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Azamar

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Posts posted by Azamar

  1. 30 minutes ago, Apologetic Canadian said:

    I keep seeing mention of the Vulkite "horde" rule no longer being  thing. I've looked online and I'm unsure what exactly has changed, or rather, what  the "Vulkite horde rule" is actually referring to. Did they remove Berserk Fury from Vulkites?

    It means they no longer get the hoard points discount for 30 models. Their rules haven’t changed.

  2. He counts as incandescent and follows the ability rules that turn.  It doesn’t change where he is on the wound chart (so doesn’t change the number of attacks with slaughter or the roll for carnage) if that’s what you’re asking.

    edit: I stand corrected, based on the faqs then as per Azdimy’s post. It’s bizarre if you ask me, as no other damage table works this way (you don’t move down the table of something affects a movement value for example) but there you have it. 

  3. 8 minutes ago, Pompe said:

    Chillax :) These changes are probably coupled to the faulty point changes in the GH2018 for Idoneth. No point in getting upset until we hear something permanent from GW. 

    This. Whenever a battalion has had rule changes before, it’s been updated in an errata (Kharadron iron sky command for example) so I doubt you’d have to pay extra on the app to get the updated rules. 

    I realise every post I have made in this thread makes it sound like I’m clutching my book and warscroll cards and gently rocking  in the corner. So here’s a wip for a more hobby related note:

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    • Like 3
  4. 6 minutes ago, Nico said:

    Yeah - it’s possible that some or all of the Idoneth changes are an old version of the scrolls. It’s weird as the Turtle fix is in there.

    Can you even have net launchers on the turtle without converting them? I haven’t got the kit but it looks like it’s just the harpoon launchers in there.

    • Like 1
  5. 5 minutes ago, Arael said:

    I suspect the app have been updated with a old alpha set of rules for the idoneth. 

    Some of them seems very unbalanced, as a prove that something went wrong with the app grundstok thunderers are uploaded with their old ws. 

    My thoughts exactly. The page “xx” in the king and volturnos’ command ability section makes me think these warscrolls were written before the book was finalised.  Yeah, it say updated in June, but so does every single other warscroll on the app, as it was updated today. 

     

    The fact the battalion is different as well convinces me further- you’d expect a change like that to appear in yesterday’s errata, not randomly turning up in the app. 

  6. 28 minutes ago, Baron Klatz said:

    Can you ask if you can get a refund on them? Otherwise you might add notes to the backs of the ones that changed.

    Maybe. Not sure how I’d go about that, but for now I’ll wait and see how this turns out.

    I still wonder if these are kinda like beta warscrolls from play testing, that slipped into the app by mistake. Would explain why the kings command ability says tides of death is on page “xx” (a placeholder) as well.

    the app is not, and never has been gospel. After all, grundstock thunderers have the old warscroll on the updated app and we know from the recent faqs that can’t be right. 

     

    Should also add, we know idoneth were written to be 2.0 ready, so o doubt these changes are to bring them in line with the new edition.

     

  7. I don’t know about you guys, but I’m going to ignore the warscrolls on the app and stick to the ones in the book. I wonder if these were old versions that got changed in play testing as the changes seem... odd. 

    Bit on the fence about the changes if they really Are meant to be updates. Shame about the eels, and super glad I didn’t buy any reavers if so, but the kings command ability is arguably better, or at least more versatile. And the tidecaster is just plain broken if you can keep changing back to high tide.  

    But the real kicker is I’ve only just brought the book, and this time I brought warscroll cards as well, and now they might be out of date after less than 2 months? That’s not ok. 

     

     

    • Like 3
  8. 5 hours ago, jamierk said:

    So there is a points drop on PG when taken less than hoard? Nice!

     

    What is the new restriction on allies mentioned above?

    There’s a hoard points reduction as well- they’re now 140/360

    the allies restriction is in the new core rules- 1 out of every 4 units can be allies. I’m not certain that’s in addition to the points limit, it may be the points limits replace the 1 in 4 in matched play. I’ll hopefully be getting hold of the ghb today. 

    • Thanks 1
  9. I didn’t think about the ally cap- that does make things difficult. 

    I saw in the firestorm thread there’s been an faq on gig it works, so that’s great for Phoenix temple. 

    At the moment I have 30 Phoenix guard, 2 anointed on foot, one flamespyre and one frostheart. I’ll probably hold on to the flamespyre in any list I come up with and just hope one day gw realise it’s actually worse than the frostheart! Might make fitting in a third Phoenix a little harder though. 

  10. I’m also wondering whether to turn my scattering of Phoenix temple units into their own army. 

    The points changes are a surprise. For the first time the frostheart  Phoenix actually costs what it is worth, but the poor flamespyre... 

    and the Phoenix guard! I only have 30 at the moment and my local gaming group seem to be terrified of them. Apart from one or two players who have worked out how to counter them. Dropping another 20 points has not gone down well! 

    Does anyone know if you can use the  firestorm city abilities with a Phoenix temple allegiance ( to have Phoenix guard as battleline) or are you restricted to only an order allegiance? 

    The biggest question is what allies to take, as they seem to be a must to make up for a limited choice of units. I think sisters of the watch might be a good pairing, maybe with a spell weaver and/ or a nomad prince for buffs. Also tempted by a drakeseer, for some hitting power (and flames of the Phoenix, of course) although any of the Eldritch Council would be good choices- the more mages the better. 

  11. 13 hours ago, Yoshiya said:

    Loving the army, seems we had the same idea for the eels ?

    May have to steal some ideas for how to do the tails on my king, that fade out looks really good.

     

    Yes, I noticed you had  a similar colour scheme. Great minds and all that. 

    9 hours ago, markymarkka said:

    Amazing. Would you mind sharing your color scheme on Volturnos and both version of the eels? 

    Sure:

    blue eels- naggaroth night base then mixed in increasing amounts of caledor blue to get a gradient (photo isn’t great, but basically a there’s lighter line down both flanks). Drakenhoth shade and telcis blue highlights. Fins are jokaroo orange washed with fuegan orange then highlighted with sunburst yellow. 

    Green eels- incubi darkness base, then gradient made by mixing in waagh flesh. Fins were wild rider red, fuegan wash then trollslayer orange and sunburst yellow highlights. 

    King- similar to the blue eels but with sodding loads of colours and mixing to try and get the gradient. Once I had enough caledor sky in the mix I started adding barharroth blue, then white to continue down to the tips of the tails. Scales were done by drybrushing- Ahriman blue mostly with others mixed in but I can’t remember quite what I mixed- think it was barharroth blue again. Any other specific part of him feel free to ask :) 

  12. New thread so about time I shared where my army is up to I think! Last time I posted I had painted one whole eel. I wish I could get highlights as clean as that model in thundrchickn’s post, but every model is slightly nearer. 

     

    Gave these guys a try in a couple of quick 680 point games against a Daughters of khaine force. Learnt some stuff lessons about splitting up my forces in the first game and had a mega-buffed unit of blood sisters make a mess of my units one by one, but in the second game I was a bit more cautious with timing my charges, and did better. 

    The Allopex is disappointing (looking through the last thread I’m sure no one will be shocked by that) but the eels are all round great.

     

    currently painting a tidecaster, then after that I think an eidolon (and more eels) is called for. 

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    • Like 12
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