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Posts posted by Gumbalina
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Abit of a dumb question
Are there any benefits to running less heroes and adding in more troops? I'm expecting that shooting will become more prevalent and it's hard to summon with the new costs if you dont make it to combat.
Last stupid question is if the depravity points to summon a soul feaster keeper from forgeworld changed to be 45?
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Cheers for the responses guys. Currently I dont own a keeper but do have quite alot of everything else for daemons.
Currently thinking of going for heavy chariots/fast builds.
Allegiance: Slaanesh
- Host: Godseekers Host
Mortal Realm: Aqshy
Leaders
Bladebringer, Herald on Exalted Chariot (220)
Bladebringer, Herald on Exalted Chariot (220)
Infernal Enrapturess, Herald of Slaanesh (140)
Infernal Enrapturess, Herald of Slaanesh (140)
Battleline
30 x Daemonettes (300)
30 x Daemonettes (300)
5 x Hellstriders with Hellscourges (100)
Units
6 x Fiends (420)
Battalions
Seeker Cavalcade (140)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 124
It's not "the list" but would it do well?
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Hello all
I'm not a very experienced player for aos but looking to play more over the year. Currently I'm looking to try to make a semi competative godseekers army.
Any tips or tricks I should be aware off?
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11 minutes ago, sorokyl said:
hey guys quick question. Can Skragrott use his command ability on turn 1, even though the moon doesn't usually move that round?
Yes as the moon moves at the end of the battle round not the hero phase.
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43 minutes ago, Skabnoze said:
Ever since the Gloomspite book released I have been pretty positive that the Squig Herd unit is really one of the hidden gems of the book. I am still convinced that is true.
Something I continually see missing from lists build with Squig Herds are the Snufflers. Something to keep in mind is that the +1 attack buff from Snufflers can be put onto any Squig unit. Given the small base size and the amount of models you can get to attack with a Squig Herd it is a pretty nasty buff to drop onto a big unit. There is obviously the concern about Squigs outrunning the Snufflers if you are using all of the movement buffs available, but this is still a game primarily about objectives and with planning you should be able to figure out ahead of time where your big units are going and try to get your snufflers in position for when those squig herds hit combat.
I'm kind of agreeing that squig herds are very good. No save is rubbish and are very vulnerable to bravery but they do alot of damage. Had a unit of 12 kill a chaos Lord on mount in a single round no problem. So long as you have a cp and character near to auto pass I think they are a decent anvil unit with some teeth! (Luls)
Going back to the loonboss on giant squig that was mentioned above what are people's thoughts on making him the general and dead shouty for the trait? 1 free cp each battle round to use his +3 movement without reducing his pool could be pretty strong.
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So after a poor show at blood tithe I've decided to beef up my list abit ready for SCGT end of April.
The troggboss is fairly durable and can lay the hurt well enough when he gets into combat and I don't want a third mangler squig 😉 Decent magic choices that allow me to gank a unit at a time and good board control. What are people's thoughts?
Allegiance: Gloomspite Gitz
Mortal Realm: Ghyran
Leaders
Dankhold Troggboss (300)
- General
- Trait: Mighty Blow
- Artefact: Ghyrstrike
Loonboss on Giant Cave Squig (110)
- Moonclan Stabba
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)
- Lore of the Moonclans: Itchy Nuisance
Battleline
20 x Shootas (130)
- 3x Barbed Nets
- 1x Moonclan Flag Bearers
- 1x Badmoon Icon Bearers
20 x Shootas (130)
- 3x Barbed Nets
- 1x Moonclan Flag Bearers
- 1x Badmoon Icon Bearers
20 x Stabbas (130)
- Pokin Spears & Moon Shields
Units
10 x Loonsmasha Fanatics (280)
10 x Boingrot Bounderz (200)
6 x Sneaky Snufflers (70)
Behemoths
Mangler Squigs (240)
Mangler Squigs (240)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 152
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1 hour ago, williegoat said:
I won against a mixed destruction list of Ogres and Beastclaw and then a game against a Beast of chaos list. Realm spells helped me against the Beastclaw player. The Beast of Chaos came down to me just being more experienced on the mission.
A unit of 30 girls killed 70 goblins when they had their buffs up. ( Mindrazor, reroll hits of 1 and all to wound.) I've yet to win against DoK since they came out last spring regardless of the army I'm playing. Again, this DoK player is really good and I play against him all the time. Just can't crack the code to beat them.
What was in your list?
I'm going to a tournament soon and not being an experienced AOS player insight is a wonderful thing
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41 minutes ago, novakai said:
thinking about doing a Gobbapalooza build, my plans is just hand of mork 60 superbuff grots with battleshock immunity, rerolling charges, fanatics, and +1 attack at the enemy. and if they all die I hope I can roll that 4 to get them all back when I need them
Allegiance: Destruction - Mortal Realm: Hysh
LEADERS
Skragrott, The Loonking (220) - General - Lore of the Moonclans : The Hand of Gork
Madcap Shaman (80) - Artefact : Moonface Mommet - Lore of the Moonclans : Itchy Nuisance
Loonboss (70) - Artefact : Aetherquartz Brooch
Loonboss (70) - Artefact : Lens of Refraction
UNITS
1 x Boggleye (48)
1 x Shroomancer (48)
1 x Brewgit (48)
1 x Scaremonger (48)
1 x Spiker (48)
60 x Stabbas (360) - Pokin Spears & Moon Shields - 9 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
20 x Stabbas (130) - Stabbas & Moon Shields
5 x Sporesplatta Fanatics (120)
5 x Sporesplatta Fanatics (120)
5 x Loonsmasha Fanatics (140)
20 x Shootas (130) - 3 x Barbed Nets
BATTALIONS
Gobbapalooza (110)
Moonclan Skrap (120)
ENDLESS SPELLS
Balewind Vortex (40)
Scrapskuttle's Arachnacauldron (50)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 153
LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4
ARTEFACTS: 3/3 ALLIES: 0/400I'm not sure what to do for a full sized gobbopalooza list. Skragrott is a great caster and you want the moment but I cannot see the list doing enough damage. Personally I'd drop the skrap and vortex then drop a unit of sporesplattas and increase the loonsmasha unit to 10. Dropping a loonboss for 6 sneaky snufflers means more punch over all and simply putting 60 immune to battleshock grots in front of your opponents army stopping them moving far could be game winning, especially when 10 loon smashas destroy a key unit as well.
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2 hours ago, DerZauberer said:
what do you noble gitz think about spore splattas?
Now when i read it correctly, you dont hide them in units (according to aos app). They are basicly invisible if the enemy unit is not a monster or can fly, but if the enemy is able to see them they just simply be erased out of existence before anything happens with 6+ save and 1 wound. Or just get spelled to death which dont require LoS.
+1 attack to stabbas seems huge but it's wholly within 12". But i think it's good the buff goes off in the hero phase.
So how to use them right with a unit of 60 stabbas to profit from the + attacks?
Be in the front to give the invisible treatment to those stabbas, which i think is very difficult with about 5 models. You cover what, 8,5" in a line max?
Or be in the middle to at least guarantee the +1 attack? If i imagine correctly you can build a 30,5"x24,5" inch bubble when you place em in the middle, in the front you only have 30,5"x 12,5" bubble which could get wonky with 60 stabbas, dont you think?My oppinion is, that you place em in the middle of the mob, wait till you are certain you make the charge this turn, profit from the buff in the hero phase and go all wild with your stabbas. With 60 grots its to difficult to keep em in the bubble otherwise and make use of your board presence imo.
I really like them. What appeals to me is that if you have a bunch of grots nearby they all get the buff not just one unit. So gobbopalooza the sneaky snufflers and assorted characters will all get the extra attack which can be pretty vicious. Especially on that spare unit of 6 snufflers. 36 attacks just from that buff alone.
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16 minutes ago, Caladancid said:
I am confused why you would put the Dankholds in a unit of more than one, ever. Unless you have plenty of CPs to dump preventing battleshock. If I saw a unit of those guys I would do everything in my power to get them to run off.
I could be missing something though, and it would LOOK cool that's for sure.
You can at most have 3 unit a unit that is bravery 7. Going to be pretty hard to shift them all via bravery. Besides having a unit of 2 or 3 is more cp efficient for run moves or buffs via spells.
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1 hour ago, polishsausage said:
I actually had a question about that.
why would you take one big unit of bounders / hoppers "15" if I can do 3x5
the mangler boss affects all units within 18" and you are less likely to lose models due to moral or single target spell debuff or "roll a die per each model in unit and MW them"
I like my big unit as it's only 1 activation for combat and one dice roll for movement. Much safer as well as it receives buffs much better.
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So after some sneaky scheming I've noticed that maybe sneaky snufflers are the best target for all the buffs available. 60 grots will always be a clear winning choice but maybe your sneaky snufflers are the best as each buff nets you +2 attacks per buff. A unit of 6 can knock out 36 attacks for 70pts.... put the loonboss command ability on them for mortal wounds or full on gamble and use a unit of 12 that nets you 72 attacks for a mere 140pts.
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2 minutes ago, Professor Clio said:
I have a game against nighthaunt in a few days. I'm trying to figure out a list. So far I have:
Allegiance: Gloomspite Gitz
Leaders
Loonboss on Mangler Squigs (300)
- Artefact: The Clammy cowl
Loonboss on Giant Cave Squig (110)
- Moon-cutta
Madcap Shaman (80)
- Artefact: Moonface Mommet
- Lore of the Moonclans: The Great Green Spite
Skragrott, The Loonking (220)
- General
- Lore of the Moonclans: The Hand of Gork
Battleline
18 x Squig Herd (210)
6 x Squig Herd (70)
60 x Stabbas (360)
- Pokin Spears & Moon Shields
Units
10 x Boingrot Bounderz (200)
10 x Boingrot Bounderz (200)
Battalions
Squig Rider Stampede (140)
Endless Spells
Mork's Mighty Mushroom (80)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 176
I'm debating whether I should try to include my 2x squig gobbas or colossal squig. Also not 100% sure on the loonboss on giant cave squig or skragrott. Thoughts?I'm running something very similiar but I do think that a loonboss on mangler isn't great as for those 60pts it gains the weakness of being a hero and only a few mediocre attacks. The cowl is good but a base mangler can be apart of the stampede for those important rerolls. I think you will want to have squig lure to allow your squigs to work without the moon and the mushroom is very good but may back fire if you roll low.
If you made that small change you could buy another shaman or a standard loonboss to use his command ability on the 60 grots
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21 minutes ago, Nos said:
Shaman on Spider is showing up on most lists even without other spiders. Am I missing something in respect to his utility with Moonclan? He seems to be all about the spider buffs.
He's fast, durable when given the helm of many eyes and the curse of the spider god spell is utterly amazing
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24 minutes ago, meet.the.doctor said:
Holy Gork! It was a not a piece of squigcake to get through all that 70 pages...
But anyway I got some nice ideas from you guys, for some tricks and developing my Moonclan army to a Gloomspite horde.
Someone posted before that it is not possible to change the general after the first one dies. It is possible - it is in the core rules.
Any way time for my excitment:
I HAVE BEEN WAITING FOR THIS BATTLETOME 24 YEARS!!!
Night goblins didn't get so much love since the 90s and I am super happy with the book. I hope some novels will follow and Skragrott will get some eternal love like Skarsnik did. Or maybe it will be the tale of Overbounder.
This has been my number one army since I played WFB for the first time in 94-95. I decided to comeback to the hobby more or less during the End Times. I tried to play Moonclan only when AoS dropped but painting hundreds of gitz takes ages. I took a break when Bonesplitterz arrived because the fluff was like from the 90s. Now the Moon shines on da gitz again and it is time to finish the project!
The new general is in the core rules but is not allowed during matched play which the majority of people play.
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Anyone have a comparison to the new and old mangler squig models? Would like to see How different they are in scale.
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What are people's thoughts on running 2 dankhold troggoth as a single unit then hand of gork them on a flank while your regular trolls run up? Very similiar to morghasts but the same points and much better defensively.
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21 minutes ago, Malakree said:
A unit of 60 Stabbas does the same thing at half the price. At 720 points a unit of 12 Fellwater is the basis of an army, not an addition to it
I never said take 12, a unit of 6 is enough not to be ignored and resilient enough to battleshock to be capable of taking some punishment and it's cheaper than 60 stabbas and easier to sneak them in
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16 minutes ago, michu said:
On reddit someone posted a photo indicating that after rolling paint peels off the dice. Use it only as a wound counter.
I'm probably going to buy a box and use them purely for squig random movement rolls.
What does everyone think about using a big unit of fellwater trolls mixed into a squig army? Gives a good target to hand across the board while hoppers and boingrots are in the front line?
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I'm upset that the loonboss cannot have sword and board or 2 mooncuttas as it nullifies both my classic loonboss models.
I'm thinking that the rockgut troggs with sneaky snufflers buffs will hurt alot
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2 hours ago, Ushmagul said:
The mangler degrade stats but when he is low, he return to his starter stats, IMO is a great model, nd with the "Fight another day" trait you attack and then fall back, I find that very funny and effective!
I agree the model is amazing and the rules are good but I'm not interested in trying to make the mangler boss work by making him the general for that command trait and a smart opponent will hurt the mangler enough to degrade it to worst stats then leave it or kill the thing entirely in one go.
36 minutes ago, polishsausage said:oh god, you do make sense and its sad,
15 BB generate 7.5mw on charge with 30 wounds 4+
the real question is: do you 3x5 Bounderz or 1x15 Bounderz
what would be advantages/disadvantages (if you don't mind explaining to a newb like me)I like big units but suffer from bravery the most but are better against light shooting. Small units can just split up and do very little if they take even a single model off.
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I'm not sure on spells and artefacts just yet. This was more an idea of what I want to use rather than making the best army. I like the mangler but at the same time it's alot easier to kill that the hoppers due to less wounds and the mangler can degrade.
Since i see the gloomspites working well as a mixed force rather than pure theme id rather have the bodies on the board than an expensive monster.
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1 hour ago, Ekrund Oath Splitters said:
No Mangler?! 🤯
A mangler or for 30pts more 15 hoppers? I prefer the hoppers
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53 minutes ago, Malakree said:
You know you can only trigger the +3" move on each squig unit once?
Plus if you take a wizard you can just Hand of Gork your Stabbas across the battlefield instead.
I'm aware but you can auto run 6 inches hence the 9+ 3d6
AoS 2 - Hedonites of Slaanesh Discussion
in Hedonites of Slaanesh
Posted
Thanks for the reply. I was thinking triple exalted chariots might work well and costs the same with the same points as 2 keepers but get access to the look out sir rule. Same wounds profile but mortal wounds to chew through the bone reaper screens.
How would 60 daemonettes work out seeing as they have decent threat range and mortal wound potential in epicurean battalion?