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Mcprowlington

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Posts posted by Mcprowlington

  1. Was kind of hoping Lifetakers would get knocked down 10, stalkers as well but we'd probably just need a new warscroll to fix those.

    Hags up 10 is kind of annoying. When they're mandatory, they're mandatory. Making them pricier isn't going to make them  non-mandatory in lists that they otherwise would be, so it kind of just limits our already limited list diversity. But luckily it just puts a lot of my 1970 lists to 1990-2000 so no real harm done.

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  2. Quote

    For example 40 Freeguild Guard with Halberds and Hold the Line do only 18.98 damage against save 4+.

    Okay but without a command point the freeguild guard do 15 wounds to that unit and the pirates do 11.

    and i think you really aren't putting enough emphasis on the fact that the command point is a resource, that the command ability only lasts one phase (so at most, it will only be available half the time), and that in this equation the entire unit of FOURTY is wholly within 12 inches of the fleetmaster, yet all 40 are also within range to get attacks in. and if ALL of these conditions are met, you're rewarded with...a slightly more efficient than average combat phase.  

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  3. Quote

    and deal 55.83 wounds before saves

    Cutlass= 1x.67x.5=.33
    Blade= 1x.67x.33=.22

    40x.55 = 22 x 2 = 44. 

    44 wounds, with the command ability, not 56. and before saves. with rendless weapons. 

    So it's a pretty bad unit, but with the command ability it can be properly mediocre. If a bad unit is only okay under certain conditions, then it is a bad unit.  

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  4. 3 minutes ago, kuroyume said:

    image.png.014138f003b6c23ba9b54ddc58890bed.png

     

    Seems like there won't be much limitation to what you can take from SCE. They suggest Aventis as a General for Hammerhal. He's a Hero, Monster, Sacrosanct named character, so we know all those are in.

    His full name is literally "Aventis firestrike, Magister of Hammerhal" 

     

    that'd pretty silly if you couldn't use him in your Hammerhal army. 

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  5. 5 hours ago, Matador said:

    Actually it's not mate. Have tracked last 4 years, the only comparable instance is the Sylvaneth disaster this year, which is why it's important to nip this pattern in the bud if it's the idea of some clever young lad GW hired in February (looking at you Nigel). 

    So rather than see my call to arms as a venting/whine see it as a what it was intended a call to let GW know it's not acceptable practice to their customers. 

    No, there are several comparable instances. For example, with 90% of the 40k codexes in 8th, which were teased 2-3 at a time, and then dropped in a random order as far as several months out. 

    the 40k codexes, which were received alone without endless spell or terrain support, were far more similar to these two new battletomes than any other aos release. It makes sense they would be handled the same way. 

    The only thing this is going to show GW is to stop revealing things far in advance. Of which, doing so was probably a response to the countless people complaining that GW needs to work harder to communicate upcoming release schedules. The only clear communication to a business is with apathy. If you're mad that the product is not in your hands yet (Which is all this is, if you're mad that you haven't gotten enough information about a product that's sole purpose is to give information) that is a good sign to them. 

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  6. They really don't owe us anything. previews are largely a marketing thing. If you don't like that there aren't any, then vote with your wallet and don't buy the tome. Of course, most people won't do that, proving that GW is doing just fine. 

    But for most announcements this is par for the course. You get a major announcement, then nothing, then it eventually shows up in a sunday article as next week's pre-order.  They've gone a step further here and told us that it is coming in the next few weeks.  You will still get a week full of daily articles before it drops.  Right now the community page has its plate full writing articles and discussing products that are ACTUALLY new and need to be talked about because people are on the fence, and need to be sold on them. 

    Don't get me wrong, i'm still up every sunday morning hoping we'll get that announcement and let out a small sigh of disappointment when we don't, but beyond that there's no point in expending any negative energy on it. It'll come when it comes. 

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  7. 8 hours ago, Kyriakin said:

    This makes me wonder about Kurnothi.

    We assumed that Warband = Future Army, but the Bone Daddies are pretty much a nail in the coffin for a full army that resembles the Sepulchral Guard.

    Furthermore, I can't see GW doing a whole Gitmob army either, so maybe the Kurnothi could yet still be a one-and-done warband only?

    Personally i think you're setting yourself up for disappointment if you ever assumed warband = future army.  Also, i don't think  Shadespire minis have the same 2-3 year production time that main AoS factions are said to.  For many of them, the quality isn't there.  I try to take them as an enjoyable  way for GW artists to vent some of that loose creative energy while also fleshing out some of the mortal realms. I really doubt we'll ever see a full kurnothi faction. The satyr theme already exists in abundance within the beastmen, and there's no way to copyright such a widespread trope, or even really distinguish it for that matter.

    But it's nice to see them populate the realms without worrying about  redundancy, copyright issues or  how the faction must fit into the big overarching narrative. The kurnothi are simply a type of nomadic aelf found in small numbers roaming ghur. That's cool. I wonder what other neat realm-specific creatures and cultures are out there. 

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  8. "If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed."

    Unlike any other example, modifiers are included in the test itself, and therefor need to be considered when deciding if the test has been passed or failed. This is important because at no point are you asked to consider the dice roll unmodified, meaning you do not have a complete morale test before you have added the slain models. The ability only checks the last part and you can not know if the test passed or failed until the modifiers have been included. It does not ask you to check the roll, only the test itself. 

    You seem to insist that there is no distinction between a battleshock roll and a battleshock test, but it is pretty clear that the battleshock roll is the roll of a dice and the battleshock test is the ultimate result with all modifiers, with which the dice roll is merely part of the process. 

     

  9. Quote

    I do hope they do away the faction restrictions in each cities given that the range is streamlined.  E.g everyone has access to wanderers, dispossessed etc.  Rather than the existing one which is Stormcast and Free Peoples plus plus.

    I really hope not, i know freedom of choice to mix any unit with any allegiance ability sounds great and all, but this would just be horrendously boring. It'd turn the process of army building from a puzzle of pros and cons, to a scramble of just find the best traits and slap that keyword on your army. Then GW has to be especially careful not to make any of the traits too powerful because any KO, DoK, fyreslayer, etc army can grab that keyword instead of their own and with all of these armies given access to a choice of 7 new faction traits you can rest assured something is going to end up broken somewhere. And when it does, and one set of traits ends up being blatantly better than the rest you can be sure GW will respond by nerfing the best units CoS has access to rather than simply adjusting the trait, leaving that previously OP city balanced at the cost of the rest now being borderline unusable. 

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  10.  

    24 minutes ago, Grailstorm said:

    I wouldn’t pay too much attention. They obviously don’t themselves. An Orion/revenant themed Prime is obviously not human, but is fair game. Same with a Flamespyre Phoenix ridden by a Fyreslayer. I’m sure as long as you put thought and effort into the conversion and it resembles what it is supposed to be, it’s ok.

    This, also there was that dude that used LotR ranger models for glade guard a couple years back and didn't swap any bits or add anything. He even got an army focus article after the GT because they liked his army so much. 

     

    Honestly if anything I think GW is extremely lenient with proxies/conversions if the model is still 100% GW. 

  11. I think we can say with almost 100% certainty that CoS will not be getting Endless spells/Terrain, i say this for a few reasons.

    1. When the tomes were revealed they weren't shown. This is rarely the case, typically when we get a new tome officially announced we also see the endless spells and terrain along with it that same day. 
    2. The data cards and a few models in the scheme of each city were displayed along with it. they clearly tried to make an exciting display, but had little to work with. Having the cards printed and ready with the display also makes me feel as though we're very close to the tomes release.  
    3.  Games workshop had to make the recent decision of whether or not freeguild/old empire models are still worth printing. We know factories are limited, GW knows that the outrage of removing these models and the faction would not be worth it and the freeguild fanbase is somewhat substantial. They had to make changes to justify factories dedicated to printing these models when they could be printing newer, more expensive molds. This is why every freeguild box set was hit with the price increase, and the battletome made to ensure demand stays consistent. Making new kits that need more space to produce would be counter-intuitive to what they originally set out to do here.
    4. I'm not sure GW really wants every faction to have their own endless spells. They want box sets like Malign Sorcery and Forbidden Power to be exciting for some factions out there, and are becoming aware that endless spell design is somewhat finite. and while yes, you can have your factions endless spells and still benefit from purchasing future endless spell boxes, it is much less exciting and less likely that someone will throw down the 60-90$ for 1 or 2 niche situational spells. 
    5. As some people have said about Terrain being difficult to pick and design for every city, there's no way they could pick and choose spells. I mean collegiate arcane alone means they're supposed to have access to a diverse set of spell lores, then you'd have to think of spells for wanderers, dispossessed and etc. It's much easier to just have a later endless spell box with a few spells from generic lores that are available to every faction and keep CoS in mind while creating it.

    This is all conjecture, but it makes a lot of sense to me.  Still, i do hope i'm wrong and will gladly eat my words if I am. 

  12. 8 minutes ago, The_Yellow_Sign said:

     

    GW now tries to give each unit a niche in a battletome, so that you don't have a situation where two units fill the same role, but one is clearly better.  So the Stormcast units will be occupying design space.

     

    Also, the book will be balanced with the assumption that you will be able to take Stormcast, just as Khorne is balanced with the assumption that you will take at last one Slaughterpriest and Bloodthirster.  

     

    Well i guess then since stormcast are a jack of all trades army that means they cover every role so they wont bother putting any other units in. pack it up boys this is just a new stormcast battletome in disguise.  

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  13. 2 hours ago, whispersofblood said:

    Looks like DoK took a hammering at LVO, anyone have some thoughts?

    there were only 6 lists and most of them seemed rather noncompetitive. As though they were purposely using low model count, high point cost units to reach the point requirement so they could play in the tournament and didnt care about winning all that much.

  14. 3 hours ago, Ravenborn said:

    Sisters of Slaughter... what are they good for?

    Just curious why people take SoS over another unit of witch elves.

    I paint more than I play, so I don’t have enough strategic experience to understand how to take advantage of their different abilities. Is their role different than Welves? Do you hold them back to counterattack behind the welves? Defensively, to hold objectives?

     

    Basically, the 6 inch pile-in helps to insure they'll strike at full power more often. 

    if you charge with two units of witches, one of them will sustain damage before they get to attack, lessening the damage of the second squad a bit (less of a problem when you've got blobs of 30 but very important in small units)

    but if you attack with a one squad of witch elves andthen park your SoS outside 3 but within 6 of another, the turn will work out like this: You attack with witches, your opponent has to waste his attack on something that already attacked, then you can pile in and attack with your full strength sisters of slaughter. 

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  15. 1 hour ago, GM_Monkey said:

    Sorry I gave the wrong answer here, you already mention the rule of one. I don't know where it is in the new rules actually, all I could find was the old rule.

    Page 14, of the core rules:" Lastly, any extra attacks, hit rolls or wound rolls gained by the use of an ability cannot themselves generate extra attacks, hit rolls or wound rolls. For example, if a hit roll of 6 or more allows you to make 1 extra attack, this extra attack could not generate further attacks should you roll another 6+"

    Quote

     just watched the latest "Warhammer Weekly" show and towards the end Wanderers came up and Vince seemed to suggest that there is no limit on the number of attacks a Waywatcher can generate.

    This actually seems to have spawned a little argument in the wanderers group on facebook. Apparently some people always considered it possible to generate endless attacks due to the rule in the book that says warscrolls override core rules (yeah...i don't get it either)

    Seems clear as day to me. hits generated by the ability can not generate further hits.

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