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Euphanism

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Posts posted by Euphanism

  1. AoS reminders, all day every day. I rotate between 8ish armies (well, before the apocalypse at least) and having reminders for each of them really kept me in line. I certainly wasn't mastering any of them, but I was competent enough to have a good time, and more importantly, not hold the game up while I looked for rules.

    When I really wanted to get down to learning a list (for me, Nurgle/SCE/Ossiarch) I'd queue up tons of battle reports while I painted. Hearing the army in relation to the phases helps immeasurably, especially on channels like Rerolling Ones where they explain what they are doing. It's actually super helpful when they go back and correct themselves too, because that particular rule/ability gets lodged in my brain as something to watch out for.

    Full disclosure though, I'm no where near a competitive player at heart, so my bar for 'learning an army' is that I remember 95% of my abilities and don't slow to a crawl on my turn while I examine ever war scroll. 

     

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  2. Agreeing with everyone on the SCE units, especially Prosecutors. They look bad-ass with two-handed weapons, and yet, they hit like wet noodles, can't hold a point, and are really there to get their wings tangled into whatever unit they're fighting. 

    Going to add the Kharibdyss/Scourgerunners to this pile. Such a cool aesthetic, interesting and unique lore, and yet there's really no reason to bring any of them besides MAYBE the chariot unless you're playing a mostly narrative list. 

    I think Plague Drones fall in here too. I love the models, and they're good for getting in the way, but even for Nurgle they deal no real damage. Plus their only reliable buff requires a demon hero within 7", so if you're not playing with S2D allies you can't throw them out to clog up a channel without support...which is exactly what they'd best at.  If they came down to around 150 points, I think they'd have a good place in a lot of lists, but right now if you're going full demons it just makes sense to bring ten more Plaguebearers and a Beast of Nurgle/Nurglings. Those are underwhelming as well, but it's more bodies on the table. 

     

    Why yes I do have a lot of Scourgerunner/Plague Drones painted why do you ask

  3. It’s tournament time! Unfortunately none of the ATLWAR crew could make it to this one (thanks, national pandemic), but luckily we have a special guest who did! We’re joined by the immensely popular John Galvin, who walks us through his dino-riffic list and how he thinks the Seraphon look in the future of AoS tournaments. Plus another dumb intro!

    If you’re looking for the lists, check out this post on AtlantaWarhammer.com!

    As always, thanks for subscribing!

    The post S01E15 – Tournament Talk appeared first on Atlanta Warhammer.

    View the full article

  4. I'll also vouch for Frontline, I picked up a couple of their mats after playing on them at LVO last year. Super nice quality and durability, no creases, and they had some that fit my personal preference of being more 'plain' so that scenery and units stand out. Plus they come with quality bags for storage/travel!

    Weirdly, of the two I bought, one was about 1" longer than expected, and the other was 3" longer. Not complaining (my table doesn't have walls so it didn't bunch up) but it's worth noting. 

  5. I usually try to ask before the game if they are at all familiar with what I'm playing, how it generally works, etc. If they seem totally clueless, I'll try to explain at least the basic idea of the army, without going into individual details. Stuff like how Ossiarch ignore battleshock, how graveyards work, etc. I play a lot of different armies, so honestly if I think my opponent is forgetting something I tend to remind them politely as well. Not saying I'll warn them before making a dumb move, but more like "Hey, you forgot your Disgustingly Resilient save there."

    I'll admit though, if my opponent announces their list as 'This is the exact list that took the top spot at the recent (big tournament)' then all bets are off. 

  6. A giant bug army.

    But for real, I know playing defensively isn't really a Destruction 'thing' but I feel like they lack the ability to just endure hits on the level of Stormcast and Nurgle without losing a handful of models a turn. The closest I can think of would be Troggs, but thats just a small part of a much larger faction. The best defensive Destro army I've ever played with was just all about putting 100 Bonesplitterz onto the board and clogging up the objectives. While fun, it wasn't exactly tactical.

    So to bring it around, a giant bug army that burrows up onto the objectives and then forms a shell wall. 

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  7. I really want to believe that an AoS app could be great, especially if they give us access to ALL of the PDF versions of physical books, including stuff like Wrath of the Everchosen. It makes no sense to me in 2020 that I'd have to buy a PDF version separately from the book, especially paying $40+ for the physical copy. Hell, I'd be happy with just the digital version of the non-lore stuff being included, so they can update it with errata and corrections as need be, but I still get my pretty art and stories up front.

    But then again, Azyr forgets that I'm subscribed every time they push an update on iOS, and I lose any lists I've created in the previous version. It's been like that for over a year, which doesn't give me a lot of confidence in that area. 

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  8. 31 minutes ago, Icegoat said:

    Well a big thing lately is narrative campaigns and creating a story through linked games. And when one guy can just say All my army was magically healed back to life it does detract somewhat. The aos rpg will have the same problem. Anyone playing as a stormcast never dies. The fyreslayers not so lucky. I mean spoiler alert but I think everyone thought the end of that everchosen book with katakros was a way big cop out. I get the big gods and demons never die. That's fine.  Always been the case. But when every single liberator and ballista crew can all just be resurrected it is a hollow experience.

    I mean gw are never going to make a zombie unit of too many reforged stormcast so it's just always invincible supermen vs thing about to get killed.

    I'm certainly not trying to start a fight here, but I really don't understand what you are saying.  I don't know how much of Soulbound you've read but there are absolutely detrimental effects for Stormcast that get reforged too many times. Plus, as it is a TTRPG, your DM can easily control how quick, or long, that reforging takes. (this is ignoring the fact that your DM could literally make everyone immortal if they wanted...or birds...its imagination, yo) Sure, it's not a Real Big Mechanical Drawback when they die, but the memory loss plays amazingly into the role-playing part of the, uh, role-playing game. Imagine meeting a Stormcast that your mother fought with against chaos for many years once you are a full grown adult, but not only does the Stormcast only have faint memories of who she was, he's nothing like the stoic and honorable warrior she told you about. Instead, he's a brutish and cold killer, obsessed with removing even the slightest hint of corruption.

    For a 'canon' example of this, the Soul Wars novel also has a Stormcast interacting with her actual child and husband from before she was reforged. To him especially, she's a horrifyingly similar lighting golem to the wife he lost years ago. So yes, immortal, but with a drawback.

    In a reverse story, imagine being a Stormcast, and knowing that this little group of people in the city are actually your relatives. But then, you die, and return years later. To you it was an instant, but to them, your name has passed into whispers. You barely recognize their leader, an elderly wizard, as the little girl you waved goodbye to so many years ago. Except now she's waving hello with a tome covered in eyes and feathers...and the impact of your absence is made clear as you cut down your family line permanently. 

    Their immortality, in a storytelling sense, is no more or less powerful than anything else. Numerous SCE have been slain permanently, or in at least one case, corrupted by Nagash. To get even more nerdy, my personal lore for my SCE army is that they are the first drafts of reforging, sent away by Sigmar to fight in some obscure areas of Shysh. Each one shows a little too much of their past life as warriors for far less noble causes; a set of purple chains worn as a cape, an avian-blue tint to their eyes, a tendency to enter a rage once blood is scented, and so on. Sure, they are immortal...but considering how Sigmar sees them, do they risk it? What happens if the God King simply decides not to reforge them, and further hide his early attempts? Or what if, because of their original reforging, they are simply so 'broken' that they might only get one more?  So even the concept of immortality can be turned into an interesting story point.

    Also if you think the Stormcast are invincible superman I'd like to introduce you to my win/loss ratio. 🙃 But then again, nothing about their immortality plays into the actual game mechanics at all. 

     

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  9. On 6/27/2020 at 12:45 PM, Icegoat said:

    I've been listening to a lot of the audiobooks of stormcast lately having read the majority of non stormcast aos books and these guys really need some stakes. The fact they cant die begins to bear down  on the reader as you make your way through the books. Like a couple are captured or trapped and basically all the stormcast cry about it because of how sad it is.

    But that's not interesting I mean space marines die. Grots die. Aelfs die. The  whole Losing their personality seems to make them better soldiers and less human. So what? surely that is absolutely ideal for waging war against innumerable hordes of madmen.  Sigmar should be delighted. They need to lose the immortality completely even fighting them on the tabletop its hollow because of this. The legions of death with their grinding inexorable undeath are a classic trope having them fighting unearthly godlike sigmarines means realistically sigmar wouldve already won. Stormcast need to be bought down. They just dont fit age of sigmar anymore as they currently are.

    I don't know, as someone with a family history of dementia and Alzheimer's, the thought of losing myself more and more hits a really deep-seated fear. Sure, it isn't a mechanical failing, and they are technically immortal, but what a horrible way to exist.  I love that part of their lore and I really love how things like Soulbound explore that even more. 

    Also Im not sure how fighting them on the tabletop can be hollow when their immortality isn't linked to any actual rule? Do you mean that it doesn't feel good to 'kill' a bunch of little painty men that don't stay dead once they get packed back up into their cases? Aren't all Warhammer models immortal after a battle, unless you step on them? 

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  10. When anyone at my local LGS says 'meta' they usually mean 'the environment of the North Atlanta area as it pertains to the competitive game I am currently talking about'.  And it's a lot easier to say quickly. 

    Here in the south we're all about shortening words to make them quicker, ya'll. 🤠

    When we have (er, had)  tournaments that pull from nearby states though, I did notice that Petrifix was treated as the big boogyman, even after both us Death players hovered around he bottom tier. It was a very strange willful disillusionment for my opponent to be explaining to me all about how Petrifix needs a nerf and is way too strong as he secured a Major Victory on turn three. 

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  11. 20 minutes ago, Ravinsild said:

    Oof. I guess my post wasn't funny enough to pass on the joke.

    Sorry, I've been hearing 'those models are ugly why do you like them' from day 1 so I'm probably a bit defensive! Hard-line opinions about little plastic toys and all that.

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  12. 7 hours ago, Ravinsild said:

    Bro....I hate to tell you.... the reason people didn't jump on the Bandwagon is cuz them some REAL ugly models 😢

    The players that always jump on the most powerful bandwagon at my LGS don’t care about looks at all. Most of them don’t paint anything, and at a recent tournament I actually played against a guy running a FEC list with his zombie Dragon stuck to the base with blue sticky tack. 

    Personally I think they look way better than the same little human guy on a horse that I can get from 40 different other miniature companies, but that doesn’t affect their balance at all. 

  13. Any advice for a new DM to this? I’ve been running DND/LARP content for years but this is all of our first times with this system. So far I haven’t found anything too confusing that I couldn’t just make a house rule for if it came up.

  14. Until I started just bringing catapults and Mortek, I lost most of my games as Petrifix. Our 'competitive' meta is veeeeery first-turn kill heavy; Slaanesh, FEC, and KO pretty much dominate. I only saw a few weeks of Tzeench before the shut down but it seemed to be in the same tier. In those cases, playing Petrifix without catapults felt like I basically showed up to make a neat little display of my army and then put it back in the case. 🙃

    We have very few Death players at my LGS (besides that one FEC netlist), and only two Ossiarch players counting myself. The fact that none of the people that usually jump on the new hotness (until it gets an errata) went for Petrifix made me feel like it wasn't as powerful as people thought. It's a shame the best way to play them is with hordes of Mortek, because the lore of Petrifix makes it seem like tons of Stalkers and Guard would be really cool thematically. 

     

    tl:dr if Petrifix is really overpowered then I'm doing it wrong

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  15. So is anyone currently running or in a campaign? I think I've about finished the framework for mine. I'm trying to keep it to 5-6 sessions and only 4 players since its a brand new system for all of us. It'll be interesting to see if they like a more narrative style game, coming from very crunchy DnD backgrounds. 

  16. On 6/21/2020 at 3:16 AM, Oak7603 said:

    IMO, it's a horde army with a lot of low point models and so you will inevitably need some blobs somewhere if you want to play rather than just collect a specific number of points. Chainrasps are easy to paint though so can be a quick way to bulk up numbers and there are loads of people selling them second hand on sprues, or built unpainted, to get them a lot cheaper. My NH army is 2200 when I play it with 2 Battalions and I have 40 Chainrasps and 20 Bladeghiest as my main blobs. 

    There is the Black coach (220) , Mourngul (280?), Lady Olynder (200) and Kurdoss (180)/Reikenor (170) and you're already half way there. Spirit Torments (120) and Guardians of Souls (140) are generally needed in any NH army too with the Knight of Shrouds (120/100) the 'normal' General. Add on the Bladegheists (20 = 320) and the Chainrasps (40 = 280) and you're very nearly there. The thing with NH is that one Army won't rule them all. You need to change the lineup to fit the opponent and the battleplan.

    I totally forgot the Mourngul was Nighthaunt now, so I can blow the dust off of him now. I also have 10 Grimgast Reapers from a long-ago Legion of Nagash build, are they worth investing in more of for a NH specific list? I think Ive talked myself out of not using contrast for this so the blobs sound less intimidating.

  17. I think it was in the Soul Wars book that they talked about a Stormcast that seemed fairly 'different' from the rest, but that might have just been a way to allude that they are from a different Realm than the observer.

    I don't know a ton about Aelf lore in AoS, but can they reproduce with humans? And if so, could some of the more non-human Stormcast be the byproduct of centuries of mingling like that? 

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