etlm1987
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Posts posted by etlm1987
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But also glad they didn't touch salamanders, Kroak, or the starpriest! All the really good stuff is still in tact.
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The Ripper FAQ is pretty disheartening- I'm not sure they are even a unit to consider now- the most you get with them is 5 attacks a piece with the jaws which is meh considering their movement is 12. If they had movement 16 that'd be a diffferent story- also no changes to the realmshaper WTF...
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Also a lot of repetitive cp generation so your bastis shooting are a thing. 440 points and 2 cp is 36 shots at -1 rend 2 dmg at 24 inches
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So things look bad but then certain things are leaking which make me pause and say hold on. Thunder lizard constellation all your thunder lizard get +2 wounds
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On 3/3/2020 at 1:09 PM, madmac said:
From What I see only a very small number of units got buffed. Summoning got nerfed hard. Kroak makes more sense then a slann
there is a lot of MW spams on 6s to wound- will need to see the whole book to know
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On 3/3/2020 at 1:09 PM, madmac said:
What are they saying on Lustria online-? I saw the new bastiladon warscroll- it's good if the bastiladon sees a significant point drop
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WOOT! COME ON 2 WOUNDS FOR SAURUSES COME ON!!!!!
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Seraphon Seraphon SERAPHON SERAPHON!!!!!
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44 minutes ago, ColsBols said:
how do you get the marauders to 4+? Isn't it 5+ with shields?
mark of nurgle prayer of nurgle from the chaos warshrine
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So no matter if you play Khorne or Nurgle or Tzeentch, help me understand why you wouldn't jam 80 marauders in any list you make with a chaos sorcerer lord? I don't think any of the battleline from the other factions are nearly as good as just marauders.
Someone tell me why you wouldn't do this?
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12 minutes ago, jackmcmahon said:
Mindstealers and furies. Make everyone else activate last. Retreat furies from combat. Minimum everything else. Zero combat game. Achievement unlocked.
I think you broke the meta....
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Thank you ALL for the responses! I truly appreciate it !
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Just moved to NYC from the Virginia area and looking to join a competitive NYC AOS group. Looking to see where great places are to play?
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7 hours ago, aktanolt said:
Could you both tell us about the lists he comes with ?
Sure
List 1
Heros
Slaan Starmaster 260
command trait: Great remember
artefact: Incandescent retricies
Saurus Astrolith Bearer 160
Engine of the gods 240
Battle Line
10 skinks x 3 210
w shield and pipes
Other
6 ripperdactyls 280
1 stegadon 200
w/ flamethrower
Gotrek 520
Cogs 80
balewind 40
List 2 is essentially the same thing but you have a starpriest and second stegadon w/flamethrower in place of the rippers
Both lists are essentially try to accomplish the same thing- you don't need to take shadowstrike when you can throw up cogs deepstrike your rippers and steggy turn 1 and all you need is 3.5 inch charge on average for a ripper alpha strike because you can skink alpha move the rippers with your deepstriking stegadon. Similarily with 2 steggys you use the same concept and skink alpha move to immediately shoot hordes and then tie them into combat turn 1. Gotrek is on your home objective and your hammer. The goal is to tie up key mobile or objective grabbing units turn 1 then teleport your slaan around summoning on objectives or using your bearer to summon on objectives. Based on how the game is going- Gotrek is used as your counter puncher after you have tied your opponent up and move all around the board- he obviously can only be concentrated to half of the board but alpha strike and summon with that according to plan. Always surround him with skinks- the look out sir + plus less surface area for a surround makes him even more durable. If you are able to tie up their objective grabbers then the skink retreat ability becomes even more valuable.
Cogs works both ways and since you have the balewind - you easily can slowdown time and get 16 + d3 cp a turn
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So I know there has been a lot of theory-crafting but I have played Gotrek in Seraphon and he is the real deal. It may be the best home for him because we do lack a true hammer.
I've gone 5-0 in practice games against
3 keeper slaanesh
4 bloodthirster list
Daughters of Khaine full hagnar
Tzeentch
Gitz
I think what ppl often forget is that since we can summon boatloads of skinks, he himself is a deathstar which allows us to move our slaan around the board to summon and steal objectives in addition to our astrolith bearer
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Most of the SCE lists were anvils of hammerheld- I don't think I saw a skyborne slayers list ( I could be wrong)
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If I recall I think it was a seraphon summoning list with 6 rippers and a steggy using a flame thrower. Teleporting both the steggy and the rippers- skink alpha moving the rippers for a manageable charge. I believe the freeguild was essentially a gunline and general on griffon
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Best Coast Pairings App! I have it downloaded from itunes. I think you may need to subscribe to get archive lists
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6 minutes ago, Maturin said:
Cheers for your input mate. Are those list somewhere on the net ?
Don't see anything posted yet and guessing won't be for a little bit considering the event is less then a week old- but if you have the BCP app I know you can dig up the NOVA AOS Doubles lists
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On 6/15/2019 at 6:30 PM, SleeperAgent said:30 minutes ago, Maturin said:
Hey guys.
I'd like to prepare a double tournament coming soon at 2x1000 points. My friend wants to play Seraphon. I got some SCE, some free guild, lots of aelves, bretonnia etc. I'm wondering what would be the best synergy to have outside of Seraphon, so we could complement each other ?
I know we'll be facing some Khorne, some Nurgle, so I'd like to find a good synergy to root out evil, as the ancient ones would like it to be !
Free Guild - Free guild + Seraphon is a lethal combination- Free guild complements everything you are trying to do- you have a large block that shoots very well and can hold objectives while with skinks and really good summoning at 1k - you can teleport out and really pressure your opponent's objectives- I know a freeguild and Seraphon list went 3-0 at Nova doubles- it was absolutely brutal. Stormcast is always interesting but I think you get better shooting and more bodies with freeguild
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My guess is $60
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9 minutes ago, prochuvi said:
A cost of 520is way way wayyyy overcosted,around 350-400 would be the number.
Have around 12-16 damage output
Have as 13 real wounds (when we take the 3++ in count then goes from 8 to 13)
Move of 4"
So we have models as stardrake or allariele with around this cost,that does around this damage,have more wounds,a better save of 3, have 14-16" move and free sumon or rangued mortal wound output.
So who think 520 points is cheap dont have idea about maths because every model of 520 points have way way way better stats than him.
Heck even a verminlord for 240 points have better stats than gotrek
Good Troll post 0_o
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22 minutes ago, Grimrock said:
Yeaaah, ok then. Anyone saying this guy isn't competitive is off their rocker. I appreciate he's expensive, but his only weakness is speed and if you can drop cogs he has a threat range around 17.5" with the reroll charge command ability. Or you can use a command point to run him on an objective and just own that point for the rest of the game.
He'll walk through any magic heavy army because it takes 24 successful spells (because each spell can only do 1 damage to him) to kill him on average. He'll walk through any combat focused army. A ranged heavy army miiiight just kill him before he fights, but it'll take 48 successful wounds at rend 0 to kill him. Oh, and he can be healed so those numbers could be even worse .
He does an average of 30 wounds to a 4+ save opponent per combat phase. You can play around half the damage by removing the models close to him, preventing the double pile in, but that doesn't help if he's gotten to one of your heroes or monsters. It also ensures he's free to move and charge whatever he wants to in the next turn.
I'd expect some serious nerfs for him next year, but for now I think we've entered the Age of Gotrek. Start filling your lists with cheap chaff to stall him as long as possible, you're going to need them.
First thought as a seraphon player is to jam him in a summon heavy list with the intent of summoning tons of skinks to follow in his wake. I agree about the fact that ppl are saying he isn't competitive- my war gaming group believes the movement it was makes him unviable. If you take COGs he can act as a hammer which for most missions guarantees board control on which ever side he is running into combat too.
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Does Gotrek have any place in a seraphon list?
Of all the armies I can see him viable in it would be seraphon- it provides an unbreakable hammer that helps us with a lot of scenarios such as 3 places of power or any scenario where we need a hammer to move a block off an objective. Obviously we are one of the fastest armies and the best at stealing objectives; however, we struggle with having a hammer so that when 30 daughters or grimghasts take an objective, we don't have a great solution to moving them (outside of rippers with toad rage). Provided we take cogs in the list could gotrek work as a nigh-unkillable hammer that is better than any of our hammer options. I am also thinking about a handful of scenarios he helps with: shifting objectives, 3 places of power. Does he work in the scenarios where we need a hero to score or a hammer to remove massive threats?
I remember a seraphon list with a celestant prime did very well in LVO last year; so now we have Gotrek as a better Celestent Prime.
Obviously the downsides are apparent: it's 520 points (yikes) and it has a 4 inch move. I am thinking if we take cogs and save a command point - Gotrek can still reasonably get into combat by turn 2. With the downsides is he viable? My first instinct is no; however, I think it may be worth playtesting him in a summoning heavy list and perhaps he could actually be a viable ally option.
Thoughts??
AoS 2 - Slaves to Darkness 2 Discussion
in Chaos
Posted
I have a Slaves to Darkness list and I'm putting 30 warriors on the field. I wanted advice if I should stack one unit to have 20 warriors so more warriors get the encorcelled banner buff and they're easier to buff with magic, or if I should keep them separate in 3 groups of 10 so to better go after objectives. It's an important choice bc I am putting the kits together and I want to know if I'm making 3 banner men and musicians or just 2?