many systems 

     

  6. Note I think Sleboda I'm not trying to discount your worries in general.  I was thinking last night I did earlier in this thread actually point out that at least 1-2 people on this forum have said they would lie to the TO about what happened on the tabletop if they thought it would give them a leg up against their opponents.  But internet edge cases aside I think intentional cheating is quite rare - or at least should be.    I am also aware of cases where cheaters have been caught at large scale events - but with lots and lots of personal games at high level competitive play  I have never seen it.   I've got best general and overall awards at multiple 30+ player events and have finished top 5 as well multiple times over the years.  

    I'm  a strong believer in "community is the important thing, prizes aren't why we are  really here. "   That reflects my world view and ideas about  what adults playing with toy soldiers  should be about.   And what seems to be the path people who have long term successful careers in this gaming system have taken.   The folks who are hyperfocused on winning at all costs tend not to have a long career in the hobby.  

    I'm also very much a pragmatist - it's really hard to delineate and specifically prescribe extra rules about all the ways people can be a ****** and cheat at Warhammer.   

     

  7. 32 minutes ago, Groomy said:

    Nice to meet you! Will keep my eyes open for your events the next time I'll be stateside. Now I just need to Google where Nova and Adepticon are being held and shove a few pins into a map :)

    I only run one large scale AoS event a year and one large Blood Bowl event a year.   Irun some smaller 10 person or so events every now and then.     

    Running Da Boyz (I run background administration for all the systems) is more then enough work we had 270 total registrations this year.    If you are travelling to the US for an event go to one of the big three however NOVA, Adepticon LVO as those are premier destination experiences.     

    But in case anyone is looking for a NE USA event dates for next year are set

    http://www.daboyzgt.com/

     

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  8. 21 hours ago, JPjr said:

    you know the Mos Eisley cantina, yeah? picture that but with less deodorant and social skills in evidence*

     

    * caveat, I've never actually been to a tournament & I imagine bar one or two total rotters most people who attend them are actually lovely

     

     

    20 hours ago, Forrix said:

    Might be off topic but this is why I dislike large prize pools. Generally, I don't care enough about wining to go to lengths to make sure my opponent isn't cheating. That said, the top table last game is often a competition between 1st and 4th or 5th place due to scoring. And in the highest prize pool tournament I've been to the 1st place prize was $400 in store credit and the 4th and 5th place prize was $0.  So if I lost that game (and effectively $400) because I thought my opponent was cheating (or just misplaying) I'd be extremely upset instead of just rolling my eyes. Fortunately, I'm almost never anywhere near the top tables :P. 

     

    22 hours ago, Groomy said:

    Is it really that bad? 

     

      I run what is as far as I know   the largest AoS tournament east of Adepticon and north of NOVA in the US.  That's been the case throughout the AoS era.  We had 72 registered and roughly 69 play this year.   I've been active on the Warhammer tournament scene prior to AoS regional and nationally for about 25 years.   

     We had roughly 340 games of AoS played at Da Boyz this year in the singles event alone.  We had two games where the TO staff or a player voiced a concern about possible sportsmanship issues.  In neither case did  the player who might be a victim of poor behavior from the opposite side of the table think it was a significant issue.   Now it's possible someone  had a worrisome game and didn't tell us but we haven't heard it from them and we specifically ask them about each opponent after each game in writing.   That ratio is pretty stable throughout the five years I've been the head TO for Da Boyz.   Once I've had a serious complaint about behavior. Just once.  

    Tournaments are generally great experiences in AoS  (and in WFB before it.)  Tournament players are   mostly there for fun times  meeting new people and challenging themselves.    Tournaments means you meet new people - that is usually a great thing, but rarely a bad thing.  I don't think the likelihood of getting a bad game is any higher then a random pick up match with a new opponent at your local store.  You kind of know whom to avoid in your local gaming store, you may not have that information or choice in a tournament situation.    There are almost certainly people out there  willing to cheat at AoS but those players would probably be willing to cheat when you play them in a random store game as well.     It's worth noting  participant behavior may be effected positively in a tournament by the presence of disincentives for bad behavior like a code of conduct and/or formal sports scoring.  That's not available in a pick up game at your local  store.  That's a reason I try to make it a significant component of scoring for the overall  winner at Da Boyz.   Not all events use a sports score - not all TO's or players believe in it. But I think it encourages good behavior,  

     Most of my thoughts above are based on the experience of the majority of players at the GT level of play where most people have already worked out their angst about "being the best toy soldier player EVER!"   Maybe it's different at the local store level but not as far as I can recall for  many years or certainly in my better recalled experience in the last few years.    I recognize that at the highest tables in a big event the angst might be higher.  It's still the case most folks even at the top tables are there to have fun .  Have I had tense games on a top table in round five  where I think my opponent was being less kind then I would be -  yes but pretty rarely.  Have I had games where I thought my opponent was cheating -  really in all these years of play I can't recall a single time.   (Maybe I've forgotten something but I really don't recall it and I've played a lot of games of a lot of systems!) 

     I'm in agreement however with Forrix that large prize cash prize pools  seem to bring out worse behavior in  competitive game systems.   

     

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  9. 3 minutes ago, kore5022 said:

    Is this really such a big issue, this really makes a game sound like more of a chore against you than anything else tbh  

    I think it's just worrying about the possibility  rare player willing to cheat.  I know at least one of the players worrying in this thread (Sleboda) and I can tell you he gives great games and  is a  pleasure to play against.  

    Fundamentally it's a game system that competitively  can be easily subverted (loaded dice, mis sized rulers, nudging models forward when your opponent isn't looking, slight of hands on this dice roll, mis counting objective points, 'misremembering' complicated rules,  purposefully forgetting which units do not benefit from a battalion specific bonus etc.)   

    It's a game - we should all be having fun with it.  Despite the name it's really not War with life and death on the line.  

  10. 14 hours ago, Sleboda said:

    True. This is why I believe it's important for the TO to have a pre-game announcement covering key rules.

    I totally get that there is a big weight on the back of the TO, but, not to sound like an insensitive ******, that's part of what one signs up for when one becomes a TO.

    It is incumbent upon them to ensure the games are fairly adjudicated and the rules are followed.

    I'm with you on my responsibilities as a TO mostly but with the number of battletomes  with potentially abusable (through slight of hand or honest error) am I going to make a pre event announcement  about each one of them?  "the next 30 minutes will be  our advice on how to avoid accidentally cheating on 30 different potentially abusable rules."  

     

    AoS is  a very complicated game system and there are almost endless opportunities for cheating or fudging for a competitive player willing to break the rules.    We've seen folks on this forum say they'd subvert the TO's explicitly stated  rules if they thought they could get away with it to get a better score overall then their opponents.   

  11. 5 hours ago, Sleboda said:

    I have, unfortunately, witnessed far too many seemingly friendly/good/nice guys at events who seem trustworthy but in fact are putting on an act. I have also known genuinely good people who, under the pressure of competition, felt tempted to fudge things.  Most, not all, resisted.

    I think the only fair thing to do, both in order to catch bad actors and to remove pressure and temptation from mostly good people, is to insist on the cup covering solution.  It's simple and removes all doubt. TOs should not be unclear or allow a grey area ("come up with what you think works" or "apply this suggestion"). It should be absolute.

    Oddly, it feels like painting rules.  If your event required painted models and and disallows those that are not painted, it should not be up to any player to feel the negativity of having to tell an opponent he can't use his models.  Likewise, a charismatic person should not be afforded to opportunity to, um, 'convince' a sheepish opponent to allow the unpainted stuff on the table.  Keep it 100% on the TO.

    Rule: Place the die in a cup.  Place hand over cup. Shake. Slam cup face down on table. Rolling player tips cup up to privately see number. Do not touch with other hand. Put cup back down. Leave it alone.  When the time comes, reveal it. Move on.

    Joe I get your desire to have it on the TO's, but it's probably not feasible to have officially specified specific guidelines on documentation for every armies  abusable mechanics.   This may be the one we are thinking about now but there are others potentially many others.  As it stands most players don't read the pack - even very experienced players.

     

    That being said I think a cup or a coin flip are very good ways to handle this.

     


    Gary 

     

  12. We've done it in the past starting at low point values and with open ended self matching rather then a set opponent schedule.  It's a great way to build the community in the store as it's less of a commitment then 2K prescheduled games.

     

    Rules written by another Da Boyz club member  Kevin G.  He is fine with sharing online.

    -------------------------

     

     

    Age of Sigmar Escalation League v1.1

    Overview

    The goal of an escalation league is to gather new players, train existing players, and have fun while building up your army. Events will occur weekly, with an ascending point level, giving players time to build, paint, and plan their core force.

    Game Formats:

    There are three current ways to play Age of Sigmar—Open play, Narrative Play, and Matched Play. For the escalation league we will be using the Matched Play format. When selecting your army you must choose an allegiance. All units (or warscrolls) in your army must be a part of that allegiance, or be allied to that allegiance. As you build onto your army each week, you can add new units or swap out existing units to learn how they work within your army but only as long as they stay within your army’s allegiance.

    Pitched Battles:

    The first 4 weeks of the league will involve army point sizes of less than 1000 points . Weeks 5-10 will be 1000 points and larger and will be using the Pitched Battle chart below. You must follow the format listed on the chart when creating your army lists for those weeks. (image below is from the 2017 Generals Handbook. Values may change when the new handbook is released.)

    g5P6HiT1x38vqqc4yqMMBT2K82JvY8WMSZRmZty4KYSQd8aFL2V8ogfr9YGzApv-vwvCU6fK-C_KNcDV9DmVb-hicHNAWjLFgY-I_v_qLAmWMx5ExASRKN98F89TZHPbRESkVOX9

    Warscrolls:

    All unit rules and statistics are detailed on the unit’s warscrolls. Warscrolls can be found in your army’s battle tome. If you do not have access to a battle tome or do not have warscrolls for your units, you can download warscrolls for each unit at the Games Workshop website. https://www.games-workshop.com/en-US/Warhammer.


     

    Schedule

    Primary league day is Tuesday with play from 4:00pm until 10:00pm. If a player misses a league day they can organize additional matches with opponents for any day of the week, space permitting, to make up their games, Just let the organizer know ahead of time.

    Every week, matches will be played at a given point level. Point levels will increase every two weeks, except for weeks 1 and 2,  giving players plenty of opportunity to acquire and paint new models.

    The method used to build your army will escalate as follows:

    Weeks One: 500 Points

    • Leaders: 1 required (no named heroes allowed)

    • Battle Line Units: 2+

    • Other Units: 0-1

    • Artillery/Behemoths: 0-1 (This means only 1 can be taken in total. So if you take 1 behemoth then you cannot take an artillery unit)

    • No unit can go beyond the minimum base unit size listed in the Generals Handbook. We are doing this to encourage army building and to avoid "mob" armies getting an unfair advantage.

    • You may bring one piece of terrain as part of your roster.

    • Malign Sorcery Spells will not be used at this point level.

    • You may purchase a unit smaller than the standard minimum size at a prorated cost.  This is to help players buying a starter set with an odd number of models get started in the game. After the league hits 1000 points we will revert to standard unit sizes. (Example: Sylvaneth start collecting set comes with 16 dryads. The generals handbook lists Dryads at 10 models for 100 points. So the first unit of 10 models will cost 100 points and the second unit of 6 models will cost 60 points)

     

    Weeks Two: 750 Points

    • Leaders: 1 required (named heroes allowed)

    • Battle Line Units: 2+

    • Artillery/Behemoths: 0-1 from each category (You can take a maximum of 1 behemoth and 1 artillery unit at this point level)

    • No unit can go beyond the minimum base unit size listed in the Generals Handbook. We are doing this to encourage army building and to avoid "mob" armies getting an unfair advantage.

    • You may bring one piece of terrain as part of your roster.

    • Malign Sorcery Spells will not be used at this point level.

    • You may purchase a unit smaller than the standard minimum size at a prorated cost.  This is to help players buying a starter set with an odd number of models get started in the game. After the league hits 1000 points we will revert to standard unit sizes. (Example: Sylvaneth start collecting set comes with 16 dryads. The generals handbook lists Dryads at 10 models for 100 points. So the first unit of 10 models  will cost 100 points and the second unit of 6 models will cost 60 points)

     

    Weeks Three and Four: 1000 Points

    Follow format for Pitched Battles (Vanguard)

     

    Weeks Five and Six: 1500 Points

    Follow format for Pitched Battles (Vanguard)

     

    Weeks Seven and Eight: 1750 Points

    Follow format for Pitched Battles (Vanguard)

     

    Weeks Nine and Ten: 2000 Points

    Follow format for Pitched Battles (Battlehost)

     

    Force Composition

    Rules

    • This league will be played under the Age of Sigmar 2nd edition rules and follow the Matched Play profile in the 2018 Generals Handbook. Players should be using unit statistics and compositions from their army’s battletome/warscrolls, as applicable.

    • Unit sizes and point costs should use the most recent available source (e.g. 2018 Generals Handbook).

    • Armies should be built using Pitched Battle points.

    • Command Points for units as detailed in the rulebook.

     

    Army Selection

    • All units in your army must share a Grand Allegiance or Faction keyword (e.g. Order, Chaos, Destruction, Death, Stormcast, Nurgle, Ironjawz, etc…) and must follow all build restrictions based on your chosen faction keyword.

    • Players are encouraged to try out different lists and builds within their army from week-to-week. This is an opportunity to try out new units and tactics.

    • There are no items, units, abilities, or powers that are banned. However, players are encouraged to build fun lists and not “min/max” type lists designed for competitive tournaments.

    • We reserve the right to ban items, units, abilities, or powers as the league progresses if they seriously hamper the fun nature of the league.

    • Players that are found to be disrupting the fun, casual aspect of the league may be asked to change their army list or cease future participation.

     

    Models

    • Models should be WYSIWIG (What You See Is What You Get) as much as possible.

    • “Primary” weapons should not be “proxied”

    •  It is not necessary to model every minor item or secondary weapon on a figure

    • Any WYSIWIG deviations should be pointed out to your opponent prior to your battle.

    • As not everyone may be familiar with the weaponry of other factions, players should point out to their opponents what weapons are carried by their models.

     

    Organizing the Battle

    Battles will be determined by the league each week prior to Tuesday and posted in advance.

    • The Triumphs table will not be utilized during the league.

    • Terrain rules will be in effect during the league. Players roll off to determine terrain types at the start of each match.

    • Realm of Battle rules will not be in effect for weeks 1 through 4. We will most likely work in the Realm of Battle rules in larger format games and once players have had a chance to learn the core rules and how their army’s work.

    • It will be up to players to schedule games with other league players. We will not be assigning matches.

     

    Scoring League Games

    During the duration of the escalation league, players can play any number of league games per week but only the first 2 league games played each week will count towards your league points. You will earn a number of league points based on the degree of your victory as outlined below.

    Major Victory (as outlined in the scenario):

    4 League Points

    Minor Victory (as outlined in the scenario):

    3 League Points

    Draw (if no scenario objectives are met):

    2 League Points

    Loss (as outlined in the scenario):

    1 League Points

     


     

    Players can score additional league points if the following objectives are met:

    • Your starting general kills your opponents starting general (Only once per game): +2 league points

    • Your kill your opponents starting general with any unit other than your starting general (Only once per game): +1 league points

    • If you show painting progress from the previous week. +1 league point per unit

    • If you play a league player for the first time: +1 league point

     

    Score sheets will be provided each week. 

     

    Painting Standards

    While there is no requirement to paint your models, the purpose of the escalation league is to encourage players to build and paint their armies over time. Depending on the number of league participants, at the end of the league players will vote on the best looking army. The player with the highest votes will be awarded a prize.

    The purpose for painting is not to judge a player’s skill or ability to paint. At a minimum, models should be painted to a basic tabletop standard. This standard is generally considered to be 3 colors minimum, not including primer. Colors can include shading and highlighting, but this is not necessary. Bases should be finished with sand, gravel, texture paint, grass, or other appropriate basing materials. Bases do not need to be identical and should show a common theme or style. It is acceptable and encouraged to have more elaborate basing for character models to show off their uniqueness in the army.

    If you are new to building your models and painting them, many players who have been in the hobby for awhile would be glad to teach you how to paint and base your figures. Don’t be afraid to ask for advice on how someone did a certain effect or what materials they used. Remember, no one starts out a professional at painting miniatures.

     

     What to Bring Each Week

    • Miniatures (obviously!)

    • Warhammer Age of Sigmar 2nd Edition Rulebook (print or electronic)

    • Battletome or Warscrolls (print or electronic)

    •  Any supplemental material being used (2018 Generals Handbook)

    • Measuring Tape or Range Ruler

    • Dice

    • Wound Markers to keep track of model wounds

    • Two copies of your army list (for yourself and your opponent)

    • Score sheet (provided by league organizer)

    • Players are encouraged to bring any other materials appropriate to their army that they may own such as magic cards, wound trackers, counters, etc…
       

    Please be sure to bring all of these materials that you need to play each week—in most cases, the store cannot loan materials to players.

    Fees and Prize Support

    Registration Fee: $10

    All monies from league fees will be used as prize support at the end of the league.

    Players are expected to pay the initial registration fee at the start of week 1-2.

    Prizes will be awarded in the form of store credit at Millennium Games. Total awards will be determined at league end based on the number of participants.

    Depending on the number of participants, awards will be given for:

    • Best player (player with the most league points at the end)

    • Best painted army (judged by the players)

    • Favorite opponent (judge by players/sportsmanship scores)

     

     

     

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  13. On 11/28/2019 at 7:30 PM, Kaleb Daark said:

    It was already written, but the decision to pull the plug was taken instead.  We're talking about half way into 8th here, which is why it never went to print.

    It'd be ideal forgeworld specialist games fodder when heresy finally runs out of steam.

    But it's all years away yet. All they really said in their article was that a team are prepped to start looking at it, nothing more.

    Those models on their square bases are going to stay in their cases for a good while yet I'd imagine.

    Do you have a source?
    First I've heard that they were that far along on 9th edition WFB.

     

     

  14. 6 minutes ago, Golgfag said:

    Bashing of both settings from a minority on each side needs to stop, now that the Old World is coming back, there is room for us all to enjoy the kind of fantasy setting we love delivered by GW.

    I would never wish ill on AoS, it is just not my style of fantasy, never has been and other then a small collection of Fyreslayers, none of the AoS specific armies have got me interested enough to really embrace it but I am open to that changing with whatever armies they release in the next few years. 

    I am just delighted the setting I spent fifteen years enjoying is coming back in whatever form, as it never should have been killed off and I doubt it would have been if the drastic change of management had happened sooner, they could have supported both settings along side each other from the start if they had wished.

    I started playing WFB in 1990 so i've got a real love of the setting as well.  I personally don't think they could have done both side by side and have AoS take off as the commercial success it is.   But that's supposition on my part as well.   I do think there is strong evidence GW thinks the AoS core rules premises were a huge success -  40K core rules are now based essentially on AoS - the last time that happened was first edition 40K.       I do think they could have handled the transition much much better then they did however!  

  15. 3 hours ago, chord said:

     

    Anyone from the USA who does not have a local game store and has still found a space to play in (rent?)   How did you locate it etc?  Many of our public places such as schools, etc are not available for this type of use on weekends

     

    As mentioned I've played in a Veterans of Foreign Wars location in the past.  It was great. I didn't organize it but I think it's basically calling and asking do you allow non veterans to rent space for an event or game night?   Helps of course if you have an in somehow.  Many libraries have common rooms as do some YMCA's just a question of a phone call or visit.   

  16. Agree with Overread and Moldek.  The key is to get folks out and enjoying time with each other ('becoming friends') it's the friendships that brings people together long term not the gaming system.   

    I'm playing Blood Bowl a lot in the last three years because my best gaming friend didn't ever make the switch to AoS.  We live in different states and I wanted to spend time with him on the road going to tournaments.  Thus I started dabbling in Blood Bowl, then running tournaments now I'm running three a year and really love the game.      It wasn't the game system that drew me in - it was my buddy playing it and me wanting to hang out with him.

    Get a good group together playing games regularly and 'the cream' of the gaming crop will rise to the top.  I think AoS is a great game if folks are willing to give it a try.  Get them playing together and I think it will hold up  well against a game that when next released will have been 8 years or so out of production.    Heck try 8th ed WFB and see how you feel and then invite them to do the reverse.    

     

     

     

     

     

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  17. 33 minutes ago, Veles said:

    It does, but it is very rare. You have to be a Slayer Sword type of painter in order to be considered for studio job.

    That being said, you might be right that getting the foot in the door at a basic level is the most realistic way. 
     

    I know Sleboda (though in fairness he wrote for American WD not the main studios in UK). Dave Taylor is another great example of entering the company at a base level and then running a studio in US. 

    I agree compared to the total pool of players it's pretty rare.

    But  if you phrase it in terms of who are the rules designers/miniature painters and other 'face' people of the company  and how they got there  it's actually pretty common.    Just thinking about the interviews of employees I've seen over the years  I think the majority started as either  fans of GW or fans who became low level employees and worked their way up.   Tuomous Pirinen was a fan who went straight into a rules writing job.  

    So if it's your dream - there are indeed ways of making it happen just recognizing (much like pro sports) there are a lot of people with that same dream who don't make it to their goal one way or another.     

    Being willing to relocate to England is also a factor.   

    Also worth noting lots of the rules writers (Gav Thorpe, Ant Reynolds) are happier to switch to being a fiction writer for GW for whatever reason (pay?)  

  18. 5 minutes ago, Veles said:

    Suggesting something to GW might be really hard, but you can try to cart to miniature designers/studio guys at one of the events (like Warhammer Fest). 

    alternatively,  you can try to apply for the studio job when it becomes available and go from there. Granted,  it doesn’t happen often but it is a possibility. 

    It does happen.  Probably the best way to do it is to get your foot in the door in a low level position and keep applying for higher level positions over time
    Jeremy Vetock did it that way to my understanding starting with a GW Canada redshirt job  as did Duncan in the UK (though he is not a rules writing position.)

    Our forums own Sleboda went from FLGS employee to IT (I think) at GW to writing articles for White Dwarf.    

  19. 2 hours ago, EccentricCircle said:

    Yeah, definitely. It felt as though I had to learn everything, before I could figure out what I actually wanted/needed to use. With AoS, its obvious what bits of rules you need to learn, and you can gradually build up a familiarity with it. I find it easier to focus in short bursts as well, so being able to read the whole rulebook in one go, rather than over several days of study and revision definitely helped!

    Agreed and the rules interactions are pretty intricate in WFB - and FAQ's might have changed the meaning of the written rules quite a bit in  8th.   For example Unmodified Leadership for Spirit Leach I think went through 5-6 different official FAQ interpretations over the lifespan of the edition with widely varying effect on the game for what was a common spell effect.      

    It wasn't just the amount of rules it was how hard it was to figure out what they meant - and the layers of nuance added in FAQ.

     

    AoS 1.0 was pretty straightforward that way.  AoS 2.0 is significantly more rules heavy and interaction heavy (terrain placement with faction terrain for example) I hope they push the needle back towards clean and simple rules that don't require reading FAQs for the average player to know what to do with common situations.

     

    • Like 1
  20. On 11/20/2019 at 11:22 AM, Veles said:

    If you allow me to piggyback here… back in the day, my local GW store stared a small afterschool club. Once a week one of the employees reported to the school for two-hour shift and played some small games with kids. It was very productive both in terms of growing the hobby and sales for the store. Most of the kid’s parents came back to the store with Christmas wish-lists and about third of the kids became regular visitors and continued with the hobby afterwards.

    I'm reminded of this great post on a Blood Bowl forum - highly applicable here  I would guess

    http://www.talkfantasyfootball.org/viewtopic.php?f=20&t=45807&sid=060feefe690f8225a36fcfe408241d64

     

    • Like 1
  21. 9 hours ago, Dead Scribe said:

    There is another whfb meetup this weekend and they already have more people than we ever did in AOS.  Thats pretty frustrating.  (a lot of my play group is also going to play instead of practicing for an upcoming tournament)

    I don't understand how they have so many people.  I was told no one played or cared about whfb so it was scrapped.

    That's definitely not the case.

    WFB had a longstanding and loyal player base.  The reason there are so few old time WFB players around now with AoS  is they loved WHFB so much they rage quit GW when AoS happened.   During 6th and maybe 7th  roughly the top two selling miniature systems in the world were consistently WFB and 40K with a large lead over everything else. 

    The problem as in my above post is that it wasn't attracting new players to make those purchases.    The people playing in 8th were a subset of the people playing in 7th (we had a 25% drop out rate roughly between 7th and 8th when people rage quit with 8th ed's significant rule changes from 7th)   So the player pool was shrinking over time, and more importantly there weren't the new starts that actually were making new purchases. 

    I'd suggest if your goal is to build the AoS tournament base spend less time worrying about tournaments   and more time about making AoS enjoyable and accessible to new players or players who have dabbled with the system but not committed.    It takes  time from someone going from new player to really excited about spending the money and effort to  go to a travel event.  The bigger the pool of player enjoying the game in store and basement games the larger your eventual pool of tournament players will be.    It's always going to be a small  subset of the player population who want to go to a tournament.  Grow the base and the folks interested in more competitive play will eventually declare themselves.    

      I recently did the math and during 7th/8th the largest tournaments in New York State were multiple 100 person events probably totaling well over 300-400 slots combined  in large events alone.   One tournament Crossroads GT was able to do a 100 person event twice a year every year - selling out every slot for the next event during the previous one.      This year with Da Boyz being the biggest (as it has been throughout the AoS era) in the NE USA at 72 registered we're going to probably only have 120 total slots adding all the Grand Tournament events  together in NYS.    AoS tournament play is still a very small  fraction of where it was in it's 6th/7th/8th ed peak.   

    The problem wasn't a lack of committed tournament players in 8th it was developing it's base.  Right now AoS is still building it's player base (tournament or otherwise)  in much of the world.      Focus on the new players and some will get hooked enough to want to spend money on travel to large events.    

     

    • Like 3
  22. 1 hour ago, Golgfag said:

    I am delighted with this news, spent fifteen years playing & enjoying the background setting of WFB,  so pleased it is coming back in some form as hopefully means the setting as a whole will get support again long term, new BL novels etc.

    Nothing against AoS, I have just spent the last few years trying and failing to really engage with it in the same way,  not really my cup of tea compared to the Old World but glad it is loved by so many other hobbyists. 

    Whatever style the game comes back as, ranked or skirmish I will likely play it, as the game purely as a game was never the big selling point for me.

    I will keep my small collection of Fyreslayers I purchased but my fantasy hobby time will now likely be devoted to painting up models that can fit in just as well the Old World as the Mortal Realms such as my large Maggotkin collection, who will ideally be invading the Empire in the not too distant future.

    Hopefully this shows that GW has learned that WFB did not fail because of the setting or the models, the lack of sales was purely because their last edition of the game pushed the model count way above what most new players could be expected to collect before playing a regular game, I know it put me off starting a couple of new armies in those final years.

    If it is ranked combat as we knew it, then they just need to take it back to how the game was for many years, average sized units twenty & horde units thirty or forty at most, also make the game work better at a lower points value so new players can buy in at their own pace. 

    I don't personally think it was model count.   


    For me I think it's really that the rules were so dense new players  weren't coming into the system.   One of the things that was really noticeable during 8th was we weren't seeing new players in our club, and I wasn't seeing new players at the Grand Tournament level events I was hitting.    Now admittedly it could be model count keeping players away but I don't think it was, it doesn't really seem to have stopped the growth of AoS and hordes of 20-40  models per unit are fairly common. 

     As background  I played WFB since 1990 was involved in running multiple Grand Tournaments in 6th/7th/8th and was an elected representative to the Direwolf FAQ council that used to work with the GW head rules writer to develop FAQ's in the 6th/7th/8th era, my club in 8th was arguably one of the strongest in the country with multiple ETC representatives and GT championships.    So I'm both a long term fan of the WFB system, and someone who had a lot of experience with the rules intricacies of 8th and several of it's predecessors.   

    The amount of models in an army was pretty much the same through 6th-8th.     There were advantages to having larger size units in 8th,  but the total number of models you could fit into a completed force was pretty static.   If you had 200 models in an army in 7th you'd probably have about 200 in 8th.    You might have a unit of 40 instead of two units of 20 but you still have the same total number of  models in the army total in 8th vs 7th.    Admittedly I'm not recalling specific  details anymore but I don't recall major across the board points reductions in the cost per model in 8th vs 7th (heck some books were still using their 6th or 7th ed books and same old point values  for much or all of  8th)   Game size in terms of total points was pretty stable throughout 6th-8th.   If I'm recalling correctly  2400 ended up being GT standard but could just as easily have been 2000 or something else particularly for basement play.      Theoretically you could play WFB at 1000 points or 1500 points etc. it's certainly what I would have recommended to new players   That's not really much different then 6th/7th ed.  That's ignoring that 8th brought us monstrous cavalry and made unridden monsters more interesting with Stomp/Thunderstomp that would drive model count down.    You also have to note that while 8th wasn't drawing new players into the system, 40K was doing generally better even if late 7th 40K wasn't a great tournament game (as I've heard, no personal experience.) 

    WFB and AoS  (and 40K) are both really very large model count games compared to their main competitors on the scene (Warmachine for example),    WFB was always throughout it's history a high model count game where 100-200 models in a force was fairly common.  That's pretty unique in 28mm miniature games.  Plenty of games at anything other then 15mm  historical type scale will have 4 models in an army (Battletech, Xwing etc)     I recognize KoW and 9th are potential competitors that rival WFB in size of a force but I think their player base is largely ex WFB players  and they aren't reflective of new players to the miniature gaming world.   

     The 8th ed rule book was quite large and the rules intricacies were pretty significant.    That really made it hard to attract new gamers particularly as systems like Warmachine were championing streamlined easy to learn rules.   For example in WFB   8th figuring out who you could charge and how you could move for a charge was often  non intuitive. (That model an inch away from you - sorry you can't charge it, it's not in your charge arc.  That model 12 inches in front of you sorry you can't get that either as you'd have to make two wheels to make contact.)      Despite a lot of  8th experience even my clubmates  and I would be pulling out a rule book  or needing to look up  an interaction almost every game.   

    There may be other reasons for it's decline (how many potential new players grew up reading Tolkien vs playing World of Warcraft) but I think the rules complexity  were not a help to 8th's success. 

  23. 2 hours ago, InSaint said:

    Players need space, amenities, terrain and storage. These cost money to upkeep and maintain.

    Just curious, how do you finance an independent local gaming group? Do you do annual fundraisers? 

    I think it depends a lot on your local environment but there are a lot of options.

    There are many 'gaming groups' that operate out of someone's basement - i think for most game systems the vast majority of games are played in someone's basement.    That may push the environment more to 'friends' then 'all comers' quite understandably but I've certainly invited new opponents to my house (more so  pre wife and kids - I've gotten more protective of who comes in since.)   Finance and storage are up to that group of friends.   I've seen gaming groups where the homeowner is providing everything, or situations where the friends coming over take it on themselves to buy pizza and beverages, or new terrain or other communal resources to 'pay back' the host.   

    In England school and pub based gaming clubs are much more common then they are in the US (where I've only rarely seen the former and never the latter.)   But I've heard of gaming clubs based out of Church basements in both countries.  In those cases people bring their terrain with them or work out an arrangement to store in a closet.   Schools are often free, and various church's pubs etc are often happy to have some rental of the space or use of the space.       One of the best GT's I've been to in many years was held in a US Veterans of Foreign War's outpost. They had a small bar/restaurant space and a big hall and cheap rental prices for the weekend.   While I haven't seen gaming clubs in the US based in bars I have seen several offer gaming nights on a slow night where people bring in board games or smaller miniature games.    A local church has an open gaming night on Wednesday in part just to get people into the space.   

    AoS is space and terrain heavy.  Other GW gaming systems are not (i.e. Warhammer Underworlds, Blood Bowl,  even Warcry and Kill team to some degree) so they might be a better fit if you are travelling to a space you don't own or if you are bootstrapping a club from scratch.    

    I think the most important thing is to start small and make it available you don't need $1000 of terrain, a logo, branded T Shirts and a website to start a gaming club.   You don't need space for 20 players either.    You do need people to know how to find you, and that they can be reasonably assured to get a game.  

     

    • Like 1
  24. 2 hours ago, Overread said:

    True, but that's a lot easier to break today than in the past. With Warcry, Killteam, Underworlds etc.. you can far more easily tempt people in with a smaller side game. GW has really focused on this aspect of their games and it was a big weakness of the Old World system that you needed big armies to get to the part where the game was fun and worked (500 point games would work but were often far less exciting with less going on and less to do - a box of models in Warcry though is fast and dynamic and far more engaging and balanced pretty well) 

    Agree with this and something I think gamers who are into AoS heavily should keep in mind - play the small skirmish type games as well when you come to the stores- particularly underworlds where a fast game might take 15-30 minutes.   Low barrier for entry for new gamers and acts as the gateway game to the larger world.

     

     

    • Like 1
  25. yeah even if you are the only guy if you are there every tuesday painting or being ready to play who ever shows up that consistency is good.

    I've seen a number of local Facebook gaming groups (I lurk in many in the region) that have different ways of arranging games including a club president posting a pairings list as they come together or who is looking.  Our local groups tend to do a post saying 'looking for an AoS game tuesday' and often get matches that way.

    A downside of the proliferation of social media technologies with semi opaque sub groups is it's actually in some ways harder to find another gamer - our moderate size city has at least five different scheduling FB groups and I have no idea how many whatsapp or discord type chats and text message systems.   Those groups don't tend to have full overlap and have varying degrees of privacy.  Locally I'm not sure how to deal with it.

     

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