adreal
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Posts posted by adreal
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So I was wondering if I could get some feedback on this list idea
Basic plans are to deploy the wwr and the eternal guard in a block with the general, the battlemage, the sisters of the thorn behind them with the Phoenix covering them all with his aura. Have the wild riders off to the flank
Hidden pathways 30 sisters and a nomad prince to shoot and scoot into the battlefield and the shadow warriors pop up in support or on a objective
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Hidden pathways two units (say 30 sisters and a nomad prince)
Shoot and scoot (1cp)
Shoot and scoot (1cp)
Shoot and scoot (1cp)
Shouldn't need to move again, plop shadow warriors in the midfield (strike from shadows) and you should have rolled over a flank with eternal guard holding the center
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I got my waystrider second hand without the sword, so I gave him a wild wood rangers draich, so he is going to be the champion of my wildwood rangers (handy as I've lost 1 wwr), in saying that, he would be awesome as a nomad prince in the battalion.
I'm also using my spellweaver (floaty chick with stick) as a ghyran battlemage, mainly as i plan to get a sorceress to use as a sorceress.
Some shadow warriors for midfield shenanigans (why are they not wanderers, I mean really, the rules scream wanderers), and I'll have a pretty cool aelf army from the living city, really looking forward to hidden paths 30 sisters of the watch
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1 hour ago, Aelfric said:
Why, oh why mention a Nomad Prince on a Stag and not give us the means to field one!?
I know, I thought the same thing
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54 minutes ago, Aelfric said:
The Living City is an ambushing City, that's its schtik. It would be slightly ridiculous to alter it. Yes it is a good ability, but I don't think it's that bonkers. Now, sending 30 Sisters of the Watch across a Soulscream Bridge at 24" range, loosing their bows twice, then retreating back over the bridge - is that bonkers?
If the FAQ is going anywhere, then it's going to Hallowheart.
Wait.....what??
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5 minutes ago, michu said:
There is also Excelsis, Shu-gohl, Vindicarum, Glymmsforge, Izalend... WD can (and definitely will) bring us much more.
I was assuming it would be more a generals handbook type of thing, but more cities is always good
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Maybe in the next generals handbook they will introduce some new cities in the other realms
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Okay so coming up with a wanderers themed living city list
Nomad Prince: 120
-general: Druid of the Everspring: Lifesurge
Nomad Prince: 120
Sorceress: 90
-Cage of Thorns
Assassin: 80
-Spear of the Hunt
Annointed on Frostheart Pheonix: 320
10 Sisters of the Watch: 160
10 Sisters of the Watch: 160
10 Sisters of the Watch: 160
20 Eternal Guard: 260
5 Wild Riders: 130
5 Sisters of the Thorn: 130
10 Shadow Warriors: 110
10 Shadow Warriors: 110
Emerald Lifeswarm: 50
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25 minutes ago, Double Misfire said:
Nagarythe
Ah yes, nagarythe, you are correct sir
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20 minutes ago, bernoodist said:
Shadow Warriors are no longer Swifthawks but now Shadowblades , GW haveth really lost the plot but that tends to be the Age of Sigmar way when it comes to fluff
You do understand that they are not the old naggaroth high elves, and a bunch of aelves that fit in with the sneaky assassin type
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42 minutes ago, Syrex said:
For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly)
Hellblaster Volley Gun - 120
Hellstorm Rocket Battery - 130
Bleakswords - 90/320
Darkshards - 100
Dreadspears - 90/320
Eternal Guard - 130/330
Freeguild Crossbow - 100
Freeguild Guard - 80/280
Freeguild Handgunners - 100
Ironbreakers - 130/330
Longbeards 110/270
Celestial Hurricanum - 220
Flamespyre Phoenix - 200
Frostheart Phoenix - 220
Kharybdis - 170
Luminark - 210
Steam Tank - 200
War Hydra - 170
Annointed - 100
Assasin - 80
Battlemage - 90
Black Ark Fleetmaster - 60
Cogsmith - 60
Freeguild General - 100
Nomad Prince - 120
Runelord - 90
Sorceress - 90
Warden King - 110
Annointed on Flamespyre - 300
Annoinyed on Frostheart - 320
Battlemage on Griffon - 300
Celestial Hurricanum w/ Battlemage - 280
Dreadlord on Black Dragon - 300
Freeguild General on Griffon - 320
Luminark w/ Battlemage - 270
Sorceress on Black Dragon - 300
Steamtank w/ Commander - 250
Black Guard- 140
Dark Riders - 110/360
Demigryph Knights - 180
Drakespawn Chariots - 80/210
Drakespawn Knights - 170
Executioners - 130/330
Flagellants - 80/280
Greatswords - 160/420
Freeguild Outriders - 100
Freeguild Pistoliers - 100
Gyrobomber - 80/210
Gyrocopter - 70/180
Hammerers - 140/360
Irondrakes - 150
Phoenix Guard - 160/420
Scourgerunner Chariots - 60/150
Shadowarriors - 110
Sisters of the Thorn - 130
Sisters of the Watch - 160
Wild Riders - 130
Wildwood Rangers - 130You're doing the Lord's work
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Loving all the wanderer changes, wild riders will actually do something, sisters of the watch are awesome, just differently
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Love all the wanderer changes
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Now to see what happens with what remains of my wanderers.
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7 hours ago, silverstu said:
The model isn't mentioned in that link [unless I missed it]. Interesting Kharadron novella coming- with a female lead character- I'd love a female kharadron character my fleet..
Female dwarf models would be really cool
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Really curious as to how wanderers will work in cities if that rumour is true, wait and see I guess
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There wasn't much mention of wanderers in the previous battletome either, yet they do get a fluff section in the big rule book
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I'm going to most likely go living city in the new book, strip my wanderer models that made the cut and work out from there.
I hope if you have a aelf general then certain aelf units will be made battleline (the darkling coven guys, eternal guard, Phoenix guard, black ark corsairs) so you have abit of flexibility in what you take.
I hope that all racial options will be available to every city, again, just for the flexibility after the cull.
I hope we don't become a static gunline army, I would like the classic human, aelf and duarden anvil line to work, as well as hit and fade guerilla style warfare as well as some rock hard cav charges.
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2 hours ago, SentinelGuy said:
The issue is that as it stands at the moment there are only 2 elf units with bows and they're both made from the same box. GW has demonstrated that they're quite happy to kill off units at the drop of the hat so basically nothing is safe. There may be no elves with bows in 12 months.
Idoneth deepkin have namarti reavers, you know, a elf unit with bows
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AoS 2 - Living City Discussion
in Cities of Sigmar
Posted
How are people dealing with the low amount of cp we get in this city?