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ReynakZhen

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Posts posted by ReynakZhen

  1. 37 minutes ago, amysrevenge said:

    It's a stretch to refer to Fyreslayers as "dwarven beast rider faction".  Just as much as it would be to refer to Beascclaw Raiders as an Ogor infantry faction (hey, the Hunter!)

    Fair point, I'm just trying to subliminally plant the suggestion into GW's mind :) *whispers in GW's ear*  you want to add mini- magmadroth cavalry...

    • Like 5
  2. 33 minutes ago, Barkanaut said:

    If they did some sort of dwarven beast rider faction it would be an easy auto buy from me GW. They would compliment my ko well. 

    Fyreslayers ride beasts.

    Also, while i'm loving the new characters. I'm not loving the fact that all the special characters for Stormcast (minus the Celestant-Prime) are Hammers of Sigmar.

     

    • Confused 1
  3. 3 hours ago, Reggi said:

    Whoo, i didn't notice that change in FAQ how to use Time Trap. It make more sense for me now. Playing Time Trap you can do only things that you can normally do. But as Time Trap say, that you choose fighter and do action with him, it go around charge, cuz charge just don't allow you to activate that fighter. So you can choose fighter which charged this turn, you just can't use move or another charge, cuz charge is in fact move too and you can't use 2x move with fighter in that same turn.

    Not exactly correct. Fighters CAN make multiple move/charges in a round with the right kind of ploy(s) just not with Time Trap as that card does not specify an action type.

  4. 8 hours ago, moriquendi said:

    404_ENG.png(or simular cards)


    "You can instead push" ... This means I can dicide not to push my fighter. If I do so, is my opponent allowed to drive the fighter back? Or is he just staying on bis hex?

    No, it's basically allowing you to dictate what hex your fighter gets driven back to.

    But, since it counts as a push, you can still remain adjacent to your enemy. Which is awesome.

  5. 18 hours ago, Sleboda said:

    Continuing on ...

    If we understand that the Attack is not over until decision time, it follows that we need to know what the results of the Attack and Defense dice rolls are prior to deciding. Yes?

    So until those rolls are finalized,  we cannot compare them/make a decision.

    That Means Gurzag's reroll option keeps the Attack action from ending until Gurzag's player says he will reroll or will not reroll.

    If Gurzag's reroll is an option until the Attack action is over,  then it's very nature (keeping the dice rolls unknown or in a state of hold) itself allows Gurzag's player to keep the action active, and thus he can reroll after seeing the defense total.

    I hate it, but I think this is true. Help, GW, close this time loop!

    Well, the defense dice and attack dice are rolled at the same time. Then the players compare the number of successes, then inspired Gurzag would get to reroll one of his attack dice.

     

  6. 28 minutes ago, Sleboda said:

    Thank you.

    So, that being the case, is it fair to say that a player (not fighter) must reach the point of having the option to drive back/not have the option to drive back to end the Attack action?

     

    In other words, up until decision (or lack of decision) time, the Attack action is still 'happening' right?

    That's how my group has been playing it.

  7. 3 hours ago, Sleboda said:

    Possibly. Source?

    It was a question answered in the FAQ on page 2

    Q: When a fighter is driven back, is that part of the Attack action, or is it a new action?

    A: When a fighter is driven back by an Attack action, that happens within that Attack action (the Attack action is not over until after the fighter has been driven back).

  8. 4 hours ago, Sleboda said:

    This may seem like a weird one, but it's more complicated than it seems on the surface:

     

    When does an Attack action end?

    The attack action ends after you are given the opportunity to drive back your opponent, provided your opponent didn't roll more crits than you did.

  9. 2 hours ago, Ploymaster said:

    Your opponent was closer to the truth. However, the correct answer is: you can play only one reaction at the same time.

    When Warden's attack ends, his activation also ends, so this point in time is the trigger for both reactions.

    In case you have doubts, read the rulebook page 24. This is also confirmed in FAQ, page 2:

    A: No. The action and the activation end simultaneously,
    so only one Reaction can be played. That Reaction could
    be triggered either by the action or the activation.

    If Warden was using multi attack: your opponent would be able to interrupt with "Ceaseless attacks" (after the first attack, for example), then Warden would finish his remaining attacks, and then finally you would be able to respond to his end of activation.

    Except that if the warden was using multi attack against my steelheart who is equipped with heroic stride, I would have the option to react first to move steelheart out of range before he could use his ceaseless attacks reaction to attack with another fighter. The who point of contention was that his warden wasn't in attack range of steeheart at all. His warden was attacking my Brightshield. But, used ceaseless attacks to start a new attack action with another of his fighters (champion) against my steelheart.

  10. So, a situation arose during a recent match with my stormcast vs. the sepulchral guard.

    my opponent used the card ceaseless attacks after he attacked with his warden in order to make another attack with his champion against my steelheart several hexes away. Now, my steelheart was equipped with heroic stride. My opponent argued that I couldn't react to his champion's attack with my heroic stride because it was the warden who activated and not the champion.

    ceaseless attacks- Reaction: play this after a friendly fighter's attack action. Make an attack action with another friendly fighter.

    heroic stride- Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex.

    I was thinking that because his reaction started a new attack action, that I would be able to react to that. Am I wrong?

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