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Moonlightwolf

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Posts posted by Moonlightwolf

  1. For Daughters of Khaine I don't because there's so much more in that first broken realms book than just the DoK stuff but I know a couple of lumineth players that are quite rightly pissed. they liked the range but thought it was lacking at launch, still built any army based on that limited force and are now told Lol here's the other half of your range. even if the release had of been some time in april or may last year it still would be egregious and a very cynical move on GW's part.

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  2. 18 minutes ago, zilberfrid said:

    As for sales, GW isn't trying to sell them, they are only available through their own webstore, and availability there has been very spotty. Maybe this will improve (they are not marked "webstore exclusive", for instance), but things you cannot buy tend to sell badly.

    I mean they just brought out two whole start collecting boxes of old models. Its not that they're expecting to sell gangbusters but they're selling to those who like an army's aesthetic but want up to date rules and to feel like the army is supported. They'll sell more thanks to cities than they would if all those units still had outdated rules. plus it means they can retire the grand alliance order book which is an old book full of outdated rules in the original AoS branding.

  3. A lot of Cities of Sigmar is an olive branch to tide over until they have fully realised concepts for those armies in AoS. Models take time to design redesigning an entire force takes even longer and they've already done a number of order focused new armies. I imagine the disappearance of most of the High elves that don't have a city named after them means they now have a concept and are in the process of designing tyrion/teclis aelf faction, while the phoenix temple appear likely to be given daughters of kaine treatment sometime in the far future. On the other hand they are probably still in the process of planning how free-guild or Malarion's Aelves will look so those models stick around. The fact is they don't want half the model range sitting around without up to date rules because then sales will be even lower than they are already because these aren't the newest models. Plus at least with free-guild just a few simple conversions quickly bring them into AoS. My brother put stormcast faceplates on his freeguild forces and they absolutely fit the army of sigmar aesthetics.

  4. 2 hours ago, zilberfrid said:

    The issue with playing from a single point of view, is that, as much as GW tried, there is not as overwhelming a standard protagonist as in 40k, and the way you play would change massively for the different races.

    I am not the market for a Stormcast, Idoneth or Skaven game, though I could be for Freeguild, Tzeench, DoK, Fyreslayers or Kharadron (to name a few of just Order and Chaos).

    A Nurgle or Gitz player might not feel anything for any of those factions.

    If the IP is not what's going to bind 90% of the players, the game needs to stand up as itself, and by that point, why should the developer use that expensive IP?

    I mean I'm a lifelong destruction devotee with a little death and chaos on the side and I suggested it so... I mean perhaps its just me but I kinda expect my factions to show up as adversaries because even when they're bad guys you can still learn interesting stuff about them and get inspired by their portrayal. With the rpg idea you'd control a party of characters obviously they'd mostly be from the same allegiance (though I will always champion the inclusion of an ogor maneater for variety) but within that you can have plenty of faction variation and then the enemies you face would also be from a variety of factions.

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  5. I'm massively in favour of a dragon age style rpg. Play an agent of the order of azyr and travel with a party of acolytes. Would be a great way to explore the society of the free cities and so long as your party was adequately diverse each character could offer a glimpse into their associated faction. For example you could have a darkling covens sorceress, an old free-guild veteran, a fyreslayer each providing more insight into how that faction lives.

     

    Other than that I reckon a third person action game where you play a knight questor would be great and still provide plenty of opportunity to flesh out a faction or a bit of the realms. 

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  6. I was sad my chonky boys didn't get rules for warcry so I decided to make my own.

    I present my Gutbusters rules for warcry. Still in the process of testing them but thought I'd let them loose on the world. Would appreciate any constructive criticism especially RE the model costs and the abilities. The idea is that they are a very hard hitting force but with low numbers that need to use the very low powered grots to delay the enemy and set them up for the ogor's charges. Once I've got these guys sorted I'm planning to make some mercenaries for them (butcher, tyrant, maneater).

    Few samples below

    Gutbusters Warcry.pdf

    WarcryOgorCard.png

    WarcryOgorTotemCard.png

    WarcryGrotCard.png

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  7. 11 hours ago, bsharitt said:

    Maybe the Kurnothi being Syvaneth just means that GW is making new models without worry about new armies so they're just throwing them into best fit. I'm kind of hoping for that so maybe those new wolf riding goblins will be Gloomspite GItz.

    I'm kinda hoping they stick them with the ogors/mawtribes, from a purely aesthetic standpoint I think their mongolian inspired look fits better with the ogors.

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  8. 56 minutes ago, Overread said:

    Honestly I don't think people should pin hopes on GW using Warbands from Underworld to test armies for full releases. I think if such things happen they are a VERY long way of. Underworld lets GW play around with the realm system and the fact that many core factions will have amny subfactions in different realms that are quite unique. Dwarves from the realm of metal will behave and look very different to those from shadow or beast lands. Meanwhile the realms are big enough that there will be a myriad of smaller factions around. Some might even have very large kingdoms and territories, but might never make it into the full game as a major army. 

    Yeah this is very much what I've been thinking. The original shadespire miniatures were designed as more dynamic models you could slot into existing units but after they decided to make those models the basis of shadespire that role changed. The newer underworlds miniatures seem to have been designed specifically as warbands I think as time goes on we'll see more warbands like the kurnothi where they use them as a chance to explore some interesting bit of the realms without the need to develop a full army. Obviously I could be completely wrong.

  9. I always assumed the grotbag scuttlers would be an evolution of the wacky contraptions side of gobo forces, Scrap ships as likely to explode as stay in the air. squads of doom divers that rained bombs down on those below, Some form of ship bourne catapult or other war machine, backed up by gun toting squads of grots. Figured they'd fit into the gap of being destruction's only properly shooty army.

  10. I'm really surprised with all the destruction talk of new destruction factions that no one has mentioned the grotbag scuttlers, they're mentioned by name in the gloomspite tome and at least one other book, possibly forbidden power. Phil Kelly even described them on an aos  live stream, I cannot remember the exact description but it definitely made them sound like the grot sky-pirates people have been imagining since the kharadron release.

    Edit: oops just read the above post, still no one seems to be discussing these little blighters.

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  11. If you want an extremely balanced game you've got Underworlds (shadespire/nightvault/beastgrave) warcry is more balanced than necromunda but even reading the book narrative is still clearly the game's focus, the design isn't focused on balance as much as making the game compelling. Crits are compelling.

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  12. Given that things often go unavailable a month or so before a re-box I really wouldn't take these as at risk, they are all plastic kits for one and free guild+ ironweald arsenal are almost certain to be getting a re-box to coincide with the cities of sigmar release. They've promised a list I just wish they'd hurry up and give it out since by this point the books will be at the printing stage and they definitely know whats getting dropped.

  13. 12 hours ago, eekamouse said:

    I sent an email to

    aosfaq@gwplc.com

    asking them to fix it.

    Yeah I wouldn't usually do this but I emailed them as well, I started my gutbusters with AoS and always followed the images in GA destruction when it came to basing, the idea of having to rebase most of my army when I've been following GWs own images since AoS released is crazy to me.

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  14. I feel like some of the more subtle changes aren't really going to be appreciated yet. look out sir + the ability to regenerate makes them one of the more durable wizards in the game, combine that with way more spells to cast and I think they might really come into their own.

  15. 1 minute ago, Enoby said:

    I wonder if the mean that all heroes in the battle can use their command ability regardless of whether they're the general, or if they're adding command abilities that anyone can use (though they already had inspiring presence for that)

    He said all heroes can use their command abilities so I'm pretty sure this means the ones on their warscrolls though I also saw pictures of command dice above so expect it to be tied into that somehow

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  16. From that blindfolded skull and what I'm pretty sure is the symbol for Shyish I assume at least the opening of this event will be focused on Nagash, I'd like to think the skull is hinting at new deathrattle but that's probably just wishful thinking on my part.

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  17. 13 minutes ago, hobgoblinclub said:

    The implication at the Blood and Glory seminar was that each of the Grand Alliances were getting their hero model - but that was it. That's how I took it, anyway. 

    Also they said when designing the allegiance abilities for GH2017 that those were for factions unlikely to be getting battletomes in 2018 so a Nighthaunts release seems pretty unlikely.

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  18. First time submission so please be gentle.

    I know AoS28 has a no Brettonians rule but I feel like my new hinterlands warband might just scrape the line into acceptable.

    The grail seekers

    They travel ever onward, a sorry party hauling a long deceased knight. Their leader, a woman dressed in cloth that may once have been fine but is now marred by road dirt and faded from wear, heads the sorry band. Behind her the pilgrims trudge, taking turns to carry the deceased knight. The feat takes three men at a time but they persevere, heaving the grim icon as though it were a sacred relic. Their clothes show even more wear and tear than their lady's and through the tattered robes their bodies are thin and aged. At every town they ask after only two things, “dost thou know the Lady”, “hast thou seen the Grail”. How long they have searched none can say but ever onward their search takes them, seeking a Lady and a Grail.

    The idea is basically that long ago a lone knight helped protect a small village from a terrible foe. He was victorious but mortally wounded. What little the villagers knew of the knight was that he sought to drink from a mystical grail owned by someone called The Lady. The villagers felt they owed the knight a great debt and so a number of them set out, carrying his body in search of this Lady and her mythical grail, hoping it could restore their protector to life or at least give his spirit peace.

    And now the important bit, pictures.

    The Bearers of Sir Gawain

    20170702_135840.jpg.7c2488d0d6c46c6815c6ca0624bdfe67.jpg

    Not the best picture but unfortunately the others came out worse, these guys count as a grail relique.

    Avelyn the apprentice

    20170702_140118.jpg.dc23bb9438e702beadb0f95378a04acf.jpg

    20170702_140125.jpg.4b5cb8bb41d5e3186f9440a898ceaf5f.jpg

    She's the apprentice of the village wise woman and the leader of the group.

    The Unspoken

    20170702_135352.jpg.43095246a748613da2a2d11f03c0d4c6.jpg

    20170702_135412.jpg.6634c1c4f9d6eff09f9421ec40a69b56.jpg

    20170702_135440.jpg.36fe8200a9ccf95ce4129539e0f1ce80.jpg

    A mysterious warrior who never speaks, he joined the group just after they left the village and has protected them throughout their journey.

    That's all for now, going to build three battle pilgrims and then spoil it all with my terrible painting skills.

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