Jump to content

Imperial

Members
  • Posts

    346
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Imperial

  1. 37 minutes ago, The Lost Sigmarite said:

    KB full release, IJ wave 2, King Brodd, Trugg, AoS wolf riders, plastic gorgers… 

    Vs
    2 full new fractions and SG update for death in 2ed 
    3 mortal faction update for chaos in 1ed 

     

  2. Allegiance: Ironjawz

    Leaders
    Orruk Weirdnob Shaman (120)
    Megaboss on Maw-Krusha (420)
    - Boss Gore-hacka and Scrap-tooth
    Orruk Warchanter (80)
    Fungoid Cave-Shaman (90)

    Battleline
    15 x Orruk Brutes (510)
    - Jagged Gore-hackas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    10 x Orruk Ardboys (140)

    Battalions
    Brute Fist (180)

    Endless Spells / Terrain
    Chronomantic Cogs (90)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125
     

    1 Cast cogs with Fungoid 

    2 Teleport 15 Brutes with Shaman

    3 Move  Maw-Krusha with CA

    4 Charge with 15 Brutes (9" with 5" minimal charge (+3 from IJ and cogs))

    5 Use CA from Maw-Krusha

    6 Profit. 15 Brutes will deal d3 MW and attack in hero phase. If all will be good they can charge and destroy next unit in fight phase

    • Like 1
  3. 38 minutes ago, Malakree said:

    Actually it makes him a pretty good target for ethereal amulet now. 3+ unrendable rr1s to save.

    Oh and the MSU gattling cannon is from power of the waaagh!

    Allegiance: Ironjawz

    Leaders
    Orruk Weirdnob Shaman (120)
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    Orruk Warchanter (80)
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)

    Battleline
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Battalions
    Weirdfist (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 196

    All the classic benefits of a weirdfist, now with a 24" range 15 dice - 3+ d3 mortals,  6+ d6 mortals.

    graph.php?q=b:0.5:15:d3:0;b:0.17:15:d6:0

    Average of 24 mortals, yeah enjoy that...

    Btw Cogs + Balewind Vortex auto include in this list now i think. 7 spells per turn will be crazy if they dont fix foor of gork! 

  4. I think i will start from this

    Leaders
    Megaboss on Maw-Krusha (420)
    - Boss Gore-hacka and Scrap-tooth
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    Skragrott, The Loonking (220)

    Battleline
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    6 x Orruk Gore Gruntas (280)
    - Pig-iron Choppas
    10 x Orruk Ardboys (140)
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    10 x Orruk Brutes (340)
    - Jagged Gore-hackas

    Endless Spells / Terrain
    Prismatic Palisade (30)
    Balewind Vortex (40)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 142

  5. 5 minutes ago, Malakree said:

    1 you will, 2 the weirdnob is an extra dice for your power of the waaagh! And has +2 to cast it, why would you take anything else...

    I opened some battletomes and find this
    "Each IDONETH DEEPKINWIZARD in an IDONETH DEEPKIN army knows an additional spell chosen from the Lore of the Deeps"

    "You can choose or roll for one spell from one of the following tables for each SLAANESH WIZARD in a Slaanesh army."

    "You can choose or roll for one spell from one of the following tables for each SKAVEN WIZARD in a Skaventide army."

    GHB 2019 IJ lore rules:

    "You can choose or roll for one spell from one of the following tables for each  WIZARD in a Ironjawz army."

    Ok. I found this and this in FAQ, so i think we need wait new FAQ first of all because of new Mersenary system 

    Q: If a warscroll or set of allegiance abilities has a rule that contradicts the core rules, can I use it? For example, Lord Kroak has a rule that allows him to attempt to cast Celestial Deliverance up to three times in the hero phase, but this contradicts the core rule that you can only attempt to cast a spell once per turn. A: Warscrolls and allegiance abilities take precedence over the core rules that appear before the core rules for battleplans, warscrolls and allegiance abilities. This allows you to do things that would not normally be allowed. In the case of Lord Kroak, his rule means he can attempt to cast Celestial Deliverance up to three times in the same turn.

    Q: Some spell and prayer allegiance abilities say that can be used by Wizards or Priests in the army. Does this include allied Wizards or Priests? A: No. Allied models cannot use or benefit from allegiance abilities.

  6. 5 minutes ago, Malakree said:

    Actually it makes him a pretty good target for ethereal amulet now. 3+ unrendable rr1s to save.

    Oh and the MSU gattling cannon is from power of the waaagh!

    Allegiance: Ironjawz

    Leaders
    Orruk Weirdnob Shaman (120)
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    Orruk Warchanter (80)
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)

    Battleline
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Battalions
    Weirdfist (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 196

    All the classic benefits of a weirdfist, now with a 24" range 15 dice - 3+ d3 mortals,  6+ d6 mortals.

    graph.php?q=b:0.5:15:d3:0;b:0.17:15:d6:0

    Average of 24 mortals, yeah enjoy that...

    Read page again! You dont need IJ shaman for spells! xD

  7. 1 hour ago, Malakree said:

    Welp back to waiting for the next battletome. Unless the allegiance changes are ridiculous then IJ are still hellishly overcosted.

    *Shaman mode on* 2020... summer... golden boyz vs our brave boyz*shaman mode off*

  8. 13 minutes ago, novakai said:

    I hope there are some decent changes like in the artifacts, command traits and maybe add a spell list and not be a direct copy and paste from last year

    They will give new endless spell: deal 100 mortal wounds to any units w/o new battletome wholly within 72" xD I dont think what we will see anything to fix ironjawz before battletome.

  9. 12 hours ago, broche said:

    I think your list can be improved. You spent 130 pts in endless spell (not sure what use you find to Vortex?)
    with a single wizard with no casting bonus. It's really hard to make a good list with Gordrakk cause he is so expensive.

    I take Vortex for extra spell and 6" range of spells. With cogs in Slow Down Time mode you can cast 3-4 spells with this little grot! In game vs FEC he cast STOKE RAGE and INFERNO BLADES and replace Prismatic Palisade each turn. Now Vortex same model with wizard, so you can get bonus from arcane terrain. 

    Prismatic Palisade work very well to split enemy army and make some debuffs. In turn 4 vs Sylvaneth 2 Druthu and 1 unit of Kurnoth have debuff from it and this help me kill 1 Druthu and 1 unit of Kurnoths easy. 

    Goddrakk + Megaboss with Thermalrider Cloak work realy nice! I just use Goddrakk ability when i need 2 extra attack and 3d6 charge and spam WAAAGZ from Megaboss later.

    • Like 1
  10. I played 2 games with IJ last week.

    Lose 1:13 vs FEC. (4 dragons and 6 flyers. wipe out from board) Scenario THE RELOCATION ORB

    Win 7:5 vs Sylvaneth. (Drycha Hamadreth, 2 Spirit of Durthu, 30 Tree-Revenants, 2x5 Spite-Revenants, 2x3 melee Kurnoth Hunters) Scenario THE RELOCATION ORB

    Allegiance: Ironjawz
    Mortal Realm: Aqshy

    Leaders
    Fungoid Cave-Shaman (90)
    Gordrakk the Fist of Gork (580)
    Orruk Megaboss (140)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: Thermalrider Cloak 
    Orruk Warchanter (80)

    Battleline
    10 x Orruk Brutes (360)
    - Jagged Gore-hackas
    5 x Orruk Brutes (180)
    - Pair of Brute Choppas
    6 x Orruk Gore Gruntas (280)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Endless Spells
    Balewind Vortex (40)
    Prismatic Palisade (30)
    Chronomantic Cogs (60)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 122
     

     

    • Thanks 1
  11. 14 hours ago, Backbreaker said:

    How could you use Hand of Gork on Infonjawz units ? It's only GS Gitz units that can be selected...

    Yep. I teleport Skragrott to debuff enemy unit. With IJ speed i can debuff and destroy units aside from main enemy army

  12. 8 hours ago, Malakree said:

    On the other hand the fungoid became better and Skragrott isn't terrible with the cauldron. Not to mention the currently ridiculous stack of fungoids you could have to farm for CP's.

    Is it ridiculous, god yes. but throw in an aetherquartz broach and suddenly we are generating such a horrific amount of CP's it's unreal. Plus the fungoids are all wizards, so can hold objectives, it actually puts a good amount of bodies on the field and with the cauldron you have access to the Lore of the Moonclan for one of your fungoids! Totally not ridiculous.

    CP smap very good option, but i think we can replace 2 fungoid with skraggrott. for 30 points we got 28" 6 3+ 3+ -1 1 attack with inflicting 1 mortal wound at end of battle round. You can shoot at 6 units and make 6 additional mortal wounds! With Arachnocauldron he will got 2 cast/2 unbind with +2! Nice buildin spell to disable enemy artefact (on 8+ with Arachnocauldron!) It's very good option. 

    With 3 fungoid we will got only 1 shaman to cast 1 moonclan spell and 2 for cast arcane bolt and mystic shield. It's good, but i prefer cast 2 spell from moonclan lore each turn instead of 2 spells in 1 battle round and 1 spell in rest.

×
×
  • Create New...