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Siorra

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Posts posted by Siorra

  1. Under Grand Strategies, the new GHB states:

    "After you have picked your army, you must pick 1 grand strategy from the list below and record it on your army roster."

    In, for example, the Idoneth Deepkin battletome, it states the follow:

    "after you have picked your army, you can pick 1 of the grand strategies below"

    Does this trump the rule from the GHB, allowing you to use an army specific ones in addition to the GHB ones? And I guess the same extends to Battle Tactics, too. I'm seeing mixed messages so I'd be interested what the community thinks. Maybe it will be FAQ'd, maybe it's down to the TO.

  2. 12 hours ago, Rogz said:

    u guys keep thralls and sharks alive? As i death player i didn't enjoy just removing thrall after thrall with only one save roll and losing them all to battleshock! Quite a culture change! 😂😭😂

    From my limited experience, you keep the sharks alive by screening with the Thralls! Thralls are our cheapest roadblock, which are still quiet expensive if they're just there to die, but some lists you need them to fill battleline anyway. Luckily they slap back, if they live, so people can be nervous about charging them if they can't wipe them.

    Also if you're playing conservatively, Thralls can become quite tanky using clever placement of the boat ward, Leviadons, Thrallmasters, Soulrenders etc. So if you're playing shooting heavy you can maybe afford to play this way. But compared to Death armies? Yeah they're just gonna fall over a lot easier. 😅

  3. 12 hours ago, That Guy said:

    Guys. If you still just need the units from the start collecting box (because you already have so much sharks for example). Than I would check your local stores, because G-Dubs already removed the start collecting box. It will be Vanguard boxes from now on.

    Just a shame they've put in the Soulscryer instead of the Soulrender right when they've swapped in list popularity. You'd almost think they're trying to shift underused models or something! 😁

    • Like 1
    • Haha 2
  4. Were people not already playing Lotann this way? I thought the edit was just for added clarity but it was pretty widely accepted he can give out any buff to any unit once.

    The biggest surprise for me is they haven't changed his aura to exclude mounts. Must be intentional if they didn't FAQ it. Either that or I'm overestimating GW's competence. 😅 

  5. 2 hours ago, Liquidsteel said:

    Yes that's correct. 

    My app still tells me one mount trait is too many 🙃 

    The app still tells me my Tidecaster needs to take the "Protective Barrier" spell when I select the Nautilar subfaction, so I wouldn't assume it knows what's right!

    • Haha 2
  6. On 4/3/2022 at 4:29 AM, Derek said:

    No the battletome over rides the core rules as it’s the most recent publication.  If you wanted a 3rd mount trait either for a second king or a second leviadon you would need to take a battalion that would unlock the optional enhancement.    

    Wait, really? If so I'm gonna blame the lack of free mount trait on my Leviadon is why I went 1-4 in a tournament a week ago. 😅

  7. 12 minutes ago, DocKeule said:

    They would hit on 3+. You get -1 to hit on "unleash hell"

    You get -1 for unleash hell yes, but you also get +1 for Void Drum and +1 if they're within 9", which they have to be for Unleash Hell to trigger. So they're on a 2+.

    • Thanks 1
  8. I've got my first tournament since before Covid this weekend and my first time using Idoneth at one. Been limited to what I have painted that works in the new book and settled on this:

    Spoiler

    - Army Faction: Idoneth Deepkin

      - Subfaction: Nautilar

      - Grand Strategy: Hold the Line

      - Triumph: Indomitable

    LEADERS

    Isharann Tidecaster (150)*

      - General

      - Command Traits: Teachings of the Túrscoll

      - Spells: Counter-current

    Eidolon of Mathlann Aspect of the Storm (355)*

    Akhelian King (250)*

      - Bladed Polearm and Falchion

      - Artefacts of Power: Armour of the Cythai

    BATTLELINE

    1 x Akhelian Leviadon (500)*

    10 x Namarti Reavers (170)*

    10 x Namarti Thralls (130)*

    OTHER

    6 x Akhelian Morrsarr Guard (390)*

    CORE BATTALIONS

     - *Battle Regiment

    TOTAL POINTS: 1945/2000

    I know it's not a meta list and honestly having the Eidolon and a Leviadon in the same list was viable 3 weeks ago and doesn't really work now, but it's what I've got to work with. The plan is to flip the tides and take second turn against melee armies and choose not to flip the tide against shooting lists and hope to null out one of their turns. My recent practise games felt like I ran out of steam by turn 3 so I'm hoping to capitalise on the king's ability turn 1 and high tide turn 2.

    Win or lose at least most games will be quick!

  9. 11 hours ago, That Guy said:

    Tommorrow i'll be running the following list against an OBR List, a Lumineth List and a Seraphon Thunderlizard list. The Phoenix will be mostly around the king and some sharks in order to protect them while also trying to suck in some magic power when the king casts flaming weapon. I added a tidecaster for a bit of utility and when she's in the thick of it she might even provide a source of -1 to hit. Together with the Phoenix that could be a nasty -1 to hit and wound. Namarti Thralls will travel with the Tidecaster, screening her. Sharks will hunt. For now I will run it like this and i'll see how it feels. In the future i'd like to try some 3 shark units and/or shivers. I was also contemplating Lotann, since he is amazing, but for now i'd like to try out the tidecaster. Also it's nice to have an extra source of magic to buff up the Phoenix. 

      Reveal hidden contents

    Army Faction: Idoneth Deepkin
        - Army Subfaction: Fuethán
        - Grand Strategy: Hold the Line
        - Triumphs: Bloodthirsty

    LEADER

    Akhelian King (250)*
        - General
        - Command Traits: Unstoppable Fury
        - Bladed Polearm and Falchion
        - Artefacts: Arcane Tome
        - Mount Traits: Voidchill Darkness
        - Spells: Flaming Weapon

    Isharann Tidecaster (150)*
        - Spells: Counter-current

    Anointed on Frostheart Phoenix (315)*

    BATTLELINE

    1 x Akhelian Allopexes (330)*
        - Razorshell Harpoon Launcher, Barbed Hooks and Blades

    1 x Akhelian Allopexes (330)*
        - Razorshell Harpoon Launcher, Barbed Hooks and Blades

    1 x Akhelian Allopexes (330)*
        - Razorshell Harpoon Launcher, Barbed Hooks and Blades

    Akhelian Allopexes (165)*
        - Retarius Net Launcher, Barbed Hooks and Blades

    Namarti Thralls (130)*

    TERRAIN

    Gloomtide Shipwreck (0)

    CORE BATTALIONS:

    *Battle Regiment

    TOTAL POINTS: (2000/2000)

     

    I'd be interested in how you do against Seraphon. I played 3 games over the weekend, 1 against Nurgle which was very close and 2 against 2 different coalesced Seraphon lists which I lost horrifically. Army-wide -1 damage and fitting what feels like twice as many wounds on the board puts us at a huge disadvantage.

    1 hour ago, Derek said:

    I have been talking with a friend and I think this list has some tricks to it.  Can definitely be edited to be “better” but given the damage potential from a king my thoughts are that this could do some work and can definitely be made more interesting by changing some things up maybe dropping a king for lotan and a tidecaster.

     

    Army Faction: Idoneth Deepkin
        - Army Subfaction: Ionrach
        - Grand Strategy: Sever the Head
        - Triumphs: Inspired

    LEADER

    Akhelian King (250)*
        - Bladed Polearm and Falchion

    Akhelian King (250)*
        - Bladed Polearm and Falchion

    Akhelian King (250)*
        - Bladed Polearm and Falchion

    Akhelian King (250)**
        - General
        - Command Traits: Unstoppable Fury
        - Bladed Polearm and Falchion
        - Artefacts: Potion of Hateful Frenzy
        - Mount Traits: Voidchill Darkness

    Akhelian King (250)**
        - Bladed Polearm and Falchion
        - Artefacts: Arcane Tome
        - Spells: Flaming Weapon

    BATTLELINE

    Namarti Thralls (130)**

    Namarti Thralls (130)**

    Namarti Thralls (130)**

    OTHER

    Akhelian Allopexes (165)**
        - Retarius Net Launcher, Barbed Hooks and Blades

    Akhelian Allopexes (165)**
        - Razorshell Harpoon Launcher, Barbed Hooks and Blades

    CORE BATTALIONS:

    *Command Entourage

    **Battle Regiment

    TOTAL POINTS: (1970/2000)

    Created with Warhammer Age of Sigmar: The App

    I can't say I agree with this many kings in a list. 7 wounds without a ward dies to a stiff breeze, despite their awesome traits, and as established earlier you can only use the king's ability once per game even if you stack them. You'd be better off replacing at least one of them with Volturnos to give the +1 attack, too. Also, I don't think I'd ever run a list without an Isharann hero, the rituals are unbelievable value.

  10. I don't want to shoot anyone down here, but shall we avoid over-analysing drips of information, the majority of which are rumours with little-to-no evidence to back them up, for another 24 hours until we can see what actual content is in the book? I get it's fun to speculate, but chalking up our fictional place in the meta seems a little bit... premature. 😅

    I just want the units I've been painting the last months to still be usable, is that too much to ask?

    • Like 1
  11. 1 hour ago, Art Vandelay said:

    Hey folks,

    Clarification on the Akhelian Leviadon Void Drum buff, which states

    "(...)In addition, add 1 to hit rolls for attacks made by friendly NAMARTI units that target an enemy unit wholly within 12" of any friendly LEVIADONS."

    Does this mean that the namarti need to be wholly within twelve of the Leviadon or the enemy they are targeting needs to be wholly within twelve of the Leviadon?

     

    It's the second one, the enemy needs to be wholly within 12" to give the Namarti +1. Of course this may be different with the new book being released soon!

  12. 19 minutes ago, DocKeule said:

    So far second and fourth tide stayed the same.

    The rituals sound nice also. We will see if it is worth bringing the Tidecaster for a second ritual if you don't want to also reverse the tides.

    The article implies that she will no longer be able to reverse the tides, this will be her deal instead. But it also mentions Ironrach having a "tide changing ability", so maybe Ironrach gives us flip-tide?

    Either way it sounds like we'll want an Isharann unit of some sort for the new rituals, and if the Tidecaster gives us 2 then that could be strong! I wonder what the flood tide one is...

  13. The "Shiver" also doesn't gel well with current Fuethan. If you're flipping the tides and turn 1 is still run/charge, you ideally want to be playing a single drop army to determine the play order. Running 3 individual sharks won't leave a lot of room for other units in the 1-drop battalion. But all of this assumes that Fuethan isn't just these new Allopex rules - and looking at the other recent battletomes, that certainly could be the case.

  14. 53 minutes ago, Thalassic Monstrosity said:

    I don't think these articles are having the intended effect. They should be creating hype, except each one I read instils dread that they're removing some key components that make Idoneth as good as they are - like Fuethan's retreat and charge being replaced by run and charge. Obviously this is not confirmed at all. But the drip-feed ain't doing it for me.

    Gimme the damn tome!

  15. 53 minutes ago, Liquidsteel said:

    It actually says "over 20" so that's close enough to 22.

    And this is why speculation is dangerous; because idiots like me don't read things properly.

    I have my first tournament since Covid at the end of March. I'm really hoping to have the tome well before then, because having the mixed up new & old from Fury of the Deep is making list writing awkward. I hate this state of limbo! 😅

  16. On 2/15/2022 at 6:44 PM, Liquidsteel said:

    Unless it's an image of a rule, don't take anything in the body of the WarCom articles as being 100% fact. For all we know, the writer is not aware that becoming Battleline removes the Behemoth battlefield role.

    Furthermore, Eddie Eccles commented on Twitter about his 4 battleline turtles, which contradicts the article.

    I dug out that Tweet and can confirm it was said, so I'm hopeful this means Leviadons aren't over 500 points. That being said, we can expect some changes to the warscroll: The article says the Leviadon is capable of doing 20 wounds with -3 rend with that new monstrous action. Currently, the fins and jaws can do 22 wounds. Also, it's safe to assume the shooting will be changed to D3 damage to match the Allopex's, as they're the same weapon.

    Of course, all of this is speculation based off drip-fed information. Gimme the damn tome!

  17. 35 minutes ago, DocKeule said:

    "Winter" should mean the books are released in February right?

    Last day of Winter is 20th March (which is kinda weird but that's what it is). So really, pre-order will be any time in the next 6 weeks.

    If that's the final cover art, I'm guessing that means no new units, as they usually feature on the front, right? Saying this, as much as I would love crab-riding Namarti with spears, what could really be added to the army with new units that can't be added with a few warscroll changes instead? I just hope for some units to be "modernised", like Volturnos' command ability working every turn, Morrsarr shocks not being once per game (it should trigger on the charge imo), the Soulrender being a good combat hero, etc.

  18. Gotrek is a deterrent. You move him onto an objective, look your opponent dead in the eye and say "come and take it if you want". No one will, but then you've got 485 points doing "nothing" on an objective. But I guess defending an objective isn't "doing nothing", so it's just a case of asking yourself if that is worth those points for that role in your army.

    • Like 1
  19. 1 hour ago, JackStreicher said:

    I've watched a Video of GMWG and came to the conclusion that the new Namarti appear to be rather fun!
    The Shark seemed fine too (the points might be an issue however)

     

    I am happy that our Namarti are actually useful now!

    Yeah, how 2 sharks are only 10 points less than 2 Stormdrake Guard is a mystery to me. Doesn't stop me from wanting some in my lists though, that net is one of my favourite tools for keeping my units alive.

    I read a rumour on Reddit (from a guy who predicted the Fury of the Deep and Nurgle tomes, so maybe it has some legs) that the new tome was going to be joined by 3 new units. Even if the Thrallmaster is one of them, that could mean some exciting news on Friday, right?

    • LOVE IT! 1
  20. 17 hours ago, Orbei said:

    Yeah, Lotann really does need to join the Namarti Party. How to squeeze him in though! My proposed list comes to 1980 points so there's no room. Could swap a thrallmaster out for him but those guys look so great. And if I drop a soulrender morphan becomes a waste.

    Hm. Well, 2x 20 thralls, 2x20 reavers, 2 thrallmasters, Lotann, a tidecaster and a turtle is 2000 points on the nose. Goodbye morphan dream. Run them as.. uh.. nautilar? Sure why not nautilar, they have the coolest lore anyway. Thralls who need to charge away from Lotann still reroll hits this way and the tidecaster gets an easy to cast on a 4+ ignore 1 rend spell for one of the thrall blocks or the turtle. One of the thrallmasters gets a tome and mystic shields the other thrall block or turtle.

    Drop the Tidecaster and a Thrallmaster for 2 Soulrenders and keep the dream alive. If you're running Morphann I don't personally see much use in flipping the tide anyway. Just a shame you can't also fit an Eidolon in for the precious +1 wound.

    I'm close to finishing painting up a unit of 10 Reavers and I was going to paint the Leviadon next, because I struggle to write lists without it, but unless the void drum changes to 10 wounds it's losing value not buffing the 330 points of sharks. What units do you guys think are safe-bets in the new book?

    Also on the shark subject, their new points would be 100% justified if they got their monster keyword back. Missed opportunity.

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