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Darren2607

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Posts posted by Darren2607

  1. 3 minutes ago, Forrix said:

    Got my first couple games of 2nd ed and Fyreslayers in this weekend as part of an escalation league (750 points atm). Ran the following list:

    Runefather

    Battlesmith

    Grimwrath Berzerker

    Vulkite Berzerkerx20 with handaxes

    Hearthguard Berzerkerx10 with flamestrike poleaxes

    My initial thoughts:

    Hearthguard Berzerkers were kinda lackluster. Not bad and they did a nice job against some Stormcast in one game but seem to really lack in offensive power. What are people's thoughts on them? I'm debating on running them with the broadaxes in 5s since I feel the Karl might be better with the damage 3 axe. Or just dropping them for more Vulkites.

    The Grimwrath Berzerker was a surprise mvp in both games. Very good damage output and surprisingly tanky. Got him up to a 3+ save after the save at one point with the Battlesmith letting him reroll his 4+ save.  Haven't heard much about him but he did more than my 10man Hearthguard unit. Don't think I'll ever leave home without him again and am considering picking up a 2nd. That said, Fyreslayers' leader slots seem to  fill up very fast.

    I agree the hearthguard bezerkers can feel a little underwhelming. They feel like they should be an elite unit but aren't. That said, having some fairly reliable mortal wounds is great, especially if you also have Lords of the lodge battallion which let's them attack twice. 

    Interesting re Grimwrath. I love the model and want him to succeed, but I've always found him a disappointment. As you say, he's also more difficult to justify in bigger games as other heroes synergise with our big blobs whereas he's a lone wolf 

  2. 11 minutes ago, b.rody said:

    I've had my start collecting for awhile, and I guess 2.0 is as good time as any to actually start building the army. 

    With the vulkite berserkers, how are people building them? 

    The Shields seem to good to pass up, also, is it just assumed that they all have the throwing ax? So pick, or hand ax? 

    Thanks, and I look forward to exploring 2.0 with y'all. 

    The shields are strong. Potential for mortal wounds on the charge and +1 save in combat is great. But don't underestimate the dual axes. Rerolling all hits, with how easy it is for us to get reroll wounds can force a lot of saves. I personally take a unit of each 

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  3. I played a couple of games at the weekend. Triumph and treachery against new nighthaunt and seraphon. 

    We're definitely weaker but still have strong units - I still managed to win 1 game. 

    Endless spells are strong, but they can still be used by us even though we don't have a wizard, so it's not completely op. I managed to use one to heal up my magma. 

    Also, the artefact that gives +1 to hit, +1 to wound was Awsome on runedaddy on magma, especially when combined with the command trait to allow him to immediately attack a 2nd time. He became very killy for 260 points

    I'd also say that as intimidating as the summoning can seem, it doesn't necessarily win objective based games. Seraphon player was able to summon a basildon by turn 3, but it didn't do anything. 

    Overall, I feel like we have some pretty obvious limitations, but can still compete. Might be different at tournament level though 

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  4. 37 minutes ago, Ulfast said:

    As magic seems to be a new big thing in aos2 and we cant do that, Im wondering which allies will you use for your fyreslayers to get some magic?

    Has to be stormcast who at least have a selection of wizards now.  

    Alternatively you can go runelord to try and shut everything down with +2 dispel. I'll probably go that route, as I think it fits more thematically for slayers. And I like the idea of ruining other people's fun and stopping spells they've paid points for! 

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  5. Also just noticed that the command abilities now require a unit to be wholly within a distance of the general. Good luck using the 5" pile in on a unit of vulkites! 

     

    Does seem thay they have absolutely savaged fyreslayers. Unless a new Battletome is coming, I fear it's going to be a very grim year for us 

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  6. New FAQ. Each of runeson, runeson on magma, Runefather and Runefather on magma, require the model to be general to use the command ability. So, unless I'm mistaken we can't use multiple command abilities like the gw faction focus said we would be able to.... 

    Screenshot_20180627-202106.png

    Screenshot_20180627-203702.png

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  7. Wooo! Looking forward to the new edition this weekend. 

    Interested to know what people are going to do about magic given it's going to be such a big part of aos2. ally in runelord to disspell some bits? Or ally in stormcast wizard and take advantage of endless spells such as lifeswarm which could be very strong for us? 

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