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Bluesummers

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Posts posted by Bluesummers

  1. 16 hours ago, CommissarRotke said:

    Stormcast are a human faction... many, many Stormhosts retain their human empathy and morality. The ones who don't may have lost it over dozens of reforgings, or may not have been a shining example of morality when they were mortal. Stormcast have platonic and romantic relationships, both with each other and mortals. There's even stories where if they had kids before they were reforged, the Stormcast will take leave to visit their kids.

    Just because they are the Fantasy Poster-faction, does not mean they are equivalent to Space Marines beyond that. GW did a really good thing making Stormcast into immortal humans that fight endlessly to defend mortal humans.

    They are more like a Golem faction (not even human sized) marketed around the space marine business model which is hideous. The aesthetic was so bad that they have released almost the same units 3 times trying to fix the outlook. We could have new armies instead of this needless refresh at the dawn of every edition.

    That's what i am trying to say, they are forced into the themed box because they "have to be stormcasts" in there and most people can see through the marketing that it feels inorganic.

    Some people will defend SCs because they are fans and that's ok, everyone has a different taste.

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  2. Oh man the KruleBoyz are superb, i really dig into the aesthetic. The only thing i think is out of place are the hobgrots, its like they don't belong among the others.

    Also seeing the full panoramic picture of SC vs Boyz i noticed how forced the stormcast are into the setting. Imaging getting a human faction instead... such a missed opportunity.

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  3. Accodring to the "Grimdark Live!" channel:

    -Dominion is the name of the box set.

    -Destruction army is 100% not fimir, its a goblinoid army.

    -Half-orc half-goblin very spindly type of body, kind of messed up looking. Smaller than orcs, larger than goblins.

    -They are closely resembling the lotr type of orcs.

    -Name that has been given to them is "The Cruel Boyz".

    -There is a warboss riding some type of wolf-squig-pig type of creature (that is accurate, crazy looking creature).

    -There is a unit called hobgobs (metallurgists, they trade with chaos dwarves).

    -There is a shaman with a cauldron and a snotling (small grot) that's strirring it.

    -AoS 3.0 is going to drop in July.

    -Relative heavy activity (they don't know exactly what) between the dates June 19th and July 3rd, then July 17th and August 7th.

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  4. Well guys plz enlighten me... i am looking at some leaks for soulblights and reading the Mannfred warscroll under his Command Ability it says "You can use this command ability once per turn in your hero phase.".

    Does this means we get alternate phases? Or you can use the ability on your opponents turn somehow (given the once per turn restriction)? Maybe it's just a restriction for not spamming the ability but badly worded?

    (Hope this doesn't break any rules on posting)

  5. 14 minutes ago, Beliman said:

    A lot of great concepts and ideas. Greenskinz living along swamps, crocodiles and all this type of beasts had me thinking of my Som'er Teeth Jones boys from Malifaux (pics below).

      Reveal hidden contents

    Bayou Gremlin | Gremlins, Bayou, Malifaux

    Rooster Rider | Malifaux, Fantasy character design, Animals

    Bayou Gator Limited Edition | Gadzooks Gaming

    Som'er Teeth Jones — Wyrd Games


     

     

     

    It will be this but AoS goblin version: 2c496e3ffd957c7f11af151af2c82c01.jpg

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  6. 25 minutes ago, Saturmorn Carvilli said:

    It is possible GW could fix the army depth issue by adding more models to the factions with less depth.  I don't see that happening anytime soon, but it is fixable in a way that interests (adding more models) GW.  Given the idea that isn't likely to happen, I empathize with the 'feels bad' of getting rolled by double turn with little to minimize it.

    That said, it isn't like double turns are automatic.  We tend to act like every game has two double turns (which I know does happen). I mention this as I think it is important keep in mind how often this disruption/chaos mechanic occurs.  Which I think is one of the two aspects that make double turns so despised.  The other being how much effect a single die roll has on the rest of a game.  I can very easily see how both the frequency and effect of double turns puts some players off.

    I would agree that I think the frequency and effect probably are too intensive.  When a player is given the option for a double turn, there currently is very few downsides as it is a very powerful mechanic.  Well worth designing ones army to capitalize on getting one.  Which of course, often compounds a sort of 'do or die' games trying for a double turn happening or not happening basically being the win/lose conditions.

    I hope with AoS 3rd, that the game designers also see these issues.  Which I am sure they do as they really are more clever than we often give them credit.  Perhaps they have figured out ways to lessen the impact of double turns while keeping the mechanic as a powerful disruption/chaos/fog of war mechanic which I do think AoS needs to keep games interesting.  Certainly, whatever has been designed won't appeal to everyone, and many that are con-double turn won't see it as being enough.  Everyone has their own tastes and preferences.

    I just hope that the effect of the double turn is dialed back a little.  Optimally, AoS 3rd edition has mechanics that even move away from putting so much effort in getting a double turn or always auto-choosing to take the double turn when it is presented.  That's quite a rules design challenge that I am glad I don't have to try and solve.

    As I have said, I kinda like the double turn.  I think is core AoS mechanic worth keeping.  I do think it has too much of an effect on games as is.  I am hopeful that the game designers can come up mechanics to reduce that though.  Maybe not to everyone's liking but maybe where it garners the largest population of players that can be at least okay with its existence.

     

    P.S. Sorry for the essays, I have been under the weather and kinda need low risk mental projects to wipe away this brain fog I have had for more than a week. So these writing are kinda more clearing the cobwebs from my brain more than anything else.  If you read this far, well... sorry and thank you.

    I agree with you for the most part and we can conclude that for the double turn to be ok in AoS you need to deisgn around that (be it with army depth or careful about mechanics and units that take a huge advantage on a double).

    I started playing AoS (my first wargame literally) ~3 months before the first General's Handbook and stopped when 2nd edition released. The priority roll was always intense and fun because there was a relevant balance amongst the armies we played (at least in my meta). Then came the disparity with different versions of battletomes, some armies could use battalions and go 2nd aiming for the dreaded double turn every match while others couldn't do a thing. Also as others have said shooting 2 consecutive turns is disastrous for the opponent. You can't have double turn in a game like this...

    I am keen to see what changes they have implemented in 3.0, although i don't have much faith in the rules team given the history of previous releases. One interesting rule would be alternate shooting? Maybe that would fix the shooting problem. Other solutions seem too radical for GW (like alternate activations or alternate phases) though they would adress all the problems with the double turn...

    • Like 1
  7. 9 hours ago, Saturmorn Carvilli said:

    However, I play a faction with very good depth of unit options which allow me to build an army that is less effected by a potential double turn.  I have certainly played opponents that had armies that lived and died on the double turn.  I also can't say they had the unit option depth to mitigate it like my army can.

    Good read but this portion right here is why the double turn doesn't work. It's an interesting mechanic that works with SOME of the armies in the game and thats the problem. It's a "play these armies or go home" situation and it really sucks when talking about a miniatures game.

    If they designed the armies and rules around that mechanic i would be cool to keep playing but sadly it doesn't seem to be the case.

    • Like 1
  8. 59 minutes ago, Sarouan said:

    So double turn is here to stay in 3rd edition. Sorry, those who hate this mechanism. ;)

    Interview showed they were focusing on keeping the game core rules simple and clear, giving more tools/advantages to the player going second and talking about core battalions to keep some armies less "unbalanced".

    Hm, looks like the designers know what they're doing. What a shock !

    It seems like they don't want new players to join the game. With the removal of the double turn so many players would have come back or joined for the 1st time, but no let's band-aid this horrid mechanic for one more edition! 😪

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  9. 2 hours ago, KriticalKhan said:

    In the spirit of I-need-to-waste-time-until-the-reveal-tomorrow, everyone post

    -One thing you WANT to be revealed tomorrow

    -One thing you EXPECT to be revealed

    -One thing you DON'T want to be revealed

    - I want trays with alternate activation (à la ASOIAF )

    - AoS 3.0 with double turn and free summoning removed

    - AoS 3.0 with double turn and free summoning staying

    😋

    • Haha 1
  10. 54 minutes ago, Still-young said:

    I don’t remember much for 9th either, apart from the same kind of ‘it’s been 3 years, it makes sense’ that there is for AoS now. We have Whitefangs stuff here which has been solid in the past. 

    I searched for Whitefangs posts but it appears he hasn't posted anything about 3.0... can you quote the stuff you are referring to?

  11. 2 minutes ago, PraetorDragoon said:

    Possible, but I don't think we will see much until we get close to a release. And I think that the Old World is a big enough launch to take up the Summer Release Slot, which is at odds with the suspected AoS3e release.

    Yeah you are right, maybe a teaser in today's stream for boxed games? Will Old World be considered a boxed product?

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