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TheMadJester

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Posts posted by TheMadJester

  1. Abyyswater Troggoths

    Deep within the flooded caves and factories of the Rustspites home are ghoulish troggoths, so depraved of light they have become blind. Despite this, their hunger and fury has only intensified. 

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    My test mini for my fellwater troggoths, I wanted something weird and different from my Rustgut troggoths so decided to paint and sculpt them to look like Olms, weird Axolotl like creatures that are blind and live in deep caves. What do folks think?

    • Like 3
  2. Da Bombgrot Bounderz

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    For my army I knew I wanted plenty of Squigs, though from play testing I really didn't get on with hoppers or normal squigs so in the end decided to have 2 units of Boingrots. Above is one of my unit leaders "Da Green Knight" . Lore wise, since my goblins live in these horrific underground factories I wanted my army to look sicky and polluted, think that really shows on the squigs pale skin.  

    • Like 1
    • LOVE IT! 1
  3. The Rustspite Gitz - A Realm of Metal Goblin Project

     

    Far towards the realms edge lies great swamps of rusted water and forests with iron bark, a twisted evil grows below. Great tunnels and factories dedicate to the corruption of flesh and metal.

    The servants of the golden moon hunger for the realms treasure.

     

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    Hello Everyone!

    Welcome to my on going project to make a heavily converted Gloomspite Gitz army based in the realm of metal. I love the themes and concepts the realms give and I felt that the realm of metal would open up a tonne of fun conversions for my goblins.

    The above mini was my original faction leader, Da Shrine Crafta aka my Loonboss on Mangler Squigs. more pictures and lore coming soon!

    • Like 5
    • Thanks 1
    • LOVE IT! 2
  4. Realm Shaper Lord

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    He's finally done! This took much longer than I expected, needed to add so many little details and structure to make use that he didn't just wobble around and fall over. 

    I'm dreading painting this thing, so many little details!  Luckily I've made it so the dwarf comes off the base so that should help a bit.

    • Like 5
    • LOVE IT! 5
  5. World Shaper Lord Concept

    Currently i'm trying to work out how I want to model my Tree Lord, I currently have 2 concepts in mind. 

    First idea is a dwarvish version of the tree lord, rather than a tall slim ent like creature, it would be a mix of stone and plant built up around a dwarf. It could blend the classic dwarf golem concept and sylvaneth look. Inspiration below.

    Earth Golem Card Art by Sk8trnik | Fantasy monster, Creature art ...

     

    The 2nd idea would be more of a summoned nature spirit made of stone and plants, floating above a druidic dwarf. this would be a bit more difficult to sculpt but I could make use of techniques used to make the Stone Shapers. Inspiration below.

    ArtStation - earth elemental, Ilya Abdrakhimov | Concept art ...

    What do you lot think? Any other ideas of how I could do it?

    • Like 3
  6. The Stone Shaper Wardens

    Duardin well versed in earthly magics, they shape the ground around them, allowing them to move rapidly across the battlefield and launch rocks at incredible speeds towards those who seek to harm their realm. After battles they would seek to repair the damaged earth of the battlefield, by their or the enemies doing.

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    • LOVE IT! 4
  7.  

    10 hours ago, Kyriakin said:

    Do you know that you can also run Sylvaneth as Ironbark Glade, and take Dispossessed/Fyreslayers as allies?

    Gives the opportunity to run something a bit different rules-wise occasionally.

    I wasn't aware! I might have a look into it. but for now Cities of Sigmar. I've recently re-worked my list as well to allow for more conversions.

    Lords
    Rune Lord - 90

    Tree Lord Ancient - 260

    Battleline

    Hammers - 140

    Ironbreakers - 130

    Irondrakes - 150

    Others

    Gyrobombers x 3 - 210

    • Like 1
  8. Stone Shaper Warden

    (Gyrobomber)

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    Here is my WIP Gyrobomber for the Dwarves. I had been struggling trying to work out how I wanted to model my gyrobombers, originally I was  thinking of having dwarves ride eagles or some other creature but they all felt to big. Instead what I've gone for is a drudic dwarf using the earth round him as transport and projectiles. Very much inspired by earth benders in Avatar, I feel this fits the army well, but is also unique.

    What do you lot think?

    • Like 3
    • LOVE IT! 6
  9. 1 hour ago, Kyriakin said:

    I love the Stone Breaker and the overall concept, but the Vine Lord's visually dominant ethereal elements make him look a little bit less organic to me.

    Thanks! The idea with the Vine Lord is that, where most of them make use of the natural world around them, the Vine Lord has developed an magical kinship with it, giving him similar magics and style to that of the sylvaneth. 

  10. 5 hours ago, NauticalSoup said:

    Consideration: it looks like you're using one of the 32mm bases the fyreslayer came with. Ironbreakers are just 1W models and are on 25s. Not sure what you're planning to use them army for, but that's a pretty big base size difference. Big enough to be... concerning.

    Ahhh didn't realise that, I play exclusively casually so I doubt it would be an issue but I'll have to look into getting the right base size. 

  11. Stone Breaker Test Mini

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    So here is my test mini for my Ironbreaker unit. You may of noticed the lack of armour, well metal armour felt wrong for them, so instead I've gone for a mix of stone armour and then arcane runes that make there skin as hard as stone. As for the weapon, the tiny bit of lore we have on the Root-Kings is that they can make weapons out of the seedpod of a devourer plant, so I'm painting up there blades like rose thorns.

    Originally I tried doing a basic dirt and grass basing but found that it made the model overall look quote dull. To combat this I gave it an Autumn theme instead which I think looks great against all the green.

    What do you all think?

    • Like 6
    • LOVE IT! 5
  12. The Root Kings: A Living City Army

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    Hello everyone, 

    Here is the start of my Root Kings Cities of Sigmar Army. I discovered the above art from Sometimes Minis blog last month and became fascinated by the concept of druidic dwarfs. After plenty of planning I've decided to aim for the below 1k army list.

    Lords:

    Warden King - 110pts (plan is to convert this chap up so he could also be used as Gotrekas well)

    Rune Lord - 90pts

    Battleline:

    Hammers-140pts

    Ironbreakers-130pts

    Irondrakes- 150pts

    Other:

    2x Gyrobombers-160pts

    Kurnoth Hunters- 200pts

    I plan on doing plenty of conversions, so keep an eye out for them!

    • Like 4
  13. 9 hours ago, Kramer said:

    Any word on that Carnosaur? 😅 (was googling stonehorn scheme's for inspiration and rediscovered this thread) 

    Hello there,

    Sadly not, as always I got very distracted with other projects as I sort of had no one to play AOS with. But i've got back into AOS recently again but i'm working on a completely new army. Root-king dwarfs that I plan to post on here!

    • Like 1
  14. 55 minutes ago, Davros said:

    I love the conversions, but would of thought keeping things just as tyranids for mounts would of worked a bit better than adding in some other stuff. So for stonehorn gone for either the Toxicrene or the Mawloc/Trygon and for Mournfang going with Tyrant Guard, Raveners or Venomthropes.

    Would of been cool having all the Tentacles everywhere.

     

    That is my 2c and if you like your Idea stick with it because so far it looks really good, and the colours really look good for the Jungle theme, like the Light green markings on the Shell, maybe look at doing a few more.

     

    27 minutes ago, Antonio Rodrigues said:

    I’m with Dravos on this... The theme you put is really strong and well done, so I personally would stick with just Nids or Dinosaurs, not both... If you are planning a big expansion of the army in the future then fine, but as you said your goal is to have very few models, and such difference in theme/visuals will be too stricking for such a smaller force...

    Having said that, you proved to be a very gifted converter and painter, so if you really like the concept go for it, you will be able to make it look good! ?

    cheers

    AJ

    With the incest I only wanted them for thundetusks, the whole rest of the army will be using lizardmen dinos or painting things to make them more jungle like. for mournfangs I'm just using mournfangs. Nothing else quite fits, but I'm painting them up like jungle cats.

    For the 1000 point army it might look off that there is a giant bug and a carno, but once the army gets much larger and I have more big creatures the distinction between stonehorn and thundertusk should be clear.

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    For example this is my Iron blaster, I'm using dinos where I can, the bugs are their just to add to the magical jungle aspect.

    • Like 2
  15. Ogor Priest on Beast of the Maw

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    Here is my Ogor Priest on Beast of the Maw, aka my Huskard on Thundertusk.

    The idea behind this guy is that rather than riding the usual beasts of the mountains these ogors ride stranger beasts. All my Thundertusks are going to be insects and insect like things. My Stonehorns are going to be large dinos, the one i'm currently working on is 2 ogors riding a carnosaur.

    What do you think?

    • Like 3
  16. The Ogors of the Ghur Jungles

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    Hello everyone.

    So this is the start of my Aztec themed Ogor army, to be exact i will be using the Beastclaw raiders army book. 

    This is going to be my first proper Age of Sigmar army and I wanted something that was unique and didn't require me to slave away on like 20 models for just 100 points. Current aim is to work on my 1000 point army list.

    Huskard on Thunderrusk
    4 Mournfangs
    1 Stonehorn

    Only 6 Models! 

    • Like 14
  17. The Hunters of Hardraniel.


    One of the many warband tasked with protecting the realm of light from any intruders who wish to bring chaos to their perfect world.
    Led by one of the Gate Wardens, Hardraniel these angelic aelfs of the realm of light hunt the warriors of chaos, soaring across the skies, raining down arrows of light.


    Here is my completed aelf warband for Hinterlands.
    I've loved this mini project and I can't wait to play some games with it. From the few test games I've done the Waywatcher lord is a beast at taking out other heroes.
     

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    • Like 5
  18. Gate Warden Hadraniel
    Waywatcher Lord


    Blessed by Arch Seraphim Selene daughter of Teclis, Hadraniel has ascended beyond that of the Lightborn. He towers over his other kin and his ability to manipulate light to form weapons has be greatly increased.
    With this power comes a task to protect the light realm gates and stopping any who may try to being chaos to the lightborns perfect world. Hadraniel is a master of assassination and ambush and will lead warbands to execute enemies of the Twin Gods.

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    • Like 2
  19. Sister of Selene


    Many Seraphim of the realm of light have a wide range of magical abilities, Sisters of Selene possess the ability to manipulate light and form it into weapons and armour.  Expert assassins, they are tasked with routing out chaos and disposing of it efficiently and completely.

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    • Like 3
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