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Deathawaits101

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Posts posted by Deathawaits101

  1. 1 hour ago, Andrew G said:

    Completely overlooked that rule. Only real change I would make is switching the Aetherquartz Broach to the beat-less warchanter. 

    So would you still run the 3rd chanter for the buff then correct? I like the lists here as my meta is completely competitive. 

  2. 9 hours ago, Malakree said:

    You're correct and it's one of the most often overlooked rules hidden in the big waaagh! section.

    Sheffield Slaughter

    For anyone that doesn't know slaughter this year has banned realm artefacts. While  it has a whole bunch of interesting connotations one of the most annoying is the lack of WC artefacts not to mention that I can't use my Athercrutch Broach as my clubmates have termed it.

    End result is that I've been trying to work out what I actually want to take. So far it's dropped into 3 potential lists. The only IJ one is double cabbage Gorefist, mainly I'm not sure I want to have 2 days worth of 30min games, seems like I might aswell not bother to go. As a result I'm looking instead at a big waaagh! setup using Wrath of Gork and Fists of Gork to give me some serious magical potential, I'm also quite heavily into the double battalion for both keeping my drops down and getting the 2 CP's off it. I use the same hero setup with both as it lets me use all 3 artefacts and gives me everything I need buff wise.

    Basic list first. I'm not sure which spell to use on the wardokk. Most of them are either BS buffs or just mediocre nukes, possibly just double up on the Warcry.

      Reveal hidden contents

    Allegiance: Big Waaagh!

    Leaders
    Orruk Weirdnob Shaman (110)
    - General
    - Lore of the Weird: Wrath of Gork
    Wurrgog Prophet (160)
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Wardokk (80)
    - Artefact: Big Wurrgog Mask

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas

    Units
    5 x Orruk Ardboys (90)
    5 x Orruk Ardboys (90)

    Battalions
    Ironfist (160)

    Total: 1230 / 2000
    Extra Command Points: 1
    Wounds: 80

     

    So then the first full list is double 6 pig Ironfist.

    This gives the obviously massive threat that is 2 blocks of 6 pigs, it's also getting 9/10+d6 waaagh! points a turn which guarantees me the +1/+1 on turn 2 which should be absolutely disgusting if I play it right. I also have the option to instead fall back on the magic, with Gattling Cannon of Gork and Fist of Gork both giving me fantastic utility in that regard, especially when you consider the amount of innate +cast I can get on them.

    This is the other side. With 2 huge blocks of Ardboys in an Ardfist I have a massive quantity of wounds/staying power, the old 4+/6++/6++/6++ when next to mystical is a level of gross. It has all the same tools as the previous but lacks some of the shock potential, trading it for raw wounds and bodies. It has the advantage that it is easier to generate more Waaagh! points so I should have a larger bank to float.

    Painting

    Both lists require a Wardokk so that's something I need to get on ASAP. The First list requires me to finish another 3 GG's that I've been procrastinating over for a while. On the other hand the second requires 15 more ardboys, which I don't even own...I think it might be the stronger list though 🤔

    What does the double crusher list look like?

  3. On 1/9/2020 at 6:30 PM, Andrew G said:

    I went to an LVO prep tourney last weekend and brought a very IJ heavy Big Waaagh! list. I'm unfortunately not going to be able to attend this year, but brought about the hardest list I could come up with to help the guys practice. 

    Here's the list (posted earlier but for convenience):

      Reveal hidden contents

    Allegiance: Big Waaagh!
    Mortal Realm: Hysh
    Orruk Megaboss (150)
    - General
    - Trait: Brutish Cunning
    - Artefact: Aetherquartz Brooch
    Wurrgog Prophet (160)
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Orruk Weirdnob Shaman (110)
    - Lore of the Weird: Da Great Big Green Hand of Gork
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    15 x Orruk Ardboys (270)
    15 x Orruk Ardboys (270)
    15 x Orruk Ardboys (270)
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    Ardfist (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 158
     

    Picked Attrition for my army mission for the tourney (Kill 2/3rds of your opponents starting units). I'm not going to get into too many details about the scenerios, realms, hidden objectives,  but we played the first 3 missions of the tourney pack for those interested.

    Rnd1: Played against a Blisterkin list (Double Terrorgheist hero, Summoning heroes, ghouls).  He made a mistake, and charged one of my 15'ardboyz blocks on the flank with both Terrorgheits T2 even though he was still in my GGs threat range. He pretty much wiped out the unit, but it left him open for me  to Mighty Destroyer my GGs , move them 18", and killed both Terrorgheists   by splitting attacks. Just a matter of cleaning up a bunch of summoned ghouls/knights from there. Again, 1 unit of 6ggs took out two Terrorgheists with defensive buffs up , they're absolutely insane in Big Waagh! Scored the full 25 points available

    Rnd2:  Played against Gristlegore (Double Terrorgheist hero, Double Terrorgheists, Summoning hero, less ghouls). It was the old Duality of Death, so he moved all 4 Terrorgheists onto the points to score T1. I landed some absolutely insane charges with my 'ardboyz (rolled 12 for two of the units and 11 for the third), popped some CP for reroll 1s, ended up killing all 4 Terrorgheists T1 and only lost about 20 boyz. IJ Victory T1, I think I only scored 24 that round because my opponent completed his hidden objective to control 2 more points than me.

    Rnd 3: Played against Seraphon ( He ran some combo that gave his Saurus guard 2+ armor, ignore rend 1. Backed by Engine, Slaan, some support heroes). The scenario was one that you could only score a major victory if you controlled all 4 objective markers. He's a really solid player, and ended up tricking me into deploying sub-optimally by weighing one side and then using his first turn teleports to bunker on the weak side objective.

    I pinned the majority of his army with one of the 'ardboyz units (later regretted this), and just sat on 3 of the 4 points for the first few turns.  He kept in the game by summoning skinks, teleporting them, and picking on the objective that wasn't protected by the other two 'ardboy units (he couldn't have done that if I didn't pin with the third 'ardboy unit, lesson learned). That said, I was scoring 3 objectives per turn, he was scoring two. 

    He was about to escape the pin and I really wanted that Major Victory, so I geared up to hit him with my GGs (another bad mistake), we were playing in Ashqy and I got the +1 damage spell off in addition to the Warchanter buff and for some dumb reason thought I could shred his Saurus Guard even though he had a CP in the bank for reroll 1s to armor. Anyway, I hit that  wall, he suffered 48 wounds at 3 damage a pop,  ZERO Saurus guard died and they killed the entire unit of GGs....
    Math says that kiling 0 Saurus Guard is a fairly reasonable outcome, so mistake on my part, but I've never had the GGs not shred anything they touch... they met their kryptonite. Ended up winning like 19 to 6, but it was extremely hard fought, ended up placing first overall. Anyway, really good opponent who is probably just held back by his army not being top/top tier. His army is still good though. Wouldn't be surprised if he goes 4/5 wins at LVO.

    Only real take-away from the tourney is I didn't activate 'ardfist once. It might be worth dropping the battalion and the Megaboss, and switching to ironfist and another unit.  That said, my first two rounds were probably not good indicators of how long I can expect my 'ardboyz to survive, thus I didn't really get a chance to recycle.

    Anyway, really good time, and I love the tourney pack this year. 

     

    May I ask how you got the 3rd war beat on the chanter? I thought (I'm a noob) that since it was big waagh you could have one and then another for the battalion?

  4. This is the list I'm working on

    Archaon

    Harbinger of Decay

    Lord of Blight

    Glotkin

    Exalted Hero of Chaos 

    40 X mauraders 

    5x warriors

    5x warriors 

    Plauge T warband.

    Also working on a Archaon with dual blight lord list and 2x 30 plagurbearers. 

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