Jump to content

Nox

Members
  • Posts

    68
  • Joined

  • Last visited

Posts posted by Nox

  1. 7 minutes ago, Iksdee said:

    Does the marshcrawla buff only orruks or all units? Cant seem to find the rules.
    If so, he will go straight into a troggoth list for gloomspite gitz with some upgrades.
    Does someone have info on its warscroll?

    bd1oBtD.jpg

    He buffs friendly units.

  2. 2 hours ago, Blood0Tiger said:

    Good move to continue FOMO products by GW.

    You make it sound like it's by design. GW has seen an insane amount of growth in the last years which makes it really hard to predict how many copies they will sell. As an example Dominion sales are already 300%+ of Soul Wars. That kinda growth is really hard to predict years in advance which is when they have to decide on how many copies to make. 

    • Like 1
  3. I hate double turns with a passion. So many good games that got ruined by it (regardless if I won or lost) Too much of the game resting on one single roll off.

    Shooting shouldn't be the dominating meta across the board as it is for so many armies. IMO that's what should make AOS unique rather than turning into fantasy themed 40k. Obviously related to double turns as well but the fact GW keep releasing shooty armies that also dumps mortal wounds without requiring LoS doesn't help to make the game better either.

    Battleshock needs a rework since it has so many work arounds I feel like it's hardly ever a thing.

    If shooting meta persists I feel like we need a scenery/cover rework like they did for 40k.

     

     

    • Like 1
  4. 1 hour ago, NorthernNurgling said:

    Sorry for the double-post but looking over Azyr app today, I have one last question!

    Accepted wisdom seems to be that a big blob of marauders works great in Nurgle lists, but I don't understand why you wouldn't take 20 Chaos Warriors over 40 marauders? Smaller footprint, no degrading stats as their numbers go down, similar weapon profiles, but tougher... Is it literally just because of the easier charge that marauders get to make?

    I suppose 40 man group is a more effecient buff target than 20. I do run 20 warriors in my Glottkin army and it works really well but I'm no tournament player.

    • Thanks 1
  5. Even within the display painting world there's a lot of different styles and approaches so I'd say it's hard to recommend something without knowing what you are looking to achieve. Personally I like the clean and vibrant 'eavy metal style and for that style I think some of the best tutorials have come from Darren Lathams youtube channel (he also has some shorter tutorials and tips on his instagram) Another style of painting that's quite popular is one championed by Youtuber Squidmar Miniatures , He has some good beginner tips on his channel and recently released an hour long masterclass tutorial focused on display painting you might want to check out.

    1 hour ago, Stirlz said:

    1. Are washes or shaders paints or these sorts of things universally used? I see them a lot in tutorials and whatnot, but the 2d painter in me is resisting the idea, and just mixing my darker and lighter tones and applying them with intention. Does this end up creating too many layers and/or do folks run into difficulties with deep crevasses and things? tldr do I have to use shader paints?

    1. Yes I'd say they are used by almost any miniature painter but depending on the level of the painting they are used quite differently. Display painters generally use them with a lot more control and more like glazes rather than washes. As opposed to soaking an entire area with a wash and let it settle in the recesses which is more of a quick and dirty technique to get some definition going fast. You definitely don't have to use them at all if you don't want to but most display painters do use them some degree even if 90% of their painting just regular layering/blending.

    1 hour ago, Stirlz said:

    2. underpainting? I see the "zenithal" priming method which makes a lot of sense to me and I expect that I will use that. Do you or other folks then continue painting in just black/white to establish your lights and darks on top of that but before applying color? 

    I don't really use the zenithal priming method but my understanding is that it helps you get a quick overview of where highlight might go on the model but also because you're layering/blending paint over it that isn't quite opaque so  some of that inital zenithal highlight will shine through and help make your blends smoother and quicker than if you would have done it manually.

    1 hour ago, Stirlz said:

    3. any tips in general? I am less concerned with efficiency, batching, and speed, and more interested in taking a long time and trying to learn to make showpiece models! I am starting with the daughters of kaine, if that inspires any specific tips!

    If you are already a seasoned artist the biggest thing you have to learn is how to work the paint. Getting the right consistency, working with your brush etc to get even strokes, not letting paint pool and so on and in my experience there isn't too much you can learn from watching tutorials you just have to put the hours in and learn by doing. That said of course have a look at some tutorials but just saying don't spend too much energy on trying to find the perfect one because there's no magic tricks to painting as you probably know.

    • Thanks 1
  6. Looking at the new chaos warriors warscroll a multi-part kit must be a given now? They still have standard bearer/horn blower and multiple weapon choices. I can't see them going through the trouble of making new models and still force youto use 20 year old models in the same unit to atleast get the standard bearer/horn blower.

  7. Recently bought the Azyrite Townscape only to realize that it's not legal to use in AoS unless I'm missing something here which is why I'm putting the question you guys.

    So the Azyrite Townscape is not listed in the either of the two terrain lists so it would have to be taken as a "Unique" terrain feature but the problem is that the largest piece of the model is too large to fit the dimensional restrictions put on even the primary "Unique" terrain  option which reads as follows:

    "Unique: Any other terrain feature that is no more than 10" across at its widest point, and no more than 18" tall at its tallest point."

    And as you can see the widest point of the Townscape is about 10,5"

    1913345010_Photo2019-07-21233919.jpg.a524f8561c3d4dfc6d5b8d6318d5bac2.jpg

    So I'm a missing something here or is a AoS terrain kit released less than a year ago not legal to use in the main AoS game?

  8. 1 minute ago, Still-young said:

    I don’t know why not allowing comments on their YouTube videos is them being ‘in the dark ages’ anyway. Have you seen YouTube comments sections? I’d argue it’s sensible...

    I was refering to a period that ended a few years back when GW had zero communication  and pretty much actively sought to destroy their online communities combined with relentless money-grubbing schemes which didn't particulary lend itself to folks having a "positive mindset" in the comment section.

    • Like 1
  9. 4 minutes ago, Malakithe said:

    Those arent AoS models. Those are Warcry models. Cant field a 2k list of small skirmish units

    Yeah that was my point. GW has a very finite amount of people designing and developing these minis so a massive release like Warcry obviously takes away a huge chunk of development time away from AoS proper. Warcry so far has 8 unique warbands each with their own look and background. That's  alot of dev time right there. Maybe two full new armies worth for AoS that you won't be seeing. That's why you have 1-2 years worth of Soup Battletomes supporting old models or new 2.0 refresher Battletomes with one new hero model and then some cheaper terrain/endless spells that are produced in China.

    • Like 3
  10. People wondering where all the new AoS models are need to look no further than Warcry.

    Creating 8 warbands each with their own unique design and background must have a taken a good chuck out of AoS releases for some time to come. Possible could have had something like two new full army releases instead of Warcry.

    • Like 4
    • Sad 1
  11. I own armies of Sylvaneth, Stormcast, Maggotkin and Gloomspite and out these I find Gloomspite to be the easiest to paint by far.1362546869_Photo2019-07-11021715(1).jpg.398391bff6b00b9bfad22cc7a458c227.jpg

    But of course it depends a lot on the level of finish you're looking to achieve. For instance Stormcast can be done by undercoating with Retributor armour spray, shade all over with reikland fleshshade and then a light dry brush with silver and then you  a 90% finished battle ready Stormcast but if you're looking to take them further than that layering and highlighting metallics can be a pain in the behind if you ask me and the time spent goes up a by a lot.

    • Like 3
    • LOVE IT! 1
  12. 1 hour ago, swarmofseals said:

    I don't think it works this way. A Legions of Nagash gravesite is not a terrain feature. Just because a terrain  piece is thematically a graveyard (like the sigmarite mausoleum) doesn't mean that it counts as a gravesite for LoN.


     

    Well this rule from the Mausoleum warscroll definitely sounds like it would work just like a normal gravesite except this one you can't reasonably block it with your own units:

    Domain of the Dead
    A Sigmarite Mausoleum is a haunted desolate place, cursed with a a deathly energy that empowers the minions of Nagash.
    A Sigmarite Mausoleum is treated as a gravesite for the purposes of the The Unquite Dead battle trait from Battletome: Legions of Nagash. This in addition to any gravesites that would normally be picked.

    https://www.dropbox.com/s/i3sujnplxc3rfxv/domain_of_the_dead_rule.jpg

    You are probably right about the Wyldwood though I guess sylvaneth is immune from taking damage from it so it has a faction specific bonus imo.

     

  13. 4 hours ago, Carnelian said:

    Warcry is a part of AoS just like Kill Team is a part of 40k.

    If you like the narrative and lore of AoS, then you'll be interested in the narrative and lore of Warcry. 

    If you like the models of AoS then you'll be interested in the models of Warcry.

    If you like the rules and matched play  of AoS then you'll be interested in the AoS rules that Warcry models get. 

    If you like AoS open play then... Well you get the point I'm trying to make here. 

    Warcry seems like a huge expansion for AoS on a number of levels and I for one am pumped for it 

    The things we actually do know about Warcry at this point aren't really that closely related to AoS at all I feel. The design of the new  Warcry models are clearly a step away from the AoS model range and a have a unique feel to them and so do not really fit into any existing army. Had I first seen them without knowing their origin I would never have thought they were connected to AoS at all.

    And while Kill Team is a game system designed around using the existing model range Warcry is using it's own model range with the added option of using certain existing models which I feel is probably just a tacked on feature to satisfy people who complain about the all chaos range.

    Also we know next to nothing about the rules or even what type of game it is going to be except that it is a skirmish game. This game's impact on AoS is probably going to be on a similar level as Underworld.

    • Like 3
×
×
  • Create New...