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Azamar

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Posts posted by Azamar

  1. 19 minutes ago, TheadTheOgorSlayer said:

    Is fyreslayers not a common army? This thread is barren compared to the other TGA allegiance threads

    It’s a horde army with kits that are priced (in money terms) like elites. A bit like DOK witch elves but without enough clout in a competitive setting to attract the competitive crowd.  The start collecting kit helped a lot, but it’s relatively expensive to build an army, and the lack of variety means not many people want to see a full army through. 

    If the new battletome drops the model count needed, that might see more players willing to take the plunge with them.

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  2. 7 minutes ago, kenshin620 said:

    Yea I'm pretty sure theres going to be Priest shenanigans going on (full on prayer table baby!). I don't think any army will not have wizards/priests at this point.

     

    Except maybe KO. They'll maybe have a Khemist table!

    That genuinely hadn’t crossed my mind- that could be really interesting. 

    For KO I’d rather they gave the navigator something to do. But if the fyreslayer priests learn how to dispel endless spells they’ll be a shoe in for allies for my KO.

  3. I wonder, is it too early to start speculation on what changes are coming? Fyreslayers could be a funny one as they could hold out for themselves (thanks to vulkites) and really just need a few tweaks to improve the weaker units.

    Apart from the obvious like all abilities becoming entirely within (might be awkward for the battlesmith), I’d most like to see:

    1. heath guard bezerker improvements. It’s crazy how, in an army with three units, one of them still managed to be obsolete. For extra bonus points, I wouldn’t mind seeing their name changed- I’m sure there’s more than 4 different words that can be used for fyreslayer units! 

    2. Runemaster improvements. He’s so offensively bad your opponent ought to be paying the points for him. 

    3. Heroes with an unbind, and with any luck that can dispel endless spells. Will probably tie in with 2 I suspect. 

    4. It’s a long shot but some kind of defensive boost for heroes. I half wonder if they’ll make the 6+ invun save an allegiance ability, with the Berzerker units getting bonuses under certain conditions as before. 

    I have wondered if they might redo everything from the ground up, even the stuff that works. For example, if every warscroll including vulkites was updated with a more elite profile (and points cost), dropping the model count and lowering the cost of entry, maybe more players would be likely to take up the army? That might be wishful thinking in my part- I’ve painted 30 vulkites and there’s no way I’d ever want to paint another 60!

     

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  4. 3 hours ago, Lightbox said:

    We can hope! I'd mostly just like to see the admiral and endrinmaster get more killy as i doubt we'll get new models since we already have a good range but never lose hope!

     

    Will be interesting to see how the new shadespire warband look in AoS. It's at least a nice new khemist sculpt.

    If we don’t I’m sure you’ll convert some ;) 

    definitely getting that warband- even if I don’t really use 2 khemists I prefer that model to the original. The extra volley gun I can make good use of as well. 

     

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  5. 2 hours ago, mikethefish said:

    So now that we have seen the Fyreslayers stuff, I think we can make a reasonably solid prediction:  when their book is released, there will be nothing new for Kharadrons, except for terrain and "spells".

    As far as model kits, Fyreslayers are in a way worse situation than we are, and they are receiving nothing new, save for the terrain/spell treatment.  While it's certainly possible for KO to get new models, I really don't think we can expect anything new added to our actual ranks - with the possible exception of maybe a neat new character (ala Carrion Empires)

    Personally I think this is fine - KO actually has a pretty sweet model line-up.  It has a lot of unique looks, without reusing poses and model frames too much.  If the army was rewritten so that all our stuff actually WORKED in an actual game, I think we would be alright.

    So yeah, as I said - while it's certainly possible to get blessed by the New Model Fairy, I think we KO players need to curb our expectations a bit, at this point.

    Kharadrons might be in with a better chance of new units than fyreslayers though, if nothing else than because of their popularity.  Most likely just a new hero like the Skaven/ FEC box set but you never know. 

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  6. Just caught up with the combat order article and faq, but looks like I’m late to the party. Glad it sounds like I wasn’t the only one to get in a muddle about how high tide fitted in with everything anyhow. 

    At the risk of looking a gift horse in the mouth, does anyone have any insight on why they went back in this direction? They already came out with a  seemingly  conclusive answer a couple of weeks ago but I guess Ben changed his mind?

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  7. 29 minutes ago, Thomas Lyons said:

    To be clear, I do not have insider knowledge. I do not know what they are going to do. That said, I have provided them feedback on what I think they should do, and it does include some of those ideas.

    Well you’ve got my vote. If nothing else I just hope you’re right on an imminent updated book- even if we still end up bottom of the heap power wise it’s be nice to have a book with all the right rules in, and not have to keep cross referencing the faqs! 

  8. 3 hours ago, Dead Scribe said:

     

     

    I guess that goes both ways then.  I'm not willing to buy extra models just to have a weaker list, someone else may not want to buy extra models to have a stronger list, then at that point examine where the issue lies.  It will typically lie with the person not willing to buy the extra models to have a stronger list, so they should be more selective with who they play against, and trying to shame someone or push some abstract social contract onto people by having them spend more money to buy and paint weaker models should not be encouraged.  

    If you wanted to- there’s often ways to tone down a list without having to buy new models- different (or randomised) artefacts and command traits, or spells if you have them for example. Taking the normal optimal picks out of the equation might be enough to even things out just that little bit? 

    Or breaking down larger units- like splitting something like vulkites or skeletons into smaller units to make them more manageable. 

  9. For what I suggested I meant 2 10 man units. There’s no reason you couldn’t take more. 

    The runelord’s usefulness might depend on what you’re facing, I mostly just threw it out as it was something that filled 100 points that you might already have.  I’ve used a grimwrath bezerker with my KO as well and he’s ok. 

    I prefer endrinriggers personally- since wardens went up in cost there’s fewer reasons to take them over the riggers.

  10. 4 hours ago, Mordeus said:

    I just hope the rumours regarding a combined dwarf battletome aren't true. The Kharadrons don't really fit with the other two factions, dispossessed and fyreslayers. A reworked book and one battleline would be good, no need for terrain or endless spells just more units!

    Is there any source to those rumours beyond that one guy in the rumour thread? As it looks like he just made it up. 

    14 minutes ago, Bladedwind said:

    I have a question for you all. I am a dwarf enthusiast who has been collecting Dispossesed models for some time now (I actually just finished getting my 2k list together).

     

    I'm mainly a Dispossesed player at heart, but I really like the overall look and concept for Kharadron Overlords. To start with, what would be viable to include in a 1k army? The faction seems a bit difficult to build around points wise for me.

    There’s only one battleline choice, and khemists are close to essential, so I would start with a khemist and two units of arkanauts, then work from there.

    a start collecting box would take you up to 900 points, so that might be a cost effective way to expand, leaving 100 points spare which would allow more thunderers, or and allied unit (a runelord perhaps) giving you a mix of units- you could then see what you like and add more as your army grows

     

  11. 3 hours ago, Charleston said:

    I get salty sometimes even before the game when my enemy tells me "All the great mean stuff in his list" that he has prepared.

     

    Best advice I can give here is worry less about what’s across the table from you and focus more on what you’re own strengths and weaknesses are, and play to the former. The grass is always going to seem greener, especially if you compare your ghb army with an army that has a full battletome. (I play both mixed order/darkling covens and idoneth so I’ve seen that from both angles). But if you go in with the mindset that you don’t stand a chance, you’re more likely to end up with a lopsided game. 

     

    As a a side note- you probably don’t do this but it’s worth saying- try not to have too much of a rant at your opponent however salty anyone is feeling. I started an idoneth army last year and on two occasions, one of my regular opponents went on a 15-20 minute tirade about how broken he thought they were. When you’ve spent countless hours putting together and painting a project you’re excited about, this *really* sucks. I’m lucky in that it’s not my only army, so I can just take something else, but I could imagine stuff like that turning a new player off the game.

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  12. If I’m getting really trashed (or think I’m about to be) then I find the best thing is to set myself little targets or objectives. For example, things have gone south and there’s no way you’re going to beat that oncoming hoard of Skaven, but you’re going to make sure you snuff out that pesky Grey seer  before the game is done. 

    I find little moments can often be more rewarding anyway- I’d struggle to recall much about games where I tabled someone, unless it was recent. But I’ll probably never forget when I was down to a single model- a loremaster- and decided to see how long he could stand against the onrushing hoard of blood warriors (3 rounds of combat, as it turned out).  

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  13. 5 minutes ago, Athrawes said:

    The vases in the treasure  image sure look like Idoneth Deepkin vases from the Akhelian kits, and on the base of the Eidolon. 

     

    I have no clue what it would be for them, since Idoneth don't care about treasure that is not souls. Maybe a treasure hoard for another races release?

    Both are an exact match for objects on the gloomtide shipwrecks base.

     

     Could be an endless spell, although the wording in the idoneth battletome does leave open the chance of other aetheric vortex scenery. 

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  14. So I played a game against a Gloomspite Gitz spiderfang army earlier this week. 

    In case anyone was still in doubt: going up against endless spells without a wizard is super painful. The malevolent moon in particular caused a lot of damage, and the spiders just popping out of any terrain feature made them a real problem for me. 

    Clawed through to a win- a rare thing for my kharadrons as I don’t think I’ve quite got the hang of them yet- but I think I might have to relent and add a wizard at some point, just to avoid being left helpless against endless spells again.

    I’d still prefer to avoid adding any stormcast models though, purely out of personal preference. Has anyone ever attempted to convert any Kharadron characters into a Knight- incantor? If I pick up a start collecting I’ll have a spare one so I wondered if he might be a good candidate.

  15. On 2/28/2019 at 12:27 AM, Carrion King said:

    Hey guys!

    I’ve been reading through the posts and seen confusion as to whether or not High Tide goes before Mr Gristlegore. After my Game with Mr Johnson I can 100% confirm Mr Gristlegore goes first in both turns. Forever and always. 

     

    I stand corrected- it’s also confirmed in the flesh eater courts faq today (and definitely trumps the idoneth faq) 

  16. 8 hours ago, Baron Wastelands said:

     

    On a side note, the navigator’s ability to halve flying movement might just look a bit better with the increasing amount of flying around. Good anti-squig, anti-nighthaunt, anti-flayers, etc. Anyone tried running him recently?

    I used him in my last game against night haunt and the storm ability really messed with my opponent. I lost the game mind you, but the navigator did muck up his plans a bit, and kept a couple of units out of combat for longer. 

    The movement boost he gives to the airships is also decent, especially if you have the prosecute wars with all haste trait, or an embarked admiral to make the most of the run reroll without losing a round of shooting. It’s just odd his abilities feel so restrained when he has no offensive capabilities at all. 

    12 minutes ago, Luzgurbel said:

    Why an Admiral over an Endrimaster? I see the warscroll for both and are horrible, but the Master can deal much more damage in melee than the Admiral.

    The battleshock immunity bubble is  good, especially if you have several large units of Arkanauts, and he’s reasonably tough. Plus being able to run and shoot an ironclad whilst he’s embarked is pretty helpful as well. I agree an endrinmaster is probably a bit better overall. 

  17. 3 hours ago, Acid_Nine said:

    gosh, I think I might be taking the aqshy fire amulet thingie just to protect against that on my king. I usually take Gyrnstrike, but I think that I could suffer through the standard hits just to keep him alive.

     

    new question: if an archmage's bubble of 6+ to saves reaches a unit that's covered by a ship's 6+ save, does it stack?

    The +3 bravery aura from the aspect of the sea is starting to look very useful come to think of it. 

    And to my knowledge those abilities can stack, as will ignax’s scales against mortal wounds. 

  18. 17 hours ago, Bozly said:

    Hey im going to get into idoneth what should i look to pick up? 

    There’s a start collecting set going up for pre-order (I think) this weekend- so that might be a good place to start- you’d only need a king or another box of thralls to have all the battleline you need, then could fill out the rest up to the first 1000 points with whatever you fancied. 

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  19. 6 hours ago, Drofnum said:

    The FAQ is completely clear.  Its based on abilities happening at the beginning of the combat phase(Gristlegore) vs ones that happen during the combat phase(High Tide).  Just read the wording on the abilities carefully and you will see the distinction, its already very clear.

     

    This is incorrect.  The eel ability happens at the beginning of the combat phase, which happens BEFORE you pick units to fight in the combat phase.  High Tide says you fight before other units IN the combat phase.  Think of each phase as having a beginning, a middle and an end and it will make it a bit more clear.  It's the same reason that summoned units that come on at the END of the movement phase are unable to move that turn as it is the very last thing to happen, likewise with things that happen at the beginning of the phase happen before anything else does.

    I hope you don’t think I’m awkward by keeping replying to this, but it is interesting :) 

    I completely get what you’re saying (and I’m used to start vs end of phase abilities and all that , and how these would interact with normal combat order). But my point in my last post is, is High tide a start of phase ability? 

    Its not outright stated as such in the rule’s wording, but the idoneth  faq question I mentioned specifically uses it as an example of a start of phase ability. Still not sure how to copy and paste so I’ve screen capped it below.  Look at the first sentence of the answer in particular.

     

    There’s two ways to interpret this really: 

    1. The High Tide ability is intended to happen at the start of the phase, and the idoneth faq should be considered confirmation of this, in which case it follows the rules in the same way as all other start of phase abilities. (The first half of the answer in that question is basically repeating the start of phase question that you posted)

    2. High Tide isn’t a start of phase ability, the wording of the ability should be taken literally and the line in the faqs, saying it is start of phase, is a mistake. 

    I think it’s 1. myself, as the faqs are meant to offer rules clarifications after all. But I admit I can imagine errors pop up in the faqs as well so it could be a genuine mistake. But again, hopefully you can see why I don’t think it’s completely clear at this point. 

     

    This is largely theoretical for me, as even if I run into Gristlegore at any point, it’ll only actually matter on a single turn, so I’m probably splitting hairs anyway. 

     

     

    F129FA00-641B-47AE-B858-2054B82BFD52.png

  20. 2 hours ago, Drofnum said:

    Its the same wording as the Eel ability, quicksilver potion, etc.  It happens before combat, high tide just lets you activate all your units during the combat phase before your opponent chooses to activate theirs.  There is no need for a FAQ since there are already abilities in the game that act in the same way.

    Lets say you were playing deepkin and got charged by them, during high tide, you would still argue you could activate your eels blast before they attack right?  Exact same situation and its already been ruled to play that way.

    Disclaimer: you’re probably right, or will be proven to be in time, but just to throw a spanner in the works:

     the idoneth designers commentary describes high tide as a start of phase ability. not sure how to copy and paste from a pdf on phone, but wording is “if both units can use an ability at the start of a phase (such as the high tide allegiance ability)...”

     

    the full question in that faq directly relates to two idoneth armies armies fighting each other, but I would think that would still apply to other similar abilities? 

    That would also suggest that, if another deepkin player charged me in high tide, they would attack with their units in their turn before I could use the eels discharge ability. 

     

    Even if I'm wrong hopefully you can see why I’m confused on that, as I was thinking  of the idoneth faq. 

  21. 4 hours ago, Drofnum said:

    I believe the wording on theirs was similar to the morrsarr mortals. Which takes place before combat actually begins, which means it happens before high tide. 

    Hmm. Good point- exact wording is “at the start of the combat phase” for the FEC ability. Although high tide trait says your units “fight before *any* other units, which might still supersede it? Probably one for an FAQ

  22. 19 hours ago, Drofnum said:

    The only problem is if running Gristlegore the dragon gets to attack first always.  Even during high tide if I remember the wording correctly

    The player whose turn it is decides which order special abilities activate, so in your turn High tide will override savage strike (but he’ll get to go first in his turn 3).  Hitting targets at precisely the right time is the whole MO of idoneth anyway, isn’t it? 

  23. 1 hour ago, Joeyj001 said:

    Tried searching but could not find an answer. When an endless spell is successfully cast, does this also trigger the attuned to magic ability for the Phoenix to boost their save?  

    I don’t see why it wouldn’t? They're cast just like any other spell

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