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Posts posted by Darren2607
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11 minutes ago, b.rody said:
I've had my start collecting for awhile, and I guess 2.0 is as good time as any to actually start building the army.
With the vulkite berserkers, how are people building them?
The Shields seem to good to pass up, also, is it just assumed that they all have the throwing ax? So pick, or hand ax?
Thanks, and I look forward to exploring 2.0 with y'all.
The shields are strong. Potential for mortal wounds on the charge and +1 save in combat is great. But don't underestimate the dual axes. Rerolling all hits, with how easy it is for us to get reroll wounds can force a lot of saves. I personally take a unit of each
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I played a couple of games at the weekend. Triumph and treachery against new nighthaunt and seraphon.
We're definitely weaker but still have strong units - I still managed to win 1 game.
Endless spells are strong, but they can still be used by us even though we don't have a wizard, so it's not completely op. I managed to use one to heal up my magma.
Also, the artefact that gives +1 to hit, +1 to wound was Awsome on runedaddy on magma, especially when combined with the command trait to allow him to immediately attack a 2nd time. He became very killy for 260 points
I'd also say that as intimidating as the summoning can seem, it doesn't necessarily win objective based games. Seraphon player was able to summon a basildon by turn 3, but it didn't do anything.
Overall, I feel like we have some pretty obvious limitations, but can still compete. Might be different at tournament level though
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37 minutes ago, Ulfast said:
As magic seems to be a new big thing in aos2 and we cant do that, Im wondering which allies will you use for your fyreslayers to get some magic?
Has to be stormcast who at least have a selection of wizards now.
Alternatively you can go runelord to try and shut everything down with +2 dispel. I'll probably go that route, as I think it fits more thematically for slayers. And I like the idea of ruining other people's fun and stopping spells they've paid points for!
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Also just noticed that the command abilities now require a unit to be wholly within a distance of the general. Good luck using the 5" pile in on a unit of vulkites!
Does seem thay they have absolutely savaged fyreslayers. Unless a new Battletome is coming, I fear it's going to be a very grim year for us
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Wooo! Looking forward to the new edition this weekend.
Interested to know what people are going to do about magic given it's going to be such a big part of aos2. ally in runelord to disspell some bits? Or ally in stormcast wizard and take advantage of endless spells such as lifeswarm which could be very strong for us?
AoS 2 - Fyreslayers Discussion
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I agree the hearthguard bezerkers can feel a little underwhelming. They feel like they should be an elite unit but aren't. That said, having some fairly reliable mortal wounds is great, especially if you also have Lords of the lodge battallion which let's them attack twice.
Interesting re Grimwrath. I love the model and want him to succeed, but I've always found him a disappointment. As you say, he's also more difficult to justify in bigger games as other heroes synergise with our big blobs whereas he's a lone wolf