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lare2

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Posts posted by lare2

  1. Trying to take advantage of Lauchon before he's inevitably nerfed. It might be the booze so bear with me:

     - Army Faction: Stormcast Eternals
         - Army Type: Scions of the Storm
         - Subfaction: Hallowed Knights 
         - Triumph: Bloodthirsty
    LEADERS
    Knight-Incantor (125)**
         - Spells: Celestial Blades
    Lord-Celestant on Stardrake (500)**
         - General
         - Command Traits: Master of the Celestial Menagerie
         - Celestine Hammer
         - Artefacts of Power: Arcane Tome
         - Mount Traits: Celestial Instincts
         - Spells: Flaming Weapon
    Lord-Relictor (145)***
         - Artefacts of Power: Mirrorshield
         - Prayers: Bless Weapons 
    Lord-Castellant (155)***
    Gardus Steel Soul (150)***
    BATTLELINE
    Liberators (115)*
         - Liberator-Prime
         - Grandweapon
         - Heavens-wrought Weapon and Sigmarite Shield
    Liberators (115)*
         - Liberator-Prime
         - Grandweapon
         - Heavens-wrought Weapon and Sigmarite Shield
    Liberators (115)*
         - Liberator-Prime
         - Grandweapon
         - Heavens-wrought Weapon and Sigmarite Shield
    OTHER
    Aetherwings (65)**
    Vanguard-Raptors with Longstrike Crossbows (240)**
    Vanguard-Raptors with Longstrike Crossbows (240)**
    ENDLESS SPELLS & INVOCATIONS
    1 x Lauchon the Soulseeker (30)
    CORE BATTALIONS
    *Expert Conquerors
    **Battle Regiment
    ***Command Entourage
         - Magnificent

    TOTAL POINTS: 1995/2000

    That there should put the Stardrake on potentially 5+ ward (Gardus), +4 to save (AOD, Castellant, Mystic Shield [not really gonna get though as KI will be casting Lauchon],  Finest Hour), -1 to wound (MoCM), exploding 6's (Bless Weapons), +1 to damage (Flaming Weapon), retreat and charge (Celestial Instincts)... and, importantly, he can now teleport and move (Lauchon).

    Load it up and throw it in first turn. It's not going anywhere fast and it'll savage a lot, especially considering there's no defence against monsters nowadays. Plus there's no worry about giving away extra VP.

    A lot of moving parts but they're not unreasonable. 

    • LOVE IT! 1
  2. 2 hours ago, PJetski said:

    We will pivot to using 6+3 Longstrikes instead

    Every time they nerf our efficiency we end up doubling down and trimming the fat out of our lists. We are going to start running minimum heroes and all hammers + screens.

    I'm not adverse to the idea but... would you mind explaining the logic behind this? I mean that with all sincerity. Thanks. 

  3. 1 hour ago, Marcvs said:

    additional wizard

    Nice one cheers. On the extra costs, chances are a wizard is gonna be in the list anyway and it's not that hard to cast. Could get dispelled but then you could just keep the wizard away. Lauchon is only 30pts though. Endless spells are dirt cheap now. Gotta feed those Incarnates! Think your shout for Evocats is a great idea. Will definitely try it out!

  4. 43 minutes ago, EnixLHQ said:

    Agree. It's a great benefit for us, no question.

    Is it still stationary, though? I can't see the rules right now so I don't know the particulars. 

    Still stationary. Set up within 6" of caster. Increasing time: reroll charges within 12". Decreasing: reroll casts within 12".

  5. 2 hours ago, EnixLHQ said:

    Hosted on the TGA blog space just like the last guide was, just a realllllly long blog post. (😢 this post to vote for this)

    Cheers for the Fright of Flight breakdown. 

    Went for the quoted above option. Found everything just fine in your previous guide. Chrome's 'find in page' option was ample for me. 

  6. 5 hours ago, dmorley21 said:

    I’m traveling this weekend, but just wanted to chime in that this army is really strong at attrition. You just have to lean into it. But blocks of 30 GG/Chainrasp are able to anvil just about anything. 
     

    This video might be worth a watch:

     

    There's my entertainment whilst washing the dishes sorted for tonight. 

  7. So now that the book's been out for a while, what are people's standard lists looking like now? What are you tweaking? For me, it's the below:

     - Army Faction: Nighthaunt
         - Subfaction: The Emerald Host
         - Grand Strategy: Hold the Line
         - Triumph: Bloodthirsty
    LEADERS
    Lady Olynder (340)*
         - Spells: Shademist
    Guardian of Souls (150)***
         - General
         - Command Traits: Master of Magic
         - Chill Blade
         - Artefacts of Power: Arcane Tome
         - Spells: Seal of Shyish
    Spirit Torment (115)***
    Krulghast Cruciator (150)***
         - Artefacts of Power: Pendant of the Fell Wind
    BATTLELINE
    Chainrasps (110)*
    Chainrasps (110)*
    Hexwraiths (160)*
    Hexwraiths (160)*
    Grimghast Reapers (320)**
         - Extoller of Shyish
    Spirit Hosts (125)**
    Spirit Hosts (125)**
    OTHER
    Chainghasts (95)***
    CORE BATTALIONS
    *Battle Regiment
    **Hunters of the Heartlands
    ***Warlord
    TOTAL POINTS: 1960/2000

    The two rasp units generally look to deepstrike on midtable objectives, scoring points and serving as a screen. If they live, they'll add to wave of terror. All heroes sit with the SH and Chainghasts behind the blob of 20. These move forward as one.

    Inevitably the GG, ST and Chainghasts split off from the pack to fight. Love 20 - if they kill what they're after then great. If not, they will act as an anvil, holding something up. Fought Sylvaneth the other night and 6 Kurnoth got them down to 1 model. Next turn, pretty much all of them are back. Although I never killed the Kurnoth, this meant they (and a couple of other units supporting them) were completely tied up most of the game. Have been considering 30 mind. 

    Lady O and her entourage I find linger midtable, buffing, debuffing and fighting. This little death star can really pack a punch, even the GoS. With all heroes and the SH, that's 5 WoTs and can really cripple the enemy. I still want to put SoS and Shademist on the GG but this can be harder late in game with them pealing away to attack something. For this though, I'm considering just going to 1x3 SH. I find that, at most, I only ever really lose 3 SH and it's late in the game. I figure at that point maybe the heroes can start to look after themselves. 

    Love Hex. They're great and no one seems to expect them. I start by putting a unit in each bottom corner of my deployment and just watch what my opponent is doing. With the sylvaneth game the other night, he'd left a 5 model unit on an objective in his home terf. I moved 30" with one unit to join the other 1st turn, 2nd turn - bam! 10 Hex in his face! Took the objective and burnt it to the ground (mission objective... forget which one). Against DoK, he thought he was sitting comfortable on an objective with the Shadow Queen when, suddenly - bam! 10 Hex from nowhere appear, taking the objective. They are just so good at stealing objectives. Shame the models are so dated. 

    Anywho, that's generally where I'm at. 

    • Like 2
  8. On 6/9/2022 at 9:44 AM, Mattrulesok said:

    I mostly play at tournaments so this is crucial.

    Each tourney is gonna be wholly dependent on the TO. If you do go Aventis, you'd have to check with your TO before each tourney. If they say you can't run it as an Arcanum... then you can't. It would be a gamble but I honestly can't see many TOs ruling against you. Due to the below...

    On 6/9/2022 at 9:44 AM, Mattrulesok said:

    no one cares as long as you're clear what they

    Will second this. 

  9. 1 hour ago, dmorley21 said:

    Pretty sure this is the old book - haven’t watched it though. He also is the guy who took a Nagash NH list to the top 8 at LVO. 

    I started watching some Slambo coverage last night but stopped when I realised it was the old book. Couldn't tell you if it was this list though. 

     

    3 hours ago, Neck-Romantic said:

    Any of you folks getting games in able to speak to our offensive output?

    Does auto wound on 6s to hit make a meaningful impact? Should you aim for more -save WoT even when you have the option for strikes-last due to losing MW output?

    Not the best, truth be told. We're more of an attrition force. Fleeing models helps so much as well though. I'd imagine there's more offensive output in Scarlet Doom but I only tried it the once, got trounced, and haven't really looked at it again properly since. I've never really been a super aggressive player and I feel that that's what Scarlet Doom favours. 

    Auto wounds on 6s is a nice treat but it's never been game-changing for me yet. It always gives a nice warm sensation inside when it happens though. 

    As soon as I get a strikes-last I take it... unless it's something like 1 unit vs 1. Once I get it, great - any others I get I'll then modify.  

    Speaking of list building, does anyone else currently suffer from analysis paralysis with our new book? I feel there's so many different ways to build now that I'm beginning to struggle with what list I actually like. 

    • Like 2
  10. 5 hours ago, pikachoux said:

    What do you think of awlrach and how can we use him? Its a nice model thats why I bought him. I just hope he can be useful.

    I never really look at him too much as I don't own the model but he's highly regarded and his teleporting ability is nuts good. I'm sure he'd slot nicely into a lot of lists 

  11. 47 minutes ago, Ser_namron said:

    Reaper of sorrows artifact- my opponent was trying to say the way it is written means that as long as the unit is terrified it gets the -4 rend, without rolling the bravery check.

    You need to make the bravery check no matter what. 

    • Thanks 1
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