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Jaehaerys

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Posts posted by Jaehaerys

  1. 20 minutes ago, MOMUS said:

    I wouldn’t say he’s infallible. 

    Aside from that l, is it actually worth taking the wrath mongers to give a skull cannon and extra shot?

    Would you even take a skull cannon if it had two shots as standard?

    I would really like to include it as it gives the army some massively needed reach, ability to kill weak or weakened characters earning tithe at range, a little bit of tactical flexibility, but still I would say it’s still overcosted and the model is the ugliest thing since the razorgor. 

    Lol I was just saying it was confirmed on stream which is more reliable than the two and fro on here.  I have not played cannon with the new book so can't comment o  rest.

  2. 13 minutes ago, smucreo said:

    I see lots of people putting grimghast on their lists, are they that good or is it just the novelty aspect of them?

    They tear units over 5 apart from my 2 games with them so far. Not bad either against under 5. And hard to shift ignoring rend and benefiting from gravesites, DI, and lantern spell if you have it. Then if removed can just re-summon. The 2" reach and 8" fly is good too.

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  3. 13 hours ago, PJetski said:

    I don't disagree that Evocators look pretty sweet right now, but the discussion is about Paladins objective strength and not their relative strength to other units in the battletome. I am stating that Paladins are objectively better in the new battletome than they were in the last one - I am open to further debate about that, though I feel that I have made a strong case already.

    Paladin vs Evocator is an entirely different discussion. Decimators and Protectors have an interesting niche that can't be filled by other units. Evocators are really interesting and fill multiple niches as a WIZARD SACROSANCT with access to varied buffs spells, they fit in some good battalions, they have a slight defensive boost against Shooting, and some light mortal wound output in combat. 

    Retributor vs Evocator could merely be a points issue. Since it's too late to give Retributors an new ability to give them some unique utility, I would like to see Rets drop down to 200 (or maybe even 180?) and Evocators go up to 220 to help with the internal army balance. 

    Light mortal wound output? You my friend have not been on the receiving end of 16 mortals on top of normal attacks from those things.

  4. On 6/29/2018 at 8:43 AM, RuneBrush said:

    Just flicking through things in my head.  I'm currently planning to ally in a unit of Myrmourn Banshees (because the models are ace and it's extra unbind/endless protection).  I'm trying to work out if I'd be able to use my Gravesites to heal or my Endless Legions command ability?

    I can actually argue this both ways... 

    One - they wouldn't as those are Allegiance Abilities and allies cannot benefit from them.

    Two - they would as allegiances don't "exist" once you start playing the game and as such you run the ability as written and Banshees fulfil the keyword requirement (Endless Legions has even been errata'd to remove the allegiance keyword).

    Before I wing a question into the FAQ guys, I just thought I'd enquire to see if anyone here was aware of a paragraph somewhere that I've missed.

    image.png

    I'd like to know this too. Most allegiance abilities have the faction keyword, these do not. I would assume it's a no though but I think it says in core rules that allies cannot benefit regardless (don't have it to hand).

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