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Kamose

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Posts posted by Kamose

  1. On 6/26/2021 at 2:51 PM, Ahriman said:

    I will be unlikely to play many games of 3rd that aren't Path to Glory ones honestly - aside from everything else it has the more interesting missions so far!

    This.  

    I play 40k as well as Sigmar and apart from a single Matched Play tournament and some learning Open Play games, every one of my 40k games in 9th have been Crusade games.  Crusade is excellent and the best way to play 40k.

    I expect Path to Glory to be similar and I'ma play the hell out of it!  👍

    • Like 1
  2. Its been a while since I last posted here but today is a red letter day!  After two weeks or so, I've finished painting Lord Kroak!

    20210624_132430.jpg.d759f495ba993600fe0d603eb53bc57e.jpg

    20210624_132624.jpg.441a9baf324483120c9f7ea14d5370b8.jpg

    As is tradition, that mummified frog on the top isn't the real Lord Kroak but simply a decoy.  The real Lord Kroak is hiding elsewhere on the floaty chair...

    0.jpg.231747590ca3ce5f9628d3d8a519e1e9.jpg

    There he is with his jaunty little wizard hat!

    • Like 2
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  3. So it seems that the new AoS app with army builder will launch shortly after 3rd ed. is released and for free, at least for about a month.  "Beta version" are words I've learned to fear so I hope there's a method for providing feedback and that they take the feedback seriously.  Battlescribe works well for 40k but no one seems to care to create a decent datafile for AoS so if the new app sucks like a shop vac, I really will go back to pencil and paper.

    Goodbye old AoS app, you will be missed! 😢

    • Sad 3
  4. I feeling cautiously excited about this fancy new Warhams+ all the kids are talking about.  As mojojojo 101 said the price honestly isn't that bad.  Its lower than I would've expected for the content we're gonna get and low enough that I'll prolly pay for at least a month to check it out.

    The animations have potential.  I'm concerned they'll be Saturday-morning-cartoon levels of depth and maturity and I'll lose interest pretty quickly.  The animation quality seems...diverse 😐.  Some are quite good, some look like video game cut scenes from 15 years ago. If that was all that was offered there's no way they'd get my money however...

    The painting videos, Loremaster, and battle reports I do find intriguing. I've found GW's painting videos and the Citadel Paint App to be some of the best content they've released so I have high hopes for this.  Their video about painting the Lord of Change was a lifesaver when I went to paint my friend's Kairos model.  I'm also one of those guys that enjoys 2+ Tough's lore videos and I'm always up for more lore!  I also love a good battle report and I particularly like that they'll post Matched AND Narrative battle reports.  Here's to hoping for a Crusade and a Path to Glory campaign.

    I've never had a subscription to White Dwarf but I do buy them individually on occasion so the offering back issues will make for some interesting reading.  On a related note, what's this all about?  I must have missed something and I do hate missing out on "fiascos".

    5 hours ago, King Under the Mountain said:

    Finally the "no digital books" fiasco really rubs me the wrong way.

    Now for my biggest fear and greatest hope, the apps.  Since the AoS app launched, I've paid the couple of bucks a month for Azyr, purchased my battletomes through the app and I have no regrets.  Its a wonderfully useful little app and I love it.  The 40k app...exists.  Barely.  I've tried a couple of times to use the app since it was launched.  Its one of the worst apps I've ever heard of, let alone used.  The apps are really the primary reason why I would pay the service, everything else is just gravy.  The 40k app fiasco (fi-app-sco 😁) concerns me.  The existence of the AoS app gives me hope. 

    In the end I'ma prolly wait a week after launch and see how everything shakes out.  If the apps are good, I might even pay for a yearly subscription.  If the apps suck and my beloved AoS app disappears, I'ma burn ALL my armies in mourning. Or maybe just make lists on paper like I used to. 

    • Like 1
  5. 19 hours ago, peasant said:

    Hedonites must read this post in regards of what is truly a weak faction

    Too right! I know they're upset that their book is undeniably weaker but it's like listening to a rich guy complaining to a poor orphan that their fridge no longer dispenses fine liquor.

    "Just ice cubes and water now, can you believe it, chap?"

    "I'm so thirsty, sir. Could I have but a single ice cube?"

    "No. But chin up! Those little goatmen you have can reroll charges from ambush, ole boy! Pip, pip, cheerio"

    'rich people noises'

    • Haha 6
  6. As of right now I don't think anyone knows what the deal is with bound endless spells. I expect we'll find out in the day 1 FAQ.

    I use endless spells pretty regularly so I'm keen to know. My wild speculation is that we'll be able to control endless spells any where on the board not only to 30". Maybe even the Slann can control any endless spell (friendly or enemy) whether or not he cast it at any distance.

    Masters of magic and all that! 🐸

    • Like 2
  7. 17 minutes ago, Ganigumo said:

    @Kamose The rerolling charges was to specifically buff gors and give them some kind of purpose so i'm fine with it not affecting other Gor units.

    I think this is an interesting change that actually gives Gors utility, which is more useful than just buffing their damage but I would like to see it taken a step further (maybe an extra +1 to charge or something)

    We're getting a smaller board size in aos 3 too, so our ambush covers more of the available space and bringing in a unit of Gors to tag the edge of a unit, where only a couple of enemy models can fight will be a super useful tool that has the potential to repeatedly gum up our opponent's board.

    Oh don't get me wrong, I think the rerolling charges from ambush is definitely a good change.  In fact rerolling charges would've made a huge difference in the game I mentioned in my previous post.  Specifically I ambushed two units of Gors and a Beastlord and only one of them successfully charged (Hint: it wasn't the Gors).

    I just wish Gors had something to do with all that speed.  They can go anywhere they like but have nothing to do once they get there unless there's an undefended objective just hanging out by itself.  The axe & shield Gors are reasonably durable but the twin axe Gors just don't have any staying power even in a 30-Gor block.  Between their weak defense and Battleshock, even a pretty average melee unit can wipeout 30 axe Gors in a couple rounds of combat and take almost no damage in return.

    Watching Tzaangors wipe out 3 times their number of Gors in one round of combat makes me sad.  ☹️

  8. Overall I'm happy enough with the changes.  I was playing a game today in fact where the changes to the Beastlord and Gors would've been quite useful.  Rerolling charges out of ambush ought to just apply to all Brayherd units frankly or at least all Gor and Bestigor units.  It doesn't address the problem that Gor have functionally 0 damage output but we'll prolly have to wait for a new book before that's addressed.

    I like that the Beastlord doesn't need to pay anything for his ability.  Its still not great but at least its free.  Why do the Beastlord's rules imply that once the fighting starts he just wants to suicide-berzerker himself into the most hopelessly outmatched fight he can find?  I get the idea that he wants to fight enemy leaders but he's just not good at it.  He'd struggle mightily to kill a Battlemage in a turn let alone a Stardrake or Carnosaur!

    As for the Jabberslythe's new rules, I like 'em!  Its a big ugly water balloon full of acid blood you throw at whatever needs some mortal wounds on it.  Now the number of mortal wounds is limited by the enemy unit's attack characteristic (+1).  It makes me want to summon a Jabber and send it into the nearest Saurus Knight block churning out 80+ attacks!  That's the big difference now; before you wanted to throw the Jabber into something that would easily wound it so it would bleed on them.  Now you wanna send it into a unit with high numbers of attacks so they hurt themselves and then you bleed on them.  I'm keen to give it a try!

    These are interesting changes and I'll enjoy trying them out but we really do need a book rewrite.  Battletome: Conditional Clause is just hopelessly outmatched right now. 🐐

     

    PS: What do you all mean by saying that the Jabberslythe is a pure suicide unit "NOW"?  What exactly were you doing with them before (other than not ever using them)?  It doesn't do anything else. For a Jabberslythe, existence is pain. It's the Mr. Meseeks of Warhammer.

    • LOVE IT! 1
  9. 16 minutes ago, Graywater said:

    I want to jump in on a bullgor and ghorgon army quite badly, but the models are so disappointing. I dont care about a box discount. Give me new sculpts and I'll buy the army at retail.

    This.  Everything about this. 

    I'll agree that the Ghorgon is alright but those Bullgor models are some of the worst GW have ever made imo.  They're so bizarrely and grotesquely bloated and ugly I'd almost think they were going for some kind of 'warped and twisted chaos monstrosity' vibe.  But I think the truth is that they're just ugly and poorly sculpted.

    However give us new Bullgors and a new shaggoth and I might just expand beyond Brayherd!  Dragon Ogors in particular are sweet!  

  10. There's definitely limits to the granularity that a D6 system can achieve with dice rolls.  In the past 40k and Sigmar have sometimes tried to overcome this by increasing the number of dice rolls.  If your Stormcast Eternal has a 4+, then it dies half the time, not very heroic right? So what if we let it ignore wounds on a 4+; now it only dies 25% of the time!  And if its a HERO with a bodyguard rule to pass off wounds on a 4+, it only suffers wounds 12.5% of the time!  Woot except you've just required 3x as much dice rolling all at once.  It becomes unwieldy especially when dealing with dozens of dice rolls at the same time.

    I really appreciate how the design team is trying other approaches to represent characteristics like toughness without adding dice rolls for example Seraphon's -1D scaly skin rule.  Spreading out dice rolls to other phases helps as well.  With that in mind, I think that fixing our units, Gors especially, cannot be just matter of fixing their statline.  The number of attacks Gors need to over their base size handicap would be ridiculous.  They should definitely have more attacks (2 minimum up to three or four with buffs) but I'd like them to really emphasize the overwhelming berserker style of combat we have.  

    Beasts should hit like a literal stampede but if the enemy doesn't break and we get stuck in a prolonged combat then we lose.  So why not add impact hits to our charge phase as an army wide rule?  I would like to see automatic wounds (not mortal wounds) based on the number of enemy models within a 1/2" of a Beasts model that charged this turn. If one gor hit two models then it causes two wounds.  Automatic wounds seems fair because the enemy still gets a save so its most effective against the light to medium infantry Gors should target and they are just big sheep-dudes not literal tons of muscle like Bullgors.  Let Bullgors, Dragon Ogors, and monsters deal mortal wounds on the charge.  

    Impact hits is thematic, has room for scaling based on model size and role, and increases our damage potential while spreading out the dice rolls.  However, in my made-up Battletome, Ungors do not get this rule.  They are small, weak, and have no horns to speak of.  They are chaff and exist to die and certainly not to compete with Gors for damage output in any way.  That's just my two cents.

    🐐

  11. 1 hour ago, Neil Arthur Hotep said:

    Seriously, though, I am with the Warhammer Weekly guys on this: BoC will probably be amongst the first factions to get an AoS 3 battletome. Maybe we can even hope for a range refresh, since those seem to be going around right now.

    This my hope as well. I'm a Brayherd goat through and through but I'd love to see some new Bullgors and a new Doombull. Just my opinion but those are some of the ugliest models they've ever made. A new shaggoth model might even get me to expand into Thunderscorn!

    But it's just a dream since, as we all know, Beasts, Skaven,and Khorne weren't in Broken Realms and they're getting discontinued. 😉

    Oh, also new centigor models please, with lore that states that they are actually Kragnos' lost, corrupted people.

    • Like 1
  12. 7 hours ago, Enoby said:

    That's not to say you're getting squatted, but currently it feels like you're the black sheep of AoS armies. 

    Mine are blue sheep actually.

    20210503_175937.jpg.d2273a70f804ebbd40dc21ac9669fd4c.jpg

    As for Kragnos, I think he looks awesome and I'm happy for the Destruction people.  They've been on the back-burner almost since AoS was released.  They had a bit of bump with Ironjawz and the new Gloomspite but they've never been central to the lore until now.

    As for our Centigors, well, I think its obvious.  Kragnos is the last of his people, right?  That's what he said.  All the rest are dead...or corrupted by Chaos perhaps?  I think centigors are the last twisted remnants of Kragnos people and he's more than welcome to come and try and take them back if he can!  

    🪓🐐🛡️

    • Like 1
    • Haha 1
  13. I'm painting up some Gors right now in anticipation of the "You're one those people that actually bought lots of Gors after the last Beasts of Chaos book was released, thank you!" Secondary Objective,  score 15 points. 

     

    Just an automatic 15pt crutch for running Gors! 🐐

    • Like 1
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  14. Definitely!  I love that new Kroak and I'ma grab him as soon as I can.  Hopefully it will be easy enough to swap out Lord Kroak for my little Slann for casual games.  The bigger and more ostentatious little Cueyatl's floating chair is, the more it amuses me!  😁 

    • Like 1
  15. I'm looking forward to these and the new Tome of Champions.  I'll only need the Chaos and Order books so I don't mind them splitting them up.  I play Warcry mainly for the narrative quests so anything that adds new quests and monsters to diversify my games is a plus for me.  

    Once this whole pandemic has run its course (and the gods only know how long my fellow Americans will choose to drag this out) I'd love to start up my school's gaming club again.  These books will be perfect for some after school Warcry gaming!

    One of the best features of AoS for me has always been the massive number of battleplans with over 100 of them by the end of the first year.  I'm glad to see Warcry following that pattern.  There have to be dozens of quest for every warband at this point and the more the better!

    • Like 1
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