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AngoraDemon

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Posts posted by AngoraDemon

  1. 32 minutes ago, Ravinsild said:

    I wouldn’t be able to play the shell :( I don’t have a WoK Bloodthirster yet and I have 0 Bloodletters. The only demon I own is an Insensate Rage BT and SKARBRAND. 

    At the moment blood letters are a staple unit. Even if you run a pure Mortals list, you would want Daemon units for summoning. It sounds more like you don't have the right models for a competitive list then you need to "get good". For now I would consider proxying models before you buy anything to play test and see how a list you would want to play works.

    Skull reapers are also a nice Hammer but they're a little bit too slow. At the moment khorne has no Mobility mechanics. it puts us in an awkward position where we're forced to run demons to compensate.

  2. On 8/19/2018 at 12:21 AM, Ravinsild said:

    All I’m seeing is git gud, only play Khorne and sell my other armies and ascend to 1st place in 15 years with enough experience to show the true power of Khorne. 

     

    Right now the best lists outside brass stampede use the following shell (the same shell I've been using for the last 2 years):

    Heros:

    1*WOK Thirster (Doppelganger Cloak) 320pt

    1*Bloodsecrator(Brazen Rune) 140pt

    2-3*Slaughter Priest 

    1*Bloodstoker 80pt

    Battleline:

    30*Bloodletters 320pt

    10*Bloodreavers 70pt

    5*Bloodwarriors 100pt

    Other:

    5*Wrathmongers 180pt

    Battalion:

    Gore Pilgrims 200pt

    This is a heavy anti magic shell with the inclusion of the WOK Thirster, Gore Pilgrims + Brazen  Rune. Wrathmongers are incredible against doppelganger cloak. It has turn one charge potential with an average output of about 50 mortal wounds. It also has a 27in threat range with a re-rollable 8-inch charge. If your opponent comes in close then your Slaughter priests can pick up the slack by burning them with a 75% chance to do D6 mortal wounds. throwing doppelganger on your bloodthirster can give you a second Alpha strike or serve as an excellent screening tool against me lay armies because they won't be able to hit him on the first attack. The shell gives you a couple hundred points of wiggle room.

    • Like 1
  3. 4 hours ago, Rumblefish said:

    Yup, that would give them some bite and frankly make them a little more interesting. I think GW were needlessly nervous about the awesome power of 1 in 5 Bloodwarriors swinging a decent weapon when they die.

    Ain't that the truth, I think it would be fine personally.

  4. 9 hours ago, LLV said:

    You realize he 4-1 a tourney using it right?

    I've 4-1 tourneys with 60 Bloodwarriors. Didn't mean it was good. I just got lucky with my pairing, played well and won some critical dice rolls. I very much doubt this single 5 wound model which is exclusively meant for melee was the linch pin in his 4-1 list. Definitely a fun combo, but I just don't think this is the most efficient way to win. 

    • Like 1
  5. On 5/29/2018 at 7:33 AM, glitch said:

    In case anybody is interested, here's the deck I used in the London Grand Tournament, where I finished third. 

    It's funny, I have been theory crafting with these guys for a couple days now and this is 80% the same as the cards I've settled on. I think Magore's Fiends already have awesome attacks. I think these guys are all about adding more damage to their attack profiles and making sure they hit more often. Bolster them by making sure all their objectives are focused around what they're best at... Killin'

  6. 6 hours ago, Positivevictim said:

    With Bloodtithe points to move and the stoker,  if you deploy him centrally it's not too hard to get him where he needs to be 

    16" move plus 3 to charge and rerolling that charge is pretty decent mobility wise 

    I'd rather spend my points on additional units than on mobility. That's just my opinion. The other issue with this guy is that all your eggs are sitting on a 5 wound model with a 4+ save. Poor dude is not very resilient. Seems fun tho.

  7. 5 hours ago, Bjornas said:

    Hey guys, sorry to post yet another armylist but I'd love some feedback on this list I'm building towards. I want to have more of a mortal barbarian/oldschool Chaos Warrior theme than a hyper aggro Bloodbound theme in the army (my colour scheme is even brass/black metallic rather than the standard gold/bright red scheme). I paint alot more than I play, but my gaming circle is also not hyper competitive as far as I know. However, I've spent far too much time painting this army to have it not pack any punch at all ;) so, I'd like to hear your comments on it. 

    Allegiance: Khorne

    Home Realm: Ghur

    Lord of Khorne on Juggernaut 140
    -Artifact: Anraheir’s Claw (Realm Artifact, 6+ to wound = +2 dmg)

    Aspiring Deathbringer 100
    -Artifact: Collar of Khorne

    Slaughterpriest 100
    -Killing Frenzy

    Bloodsecrator 140

    Bloodstoker 80

    10 Blood Warriors 200
    -2x Goreaxes
    -Gorecleaver

    10 Chaos Warriors 180
    -Hand weapons /Shields

    10x Bloodreavers 70
    -Ripper axes

    10x Bloodreavers 70
    -Ripper axes

    3 Skullcrushers 140 
    -Glaives

    5x Chaos Knights 160
    -Hand weapons

    5x Skullreapers 170 
    -Deamon weapons
    -Soultearer

    5x Skullreapers 170 
    -Deamon weapons
    -Soultearer

    Khorgorath 90 

    Battalion: Skulltake Battalion 190

    Command points: 2

    Allies: 340/400

    Points: 2000/2000

    My plan is to have the Knights and maybe the Juggers act as a fast anvil for the boosted infantry to hammer down on (I know handweapons on Knights aren't optimal, they're already painted though and they look damn cool with them too). For any bigger threats I think the Juggerlord can be a nice help, as his artifact synchronizes nicely with his abilities. I opted for a Collar of Khorne on the Asp. Deathbringer to further my magic defense. 

    As said, not hyper competitive local scene as far as I see it but I still want to be able to dish out some damage. Let me know what you think :)

    Best regards,

    Bjornas


     

    I think you'll have fun, I'd have some daemons set aside for summoning.

  8. 59 minutes ago, Positivevictim said:

    Yeah, it would make it twice as good ? 

    I wouldn't drop Brazen Rune for it though as I only had 1 battalion,  it's most likely over kill.

    Funny AF though! 

    The biggest issue with the combo is mobility. If mortals had more mobility, they would be awesome.

  9. On 8/11/2018 at 4:35 PM, TheAdequateWargamer said:

    toying with this idea- not 100% sold

    Quite like the +2 damage combo from immense power + death dealer. you just have to pick your charge and make sure you do the hitting first.

    You can defo engineer doppleganger cloak so you wont get attacked in combat, but doesnt help vs magic or shooting and your damage output isnt as high. Good for camping an objective perhaps.

    Theres another item in MS that has ignore all rend modifiers that might be worth a look. Keeps you on a 4+. Maybe get you 3 rounds vs Nagash.

    All I can say is, try it. The doppleganger cloak is super strong.

  10. 1 minute ago, Ravinsild said:

    Well, for units I know I always feel the need to take and love the playstyle of it's been Skullreapers and Khorgoraths, which is kind of why I'd like to see if I can try to sort out a more mobile list without relying on a Bloodsecrator. I'm going to experiment with taking a Bloodthirster along, but at the end of the day I may just leave him for summoning and bring an all mortals Skulltake list. I've got 1-2 I like and would love to see in action.

    If you take a bloodthrister, give it doppelganger cloak. Makes them waayyyyy more survivable.

    • Thanks 1
  11. 12 hours ago, Ravinsild said:

    I had an interesting game today, but I’m also sort of at a pressure point of frustration with the entire hobby. 

    So today I kind of got double information, but not quite the information or results I was looking for. The past few weeks have been a string of frustrating games, that I will liken to any competitive video games ranking structure. 

    The past 2-3 weeks where I’ve been looking to stress tests some lists have turned into pain points that have me wondering what I’m even doing with my life right now. My opponents are either, to follow up on my promised analogy, either diamond/master rank players that give extremely one sided games where I get absolutely wrecked and basically don’t even get to roll dice because “my lulzy cheese list tables you turn 1” and/or level 1 noobs/bronze players who don’t even know how the game works. 

    I would say I’m probably a strong silver to low tier gold, to use idk Starcraft, League of Legends or whatever’s rating system. Every game has either been under 2,000 points, or turned into multiple opponents/team Games, or people cancel, and so forth. 

    I’ve spent 1000’s$ on armies already and yet I can’t find any just decent good opponents where I can stress test some lists. 

    All of this is a preface for today’s game in which, once again the only person who offered to play me at all is yet another noob who had the unfortunate habit of wanting to be a ****** rules lawyer AND HE HASNT EVEN READ THE RULES. It’s ****** 16 pages my man can you not spare 10-20 minutes to just read every word? 

    Constantly calling anything I did even mildly in my favor as, “really dumb” when he murdered some large number of my Bloodreavers and I pulled in a line starting from the left models as they were slain, then his other unit (my unit) of brutes was out of range and thus unable to attack. 

    I digress, but it took almost 3 hours for 2 ****** turns at which point i had to go because dude wants to challenge me on every single ****** thing in a game he hasn’t even played yet, mixing first edition rules with 2nd edition because of “some forum I read” and “a battle report I watched”. I asked him how well he understood the rules and how familiar he was with them and he said, “I’m pretty familiar” yet knew almost nothing except the names of the phases... “Can I run and charge in the same turn?” *pushes models up directly next to mine in movement phase* “hey you can’t end your movement within 3” of my models.” “Why not?” “It’s in the rules for movement phase.” “Oh.” 

    Like I get ok, you’re new to the hobby and excited but literally don’t argue over trivial ****** when you haven’t even read a basic 16 page rule set which is tiny compared to most board games. Like have you seen a PHB for D&D? Btw I’ve read 3rd edition through 4th page to page cover to cover twice. Don’t @ me with rules. 

    Anyway. I’m done raging about lackluster opponents and games: 

    Today I tested my SKARBRAND list against my best IJ list which is Bloodtooth Battalion. 

    He got first turn and let me tell you, be very, very wary of Ironjawz for they can haul ass. He used his first hero phase to put Frenzy of Violence from both Warchanters onto his two units of 3 Gore-Gruntas, was able to cast Cogs far enough back I couldn’t unbind them, and rolled very well for his Mighty Destroyers and Ironfist roles, pushing his GG’s up exactly 8.01” away from my right line (of 20 Bloodreavers and 5 Skullreapers plus a mighty Lord of Khorne). 

    He tentatively moved up his Megaboss on Maw-Krusha and ran ahead quite some distance with his Warchanters, Fungoid Cave Shaman, and 3 sets of 5 brutes + Megaboss on Foot. 

    He charged and his Gore-Gruntas easily made it, having used 1 Waaagh! To give 1 unit +1 attack and +1 to hit from Frenzy of Violence. They did an extra D3 damage on their Fanged Hooves and Teeth due to the charge distance with a mighty +4 on the charge (+1 Eager for Battle, +1 Bloodtoofs, +2 Cogs). 

    These Gore-Gruntas destroyed my entire right flank wiping a unit of Bloodreavers and injuring my Skullreapers down badly. They ran from battleshock. 

    My turn I planted my banner, cast Killing Frenzy on 20 Bloodreavers, Blood Sacrificed on SKARBRAND and did 3 damage to him, then healed him with Resanguination up to 12. I then used Blood Boil x3 hitting all 3 and knocking off a brute and bringing one down to 1 wound and killing a Gore-Grunta or two. 

    He was incandescent from not fighting at all last activation. During my activation last turn I killed maybe 1-2 pigs. This turn I moved my left flank forward to engage the brutes, moved SKARBRAND over to engage the Gore-Gruntas and then rolled for charges. 

    I got the charges off but got in an awkward position of getting almost all my Bloodreavers into the fight but consequently only getting maybe 1 Blood Warrior in and entirely unable to get my Skullreapers in. 

    Skarbrand had 1 pig left to kill period which was so trivial and disappointing because it had 1 whole wound because my Mighty Lord of Khorne did work before he went out. Like one whole pig of 6 was left after it was all said and done. 

    Overall I keep waffling on Bloodreavers. Out of 52 attacks I did 4 whole wounds to brutes with a +1 to hit and -1 rend... And I just wonder why I bring them. It seems like it requires a lot of heroes, buffs and investment to make them ANY good otherwise they’re literally worthless,  but then half the games so are my Blood Warriors so I can’t seem to find the sweet spot for my Battleline units... whether to invest in more Blood Warriors or just MSU reavers or what. 

    I’ll just fast forward and at the end of my 2nd turn after he went first all that was left was SKARBRAND, a Bloodstoker, 3 Slaughterpriests and a Bloodsecrator. 

    All he had remaining was 8-10 brutes (can’t quite remember), a Fungoid Cave Shaman and 2 Warchanters - SKARBRAND deleted a completely healthy MBOMK, and Blood Boil did work on the Megaboss on foot as well as some Skullreapers doing some mortal wounds both in attacks and in their death throes with Blood Boil finishing off the remaining pigs. 

    Everything was almost dead and who knows if SKARBRAND + support could have killed the remaining brutes and heroes. 

    I think next time I’ll do two Killing Frenzy, and drop a Blood Sacrifice. I have no summoning at the moment and I was waiting to pull a clutch charge or fight in the hero phase with Blood Tithe but I didn’t use it in all 2 turns... even though I think I was capped already. 

    I missed the +1 to wound from on the Charge LoKoJ and it’s entirely possible I could replace Footboss with juggerboss. I’m at 1980/2000 points. 

    I don’t know if I’m in love with the Bloodreavers but maybe Ironjawz is just a hard matchup for them. Maybe next time against Ironjawz more Blood Warriors is the answer or MSU Reavers or something. 

    I didn’t get to see as much of what SKARBRAND is really capable of as I would have liked - but apparently IJs are not to be messed with, they are scary even in the hands of a noob (I suggested ways he could maximize his smashing and bashing and generally tried to actually give me a good game since for all intents and purposes I may as well have been playing myself again). 

    So overall I don’t know. I would like better games and better opponents and full games played with objectives and strategy and actually see what SKARBRAND can do and what my list would be like. 

    Sorry for the frustrated rambling rant. 

    Skarrbrand is a fun model, but he's not very competitive. Iron jaws is a coin flip matchup for us unless we run a defensive Bloodwarriors list by stacking Bronze Flesh. Then we win 100% of the time.

  12. 14 hours ago, Aspirant Snaeper said:

    @AngoraDemon

    So there I was, watching your battle report, and as soon as I saw that Cabbage charge your Bloodsecrator I just skipped ahead to see how things turned out... only to see it suspiciously absent and your Bloodsecrator still standing. "Wait, WHAT?! Rewind!"

    "I thought that was the turning point for you"

    "It was!"

    "And then it wasn't."

     

    Even if he killed two or three of my heroes, I would have been fine. But it would have been an excellent video I think it would have made it even better. Lol

  13. 6 hours ago, mastercrafted said:

    Sooo i played 1000 pts last night against slaanesh slaves to darkness, with this list

    Bloodsecrator [140pts]

    Bloodstoker [80pts]

    Lord of Khorne on Juggernaut [140pts] 3. Slaughterborn, 4. The Blade of Endless Bloodshed, General

    Blood Warriors [100pts]: 5 Blood Warriors, Goreaxe and Gorefist

    Bloodreavers [70pts]:

    Bloodreavers [70pts]

    Bloodcrushers [150pts]

    Chaos Warriors [90pts]

    Chaos Knights [160pts]:5 Chaos Knights, Chaos Glaive,

    1000 pts on the nose.

    We played duality of death, but neither had any interest in going for the objectives. I won the roll off and gave my opponent the first turn, with both of us tentatively moving our forces up the board. Then i won priority getting the double turn, and charged in with my knights, crushers, lord and a reaver unit. The knights ran through a small unit of chaos warriors, losing 1 in return, the reavers killed a few warriors and were wiped out in return. The lord and opponents daemon prince took bites out of each other, and the crushers killed a few gors. In their turn 2 the remaining warriors charged my reavers, which was a stalemate and his foot lord charged my bloodstoker and failed to do a single wound! My lord managed to wipe out his gors, which netted me 2 blood tithe giving me 4 to use in my next turn. So i summoned 2 units of 5 bloodletters, 1 of which got the charge and joined the melee in the middle of board. My chaos warriors charged his lord, taking him down to a wound and my knights ran down his daemon prince losing 2 in return. My opponents 3rd turn saw him use depravity points to summon 5 daemonettes and a Herald chariot, which got the charge off on my blood warriors killing 2 of them. My reavers finished off the last of his warriors, and my warriors finished off the lord. This left 1 chaos knight and a sorcerer, along with the freshly summoned daemons so my opponent called it there.

    You learn more from defeat than victory as they say, but my takeaways were 

    1. My army had a lot of bonuses for charging, so that double turn that allowed me to get 4 charges off was massive i think. Along with the bloodsecrator, my guys had a lot of buffs running which my opponents army did not.

    2. Loved the Glaive knights! As long as they keep charging, the 2 dam -1 rend is very effective. Suited this list, and i need more! 

    3. I geared my list towards summoning, but in the end it had no impact on the game. I did generate 7-8 blood tithe, so a Bloodthirster was on the cards which i may have to attempt at some point. 

    4. Wasnt that impressed with the slaanesh rules tbh. Heroes were unable to use command abilities if they were too close to one another, and depravity points seemed a bit fussy to me. Give me blood tithe any day. 

    5. 2nd game running i've been disappointed with blood warriors. I'm not sure why they cost more than chaos warriors, perhaps i'm missing something? 

    Enjoyed this list, as it suited my aggressive style so can't wait to use it again. Not sure if my opponent enjoyed it, bit hes given me plenty of pastings in 40k so i don't feel too bad!

    Summoning is super strong in the current meta. I think you could have made your list even better by giving your general "Violent Urgency". I'm not sure if Gore Cleaver works right anymore.

  14. 10 minutes ago, Agent of Chaos said:

    Totally understandable! Also pretty hard to predict the maw crusher moving 28" in a single turn! Would have been very interesting if he had killed off the priests and bloodsecrator though. Also interesting to see your use, or lack of use, of blood tithe. Sure you dropped 20 bloodletters but that was turn 4 or 5, they did nothing and then immediately got charged and almost wiped out to a man. And pretty obviously you would have won regardless of them being summoned. Not exactly a feather in the cap of the khorne allegiance ability however lucky for you it wasn't a factor in that game. Will you be doing some games with experienced opponents?

    So, I would live to play against more experienced players in a live setting on a regular basis and on camera. The issue is that I really want painted models on camera and some of the better players just don't have their ****** painted. We are in upstate NY so if you ever want to come play, hit us up on Facebook or comment on YouTube. 

    Also, I know that summoning those bloodletters wasn't the best, but again I didn't do it to "win". I summoned them just to show players what you can do in AoS 2.0. I'm currently painting 15 hounds so I can have them on camera at some point in the near future. :)

  15. 3 hours ago, Agent of Chaos said:

    @AngoraDemon I watched this last night. Looked like a fun game. Cool to see the Doppelganger Cloak on the Bloodthirster in action. However some of your tactical mistakes did my head in! You gotta screen your Priests and Bloodsecrator man!!! Soooo lucky the big cabbage whiffed its attacks. Also, was it intentional for you to not attempt an unbind on the cogs or did you want the extra movement as well?

    Haha, you're right (100%), but it was Connor's second game with IJ. You have to understand that in a lot of these videos I try to make the game fun to watch and not just let my opponent get steam rolled.

    • Like 1
  16. In most events I've gone to since release, you need to include summonable units in your army on your roster and have them graded along with the rest of your army for your paint score, but they aren't considered to be "a part of the army" :P

  17. Josh here, from Masterpiece Miniatures. You must include the unit in your army list to take advantage of the extension of blood tithe points. If you don't like this answer, then would ask the TO before going to any events and make sure that they agree with your interpretation of the rules.

    • Like 1
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