Jump to content

Rogue Sun

Members
  • Posts

    33
  • Joined

  • Last visited

Posts posted by Rogue Sun

  1. Hey everyone, I just posted something similar in the Tempests Eye discussion ( so apologies if it seems familiar), but I am relatively new to CoS and have been trying to design my starting list. I think I have narrowed it down to Tempests Eye and Hallowheart so tried to make a starting list that shares many of the same units so I can switch between cities. Here is what I came up with:

    Allegiance: Cities of Sigmar
    - City: Hallowheart
    Mortal Realm: Aqshy
    Celestial Hurricanum With Celestial Battlemage (280)
    - Artefact: Whitefire Tome - All Spells
    - Lore of Whitefire: Sear Wounds
    - Hallowheart 2nd Spell: Crystal Aegis
    Nomad Prince (120)
    - General
    - Command Trait: Veteran of the Blazing Crusade
    Battlemage (90)
    - Lore of Whitefire: Elemental Cyclone
    - Hallowheart 2nd Spell: Ignite Weapons
    - Mortal Realm: Hysh
    Battlemage (90)
    - Lore of Whitefire: Warding Brand
    - Hallowheart 2nd Spell: Ignite Weapons
    - Mortal Realm: Ghyran
    Sorceress (90)
    - Lore of Whitefire: Roaming Wildfire
    - Hallowheart 2nd Spell: Elemental Cyclone
    - City Role: General's Adjutant
    20 x Sisters of the Watch (320)
    20 x Sisters of the Watch (320)
    5 x Sisters of the Thorn (130)
    - Lore of Whitefire: Elemental Cyclone
    - Hallowheart 2nd Spell: Roaming Wildfire
    5 x Sisters of the Thorn (130)
    - Lore of Whitefire: Elemental Cyclone
    - Hallowheart 2nd Spell: Roaming Wildfire
    30 x Freeguild Greatswords (420)

    The spells are by no means set in stone and I could actually use some help determining who should take what. I figured this could give me a lot of really solid shooting and spells while the Greatswords hold the line as best as they can. Obviously Phoenix Guard could be substituted for this purpose as well. Any help as to whether this looks like it might have teeth and if it would be effective on the table would be most appreciated! :)

  2. Hey guys, I'm relatively new to CoS and would love some help coming up with my starting list(s). I've been debating between a Tempests Eye and a Hallowheart force and decided to try and build a list that shares many of the same units to try and do both. Here is what I came up with for Tempests Eye:

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye
    Mortal Realm: Aqshy
    Celestial Hurricanum With Celestial Battlemage (280)
    - Artefact: Patrician's Helm
    - Lore of Eagles: Aura of Glory
    Nomad Prince (120)
    - General
    - Command Trait: Hawk-eyed
    Battlemage (90)
    - Lore of Eagles: Celestial Visions
    - City Role: General's Adjutant
    - Mortal Realm: Hysh
    Battlemage (90)
    - Lore of Eagles: Strike of Eagles
    - Mortal Realm: Ghyran
    20 x Sisters of the Watch (320)
    - City Role: Honoured Retinue (Must be 5-20 models)
    20 x Sisters of the Watch (320)
    5 x Freeguild Pistoliers (100)
    5 x Freeguild Pistoliers (100)
    30 x Freeguild Greatswords (420)
    3 x Scourgerunner Chariots (150)

     

    I know Scourgerunners are the new hotness right now, but going all in on them isn't terribly appealing from a starting standpoint, so I figured one unit of 3 will have to do. I *could* maybe drop the greatswords down to 20 and make them the Honored Retinue and then squeeze in another 3 Scourgerunners, but I'd definitely like to here your take on my list! Any help is appreciated. :) 

  3. 1 hour ago, Zappgrot said:

    What do i think? What do I think. I am thinking .Why the hell would you take them in uniets of 3. That's what i am thinking 

    Agreed. In this HIGHLY theoretical list wouldn't it be better to just take them as single units? They'd suddenly all get +1 to hit from being the High Beastmaster and should be slightly easier to move them about the table. 

    Really though, this looks like too many. 6 feels like the sweet spot if you want to go Scourge Runner heavy.

  4. 13 hours ago, Landohammer said:

    The more I think about it, the more I like a Sisters army. The investment would be huge but three units of 30 with a Nomad prince would be terrifying. That could be up to 25 mortals a turn + regular damage. Combined with the deepstrike and double move, this could really be hard to counter

    My one hold up would be the occasional use of realm rules in tournaments. There are a few realms that absolutely shut down shooting (realm of shadow most notably). 

    I'm not sure I'd go full all in on SotW. Hard to fit that many all within 12" of the Nomad prince. But something like this could likely have merit (I think): 

     

    Allegiance: Cities of Sigmar
    - City: Living City
    Mortal Realm: Ghyran
    Nomad Prince (120)
    - General
    Nomad Prince (120)
    Sorceress (90)
    - City Role: General's Adjutant (Must be 6 wounds or less)
    30 x Sisters of the Watch (480)
    30 x Sisters of the Watch (480)
    30 x Eternal Guard (330)
    5 x Sisters of the Thorn (130)
    1 x Scourgerunner Chariots (60)
    1 x Scourgerunner Chariots (60)
    1 x Scourgerunner Chariots (60)
    1 x Scourgerunner Chariots (60)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 139
     

    One Nomad Prince and SotW deepstrike along with 2 Scourge Runners to annoy/run interference. The rest of the army advances behind the EG who get buffed up by the SotT. The non-deepstruck Scourge Runners stay at the flanks providing some sniping and harrassment. 

  5. 8 hours ago, Gecktron said:

    First thing first, I dont think your list is legal. You can only take 1 SCE unit for every 3 CoS units. So you would need 15 CoS units to fit in your 5 Stormcast units. 

    Ah shucks, you're right! Hmmm. Is there a way to make this work? 🤔

    I can make the palladors allies, right? So that would take care of them. But how to fit the gryph hounds...

  6. Hey guys, pretty excited about the prospect of a griffon based army and Hammerhal is the place for it with the sweet battalion. Any thoughts on this list? Especially regarding weapon/relic set ups of the two characters. 

    Allegiance: Cities of Sigmar
    - City: Hammerhal

    Leaders
    Freeguild General on Griffon (320)
    - General
    - Lance
    Lord-Aquilor (180)

    Battleline
    3 x Demigryph Knights (180)
    - Lance and Sword
    3 x Demigryph Knights (180)
    - Lance and Sword
    6 x Demigryph Knights (360)
    - Cavalry Halberd

    Units
    3 x Vanguard-Palladors (180)
    - Boltstorm Pistols and Starstrike Javelins
    3 x Vanguard-Palladors (180)
    - Boltstorm Pistols and Starstrike Javelins
    6 x Gryph-Hounds (140)
    6 x Gryph-Hounds (140)

    Battalions
    Hammerhalian Lancers (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     

  7. 4 hours ago, Gwill_of_the_Woods said:

    @Rogue Sun, I absolutely love it! What a fantastic concept and really well executed!

    What does that translate to in terms of warscrolls?

    Thanks!

    Currently it's:

    Ahkelian King

    Tidecaster

    Soulscyrer

    2x6 Morsaar

    6x Ishlean

    Archmage on Dragon

    3x Aetherwings

     

    On the painting table is:

    2 Allopex

    Ahkelian King/Volturnus

    6x Aetherwings

    4x Cellestar Ballista

    1x Leviadon

    But those may take some time.

    • Like 1
  8. Hey guys, been working on an Idoneth "counts-as" army for a few months. Never been a fan of the flying fish on land idea, but love the rules and wanted to keep a nautical motif, so: birds. I've tried quite hard to keep weapons and base sizes accurate. Hopefully you enjoy!

    20181215_204633.jpg

    20181215_204720.jpg

    20181215_204839.jpg

    20181215_205107.jpg

    20181215_205653.jpg

    20181215_205256.jpg

    • Like 10
    • LOVE IT! 3
  9. 11 hours ago, whispersofblood said:

    Our magic to be plain, is just not good. Currently good magic works from turn 1 in some capacity.

    The problem is a lot of the mechanics underlying our faction are already very swingy. Magic on the basis of limited, contested, 2d6 rolls is also extremely swingy.

    So you have this issue where if you break down the spells and their affects into quadrants of likelihood. 3 of 4 quadrants leave you cold, and one is extremely powerful. (Stacking hit modifiers, bravery debuff, and DMG)

    If the Eidolon was about 100 pts cheaper I could see us having some magic presence, even then I don't think from a strictly rules perspective he would be auto take. As it stands, I just take more stuff and try and kill wizards quickly.

    So are you not taking any wizards at all? I was considering maybe an Archmage just for the cheeky 6+ save here and there and still getting a +1 to unbind. 

  10. I played against Tzeentch for the first time today. Pretty tight game. He won the scenario in the 3 turns we played (I had to leave) but we both agreed I would have likely tabled him given 1 or 2 more turns.

     

    My question is how we deal with spell casting? I had an Ionrach Aspect of the Sea with Alchemical Chain and still only managed to stop 1 spell all game. On top of that, our spells felt pretty weak with such short ranges and lack luster results. I felt like 440 points could have just bought me more eels to hunt enemy wizards with.

  11. Hey guys, kicking around the idea of starting a PT army and had a few questions:

    Does a the Phoenix's Attuned to Magic rule work on saves beyond armor? i.e. Witness to destiny,  master of defense, etc.?

    And same question regarding Sisters of the Thorn, can you re-roll failed Witness to Destiny rolls?

    Thanks!

  12. What allies are you guys using, if any, in your lists? I have 100 pts left over in my army and so far the lone Tidecaster I've been using for it just doesn't make any kind of impact. I'm running an Akhelian Corps and thinking of just adding 2 Aetherwings simply to sit/take objectives while the rest of my army goes off to fight.

  13. 1 hour ago, Curzex said:

    Hi guys, yestersay i play vs Stormcast. I just win so fast, my club dont want yo play vs idoneth, they think we are OP.

    What  can  I do? 

    I just have 12 eels 1 shark turtle volturnos and one king, 1 caster and 1 Aspect of sea. 

    Should i just buy suboptimal infantry? Or dont play with fuethan?

    Thx.

     

    Tell them to suck it up and git gud. They can't handle a couple smelly fish? ;)

  14. 2 hours ago, Kugane said:

    That sounds nice. Did you manage to see the games? I am curious how they managed to get them in range. From personal experience opponents tend to know they are super strong and shoot them down turn 1 XD

    You could put a more durable target in front of them. Can only target the closest unit with shooting.

  15. Hey guys, wanted to make sure that this was legal:

    Order Draconis army with Eldritch Council Allies, Allegiance is Order Draconis (but I believe that just makes me Order other than Dragon Blades being Battle Line), Hallowheart Allegience and Aqshy Realm? Legal or does it have to be mixed order?

  16. 5 hours ago, Lord-Of-Scotland said:

    what do people think of the Akhelian Corps battalion??  

    It's an all or nothing battalion. So you either commit and go balls to the wall in on it or you don't take it. The benefit is pretty useful though, since there really isn't much in the way of re-roll on demand ala 40k in AoS. So taking that re-roll for that crucial attack or armor save can be pretty handy. And the "tax" is fairly low since the Allopex isn't completely useless. Not stellar mind you, but it is a decent support charger and can harass flanks pretty well. If you're already planning to take eels and a turtle you may as well use the battalion.

×
×
  • Create New...