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Hollow

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Posts posted by Hollow

  1. As an Art School graduate with a degree in Design, and as a professional designer who uses the entirety of the Adobe design suite on a daily basis, there are several aspects to recent GW works that clearly have used AI elements. Considering Photoshop itself has integrated AI software for textures and materials, means that AI is already a part of a lot of creations, It is only a matter of degree. The fact that no artwork is attributed also helps. 

     

     

  2. 7 minutes ago, Baron Klatz said:

    Likely none of it was AI. People are just scaring themselves into seeing it everywhere nowadays. I saw at least 3 Cubicle7 threads with people saying they were AI art only for the artists to step-in and prove they painted them.

    So I just asked Chat GPT. 

    Has Games Workshop used AI in the creation of it's recent artwork?

    I do not have access to Games Workshop's internal processes or information about their use of AI in creating their artwork. However, it's worth noting that the use of AI in art and design is becoming increasingly common in various industries, including video games and entertainment. AI can be used for tasks such as generating textures, landscapes, and even character designs. Games Workshop may or may not have incorporated AI into their art creation process, but it is possible that they have experimented with it or plan to do so in the future.

     

    Do you think it would be a good idea for Games Workshop to use AI in the creation of future art work or gaming material?

     

    As an AI language model, I do not have opinions or beliefs, but I can provide information on the potential benefits and drawbacks of using AI in art and design.

    One potential benefit of using AI in the creation of artwork and gaming material is that it can automate certain tasks, which can save time and reduce costs. For example, AI could be used to generate terrain and landscapes, or to create complex textures and patterns. This could allow artists and designers to focus on other aspects of the creative process, such as conceptualizing and refining characters and storylines.

    On the other hand, some may argue that using AI in art and design could lead to a loss of human creativity and originality. While AI can generate impressive results, it may lack the nuance and unique vision that human artists and designers bring to their work. Additionally, there may be concerns about the potential for AI-generated content to be used for malicious purposes, such as deepfakes or propaganda.

    Ultimately, the decision to use AI in the creation of artwork and gaming material is up to Games Workshop and their creative team. It is possible that they may choose to incorporate AI in some capacity, while still relying on human creativity and vision to bring their games and stories to life.

     

    Inconclusive lol.

    Although I did get it to create example Army Books for all 20 ToW factions, including rules and background short stories. I'm also currently putting them together in Photoshop with AI-prompted Midjourney artwork. Something that would have taken me weeks/months has taken me a few hours. I'll show the finished example projects soon. 

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  3. 8 hours ago, RileyArlic said:

    The thing GW is trying to tackle is tying their company to any individual. Remember what happened with Subway and Jared? They also aren't a talent agency, making the next great idols and influencers, they make miniatures and they sell miniatures.  

     Just to add a little to the presenter/name situation. Does anyone else see the apparent use of AI in the new Seraphon artwork? (Particularly the Slann images) I'd be surprised if there is half as many artists at GW in 3/5 years' time compared to now. I wouldn't be surprised if all customer-facing promo work for the company will be done by AI in the next few years. 

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  4. This is a bit of a hot take. I personally think that destruction would be much better served if it was combined into a single large Battletome. Giants, Ogres, Orcs and Goblins fight together in my mind. I'd like to see a single Destruction battle tome that incorporated them all. It would have the freedom to add different monsters and esoteric units of strange beats that all flight under the same flag of whoever is the biggest, meanest, or most cunning. 

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  5. I also think they are nicely designed and I have a small force (which I plan to add to). I just think that in the broader context of the game, the resources used in their creation would have been better spent defining established factions further. 

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  6. The problem I have with Kruleboyz is that they seemed to come at the expense of established factions getting much-needed love. A dozen new plastic kits for a faction that kind of came out of nowhere and didn't really seem to have prior demand. It was a strange choice IMO (although GW does work in mysterious ways, they frequently make decisions that just completely baffle me.) 

     

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  7. 7 hours ago, Baron Klatz said:

    Now this isn’t to say the others are unpopular* but that’s doing Exceedingly well when compared to how recent a new thing they are stacked up against older “beloved” designs.

    Whilst I see your point, it is important to remember that Reddit isn't really representative of anything. A few thousand Reddit accounts across a customer base in the hundreds of thousands is statistically negligible. Not to have a go at you specifically Baron, It's just a problem that I think too many people have these days, equating online representation with real-life representation, which are worlds apart.

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  8. I'd love to know more about how a project like this is green-lit by GW. Do they appoint a "Studio Head" and then allocate X amount of money or do they allocate X amount of resources? Like "You can create a Starter set, X number of new kits, bring back X number of old kits, and publish X number of books" or is it based more on manpower? You have this group of people, get as much out of them as you can. 

    Without knowing this kind of information I am hesitant to jump to conclusions before we know more. (Although I can't deny my disappointment at the seeming lack of updates for Bretonnian Knights) We don't know if Factions are going to get their own Army book or if they will be in Compendiums. We don't even know which factions are even going to be present. (Although their statements in the past on being able to use older armies puts the potential faction count at around 20

    Post Launch I hope we see a dedicated day for TOW on Warhammer Community. We have Heresy Thursday, how about The Old World Wednesday? 

    As for the starter set, all bets are off at this point IMO. 

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  9. Surely anyone apart of any "community" that acts like a petulant child should be ignored anyway? 40k, 30k, AoS, ToW; 4 fully fledged, distinct Warhammer settings and I love them all for different reasons. I just hope we see Gamesworkshop really develop and support each of these 4 Universes going forward with consistent content. 

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  10. I'm not surprised to see this, although I am a bit disappointed. Still so much up in the air about the project, not really a fan of the super slow drip of information. I think it works for a new announcement like 10th edition 40k, but I would much prefer to get an overview of what the hell they are actually planning. How many factions are they planning and how are they going to be represented? Army Books? Cards? Compendium? There are lots of new plastic kits coming but for what? It's been years and for a company of this size it's getting a bit frustrating tbh. 

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  11. 7 hours ago, zilberfrid said:

    I'm really interested in what the margin is on their books.

     

    A big part of that will come down to the print run I am assuming. The number one thing that costs money in making a book is the spine. (It's part of the reason why I think that GW is moving to card decks, they are cheaper to produce, the margins are higher and you can do smaller batch runs) I have absolutely no idea how many books GW does in a run (If I were to guess I would say 500/1000 Limited Edition and maybe 3000/5000 Battletomes) but the shear volume of books that they put out (all using the same general formatting and a lot of reused work) means the margins must be pretty high. I can't see a battle tome costing more than a few pounds to produce. 

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  12. I have found the AoS app to be pretty good. It's nicely laid out, makes sense, and is easy to navigate. The problem is the process of having to buy a full book, to enter a code to unlock further content. This is archaic in 2023 and GamesWorkshop needs to fundamentally change how they deliver their content. 10th edition has me hopeful that they understand this (although I think they are moving too slowly)  

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  13. 8 hours ago, EonChao said:

    Also episode 1 of Blacktalon was good. I like the variety in the Stormcast designs and the animation felt good.

     

    It was decent. This might be a weird thought, but I wish they would show the characters "out of armour". It's one of the issues I have with the general world-building of Warhammer. When she was woken from her dreams and went walking to find another Stormcast sitting fully armored drinking ale by the fire, it just doesn't sit well with me. Warhammer needs to explore more of the civilian life aspect of the world, IMO. 

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  14. All this talk around lore compendiums and fleshing out of the Mortal Realms makes my creative juices flow. (At least I think those are creative juices) 

    I would love to see a lavish 10-book series written in the style of a great explorer, who set out to try and map the mortal realms. 1 book for each of the 8 Mortal Realms, 1 for the 8 points, and 1 for the Atheric Void between realms. Not novels, but more like a series of journals (Think "There and Back Again" from LotR). Perhaps the protagonist could have some distant connection to one of The Old World's greatest explorers, Marco Colombo! (Aboard a giant flying ship of course!) 

    Big chunky leather bound covers (a bit like the limited edition Horus Heresy books) Filled with maps, sketches and tales of wonder. Detailed, in-depth looks at the citizenry, politics, architecture, nomenclature and cultural traditions of the many different races and societies that populate the realms. 

    They could include some fun and flavourful terrain and campaign rules (A bit like 2004's Lustria book for Warhammer Fantasy) with each tomb as thick as a core rulebook.

    I'm getting carried away, but damn... so much potential there. 

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