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Yokai

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Posts posted by Yokai

  1. 7 minutes ago, novakai said:

    Spoiler alert people are not going to be happy that freeguild and human have quite literally double the amount of content then the other two subsects (including command traits, spells, orders, relics, paint schemes and lore lol) 

    yeah and most city are  buffing your coalition units or freeguild units (they are some that work for all city units)

    To be expected, honestly. AoS has been sorely missing a proper human faction since its inception, and it is not surprising that GW is focusing on the humans. There is much evidence proving that a great many players will gravitate towards the faction they can identify with the most.

    The writing has been on the wall for quite some time, and with the imminent relaunch of the Old World the non-human parts of CoS have their days numbered.

    • Like 4
  2. Just now, neaden said:

    New model all look great, telling myself that it doesn't count as starting a new army too since they can be used in conjunction with my Stormcast.

    Totally. My reasoning is that I need to start CoS so I don't have to feel bad about all my unfinished Lumineth, Sylvaneth and Kharadron stuff lying about. They can join too! 😅

    • Haha 3
  3. 4 minutes ago, Asbestress said:

    Also, now that we've had everything revealed...

    What are we thinking in terms of Army Set release dates?
    Imho I'd say anything from mid August (2-3 weeks from now) to mid September is likely, although I don't know if Epic getting delayed effects this in any way (bringing it forward or pushing it back). Might they just want this out of the way before we go back to tiny Space Marine and regular Space Marine release madness? Or keep it until early September like they presumably planned?

    I would be surprised too see a release in september, which I think is too late. I think there is a good chance of preorder announcement this sunday even.

    GW want the hype machine free from AoS and running in good order for the dual 40k Mahreen/Tyranid release, which will be massive.

  4. 13 minutes ago, Asbestress said:

    Now that I've had a bit of a think about it, this release (even though I love it and think it's the best range refresh we've had ever) really feels like it has a case of first wave syndrome, with it missing a generic big centerpiece and the amount of old non-human/human kits left.

    I wouldn't be surprised to see a wave 2 either with a later Dawnbringer book ala Lumineth, or for their 4th Edition Battletome. However, I'm fully satisfied if this (and maybe some Underworlds/more Warcry later) is all we'll get for the time being.

    Full agreement. It's what happened with Lumineth and Slaanesh. Expect an updated battletome in about a year.

    • Like 3
  5. 54 minutes ago, Neil Arthur Hotep said:

    Nice, that is exactly within my budget. I'll be happy to pick it up at this price point.

    EDIT:

    So, question: What do I need to do to make sure I get a copy of the box? I have never been in the situation of wanting to pre-order a GW product before. Anything to watch out for?

    A steady finger on your confirmed functioning F5 key. ;)

    It hinges on when your supplier of plastic toys and whatnot makes their preorders available, but for GW's own webstore it reliably hovers at saturday 11:00AM in your local time.

    • Thanks 2
  6. 6 hours ago, CommissarRotke said:

    unless GW is going to do a complete 180, this isn't going to happen in AOS. Stormcast are the poster faction for branding but are a middling army at best right now.  And while I LOVE seeing so many diverse AOS releases, Stormcast haven't gotten anything since Soul Wars released aside from some books and anniversary models... BR Morathi did not really do anything for our army comp wise. There's no way they even come close to the BS that is Marines in 40k.

    AOS is selling well enough that GW knows this strat is working, and I will give them the benefit of the doubt of being smart enough to not paint themselves into the same corner of 40k's Marine spam.

    Well, I hope you are right. There has indeed been a long period of SCE being absent from the hype schedule, might be building up for some big news come AoS 3.0? Time will tell.

    • Confused 1
  7. 10 hours ago, KriticalKhan said:

    This is literally the single worst part of AoS' lore. I do not care about Stormcast Eternals. I do not like Stormcast Eternals. Why should I, and every other faction in the game, be reminded of how great and awesome and important Stormcast Eternals are? They had their moment reclaiming the Realmgates. They can stay as elite shock troops for the forces of Order, but they don't have to (and really shouldn't) be the single deciding factor keeping the entirety of the setting from falling apart.

    That formula has worked wonders for GW in 40k (financially, that is) so there is a good chance the heroic SCE narrative will be pushed even further in AoS, unfortunate as it is. Marinehammer 40k lieutenants is what drove me away from that game, I would hate to see it happen here as well.

    • Like 1
    • Thanks 1
  8. 48 minutes ago, Benkei said:

    How come then that some armies are allowed to match their fluff and other don't? And matching their fluff hardly means being invincible at all, that's a pretty ridiculous statement as I'm not talking about the power of the book (even if it seems pretty meh) but about its uniqueness and fitness to the fluff of the army. 

    That is true, but what I wanted to express was that fluff as written is a poor metric to gauge how the army will perform at the tabletop. The writers at GW will write all kinds of heroic/horrific nonsense to build hype, but very little of that fluff survives contact with a competitive environment. To expect otherwise is to set oneself up for perpetual disappointment.

    • Like 3
    • Confused 1
  9. 9 hours ago, Benkei said:

    Somehow I don't remember the fluff where the elegant and decadent warriors of Slaanesh are just average but make up for it summoning demons. Sad to see Sigvald being mediocre again but happy our Archers and Slickblades are at least good if expensive af

    Well, if each and every army matched their fluff everyone would be invincible, right? There need to be some semblance of gameplay balance first and foremost.

    Granted, some units are probably overcosted even when considering the summoning powers, but let's see how they perform over a few games first. There is already some valuable information given in this discussion by people playing, so progress is being made!

    • Like 1
  10. 1 hour ago, Rivener said:

    Just please, PLEASE don’t do nothing. Don’t just assume it’ll all work out in the end, or that silent play testing is the only path forward. Email GW today and tell them you are concerned, and if you need to get games in before you make any final decisions, fine, but tell them at first glance there are some real fears.

    Nah. Writing emails about how the sky might be falling down because someone on the internet said so won't accomplish much. I will play games first, and then act accordingly.

    • Like 1
  11. 1 hour ago, JackStreicher said:

    - If it causes so much frustration already, then why did they make Depravity as central to the army as it is? It‘s just causing confusion and unneeded debate. They could have kept the mechanic but tripled the DP needed for summoning and they could‘ve stopped the 4+ hit nonsense and depraved point costs. It‘s just so utterly stupid..

    I guess they want to keep DP flowing (and thus need to balance mortal points accordingly) in order to make it mandatory for Slaanesh mortal players to make a hefty investment into demons as well. More money for GW and all that.

    • Like 2
  12. 10 minutes ago, Enoby said:

    I think we have a well balanced army that might be a bit overpointed, but I think we're paying for summoning.

    I think you hit the nail on the head here - GW might be (overly) cautious about how the change in DP and summoning will play out, and costed the mortal units accordingly. I don't think the sky is falling just yet, and I definitely won't be writing any angry emails before we have some solid data about how the combined forces of Slaanesh mortals+demons play in the wild.

    • Like 1
  13. 3 minutes ago, Neil Arthur Hotep said:

    I also like that it's really thematic, because it encourages Slaanesh players to sadistically keep opponents alive and while killing them slowly over several turns.

     

    Do we know the reach of their ranged attack? Althought even if it's 9", they have a threat range of, like, 24" or so easily.

    18", afaik. Tasty!

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