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Hollow

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Posts posted by Hollow

  1. Perhaps we could see a 'Boarding Patrol-type' expansion for AoS in the future? Rather than the interior of a spacecraft, it would be the interior of the underground dungeons that sprawl the Mortal Realms. Would be cool for AoS 4.0 and I would love a full fantasy plastic dungeon board kit similar to the Boarding Actions Terrain Kit for 40k. It would fit really well with the aforementioned "Duradin Underlords", "Underguts", Skaven etc, as well. I want AoS Mine of Moria. 🙃

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  2. I think it's utterly absurd to categorize people interested in TOW as a single "community" to start with. Like life, there will be all kinds of different people and groups. If you don't like a particular group or person, find someone else or another group to play with. Wargaming in general has a percentage of perpetually unhappy 'comic book guys'. 40k has plenty of toxicity as well (just read Dakka lol) Don't let any single group define what a setting (That appeals to millions of people) is or isn't. 

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  3. I don't think units should be hard-capped in that way. I'd like to see the return of standard regiment sizes of 12/20 depending on the troop type. (I'd love to see the return of the 20-man regiment boxes with full command and movement tray, with Elites being 5/10 12/16 depending)  

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  4. 17 minutes ago, RileyArlic said:

    A proper bug-people faction would be super cool. There's not a lot of fantasy bug races out there that I can remember. Thri-kreen from Pathfinder/DnD... Some bee-people from that same setting... 

    Getting something real buggy would be great.

    And who knows? Maybe due to the delays, next edition will still be in Ghur :P

    Ulgu would be a cool setting to introduce a destruction insectoid faction. The flutter of insect wings through the thick fog. 

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  5. There was a whole host of reasons The End Times came. Whilst there is little to no debate about the initial launch being problematic, AoS has developed and matured into its own setting. I do think that many underestimate or don't really consider the significant paradigm shift across the cultural zeitgeist when it comes to fantasy settings since The End Times. Fantasy settings have exploded over the last decade, with Game of Thrones, Lord of the Rings, Dungeons and Dragons and more all being hugely popular. 

    The lack of support and stagnation certainly contributed but I also think that the customer base (and more importantly GW) was just in a different place at the time, Fantasy had begun to lose its identity and direction. When The End Times came Games Workshop's share price was around 500p per share. Today it sits at around 10,000p per share (it was even higher during Covid) The company is still clearly going through growing pains but I feel like the Games Workshop of today is in a much better position to launch and support ToW than frankly at any other time. 

    Finally, I know people don't like to admit it but customer spending habits have also completely changed and they are willing to drop significantly more money on products like this. 

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  6. 13 hours ago, Ogregut said:

    I spoke to someone at GW HQ about neoprene batlemats as they have amazing ones at warhammer world to play on (they even have little skulls at certain point on the mat like the dead centre of the board so easy to place objective). 

    I asked why they don't sell them and was told because GW aren't able to make them. Since bringing everything in house they want to be able to make everything themselves.

    Plus cost would be to high if they had another company make them for GW to sell and people would buy from the already excellent battlemat producers. 

    Maybe in the in future if they invest in a printing machine but I would hold your breath. 

    I won't be holding my breath, but I don't think it is out of the realm of possibility. Last year (as I understand) GW opened up a brand new dedicated factory for their "Citadel Colour" range. Freeing up 1000Sqm+ from their main factory floor. Whilst I presume this space is being filled (probably already has been) with new machinery, GW has further expansionist plans. (I could see a "Citadel Scenery" department focused purely on the development and production of scenery and gaming mats.) 

    GamesWorkshop seems to be coming around to the idea that some diversification is good for the bottom line. The push into Animation and Subscriptions has been paying off and with the potential monster of Amazon on the horizon, Games Workshop would be foolish to leave money on the table by not making them. 

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  7. Some of the AoS scenery kits are really nice. I wish GW would take scenery more seriously. I can't for the life of me understand why they don't have a full scenery department. I'd love for there to be 8 proper 'Battlefield Boxes' representing each of the 8 Mortal Realms. GW should try and come up with a good way of having a full-sized gaming surface in a box (or tube). Folded paper and card kinda suck, proper Neoprene matts would be awesome. 

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  8. I found that getting to grips with the different realms helped me get invested in the setting.  (The maps of important continents in each of the realms helped a lot) I also think it is actually a really cool sequel setting to the ToW (The fact that ToW is returning was such a big turning point for me, I actually think the End Times is a great concept and love the ballsy GrimDark concept of fighting to the literal death of the world before rebirth) Having echos of the Old world throughout Age of Sigmar is cool, but as you said, it's important to approach it as it's own setting. After a rocky few years (which let's face it, was always going to be the case with such drastic action) AoS is hitting its stride. 

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  9. I think there might be a bit of rumour reverb occurring here. 😅

    Regarding the potential launch of ToW this winter, I see no reason why not. We have all seen the development and production output from GW increase significantly over the years. With 40k, 30k, AoS and ToW, I can totally see them pursuing a two "Tent-pole"  per year release schedule. (A big release for Summer and Winter) by cycling through their four "Warhammer Universes".

    The next 5 years could look something like this. 

    Summer 2023 -Warhammer 40k 10th - Winter 2023Warhammer The Old World

    Summer 2024 - Warhammer Age of Sigmar 4th - Winter 2024 - Epic Heresy

    Summer 2025 - Warhammer 40k Kill Team - Winter 2025 - Warcry

    Summer 2026 - Warhammer 40k 11th - Winter 2026 - Necromunda

    Summer 2027 - Warhammer Age of Sigmar 5th - Winter 2027 - Warhammer The Old World

  10. The same way as The Horus Heresy is just fancy conversion material for marines. There is no reason why some factions can't have cross Game support and others not, it is all Warhammer after all. Nurgle, Khorne, Tzeench and Slaanesh are present in all 4 settings and whilst each can get a few system-specific models, most of the Demon range can be used in all 4 systems. 

  11. All this talk about what does and doesn't make sense in regard to model releases depends entirely on how Games Workshop promotes and develops its IPs going forward. It's clear that they are looking to expand and develop 40k, 30k, AoS and ToW into their own distinct "Warhammer Worlds" each with their own dedicated design teams and studios (I understand that ToW is currently a part of the "Boxed Games" studio but if things go well it will surely become its own vehicle, but it might give a little insight into how the Launch and support for ToW might look) 

    There are so many different ways they can approach this. The design team could release "Index" like rules for all of the factions that were present in the game up until 8th Edition. Then focus entirely on "New" Old World Factions or "New takes" on existing factions like the Empire (The change in period helps) for new models.

    It means people will have rules to use older existing armies, but new minis will be for new factions. So you could play "The Empire" using the index rules using your old models in "New ToW edition" or you could play "The New Empire Faction" using the rules for them in their new army book. 

    It would mean that there would be rules for legacy Lizardmen armies (and for people who wanted to put together the army using various minis following the Index rules) but there wouldn't actually be any Lizardmen model releases. Just their rules.

    New plastics will be for armies that are "unique" to ToW, I can see a launch of Tomb Kings V Bretonnia start box, with Index Rules for Beastmen, Chaos Dwarfs, Daemons of Chaos, Dark Elves, Dwarfs, The Empire, High Elves, Lizardmen, Ogre Kingdoms, Orcs and Goblins, Skaven, Vampire Counts, Warriors of Chaos and Wood Elves (With Made to Order batches for older models). New launches for things like Kislev, Cathy, The Empire States (Which will be pretty different from The Empire due to the time jump) 

    Or they could say ****** it and go for a fully supported 20-faction plastic update. (We can dream) :)

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  12. 14 minutes ago, zilberfrid said:

    Because they reproduce asexually. This implies neither boy parts nor girl parts.

    I know that they refer to themselves with male pronouns, I just think it's silly.

    Pfft. GW Orks are based on 1980's football holligans. Men running around drunk starting fights. 

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