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Mcprowlington

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  1. I can understand your logic and it makes me feel a bit better, but I think it leaves the Gladiatrix aura sort of up in the air. Or atleast, it adds some dumb stuff like if a gladiatrix goes up to a unit it temporarily erases rend and wound buffs
  2. This is undoes a lot of the positive changes and wording that came with our battletome. I'm pretty mad.
  3. Do bucklers still just give +1 or do they increase our save to 5 now? Any noticeable witch/sos changes?
  4. Without a doubt. What happens is that overpriced units get price cuts to compete with other units andthen units that were somewhere in between are now at the bottom andthen they also get point cuts in an attempt to make them competitive again. Then eventually you have to rebalance the points of every faction at once or game sizes get out of hand. They claim that they want smaller armies to match the smaller board size but I think that's a smaller part of their reasoning in the long run.
  5. With unit coherency changes they aren't quite as laughable as they used to be. My big problem was that Dire wolves were twice as durable while doing the same damage, but now that dire wolves will only be able to actually safely attack with 5 models, atleast black knights do double the damage to compensate for having half the defensive value. The amount of units we have access to that have 2 inch range is also extremely limited so there's that. They're still pretty bad, but a little less so.
  6. Honestly one of the things that does it for me when it comes to skeleton models is that they're a unit that benefits from attacking after the enemy. Choice paralysis is a huge problem for me, I take forever when it comes to activation. I'm tempted to take 1 maxed block of skeletons among my other battleline so I can just relax and have 1 less thing to think about during that phase.
  7. So has anyone pointed out that the original tome very specifically said each prayer can only be attempted once per turn But now it says each prayer can only be "chanted" once per turn? Should we just assume its the same thing or is it possible we can take multiples for second chances? I can't imagine why they would muddy something that was so clear previously. I'm thinking bits of the book were written for aos 3rd edition and it'll have a prayer system where the word "chant" has a specific defined meaning.
  8. Definitely an error that will be FAQ'd, no way it's supposed to be that bad. I assume the last part was included in an earlier draft where it was supposed to be done in the hero phase
  9. kind of amazed hag narr keeps the chance of a 5+ rerollable FNP hag queens are definitely rather overpriced when hag brew isn't guaranteed though, probably should've come down from 90 slaughter queen on foot can still use orgy of slaughter command ability, that's pretty neat
  10. Wow I'm really loving the flavor of hag narr having faster/more reliable brew Do we know if the witch aelf scroll changed at all? A community post hinted at an updated witch aelf scroll specifically so I've gotta assume it changed somewhat Also now that I think about it it the snake endless spell seems really useful for killing enemy support heroes - 3 chances to roll a 5+ is pretty good odds
  11. Wow, i can't believe how boring Bladewind is for something with so much potential. The sorceress on black dragon currently has bladewind (or atleast a spell of the same name) and it has you roll a handful of dice directly against enemy armor saves, which is pretty cool. Prior to when it was revised, you rolled a handful of dice and they took a wound for each dice you rolled lower than the target units' required Hit roll, to represent that units ability to parry all the blades being flown at them. That also felt really awesome and unique. But we're down to d3 mortal wounds now? it's a spell we have to purchase and we have visual representation of, couldn't they have been a bit more creative? as far as the iron heart, i think it's situational but potentially very powerful. Due to how multi-damage attacks spill over in AOS i really don't think it's comparable to nurgle's new 40k disgustingly resilient, and being able to half all incoming damage in certain circumstances is really strong. Not to mention, less 1-size-fits-all solutions are exactly what DoK need right now in terms of army building options
  12. Boy those new dice are boring as all heck. Solid red, that's it? Oh well, I like to use mostly normal dice and just use the old DoK dice for specific things like prayers anyhow I guess my paranoid, baseless worry with the new book is that they'll completely flip the switch here and overnerf witches and hag brew
  13. She's only 1 entry in an army list. In a RAW kind of way this leads me to believe she'll just count as one.
  14. Its says pick an enemy unit and roll a dice for each model in "this" unit. So it's like evocators. If it meant the enemy unit, it would say "that" unit. Honestly i'm really surprised they didn't touch lifetakers. Or do a quick pass at the other temples, but i guess that was very wishful thinking.
  15. which is mostly fair enough, when it comes to 1 model. When it comes to two and one is a beatstick and the other is an offense oriented caster a lot of that goes out the window. But this is assuming the wounds that the shadow queen sustains when mini morathi gets hit count towards her 3 wound cap.
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