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Fellman

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Posts posted by Fellman

  1. On 1/14/2024 at 11:01 PM, bonzai said:

    Details please! I would love to hear some performance evaluations regarding the new units. I have seriously been thinking about running a Hollowmorne army with double gorewarden and 2x6 Morbheg knights. With the Crusading army delusion, they drop down 9 away and get +2 on the charge. They should be a pretty devastating alpha strike.

    Ok first of im a weary casual player so this might not hold water but i do my best

    1 the knights ar great end of story
    High moment high damage best save in the book retreat and charg inpact hits and fly and hornblower for +1 charge
    love them
    deapstrik from gorewarden resurected from tabel age or run and charge for 20 inch moment from goremain i love them

    Good hunting good sir and Ushorans speed to you

  2. Lost i tight game vs glomspit.
    its hard to get the glory paoints economy to work and i dont know how to remove the squg heard but it was a great game.
    Gloomspite Gitz - Army Subfaction: Jaws of Mork - Grand Strategy: Protect da Shrine!
    LEADER
    1 x Squigboss (110) - General - Artefacts: Arcane Tome
    1 x Skragrott, the Loonking (230) - Spells: The Hand of Gork
    1 x Fungoid Cave-Shaman (110) - Spells: Merciless Blizzard BATTLELINE
    10 x Boingrot Bounderz (150)
    36 x Squig Herd (140)
    20 x Moonclan Stabbas (120) - Bad Moon Icon Bearer - Moonclan Boss - Gong Basher - 3 Barbed Nets - Stabba
    5 x Boingrot Bounderz (150)
    BEHEMOTH
    1 x Mangler Squigs (260)
    OTHER
    5 x Gobbapalooza (170) - Spells: Itchy Nuisance 5 x Sporesplatta Fanatics (90)
    TOTAL POINTS: (1960/2000)
    my list
    Holowmourn

    Marrowscroll Herald (general)(Cruel taskmaster)(charnel vestment - Charnel conviction 100
    Abhorrant Archregent  (blizzad) 150
    Grand Justice Gormayne 1 140
    Abhorrant Gorewarden 1 150 (transformation)
    Royal Decapitator 100
    Crypt Ghouls 20 160
    Crypt Ghouls 40 320
    Cryptguard 20 280
    Morbheg Knights 6 300
    Morbheg Knights 6 300
    2000p

    419732004_7082722281795121_853078425567979372_n.jpg.2c95e2bf2ea076e91999fa6e6b366602.jpg419852506_7082722325128450_665454894407336077_n.jpg.e7742b674ced2eafb6328df1546615f8.jpg419833537_7082722268461789_285547601106104605_n.jpg.9523355bef7e469d22cca2c7002d6823.jpg
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  3. 6 hours ago, Blairtiny said:

    Any ideas on when the rest of the new stuff and a normal book will be released?

    The Old World pre order is 6th of January. I still expect Flesh Eaters and the next Dawnbringers book to be released on the 27th of January
    according to 
    Elarin

  4. The Varghulf Courtier is fast, tough, and dishes out a serious punch in combat. He’s got five Damage 2 attacks and one Damage 3 attack, for a total of six – but of course, add one attack to each weapon if he’s affected by his or another hero’s Feeding Frenzy, for a total of eight. And thanks to his King’s Champion ability, you can add another two to each attack if he’s hunting infantry, for a total of twelve attacks – and a potential output of 28 Damage in one combat phase!  

    Morbheg Knights are terrifying when they bound in with a Shrieking Charge, spreading around mortal wounds before combat even begins. The Cryptguard are surprisingly tanky with a 5+ ward save, and as a Royal Bodyguard, they help make your heroes tougher too. Combine that with the Standard Bearer halving the amount of models that flee, and it takes a long time to cut them down! 

     

     

    What’s more, before a game begins, the Flesh-eater Courts pick a Delusion. Dan chose The Feast Day, which meant Feeding Frenzy activated for heroes with 4 noble deeds points, not the full 6. This turned out to be huge – Dan’s army almost always had an extra attack on every melee profile in combat, inciting a full-on slaughter. 

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