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Gumbalina

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Posts posted by Gumbalina

  1. 22 minutes ago, Maddpainting said:

    I had a large BoC=HoS army in the works and put it on hold for now b.c of CoS shooting and KO shooting armies are insanely strong right now, then you have the 3 catapult OBR list (4 shots, 2+/3+/-/ 5D each, thats 16 shots, can also get rr1's, each fail save is 5 wounds) with 40 M guard in front... yikes! I'm sure they will get a nerf int he next 6 months. I know StD nurgle counters shooting armies well, but only mass value shots, not low value like Scourerunners, and ORb/Skaven catapult lists. 

    I've seen an OBR army kill 2 KoS, a KO kill 3, and a CoS kill 3 all on turn 1. Its brutal right now.  Fast moving, with high value saves (multiple, or re-roll saves) or horde armies are going to be what is needed here soon. Elite style armies or Monster stomp armies might no be enough for a bit.

    So it might be worth having Chariots over KoS, cheaper heroes and more of them with a bit of hordes too, not really sure TBH, I'm just guess right now as i moved to a shooting CoS army myself and i know what can counter it, but as of right now no one but a Khorne list has beat me and only b.c he double turn with quad attacking Scarbrand (he double moved him turn 1 b.c i killed the other 2 Bloodthirters and all his battleline turn 1, scar was out of range), Scar went, spend Blood points, attack twice and first, he double turn, scar went attack twice and first.  We played again right after tho and this time we i knew that, work around it, and won turn 2.

    I even converted Ghorgons into KoS :( very costly

    Thanks for the reply. I was thinking triple exalted chariots might work well and costs the same with the same points as 2 keepers but get access to the look out sir rule.  Same wounds profile but mortal wounds to chew through the bone reaper screens.  

     

    How would 60 daemonettes work out seeing as they have decent threat range and mortal wound potential in epicurean battalion?

  2. Abit of a dumb question

     

    Are there any benefits to running less heroes and adding in more troops?  I'm expecting that shooting will become more prevalent and it's hard to summon with the new costs if you dont make it to combat.  

     

    Last stupid question is if the depravity points to summon a soul feaster keeper from forgeworld changed to be 45?

  3. Cheers for the responses guys.  Currently I dont own a keeper but do have quite alot of everything else for daemons.

     

    Currently thinking of going for heavy chariots/fast builds.  

    Allegiance: Slaanesh
    - Host: Godseekers Host
    Mortal Realm: Aqshy

    Leaders
    Bladebringer, Herald on Exalted Chariot (220)
    Bladebringer, Herald on Exalted Chariot (220)
    Infernal Enrapturess, Herald of Slaanesh (140)
    Infernal Enrapturess, Herald of Slaanesh (140)

    Battleline
    30 x Daemonettes (300)
    30 x Daemonettes (300)
    5 x Hellstriders with Hellscourges (100)

    Units
    6 x Fiends (420)

    Battalions
    Seeker Cavalcade (140)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 124
     

    It's not "the list" but would it do well?

     

  4. 43 minutes ago, Skabnoze said:

    Ever since the Gloomspite book released I have been pretty positive that the Squig Herd unit is really one of the hidden gems of the book.  I am still convinced that is true.

    Something I continually see missing from lists build with Squig Herds are the Snufflers.  Something to keep in mind is that the +1 attack buff from Snufflers can be put onto any Squig unit.  Given the small base size and the amount of models you can get to attack with a Squig Herd it is a pretty nasty buff to drop onto a big unit.  There is obviously the concern about Squigs outrunning the Snufflers if you are using all of the movement buffs available, but this is still a game primarily about objectives and with planning you should be able to figure out ahead of time where your big units are going and try to get your snufflers in position for when those squig herds hit combat.

    I'm kind of agreeing that squig herds are very good. No save is rubbish and are very vulnerable to bravery but they do alot of damage. Had a unit of 12 kill a chaos Lord on mount in a single round no problem.   So long as you have a cp and character near to auto pass I think they are a decent anvil unit with some teeth! (Luls)

     

    Going back to the loonboss on giant squig that was mentioned above what are people's thoughts on making him the general and dead shouty for the trait? 1 free cp each battle round to use his +3 movement without reducing his pool could be pretty strong.  

  5. So after a poor show at blood tithe I've decided to beef up my list abit ready for SCGT end of April.  

     

    The troggboss is fairly durable and can lay the hurt well enough when he gets into combat and I don't want a third mangler squig 😉 Decent magic choices that allow me to gank a unit at a time and good board control.  What are people's thoughts? 

     

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghyran

    Leaders
    Dankhold Troggboss (300)
    - General
    - Trait: Mighty Blow 
    - Artefact: Ghyrstrike 
    Loonboss on Giant Cave Squig (110)
    - Moonclan Stabba
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork
    Madcap Shaman (80)
    - Lore of the Moonclans: Itchy Nuisance

    Battleline
    20 x Shootas (130)
    - 3x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    20 x Shootas (130)
    - 3x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    20 x Stabbas (130)
    - Pokin Spears & Moon Shields

    Units
    10 x Loonsmasha Fanatics (280)
    10 x Boingrot Bounderz (200)
    6 x Sneaky Snufflers (70)

    Behemoths
    Mangler Squigs (240)
    Mangler Squigs (240)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 152
     

  6. 1 hour ago, williegoat said:

    I won against a mixed destruction list of Ogres and Beastclaw and then a game against a Beast of chaos list.  Realm spells helped me against the Beastclaw player.  The Beast of Chaos came down to me just being more experienced on the mission.

    A unit of 30 girls killed 70 goblins when they had their buffs up. ( Mindrazor, reroll hits of 1 and all to wound.) I've yet to win against DoK since they came out last spring regardless of the army I'm playing. Again, this DoK player is really good and I play against him all the time. Just can't crack the code to beat them.

     

    What was in your list? 

     

    I'm going to a tournament soon and not being an experienced AOS player insight is a wonderful thing

  7. 41 minutes ago, novakai said:

    thinking about doing a Gobbapalooza build, my plans is just hand of mork 60 superbuff grots with battleshock immunity, rerolling charges, fanatics, and +1 attack at the enemy. and if they all die I hope I can roll that 4 to get them all back when I need them

    Allegiance: Destruction - Mortal Realm: Hysh
    LEADERS
    Skragrott, The Loonking (220) - General - Lore of the Moonclans : The Hand of Gork
    Madcap Shaman (80) - Artefact :  Moonface Mommet  - Lore of the Moonclans : Itchy Nuisance
    Loonboss (70) - Artefact :  Aetherquartz Brooch 
    Loonboss (70) - Artefact :  Lens of Refraction 
    UNITS
    1 x Boggleye (48)
    1 x Shroomancer (48)
    1 x Brewgit (48)
    1 x Scaremonger (48)
    1 x Spiker (48)
    60 x Stabbas (360) - Pokin Spears & Moon Shields - 9 x  Barbed Nets - 1 x  Moonclan Flag Bearers - 1 x  Badmoon Icon Bearers
    20 x Stabbas (130) - Stabbas & Moon Shields
    5 x Sporesplatta Fanatics (120)
    5 x Sporesplatta Fanatics (120)
    5 x Loonsmasha Fanatics (140)
    20 x Shootas (130) - 3 x  Barbed Nets
    BATTALIONS
    Gobbapalooza (110)
    Moonclan Skrap (120)
    ENDLESS SPELLS
    Balewind Vortex (40)
    Scrapskuttle's Arachnacauldron (50)
    TOTAL: 2000/2000     EXTRA COMMAND POINTS: 2     WOUNDS: 153
    LEADERS: 4/6    BATTLELINES: 3 (3+)    BEHEMOTHS: 0/4    ARTILLERY: 0/4
    ARTEFACTS: 3/3    ALLIES: 0/400

    TheScrap.pdf

    I'm not sure what to do for a full sized gobbopalooza list. Skragrott is a great caster and you want the moment but I cannot see the list doing enough damage.  Personally I'd drop the skrap and vortex then drop a unit of sporesplattas and increase the loonsmasha unit to 10.   Dropping a loonboss for 6 sneaky snufflers means more punch over all and simply putting 60 immune to battleshock grots in front of your opponents army stopping them moving far could be game winning, especially when 10 loon smashas  destroy a key unit as well.  

  8. 2 hours ago, DerZauberer said:

    what do you noble gitz think about spore splattas?

    Now when i read it correctly, you dont hide them in units (according to aos app). They are basicly invisible if the enemy unit is not a monster or can fly, but if the enemy is able to see them they just simply be erased out of existence before anything happens with 6+ save and 1 wound. Or just get spelled to death which dont require LoS.

    +1 attack to stabbas  seems huge but it's wholly within 12". But i think it's good the buff goes off in the hero phase.

    So how to use them right with a unit of 60 stabbas to profit from the + attacks?
    Be in the front to give the invisible treatment to those stabbas, which i think is very difficult with about 5 models. You cover what, 8,5" in a line max? 
    Or be in the middle to at least guarantee the +1 attack? If i imagine correctly you can build a 30,5"x24,5" inch bubble when you place em in the middle, in the front you only have 30,5"x 12,5" bubble which could get wonky with 60 stabbas, dont you think?

    My oppinion is, that you place em in the middle of the mob, wait till you are certain you make the charge this turn, profit from the buff in the hero phase and go all wild with your stabbas. With 60 grots its to difficult to keep em in the bubble otherwise and make use of your board presence imo. 

     

    I really like them. What appeals to me is that if you have a bunch of grots nearby they all get the buff not just one unit. So gobbopalooza the sneaky snufflers and assorted characters will all get the extra attack which can be pretty vicious. Especially on that spare unit of 6 snufflers. 36 attacks just from that buff alone.  

  9. 16 minutes ago, Caladancid said:

    I am confused why you would put the Dankholds in a unit of more than one, ever.  Unless you have plenty of CPs to dump preventing battleshock.  If I saw a unit of those guys I would do everything in my power to get them to run off.

    I could be missing something though, and it would LOOK cool that's for sure.

    You can at most have 3 unit a unit that is bravery 7.  Going to be pretty hard to shift them all via bravery.   Besides having a unit of 2 or 3 is more cp efficient for run moves or buffs via spells.  

  10. 1 hour ago, polishsausage said:

    I actually had a question about that.

    why would you take one big unit of bounders / hoppers  "15" if I can do 3x5 

    the mangler boss affects all units within 18" and you are less likely to lose models due to moral or single target spell debuff or "roll a die per each model in unit and MW them"

    I like my big unit as it's only 1 activation for combat and one dice roll for movement.  Much safer as well as it receives buffs much better.  

  11. So after some sneaky scheming I've noticed that maybe sneaky snufflers are the best target for all the buffs available.  60 grots will always be a clear winning choice but maybe your sneaky snufflers are the best as each buff nets you +2 attacks per buff.  A unit of 6 can knock out 36 attacks for 70pts.... put the loonboss command ability on them for mortal wounds or full on gamble and use a unit of 12 that nets you 72 attacks for a mere 140pts.

  12. 2 minutes ago, Professor Clio said:

    I have a game against nighthaunt in a few days. I'm trying to figure out a list. So far I have: 

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss on Mangler Squigs (300)
    - Artefact: The Clammy cowl
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    Madcap Shaman (80)
    - Artefact: Moonface Mommet
    - Lore of the Moonclans: The Great Green Spite
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    18 x Squig Herd (210)
    6 x Squig Herd (70)
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Mork's Mighty Mushroom (80)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 176

    I'm debating whether I should try to include my 2x squig gobbas or colossal squig. Also not 100% sure on the loonboss on giant cave squig or skragrott. Thoughts?

    I'm running something very similiar but I do think that a loonboss on mangler isn't great as for those 60pts it gains the weakness of being a hero and only a few mediocre attacks. The cowl is good but a base mangler can be apart of the stampede for those important rerolls.   I think you will want to have squig lure to allow your squigs to work without the moon and the mushroom is very good but may back fire if you roll low.  

     

    If you made that small change you could buy another shaman or a standard loonboss to use his command ability on the 60 grots

  13. 21 minutes ago, Nos said:

    Shaman on Spider is showing up on most lists even without other spiders. Am I missing something in respect to his utility with Moonclan? He seems to be all about the spider buffs.

    He's fast, durable when given the helm of many eyes and the curse of the spider god spell is utterly amazing

  14. 24 minutes ago, meet.the.doctor said:

    Holy Gork! It was a not a piece of squigcake to get through all that 70 pages...

    But anyway I got some nice ideas from you guys, for some tricks and developing my Moonclan army to a Gloomspite horde.

    Someone posted before that it is not possible to change the general after the first one dies. It is possible - it is in the core rules.

    1801252713_ScreenShot2019-01-19at11_16_17.png.203431a0685189b417454d59f89c995c.png

    Any way time for my excitment:

    I HAVE BEEN WAITING FOR THIS BATTLETOME 24 YEARS!!!

    Night goblins didn't get so much love since the 90s and I am super happy with the book. I hope some novels will follow and Skragrott will get some eternal love like Skarsnik did. Or maybe it will be the tale of Overbounder.

    This has been my number one army since I played WFB for the first time in 94-95. I decided to comeback to the hobby more or less during the End Times. I tried to play Moonclan only when AoS dropped but painting hundreds of gitz takes ages. I took a break when Bonesplitterz arrived because the fluff was like from the 90s. Now the Moon shines on da gitz again and it is time to finish the project!

     

    The new general is in the core rules but is not allowed during matched play which the majority of people play. 

    • Like 2
    • Thanks 1
  15. 21 minutes ago, Malakree said:

    A unit of 60 Stabbas does the same thing at half the price. At 720 points a unit of 12 Fellwater is the basis of an army, not an addition to it ;) 

    I never said take 12, a unit of 6 is enough not to be ignored and resilient enough to battleshock to be capable of taking some punishment and it's cheaper than 60 stabbas and easier to sneak them in

  16. 16 minutes ago, michu said:

    On reddit someone posted a photo indicating that after rolling paint peels off the dice. Use it only as a wound counter.

    I'm probably going to buy a box and use them purely for squig random movement rolls.  

     

    What does everyone think about using a big unit of fellwater trolls mixed into a squig army? Gives a good target to hand across the board while hoppers and boingrots are in the front line?

  17. 2 hours ago, Ushmagul said:

    The mangler degrade stats but when he is low, he return to his starter stats, IMO is a great model, nd with the "Fight another day" trait you attack and then fall back, I find that very funny and effective! 

    I agree the model is amazing and the rules are good but I'm not interested in trying to make the mangler boss work by making him the general for that command trait and a smart opponent will hurt the mangler enough to degrade it to worst stats then leave it or kill the thing entirely in one go.  

     

    36 minutes ago, polishsausage said:

    oh god, you do make sense and its sad,

    15 BB generate 7.5mw on charge with 30 wounds 4+ 

    the real question is: do you 3x5 Bounderz or 1x15 Bounderz
    what would be advantages/disadvantages (if you don't mind explaining to a newb like me) 

    I like big units but suffer from bravery the most but are better against light shooting. Small units can just split up and do very little if they take even a single model off.  

  18. I'm not sure on spells and artefacts just yet. This was more an idea of what I want to use rather than making the best army.   I like the mangler but at the same time it's alot easier to kill that the hoppers due to less wounds and the mangler can degrade.  

    Since i see the gloomspites working well as a mixed force rather than pure theme id rather have the bodies on the board than an expensive monster.

     

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