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Poryague

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Posts posted by Poryague

  1. 1 hour ago, Enoby said:

    True - which might be worth it with some decent damage for not too many points. I think, unfortunately, we're still stuck in a situation where our heroes still reign supreme over troops.

     I dont think std changes the hero situation but we can now have heroes that synergies with troops. Maruaders lack run and charge but can now hit harder then daemonettes because of synergies.

    The new lord on the lizard thing may work in pretenders. He has the toughness to actually use the dp mechanic in pretenders. 

  2. 7 minutes ago, Enoby said:

    I'm happy to hear that varanguard can be marked. If the chaos sorcerer is markable and usable by us, he could really see some use imo - he can fit in syberites and he can make it so two keepers can get rerolls to hit (one from fane, one from his spell). 

    Ocular vision I think it may have changed as well to reroll saves he was some how handing out save rerolls. So yeah the kos in your face with reroll hit and wounds possibly armour would be devastating. Large units as Well synergizes well with daemonic empowerment with our exploding 6s. There could be a couple juicy units in the book. May need them because of the upcoming slaanesh adjustment.

  3. 5 minutes ago, carnith said:

    an interesting buff, wonder if its still any allied unit, or if its tied to slaves to darkness. I'm sure the last thing they want is a chaos sorc lord in slaanesh giving the keeper of secrets full rerolls on hits and wounds for all of its attacks. 

    Well during gw battle report it sounded like it just targets a friendly unit. It could be std only will find out Saturday when reviews go up. Even if it's std only I have found marauders to be fun to play with. Again depends how much they change mauraders in this book. Varangaurd now just pick a mark so there not allies now. Though it depends on points and other changes if they are worth talking. This could be the only way we get our mortal side of Slaanesh.

  4. 21 minutes ago, blubearbare said:

    Been reading a lot of the comments and I made a lists with all the concerns. I would rather not run BoC in my army list (Already have a pure BoC army want to play demons for Slaanesh) is this list viable or should I swap out some demonettes for an infernal enrapturess and cogs

    Allegiance: Slaanesh
    - Host: Pretenders Host
    Mortal Realm: Ulgu

    Leaders
    Keeper of Secrets (360)
    - General
    - Sinistrous Hand
    - Trait: Strength of Goodhood
    - Artefact: Sliverslash
    - Host Option: Monarch of Lies (Pretenders Host Second Command Trait)
    - Spell: Progeny of Damnation
    The Contorted Epitome (200)
    - Artefact: Sword of Judgement
    - Lore of Slaanesh: Hysterical Frenzy
    Bladebringer, Herald on Exalted Chariot (220)
    - Lore of Slaanesh: Phantasmagoria

    Battleline
    30 x Daemonettes (300)
    20 x Daemonettes (220)
    20 x Daemonettes (220)

    Units
    15 x Seekers (360)

    Battalions
    Supreme Sybarites (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 131

     

    We kinda need 4 heroes especially if you want to summon and use the locus to support your units. Another option for horde is chaos marauders marked slaanesh there pretty good 40 for 200 points. 

  5. 1 hour ago, Cauthon said:

    My regular opponent plays Slaanesh. That book seems to really support a hero heavy play style and it’s any hero, and the end of any charge phase, that hands out always strikes last. Keeper of secrets on a 2+, everything else on a 4++. If you have three units near a keeper of secrets, he gets 3 rolls to try and make everything ASL. 

    As a slaanesh player this is not right each hero gets to attempt locus of diversion 1 time. Also a unit cannot be targeted by it more then once. The epitome can hit all units withen 6inches with a similar ability called horrible facinations at the start of the combat phase on a 4+. 

    • Like 1
  6. 2 minutes ago, MeSmashDaNoobs said:

    hello!

    deamon prince of slaanesh have a ability that lets him attack before the first chosen enemy unit in a combat phase.

    if 2 different units is 3" away and want to pile in my friend says i need to attack the first unit that he attacks with.

     

    i say i can choose to attack any unit i want inside 3" of me.

     

    who is right amd who is wrong?

     

    please help me with this.

    The daemon prince gets to activate and attack what ever is in reach. It just activates if a unit withen 3 activated. No where does it say you have to attack the unit that activated. It get to jump the line and attack whatever it can like a normal activation.

  7. 15 minutes ago, kenshin620 said:

    Keep in mind a lot of people are frustrated at the lack of meaningful point changes in addition to many problems arising from old warscrolls. And right now FEC/Skaven/Slaanesh are this year's DoK so they want to see those armies taken down a peg or two.

    Fec and skaven with new books gave builds that can bend as high or close to DoK hagnar. I haven't seen anything yet in slaanesh list jumping to that level of bent. I can see some point increases because slaanesh does seem to be over performing for now. We havent seen fully how people will respond with army changes. If anything I would like to see more point drops or new battletomes for other armies. We are seeing more strike first and the ability for units to activate multiple times showing up. Armies that can play in the activation wars or weather the storm of those armies seem to be doing good. It could be possible that for shooting armies to stand shoot or activate twice in the shooting phase for some units could be possible in the future. The introduction of the activation war seems to be causing a lot of armies the headach becuase they dont have good counter play to it.

  8. 15 hours ago, Kasper said:

    How do you guys deal with Seraphon? I have loads of issues with this matchup. He runs 1 Engine of the Gods, 2 Bastilladons, 1 bearer and 4 Razordons, Slaan and then screens of Skinks. He also used Shackles to lock down units while they got pinned and shot off the table.

    I ran with 1 Keeper, 2 Exalted Chariots, 1 Epitome, then 2x 30 Daemonettes and 1x 20 Daemonettes.

    I can't ever get to the Slaan and the Bearer, they just chill all game. It didn't help he got 2 arcane terrains right next to each other. Each round of shooting the Bastilladons wipe out 1 unit of 30 Daemonettes quite easily. 4 Razordons took out my Keeper in 1 round too etc.

    I think I approach the matchup all wrong, but I have always had issues with this list and can't ever break the wall. It's especially bad when he gets a double turn with the 2 Bastilladons. 

    If you dont want to use outside hordes. I would suggest giving units fly to get to the back line units. They tend to have low body count screens.  Though not perfect it does counter it to a degree.

  9. 45 minutes ago, swarmofseals said:

    2 Solar Engines should kill 11.67 daemonettes per round of shooting on average. If your opponent was regularly killing 30 in one go then he got very, very lucky.

    Is this taking in consideration he reroll hits and and wound rolls.  Because damage seems low considering average 7 shots each.

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