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Dracan

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Posts posted by Dracan

  1. 13 minutes ago, whispersofblood said:

    That is just not true. Its the easiest data available it still doesn't mean you can or should draw any inferences from it. Aggreggated data does not average out bias it usually just reinforces or exaggerates the affects. And, that is assuming that the 50\50 win percentage is even what should be pursued as balanced. 

    There are several issues with using this model, the biggest being that metas are not constant and we can't model how quickly they change or how quickly people can get new armies for new books done, and update their armies in respose to new books. How many of the IDK measurment are wins in an unprepared meta, against factions with known issues, againsts players with no experience. All of which have almost nothing to do with the strength of IDK or or Morrsarr.

    The truth is you have a graph that doesn't exclude anything so realy doesn't measure anything anyway. 

    So just disregard the only real numbers available because it might not be 100% accurate or representative of every meta... Isn't it interesting then how peoples views with no stats correspond roughly with perceived power from the empirical useless data...

    Im not saying its perfect never did, but to ignore it completely, is folly.

    • Like 4
  2. 7 hours ago, whispersofblood said:

    But... that is statistically unimportant data. It doesn't even evaluate for strength of schedule. Every win is equally valued, regardless of score, player, opposing faction. Faction strengthen is a hugely complicated thing to calculate based on outcomes, and this doesn't come anywhere close to quality being data worth actioning. 

    Its not actually objective in even the most generous version of the word, equally valuing every win makes this data essentially meaningless.

    While this is true, one also has too start assuming that after 50-100 games with random people these types of factors are starting to be averaged out, especially when you consider it is a 3 continent spanning data set and not an isolated closed meta of the same 10 players.

    It is also the only real data available, it doesn't prove much and is definitely not definitive of the state of any isolated meta, but gives an point of reference as to the average strength in a normal tournament setting for armies on average.

    The only real way you are going t get the "scientific" data you are looking for is if you record the 2 same opponents playing every variation of an army vs every variation of another army in each of the 18 missions at least id wager 20 odd times... this is impossible...

    5 hours ago, PlasticCraic said:

    Does the Skaven figure include a lot of pre-Battletome results pulling the average down? 

    I'd be interested to see the pre- and post-Battletome win rates for them and FEC.  

    Skaven doesnt include any data from before the book and they have almost 80 games on record so could probably go or down up a few % points but should be pretty stable. FeC and fyreslayers is both pre and post tome so does muddy the data.

    Will be very interesting to see what the new Legion of Grief does for Night Haunt...

    Just as a side note I'm not involved in any way with the stats i just made a little graph 😜 

  3. I took the Honest wargamer stats and made a quick graph of their AOS 2.1 vs AOS2.2 comparison for 6 May 2019 table leaving out the "non army" armies and got to this.

    image.png.f51d21d71455cd29720ae858c946522b.png

    One can prob with certainty say Daugters to Idoneth are pretty solidly top tier with win ratios over 60% which is way too high, second tier is probably skaven to Beastmen which might need slight point adjustments, Tier 3 with Bonesplitters to Seraphon who prob need slight point drops, and last tier of armies not even competing, luckily most of them still will get new books but it does show Gloomspite and NH where pretty shafted in their bbooks.

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  4. Played vs beastmen with my stormfiends this past weekend in two units of 3, and they where devastating...

    With an arch warlock behind giving them sparks in the shooting phase and the more more spell along with vigor dust injector did crazy amounts of damage... 

    Trhough the game they killed 25 ungor raiders  with 1 warp flamer, killed 5 dragon ogres, 2 chimeras and a dragon ogre shagoth with shooting, 1 dragon ogre and 10 bestigors in cc.

    for the cost of 2 stormfiends killed by 10man bestigor charge.

     1 unit had the flamer ratling and shock gauntlets the other doomflayer wind launcher and ratling.

    Id play them again... and even look into putting them into a unit of 6, they dont even need to be screened as they will do just fine if charged.

    might even get 3 more for ...9 😮 

  5. 1 hour ago, Kirjava13 said:

    The Ratling gun plus the warpfire thrower makes your unit of Stormfiends great for taking on hordes, and the shock gauntlets only pile it on further. Thinking about the second unit, what do you want them to achieve? So far, we've mostly been trying to squeeze what little specialisation we can still get from the unit, usually in terms of ranged (wind launchers, ratlings) Vs short range and close combat (grinders, warpfire throwers), but thinking about what we want the unit to achieve and trying to tailor it to that is worthwhile. 

    With that in mind, it might be worth asking: what are you expecting to face? Is it an idea to build the other variations so you have the option of using all six weapon types depending on enemy? Something more tailored to an elite enemy like Stormcast might be grinders (because ratlings aren't going to do a lot against their armour without buffs), doomflayers (their Rend makes them a better choice than shockers, but beware a low roll on your 2D3 hits) and warpfire throwers (you're going to want to get up close with this unit so the 8" range isn't too much of a problem, and Stormcast hate mortal wounds).

    Just some ideas to get you started!

    Ended up pretty much building one of each in the end, it really is a pity you cannot take them pickAmix :( 

    But in the end 6 different stormfiends should give options to try out and play them with some differing styles.

    All i keep thinking is i want a 3 man 1x Grinder and 2x doomflayer team 😢  and a 3x Ratling or 3x Mortar team, tbh while i think the flamer has its uses its maybe better to use the teams for that suicide charge.

  6. SOooo I am buss building 3 stormfiends, I've already got 3 painted up with ratlings, warpfire and shock gauntlets.

    Do i do the same again? I'm not sure...

    Only thing i think im sure on is no drill as the ratling is just better...

    I am very torn on second warpfire and especially on shock vs flayer...

    Any recommendations?

  7. What is the general consensus or thoughts on the Chimeras?

    I've got 3 from back in old fantasy days and now that BoC and and monsters can be fielded as an army again Im quite interested in a monster mash type list.

    any suggestions on how to go about doing that?

    Thinking of this list where the thunderscorn run up the board with chimeras and centigors the ungors and general shaman stay at the shrine and Bestigors/ungor raiders and shaman with titanic fury ambush.

     

    Allegiance: Beasts of Chaos
    - Greatfray: Gavespawn
    Mortal Realm: Ghur

    Leaders
    Dragon Ogor Shaggoth (180)
    - Artefact: Mutating Gnarlblade 
    - Lore of Dark Storms: Sundering Blades
    Great Bray Shaman (100)
    - General
    - Trait: Unravelling Aura 
    - Lore of the Twisted Wilds: Tendrils of Atrophy
    Great Bray Shaman (100)
    - Lore of the Twisted Wilds: Titanic Fury

    Battleline
    10 x Bestigors (120)
    10 x Bestigors (120)
    10 x Ungors (60)
    - Shortspears & Half-Shields

    Units
    6 x Dragon Ogors (280)
    - 2x Draconic War glaives
    - 4x Draconic Crushers
    10 x Centigors (160)
    20 x Ungor Raiders (160)

    Behemoths
    Chimera (240)
    Chimera (240)
    Chimera (240)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 156

  8. Played a game last night with the following list, and it was absolutely disgusting....

    LEADERS

    Verminlord Corruptor (220)

    General

    Command Trait : Pestilent Breath

    Artefact :  Sword of Judgement

    Lore of Virulence : Glorious Afflictions

     

    Plague Furnace (180)

     

    Harbinger of Decay (160)

     

    Festus The Leechlord (140)- Lore of Foulness : Plague Squall

     

    UNITS

     

    20 x Putrid Blightkings (580)

    5 x Putrid Blightkings (160)

    40 x Plague Monks (240)-Foetid Blades- Icon of Pestilence - Bale-chimes

    30 x Plaguebearers (320)

     

    The rats add exactly what i was missing, some cheap bodies in monks that have high potential damage and can even in death take out big tough monsters with the exploding  mortal wounds when they die. The verminlord corruptor with sword of judgement is a complete monster vs characters and with the plague spell and pestilence breath he is no slouch vs hoards either, being a 2 lvl wizard is just an incredible boon to the army too.

    This coupled with 20 blightkings and harbinger to tank and hold the centre line makes for quite a force.

     

    Anyone have similar experiences mixing maggotkin and pestilinence?

    • Like 5
  9. Thank you for your quick work!

    A humble request... would it be possible to clean up chaos a bit? I know its not as glorious a job as adding new factions but will help with user freindlyness a bit. Like removing all the redundant factions? Like thunderscorn, warherd, bray herd consolidating all beast of chaos into their new faction as well as the various daemons and mortals that fall into either magotkin/blades of khorne/disciples of tzeentch?

    In the end having only 4 god factions, slave/darkoath faction and skaven faction. I know it wont be possible atm for slaves/skaven/everchosen/slaanesh but once GW gets there...

    Thanks again for a great app and game aid!

     

    • Thanks 1
  10. So what is the fate of the slaughter brute and vortex beast?

    If they are not beasts of chaos and dont seem to be on GW site anymore are they OOP?

    There warscrolls still have the monsters of chaos key word but not BoC so can they be played as anything but allies?

  11. On 7/29/2018 at 4:14 AM, Trouncin said:

    Looks amazing. Thanks for the great work. Especially on the Nighthaunt stuff. Love ‘em! The only thing I see is the Nighthaunt command trait ruler of the spirit hosts. It looks like it’s missing about half of its wording. Other than that they’re amazing. Just gotta decide on a backing for them :P

    Fixed Ruler of the spirit host.

    Thanks for catching that.

    I might do realm artifacts... but that is one big list...

  12. Hmm was sure you could buy artifacts same as command points... not sure where i got that from lol. 

    Problem with splitting the hexies are that only 2 units are allowed in the battalion and while i agree 10 is too many, i feel 5 are too few, i would run them in 7-8man units if i could.

    Grimghasts  are very good but have a massive problem... bladegheists look cooler lol.

    I absolutely love myrmourns they hit like a ghost truck especially with some +1 attack commands from vamp or KoS. Id play them as 12 man units. I keep coming back to that they might actually be better in Legions of Nagash as there if they die... coz lets face it, they are a glass cannon you can at least bring them back. In NH they can at least deploy via underworld and try that crucial 9" charge...

  13. So have been pondering an alpha strike ghost cavelry list with death riders.

    The idea is to deploy the harrows so they can blink out to where whatever is set up in the underworld come onto the board for a massive alpha strike.

    Got Reikenor and midnight tome mKoS running around magicing things and along with the coach trying to keep the hexies alive while they do their thing.

    I was torn on what to do with last 190pts so took a GoS and an extra artefact but I'm thinking maybe adding a mounted vampire lord for some more healing and the +1 atack command.

    Any comments and crits?

    Allegiance: Nighthaunt

    Leaders
    Dreadblade Harrow (100)
    - Artefact: Dreadbolt Ring 
    Dreadblade Harrow (100)
    - Artefact: Balefire Blade 
    Knight of Shrouds on Ethereal Steed(140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Midnight Tome 
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Shademist
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage

    Battleline
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)
    6 x Spirit Hosts (240)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 98
     

  14. Hi guys,Was abroad for a couple of weeks over the AoS2.0 launch so havent gotten around to this till now.

    Find attached the updated LoN Spell, Artifact and Command cards. now with  at the double and forward to victory, nerfed Mystic shield and arcane bolt

    Let me know if you guys spot any errors.

    Ill probably be doing the Nighthuant too as i just ordered the new starter and some extras :D

    Legion of Nagash Spell Artifact and Command cards.pdf

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