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mhsellwood

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Posts posted by mhsellwood

  1. Had my first game with the Cabal last night which resulted in a win. I really liked the Shrike Talon's speed and hitting power, and generally the good damage output. Not too much to take away from it though as I was fortunate enough to have my deployment right where the objective arrived so kept control without too much hassle.

    One question that came up was around the Shrike Talon's Swooping Attack. The bonus move is obvious, but the bonus attack if ending a move 3" or more vertically lower is worded in such a way that it seems to be that you can take the bonus attack when you want.

    To put this in context Rampage says you make a bonus move, then a bonus attack. Swooping Attack says you get a bonus move, and if you meet the lower vertically condition you get a bonus attack, but this is not specifically stated to be immediately after the move. Is there a consensus on this?

  2. 19 hours ago, RaiderX said:

    They're kinda gimmicky right now. From the GMG battle report, the starter set platform is almost 3", not high enough to activate their jump attack. And also you take impact damage while doing that.

    Haven't watched the GMG battle report but people elsewhere are saying that they got a fair number of the rules wrong. In this case, if they said the platform is not 3" high they are wrong - if you have access to the IMGUR scan on the page titled GENERAL RULES you will see a picture of a platform and it described as 3" high, so enough to activate the jump attack.

    Additionally you do not necessarily take impact damage. You take impact damage if you fall. Falling happens when you end a move action not on the battleground, not on a platform, and not climbing, and if climbing at the end of an activation. Climbing is just a fancy term for making a vertical move up or down on an obstacle.

    So, if you have a move of 6" and are on the edge of a platform, activate Death from Above, move 3" vertically down (which is actually the height of the starter box  platforms) and 3" horizontally, you take no impact damage and have ticked the box for a 3" vertical downwards move  so additionally get the +1 strength bonus.

    • Thanks 1
  3. Love the aesthetic, so picking these dudes up as soon as they are available.

    From a stats point of view, obviously we don't have anything yet but I am expecting high move, decent attack and pretty rubbish toughness given the lack of armour. Interestingly a couple of models have spears, and the Unmade preview today would suggest these are range 2 weapons, so could be ideally suited to locking down enemy models, and supporting other models.

    With their abilities they feel more like an army that will overwhelm after a turn or 2 of positioning. The Leader ability is a really strong aura buff (at this point it is actually the only one I have seen) so doing something like holding onto your wild dice, getting your Leader into the right spot, dropping a Shrike Talon with a quad and in range of the buff for effectively a 4 action, +1 strength, +1 attack activation seems sound.

    The ranged attack is double is weaker than the Iron Golem version, but overall they are quite movement focussed.

    Very excited to try them out.

  4. I am finishing up some stuff that has been hanging around for a while - thinks like basing on 10 Dryads, finishing up a couple of Underworlds warbands, minor things like that.

    Also converting up and painting a Flesh Eater Court warband. First 5 models:

    EAhMVrKU0AAAXk-.jpg.6cceafc7436e2ef79d60fa1bb042e46f.jpg

    Getting the core box, couple of card packs, and will pick up at least the Corvus Cabal, maybe the Splintered Fang as well...

    • Like 2
  5. 6 hours ago, Jam Warrior said:

    I'm a bit disappointed that both starter box leaders have the exact same ability, and that the ogor and the goatlion have exactly the same ability.

    But the Golems leader has a second ability!  That is entirely pointless in the base game...  It adds to his strength and his strength is already high enough to be wounding all the Beastie Boys and monsters on  a 3+.  Sure it'll be useful in a mirror match and probably against future warbands but still a little deflating out of the box.

    Also useful if you play just the base game but in a campaign as there is a lesser artefact of power that gives a +1 toughness bonus. So plenty of models that in a campaign could get to toughness 5. Personally  not too fussed that in a straight out of the box battle some of the abilities are more or less useful than others given the scope of what is coming is obvious.

    In terms of the rules, and whether I like them. My first brief read through left me feeling a little flat to be honest. The core mechanics are solid, easy to understand and read well, but my first reaction was basically 'where's the beef?' Having had a while to consider it though I have to say I am really keen to get some models on the table and play some stuff through.

    I guess part of it was moments of revelation, like for example I looked at the single dice roll mechanic for damage and though that it would make it hard to make a unit feel tougher or stronger in subtle ways. But then I thought about how you could make someone tougher, and I came up with non exhaustive approaches: Higher toughness, higher wounds, faction runemark that allows wounds to be restored even while in combat, faction runemark that allows one model to heal another, faction runemark to boost toughness, faction runemark that allows teleporting. This also ignores impact of twist cards that may affect survivability, impacts of being in a campaign, warband choice focused on survivability, and just raw availability to a faction of models with decent toughness.

    I am really looking forwards to getting it on the table and actually playing it. I feel that to get best benefit I will jump in at the deep end - get in a few trial games and then get a campaign running to really layer in the various game aspects.

  6. 15 hours ago, Overread said:

    We've got Apoc before Warcry and based on the number of articles and release pattern its going to be all Apoc next week and perhaps even a good portion into the week after; then we'll hit Warcry running - so anyone with apoc sized 40K armies (or dreams of them) and also Warcry interestse is going to get their wallet hit with a sledge hammer in July!

    Pretty much my situation. Counting up all my pennies, pulling forwards hobby budget, focussed gift suggestions (along the lines of give me gift vouchers ta). Going to be painful but also really good. Only thing that could be worse for me is if the Sylvaneth battletome is up for preorder on the 13th of July...

  7. 15 minutes ago, Charlo said:

    It was a reply, his Warscroll is in the GA:O book, not the GHB.

    I agree, he is strong - but Eldritch Council are hardly a fully supported army in terms of rules currently. That's all!

    Compendium specifically means warscrolls that are only available in the compendium's Games Workshop released at the same time as Age of Sigmar was released. At this point that mainly means Brettonians and Tomb Kings but there are some other models that are compendium only - for example for Dispossessed the old Anvil of Doom model was in the initial set of compendium rules but have never subsequently been reprinted.

    There are plenty of units / warscrolls that are only in the respective Grand Alliance books but are not compendium armies. For example Order Draconis (who are a really good army) is solely models from Grand Alliance: Order and it is certainly not a compendium army.

  8. A fair point Still-young. I would however refer you to the design of the iconography on the Barad-Dur miniatures from Games Workshop. Picture below:

    cceae3a90b8f8387705c29b9d1236768.jpg.41c2da37f0893fa8637b348c5ae1f17d.jpg

    Note the shield design - although clearly an eye, it is the Eye of Sauron, and the stylised flames around it are related to the description of the Eye as a "flame of red" in the Lord of the Rings book. Hence my reference to the stylised flames - they are the iconography around the eye.

  9. I reckon Shyish on the far left - some king of cannibal death cult, maybe an aspect of defying Nagash by taking the dead inside yourself?

    Then Aqshy to the right of that - stylised flames so maybe some kind of flame cult?

  10. 4 hours ago, Gaz Taylor said:

    Don’t forget that second edition came out last year and you got to see the box contents in person (they were very nice). I also think they were saving stuff for the Age of Sigmar Open Day that was happening a few weeks after the expo.

    But I’m hoping for some more stuff about Warcry as I think it looks cool

    Good point re. Soul Wars. Had forgotten they had hands on for that.

  11. Hopefully we will get to see more of Warcry at the Games Expo this weekend.

    Last year was pretty quiet for Age of Sigmar with only a single model previewed, but I would be happy this year if they show another of the Warcry warbands. I would however be ecstatic if they also talked a bit about gameplay.

  12. 1 hour ago, Inquisitorsz said:

    Are you sure?
    By my count Alarielle, 30 Tree-Revenants and 9 hunters comes to 1680. The article says that list with 2x Arch Revenants is 1880 which would make the new characters 100pts each not 130. 

    I think for 130 they would be way too expensive (if not also wizards), but at 100.... that's not too bad I guess. 
    Be nice to see if Sylvaneth get a new unit to go with the Arch Revenants because right now they don't have anything as fast as him/her. 
    Unlikely to get a new unit but anything is possible if a new battletome is coming soon. Sylvaneth are a bigger faction than FEC (but then again skaven got nothing)....

    No you are right, like an idiot I just did 30 tree-revenants forgetting about the full unit point discount.

    100 points feels good - they are very mobile, decent damage dealing and a very strong command ability. Don't know if they will get a new unit (although I would love a new unit with decent mobility like a giant flying beetle / spite unit) but with a new Battletome should come a new terrain piece and endless spells which would shake their play style up a lot

  13. A new preview today, including some info on the Arch-Revenant:

    https://www.warhammer-community.com/2019/04/30/looncurse-the-heroes-and-sample-armiesgw-homepage-post-1/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AoS&utm_content=AoSLooncurseHeroesPreviewApr30&fbclid=IwAR0VaVzL6E6v_Dqc2xegUZ30iFNYnzeOQlRGPgWo33lqNxU4psX77erZ9LA#

    Working out points he looks to be 130 points (assuming all other units stay at their current cost). Hits decently hard and is a massively helpful buff unit - with a 12" move and FLY should be where you need him to  be and buffing units that are currently a bit average. Don't think he is quite Arch Regent level game changing, but a nice boost to Sylvaneth close combat

    • Like 1
  14. As has already been said, this is a great start point for both armies.

    For the Gitz, you have the option of up to 4 separate units who can all be battleline (2 x 5 Squig hoppers who are battleline with a Loonboss on Giant Cave Squig, 2 x 6 Squig Herd who are battleline with a Moonclan boss) and a very solid leader both in terms of how he supports the other models in the box, but also his stats. The slight downside here is that there is no obvious 'next step' for the purchaser. Obviously you can expand by just picking up whatever models look cool and no need to worry about battleline as you can easily cover that off, but an ideal offering would be say a Start Collecting box with something like a unit of stabbas/shootas, a Shaman and a Troggoth unit.

    For the Sylvaneth you get 2 battleline units, a very cool 'other' unit and a new character. This also then flows perfectly into picking up a Start Collecting box. With just two purchases you have a pretty solid 1,000 point list and basically the core for any size list you might want to build.

    Personally I am pretty interested in how much change we are going to see for the Sylvaneth (Gitz being brand new means I don't expect we will see any changes for them). The rules for Yltahri's Guardians suggests a change in the Revenants Martial Memories rule, but I wonder whether we will see hints of the broader changes likely in the new battletome.

  15. So Warcry has had a bit more info unveiled at Adepticon (you can go read it at Warhammer Community).

    Main thing that is new information is that on release there will be more than just Chaos - they have shown about 9 different faction symbols.

    Does this up the hype level just a bit?

  16. 4 hours ago, Chikout said:

     

    It all sounds very plausible. In fact so plausible that it is probably just a guess... [...] ... I do expect warcry to be something like this though. Hopefully we will get some actual details at Adepticon. 

    Worth noting that in the real world Age of Myth (i.e. the period after the end times blew up the Old World and Age of Sigmar was released) there was a pretty well detailed rumour that did the rounds and was sourced from the fa/tg/uys.

    This rumour detailed a world named Regalia and the setting was bubbles of reality with new races and new names for many of the old races. It had enough veracity that it caused endless discussion and even some animosity towards GW (one of the rumoured races was supposedly the Nigmos which is not in the least bit a good word to use) but was entirely made up.

    For some of these people they are making things up, doing so deliberately, and gaining great pleasure from lying and misleading people.

    • Like 1
  17. 8 hours ago, MightyMetro said:

    This makes sense.  I had wondered how many AoS factions would get around the lack of wargear options in a single unit box (relative to Kill Team).  The solution could be Necromunda style gang boxes. Is this how Mordheim was released?

    id love a couple of small, mixed faction, G alliance align warbands.  Like the big free city boxes, but cheaper.

    Worst option in my mind would be expensive boxes with easy to build monopose units and compulsory terrain.  Ive bought terrain and units for exclusively kill team, but im not interested in the  kill team units with terrain boxes.  

    Looking forward to this release ^^

    Necromunda came with 2 new unit boxes: a human kit and a skaven kit. Both had lots of weapon options like pistols and swords but also non weapons like lanterns. Similarly the terrain was ruined urban buildings that were very flexible.

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  18. Balance is always tricky and inconstant. Underworld is pretty good at the moment with the recent restricted and banned cards approach. Regular reviews and a lot less randomness than gw traditionally have can give good results.

    Interesting thought experiment re. best bits of kill team and underworlds. My views-

    - with kill team it is the added depth of rules making all models more valuable. The injury roll, specialists, fire teams in campaign play.

    - the alternating model by model activation in both games

    - the unique aspect of each warband in Underworld

    What I hope. Small armies of 5 to 20 models. Basic rules are AoS but with alternating activation and addition of strength and toughness. Warbands are specific to the game but flexible (so for example a warband might allow for model and weapon combinations not possible in game but you have choice around specific numbers of models etc).

     

  19. 2 hours ago, HorticulusTGA said:

    Warcry is probably, at least for me, the best news of today. 

    I'm a Chaos player in WFB, 40k, KT and of course mostly AOS, so I've been really spoiled by the LVO reveal. And if on top of everything else we get Slaanesh and Darkoath this year I'll have to sell body parts...

    Now I have to say... In terms of rules, Kill Team is one if the best games I've played recently, so I have huge expectation for Warcry (kind of Chaos Mordheim in AOS ?)...

    BRING. IT. ON !!! :D

    Agreed on it being from my point of view the best news. I really like Kill Team, and Underworlds so if we get something like that...

    I think the game will be Chaos focussed, but all alliances playable. Chaos as the kind of narrative driving force - champions and heroes trying to get to Varanspire and the favour of Archaon, Order trying to defeat important followers of the Chaos gods, Death trying to enact some dark plan of Nagash, Destruction... destroying.

    And I really hope we get terrain as good as the Kill Team stuff

    • Like 3
  20. Personally I can see both sides. From a definitive this is something you are getting, there was only one reveal - Blades of Khorne (although as somebody said this is actually a big deal from the point of view of getting a new Battletome when there is an existing battletome in the 1.5 mode) but this is pretty well required at this point given the changes in the game. It was nice to see the Sylvaneth warband and I think pretty much a confirmation that we will see a new battletome, hopefully with a few new models.

    On the other hand. Warcry. That is where I am at. Underworlds is great, Kill Team has led to more 40K than any other game being played so I have high hopes for the core game. And then the images that we have seen are redolent of so much potential - new terrain, new models, a new aesthetic like the old Realms Of Chaos books. So much hype from me.

    (also from a purely personal point of view I have a gaming group that love the Age of Sigmar models but still can't get behind the fixed to wound rolls. If this bridges that gap, Age of Sigmar could easily replace 40K as the game I play the most)

  21. 9 hours ago, HorticulusTGA said:

    Yeah, that's either a female Bloodbound or Darkoath, or a variation on the Warqueen theme. 

    That is neither, also : new Freeguild facing those Chaos knights ?

    ASO V2 Normal Humans ?.png

    I really do hope so. I like bare chested barbarians as much as the next guy who has watched Conan The Barbarian endlessly, but I think some properly armoured soldiers would be great.

    Also, what I like about those guys look is that they look high fantasy, entirely in keeping with the foe they face, but also broad enough that with a few changes you could really make them your own. I.e. put on a Skitarii helmet, Khardron backpack and you have a Chamon army; give them mad flagellant heads and fur and you have a Ghur or Ghyran army; stick skulls all over them and you have a Shyish army.

  22. 11 hours ago, Arkiham said:

    its 40k. 

     

    but its still nurgle. 

     

    new nurgle units? the 2 wound variety like Tzaangor

    image (2).jpg

    Looks really cool (puts 40K hat on for a mo) up the front is clearly poxwalkers but... mechanised, same with the nurglings, and the grotesques up the back ring with a combination of both nurgle, slaanesh, khorne and technology. The unusual imperial models, perhaps inquisition... but not clearly as such (hope those lasgun equipped models get a larger release). Is this a 40K expansion like Masque of Death or is this a board game like Silver Tower? Very interesting.

    From an AoS point of view, I can see some very easy conversions - all the Choas stuff basically looks like it could be put straight in with no work necessary bar maybe some conversion work to reduce the mechanical aspect. The imperial stuff will be harder as there are quite a few guns et al, but a few weapon swaps, some shields and voila you have a nice AoS28 collection.

    For Age of Sigmar, I have the following predictions for Warhammer Fest:

    • Decent reveal on a new magic supplement, the next step of the Malign Portents storyline
    • some more concrete reveals on the Soul War box set - maybe just a 30 second or so tiny thing, but enough to start the engines
    • Very small reveal on the next army (I reckon Soul War will be Malignants/Nighthaunts vs Stomcast and Freeguild, so the one after that) - I feel that Slaanesh is the go here
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