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The Cranky Dwarf

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Posts posted by The Cranky Dwarf

  1. Possibly a stupid question, but in Barak ziflins hero phase move, can endrinriggers hitch on the vessel? The rule just says they can't move again in that (hero) phase, so if they can I assume they can move in the first round movement phase. Am I missing something ?

  2. I would say I just buy a lot more used models and convert characters than I would if they were a bit more affordable. My new purchases are limited to get started collections and the occasional lower costed box. Heck it's been years and I still can't convince myself that an ogor butcher model is worth 40 bucks. While I understand that we are paying for quality the rising prices kinda kill any impulse purchasing for me at least.

  3. 18 minutes ago, eliminatorjr said:

    Question for any and all experienced Overlords — I’m thinking about getting into KOs when the new book drops. One thing I’ve been considering is replacing some of the rank-and-file minis’ helmeted heads with classic Dispossessed / Dwarf heads in order to give the army a less anonymous feel. 
     

    Anyone have experience doing this? I’m not super familiar with the kits themselves, are the arkanaut / thunderer heads separate from the torsos? Might replace them with longbeard heads if it’s an easy swap.

    I've replaced my admirals head as well as a few arkanauts with a variety of dwarf heads. The thing to watch out for is the beards. The weapons and chests sometimes interfere. I've had OK luck with fyreslayer heads on arkanauts. I think it would be no dice on the thunderers due to the closed arm positions.

    • Like 1
  4. Hey I'm unclear on something. I thought the save characteristic was a reflection of a combination of armor and dexterity in avoiding a blow. If the arkanauts are indeed as the lore portrays them the best troops the kharadron academys have to offer it makes sense that a mix of their training and armor would equal a 4 up. a retributor for example may have great armor but he is not dodging anything under all that weight.  also in a more practical sense these models are the best "anvil" non elite unit the army has access to. In a mechanical sense with the speed of most army's meaning combat is joined at round 2 if not 1 we need a more dependable anvil which a 4 up would help deliver.

  5. I've played skirmish a few times. I've usually found it too unbalanced to be much fun. Ex. I had a 3 player skirmish battle and my grim wrath by himself killed both enemy warbands. Also the limited model use in the v1 kinda killed it soon after it came out in my local scene because many of our players couldn't use their favorite models. War cry Imo could totally replace skirmish with some expansions of usable models.

  6. Played a game vs maw tribes spellcasting tribe yesterday. My take-aways.

    Lead belchers shooting is pretty lame. But they are pretty OK in combat. My opponent had 8 of them standing in range shooting at a unit with a 4up for 3 turns and did effectively nothing. The 4 who charged into my longbeards and lord Celestant on Dracoth killed the longbeards and kept the Dracoth busy for a few turns.

    The tyrant is kinda swingy.  his tyrant got into a block of crossbow men and wiped out like 6 in one shot but spent the rest of the game (2 turns) dualing with a free guild general on foot.

    Gluttons are fantastic. No more to say.

    Iron guts hit like a truck. If you take more than msu be careful of your charge lanes. My opponent attempted to screen with gluttons  and by the time the iron guts made it to combat they lost quite a few guys to low rend shooting.

    Slaughter masters are great as are butchers. Their spells went off decently well and did quite a bit. My opponent ignored the 6mw +1 att spell which would have torn my support hero's apart. 

    He also took the butchers band. Which apart from bringing the usual battalion things, did very little.

    Overall the stars of the show were the gluttons which almost wiped out my big unit of sequitors with very few buffs. And the spellcasters.

    I can't recall his list exactly but I think it was

    Tyrant , sword of judgment

    Butcher, splattercleaver

    Slaughter master ,drop of the red stuff

    Slaughter master

    12 glutton

    4 lead Belcher

    12 iron guts

    And 8 leadbelchers.

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    • Thanks 1
  7. 7 minutes ago, Zanzou said:

    Wait, so GW only following up their book announcement by axing 90 percent of your range didn’t help you to get hype for it?!?

    Hehe well I'm a dwarf player so I've been through bigger model culls. Back in 1.0 I lost most of my hero's, miners, slayers and center piece model as well as my beloved Kraggi . So loosing an useless hero and 2 kits could have been weathered if GW communicated at all.

    • Like 2
  8. Depending on warbands, the victory condition the messager can be really lame. One of my buddy's was playing idoneth and just gave it to an eel and won turn 1.  and then I got to play it as LON and it was just ' randomly guess which of these seven skeletons has the message before they reach the board edge.' And as my opponent was iron jawz he could realistically on catch maybe one skelly. He lost .

    • Haha 1
  9. I played a mates SCE band at the local shop as LON. Despite killing my necromancer turn 1 i found them pretty easy to beat just by drowning them in numbers. 12 8 wound skeletons is a lot for relatively few models to chew through in a time limit.  Their shooting was fantastic ( my leader died in one activation of shooting) but they seem incapable of spreading that damage around rather than allocating it to a single target.  I have a feeling the SCE will struggle with hordes.

  10. Honestly with the visual differences in some warbands literally being a bit of tin taped to a leg (Corvus Cabal ) i think the  shadespire bands are pretty clear as to what they are.  Visual clarity is an iffy thing in this game as it is. i played a few games as lon and watching my opponents struggle to tell one skeleton from another was bad enough that I'm converting some chaos warriors into grave guard just for easy ID.  The  IJ warbands about as clear as they get.

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