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stekr

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Posts posted by stekr

  1. 53 minutes ago, Urauloth said:

    Yeah, doesn't cover Warcry unfortunately.

    @stekr I found the Iron Golem sizes as well:
    The Legionaries and the and Armator are on 28.5mm, the Ogor Breacher is 40mm, everything else is 32mm.
     

    you're the best!

     

     

  2. Hello, A while back I bought the Starterset for Warcry.

    I have built the models, but i seem to have misplaced my booklet that shows which model goes on which base size.
    Can anyone help me?

     

     

  3. 23 minutes ago, PJetski said:

    FAQ is not an errata; it is a clarification of how a rule should be interpreted. 

    The Tzeentch battletome does specify which dice rolls you can replace with Fate Dice:

    Destiny Dice can be expended to fix the result of any of the following nine types of dice rolls:

    • Casting roll
    • Unbinding roll
    • Run roll
    • Charge roll
    • Hit roll
    • Wound roll
    • Save roll
    • Damage roll
    • Battleshock test

    The FAQ clarifies that damage is specifically for the damage characteristic of a weapon attack, and does apply to a spell or ability. 

    I'll try and break it down once more:

    Spells and abilities that do mortal wounds (cannot be manipulated by Destiny Dice, those dicerolls are also not mentioned in the list of rolls stated in the battletome)
    After you resolve an ability or a spell (X amount of Mortal Wounds) the target suffers that in DAMAGE (as per the core rules).

    So, Destiny dice don't let you manipulate the mortal wounds, because manipulating mortal wounds is not on the list.
    However, AFTER that. the mortal wounds result will be applied to the target as DAMAGE (as per the core rules).
    And that's where Gotrek kicks in, because he changes that damage to 1.

    Gotrek's ability doesn't change damage ROLLS, it flatout changes the DAMAGE to 1

    MW's =/= Damage Rolls, however they do result in DAMAGE (as per the core rules).

    *In my previous post, with THOSE dicerolls I meant the spell/ability effect dicerolls. sorry for the confusion there.

    I'm interested in hearing where you think my logic goes awry

  4. 25 minutes ago, PJetski said:

    In the Tzeentch FAQ they specify that fate dice can't be used to change the "damage" of a spell:

    Damage roll (e.g. any roll that determines a Damage characteristic, but not any roll that determines the number of mortal wounds inflicted by a spell or ability)

    If "damage" was a term applied to abilities and spells, why can't fate dice be used to determine the caused by a spell? This implies that "Damage" is to the Damage characteristic of weapons, and does not apply to spells or abilities.

    Except it doesn't.

    The FAQ mentions a specific situation:

    Q: can I use fate dice to determine the number of mortal wounds inflicted by a spell or ability
    A: no

    Also because the DoT Battletome does not list those dicerolls that can be manipulated by Fate Dice..

    I don't understand why such questions and answers  should function as a blanket statement for the core rules.
    this is a rules clarification to the DoT Fate Dice mechanic. And in no way, shape or form should affect the core rules of AoS.


    Atleast that's what I think, but feel free to explain why a FAQ of a single mechanic of a single faction should overrule the core rules for all other situations.

    *Maybe MW's arent DAMAGE as such, but after you resolve them on the target you inlfict them as DAMAGE.
    (that may be the reason why you can't manipulate MW's? Dunno, speculating here...)
    But as soon as the amount of MW's is determined, the outcome is DAMAGE (as per the core rules).

    Which will then be changed to 1 by Gotrek

  5. On 11/13/2019 at 2:32 PM, PJetski said:

    This is a strange rule... My understanding is that "damage" only refers to a weapon attack; abilities that do mortal wounds do not have a damage characteristic.

    Except they do, in the Core rules the paragraph of Mortal Wounds state:

    MORTAL WOUNDS

    Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

    I.E.
    1 MW = 1 Damage

  6. Good question, I've encountered the same situation yesterday with an Ogor's charge ability.

    the Ogor ability let's you roll dice equal to the charge roll (in this case it was 11) for each roll of 4+ a mortal wound is dealt.
    However. since the UNIT has the ability, and the ability is only triggered once. damage from that one ability (let's say 6 dice were a 4+) would be 6.
    Which Gotrek then would change back to 1 damage because of his ability:

    If the damage inflicted by an attack, spell or ability that targets or affects this model is greater than 1, change it to 1.

    I'm quite certain the rules as written are the rules as intended in this case. Since Gotrek is quite strong against a single SOURCE of incoming damage.

    So you look at the source of the damage. A single attack can deal 1 damage, a single spell can deal 1 damage. a single ability can deal 1 damage.

    So you have to look how many times the Ability gets triggered.
    if the ability does  d6, 2d6 per model or 12d6 mortal wounds on a 6+ afterwards is irrelevant, because it only triggers once, and therefore it can only deal 1 damage.

    Now for the confusion around the MW's =/= damage:

    As per the core rules:

    MORTAL WOUNDS

    Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.


    I.E.
    1 Mortal wound equals 1 Damage

    This way the rule makes most sense to me. but i'd love to hear what you guys think if you disagree

     

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