adreal
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Posts posted by adreal
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3 minutes ago, Charlo said:
How do they not match? They're all from wood elves!
Glade guard are very patchwork with little to no metal and everything being all layers on layers.
The newer eternal guard have armour and clothes that are one piece, same with the wild riders/sisters of the thorn. Those kits fit better with sisters of the watch/shadow warriors then with glade guard
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Wow, that's a lot of salt in the last couple of posts.
We knew we would loose stuff when the cull happened, it sucks sure, but we didn't loose everything.
Glade guard and the metal heros don't match well with the nomad prince, the wild riders/sisters of the thorn, eternal guard/wildwood rangers and sisters of the watch. They just dont, now we will be in cities so we can still be played until whatever happens with the kurnothi happens
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2 hours ago, michu said:
Yep, and that's why don't understand some people . They wanted Wardancers back, they have their aesthetics back. I was never that fond of it but I'm warming to it. Some poses in this warband are off (and I don't like warm autumn colours), but I believe full army will look beautiful (if they'll get a release - I hope yes).
Either these are their own thing, or they are going to roll with wanderers, and we have a full awesome battletome with lots of cool options
Either way I'm all in for the kurnothi
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7 minutes ago, GeneralZero said:
Am I the only one who does not really like those minis? If they do such a faction, I'd be really disappointed. Fish aelves were a big delirium for me (while I truly find some mini amazing). DoK, I like them but I find the range of unit (especially big monsters) too short. I wouldn't like a faun army. Feels too wild.
I miss the time where elves were a shiny super soldiers army. The top of elegance and efficiency. But that's just me.
I think those type of aelf armies will be made from cities of sigmar, where the newer aelf armies will be all the stuff coming out
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Really like the beast elves, hopefully they expand them into a full faction release
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My current plan is to hold off until I get the book, then I might make a aelven city with wanderers as my core and have beasts to support them.
Right now I'm thinking a core of sisters of the watch and a couple of waywatchers then some sky cutters and a warden to lead them tied around a nomad prince with some eternal guard (and maybe some gryph hounds)
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1 minute ago, Skreech Verminking said:
You know what would be cool, a chariot that carries a statue, representing Sigmar, and while doing so has no real stats nor a wound count but gives some minor buffs to friendly units, and can move
That would be really cool, and easy to swap for more dwarven/elven gods as needed
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Something easy for terrain for cities of sigmar would be a fantasy aegis defence line
Cites units manning th ed wall are immune to battleshock
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17 hours ago, Turin Turambar said:
well there is also the updating of warscrolls, and other tome related things wanderers will be getting aswell as the opportunity to have squatted wood elf stuff brought back into the army by way of proxying other factions stuff and useing the same city. aswell as the option to kit bash stuff from the other factions to make new units with the wanderer aethetic
^this
That's pretty much what I am going to be doing
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The older glade guard have clothes made out of leaves, which worked with the other wood elf models released at the same time.
The newer plastics however don't, and the sisters fit in better with the newer aethesetic
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1 hour ago, martinwolf said:
I just hope they announce which Order Units will go very soon because currently you can't really buy anything aelves, human or disposessed related. I'll paint up my remaining 5 wild riders and then just wait and paint some Sylvaneth until we know more.
Even thought the Glade Guard kit/sculpts are really old, I can't really imagine the unit leaving AoS. It is THE (wood) elf archer type unit. I'd rather see Sisters of the Watch go. They just don't fit into the wood elf wanderers theme in my opinion. Giving them the hooded heads from Glade Guards made it better, but still...
Imho they suit better then glade guard, just comparing to the newer plastics (eternal guard, wild wood rangers, wild riders, sisters of the thorn, nomad prince) they mix pretty well
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Like shadow warriors
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I plan to run (when I get games in)
Scuttleboss
-masterful spider rider
-totem
Shaman on arok
-headdress of many eyes
-scuttling terrors
Shaman on foot
-Nibblas itty ring
-gift of the spider God
Shaman on foot
-webstrung cloak
-venomous spiderlings
10 spider riders
10 spider riders
10 spider riders
Arok with warparty
Arok with warparty
Skitterswarm
Spider cluster
Stalktribe
Scuttletide
Aracnarcauldron
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13 hours ago, Charlo said:
I'd imagine resin will be gone too though really.
You can still get the resin Scuttleboss for gloomspite gitz, so maybe
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2 hours ago, Kurrilino said:
Archaon the most powerfull mortal being in the Realms, the destroyer of the old world is not the primary bad guy for chaos ?
And let the most powerful baseline units from 8th edition just fade away. Way to motivate a 10+years Warriors of Chaos player.
You really should write letters to the Avengers Endgame movie makers. Thanos is a joke. There was a Hot Dog Salesman in the background in Los Angeles. He should be the main villain instead
Archaon is, he got a new model and a book release with that. What can slaves to darkness add to chaos that the God specific chaos doesn't already offer?
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1 hour ago, Kurrilino said:
Yes there is a particular reason why.
I hear that the Battletome is coming since over 4 years. And despite you claim we know that one is coming, the actual truth is that we know ******.
And i am extremely pissed that the main bad guys even have a single book or remotely useful stuff while everyone else is now on their 2nd edition.
At this pace i could also join the church. They promised Jesus will return very soon and he is now over 2000 years late. Despite people testifying the end is nigh since 1000's of years.
If you claim that we know a Battletome is imminent, please demonstrate that.
Could it be that slaves to darkness are not the primary bad guys?
Think about it.
Aos was first released and khorne was the major focus, Archaon got some love with the realm gate wars.
Tzeentch got some love with warhammer quest, then it was the season of war stuff with nurgle.
Beasts, Skaven and now slaanesh have gotten their times in the sun, with games workshop actively removing chaos undivided in 40k, why have a undivided focus chaos army in aos as a primary narrative force?
All four gods have battletomes, archeaon can plug into any army, expand out the dark oath stuff in a couple of months and let the midget chaos warrior models fade away being replaced by, blood reavers, blood warriors, mighty skull crushers, kiaroc accolites, tzaangors, hellstriders, blightkings and pusgoyal blightlords
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I'm really happy we will be in the cities of sigmar book, opens up alot of options for our shooty boys (hmm hurricanium, yes please)
Lots of conversion potential, really keen for the book
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Being the lazy guy I am, what is warcry like, is it like necromunda, or is it like kill team?
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9 hours ago, Newtype_Zero said:
I thought about 3 units of 10, but I think 2 units of 5 and 2 units of 10 gives you a bit more flexibility. If you're not taking the cauldron and the other Shaman on foot what would you take instead? Another unit of 5 Spider Riders and maybe a 20 point Endless Spell? I would imagine the extra Shaman would be better since it gives you the extra bubble of re-rolling 1s for saves with the Stalktribe.
Scuttleboss with masterful spider rider and totem
Shaman on Arachnarok with headdress and scuttling terrors
Shaman with nibbles itty ring and gift of the spider God
10 spiders
10 spiders
10 spiders
5 spiders
Arachnarok with warparty
Arachnarok with warparty
Skitterswarm
Spider cluster
Stalltribe
Scuttletide
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18 hours ago, Newtype_Zero said:
New point changes actually have me really excited! I doubt it, but I'm wondering if a 1-drop Stalktribe might actually be viable now:
Leaders:
Scuttleboss (General)
Webspinner Shaman on A-rok
Webspinner Shaman
Webspinner ShamanBattleline:
2x 10-man Spider Riders
2x 5-man Spider Riders
Behemoths:
A-rok w/ Warparty
A-rok w/ WarpartyBattalions:
Arachnarok Spider Cluster
Spider Rider Skitterswarm
Spiderfang StalktribeEndless Spells:
Scuttletide
Scrapskuttle's ArachnacauldrenPretty much what I'm going to run going forward, though I'm not taking the arachnacauldron and only 1 shaman on foot, but 3 units of 10 spiders
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While I wouldn't complain about point changes, being that this is a new battletome, be tempered with expectations, some units (overall) may see some increases but I highly doubt there will be decreases
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Well, my 2k list gets 30 glade guard instead of 20, so that's nice
AoS 2 - Wanderers Discussion
in Order
Posted
Ignore my painting for a moment, see how the glade guard model doesn't fit with any of the new plastics