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Posts posted by ReynakZhen
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8 minutes ago, NurglesFirstChosen said:
I agree, they properly would have. Only reason they could possibly have held all the mortals back if they didn’t give away the mortals ascetics. As I say though I wouldn’t be surprised if it’s just daemon because of the cover art.
I'm looking at the Disciples of Tzeentch cover right now and the only discernibly mortal characters are Stormcast.
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There is a clarification on this in the newest FAQ:
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Well, GW said this new game is not season 3.
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Oooh, kind of like the oath objectives but, ones both sides can try to score? THAT would be neat.
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I think those red backed cards are going to be the new 'thing' introduced to WU. They seem like they'll have AOE effects that hit the whole battlefield. Also those warbands seem to be the same models as the second edition AoS 'filler' packs.
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6 hours ago, Skreech Verminking said:
Winged Rats😃😃
So, bats??
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2 minutes ago, Kirjava13 said:
How many people do you know who can ride lightning and come back to life? Lots of humans who can do that, huh?
In an ultra high- fantasy setting? yes, lots of humans can do just that.
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On 1/11/2019 at 3:17 PM, Overread said:
Free Peoples or an unnamed human faction for Order. Considering how many humans there are in the Lore and in Order as models it stands to reason a human army for them is coming. Remembering that Stormcast are not human.
Stormcast absolutely ARE human. Says so right on their warscrolls.
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9 hours ago, chord said:
What would KO terrain look like? A cloud? 😀
I was thinking, since KO are basically pirates, that their terrain piece would be a part of a ruined holdfast, probably another ruined tower. Or, as was mentioned earlier, a refueling/refitting station.
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I've never thought about buying a night goblin force before now. Those models are all amazing! I'm thinking about getting minimum 1500 pts.
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12 minutes ago, sorokyl said:
I don't think it will just be old models. All the beings created with souls siphoned from Slaneesh have been changed in some way. Look at Idoneth, Melusai, Khinerai.
If I remember correctly, Slanesh didn't change those dark aelfes, Morathi did that.
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Heck, you can even still score some objectives after your warband is entirely removedfrom play.
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inescapable vengeance is SOOO good!
love that card.
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I'm interested to see if that monster that looks like he's shooting spores has some kind of AOE attack.
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8 hours ago, Tutenkharnage said:
If that green warband of spindly people wasn’t elves, what was it?
Sylvaneth aren't Aelves, they're tree spirits.
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1 hour ago, Choombatta said:
And who exactly are these barbarians?
Darkoath? Something else?
Look like darkoath to me.
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Disappointed that their are no aelves next season. The warbands we ARE getting though, look awesome!
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I'm going with; Tzaangor, 2 blue horrors, and an acolyte.
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3 hours ago, Mr. White said:
And do the spell cards serve any function when the 'wizard(s)' of the warband have been taken out. Or are you now holding a handful of 'dead' cards...
I'd assume they'd be similar to fighter-specific upgrades in that, once that fighter gets removed from play, the cards only that fighter can use are useless.
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7 hours ago, Reggi said:
Info from Nova Open. Enjoy.
Box:
Game:
Stormcast Eternals (in starter):
Chainrasps (in starter):
Squigs (preview of another faction):
Stormcast Eternals leader and spell card:
Info:
Fully compatible with shadespire (boards, cards, factions).
8 new warbands.
New mechanic: spells. Like you can see on picture of Stormcast Eternals leader, he have on his card already spell "Fulmination". Probably there will be chance that spell fails, cuz of his inspire condition "This fighter SUCCESSFULLY casts a spell", but as you can see, his icon, where should be hammer or sword to show us what he need to roll is diffirent. Maybe new spell dice?
Nightvault will be released before end of the year.
It shows the new dice for magic in the picture of the starter box.
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8 hours ago, Sleboda said:
Unless there is a clear text somewhere, I'm not so sure you get to count 1 defender of you have 0.
If the card reads "additional" then you have to start with one. You can't have an additional thing that you have none of to begin with.
None to one is not an additional one. It's just ... having one now.
This is an excellent point.
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6 hours ago, Kemika said:
Not too shabby, similar to what I been thinking, except i'm using one unit of 4 fulminators. Only thing with the list above is, you cannot have that mystic light on the lord-castellant as he already has an artifact (god-forged blade.
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First off, great thread! ok, so here it goes..
Dark aelves
Spoiler100 witch aelves (30 newest sculpt)
60 dreadspears
60 repeater x-bow elves
4 cauldrons of blood (2 old sculpts 2 new sculpts)
8 reaper bolt throwers (2- 5th edition sculpts)
3 war hydras (1 -6th edition, 2 - 8th edition)
80 corsairs (40 - 6th edition, 40 - 8th edition)
15 harpies (6th edition)
40 black guard (6th edition)
40 executioners (6th edition)
20 cold one knights (10 -6th edition, 10 - 8th edition)
1 kharibdyss
1 dreadlord on manticore
1 death hag BSB
1 master BSB on foot
1 master BSB on dark steed
1 master BSB on cold one
20 dark riders (6th edition)
20 shades
10 mengil's manflayers
40 sword and shield warriors
15 assassins (1 - 5th edition, 10- 6th edition, 4 - 8th edition)
5 cold one chariots (2 -6th edition, 3 - 8th edition)
2 scourgerunner chariots (1 w/ beastmaster)
2 dreadlords on black dragons
6 sorceresses (2 mounted on darksteeds)
Stormcast Eternals
SpoilerLord Celestant on dracoth
Drakesworn templar
lord-relictor
lord-castellant
lord- celestant on foot
lord-ordinator
lord-veritant
knight-azyros
2 knight-heraldors
2 knight-incantors
knight-venator
knight-vexillor
3 gryphhounds
neave blacktalon
gaviel sureheart
steelheart's champions
the farstriders
4 fulminators
10 protectors
10 retributors
40 liberators
6 vanguard raptors/longstrike
20 vanguard hunters
6 aetherwings
3 celestar ballistas
13 castigators
6 evocators
2 lord-arcanum on gryph charger
9 prosecutors with javelins
19 sequitors
celestant-prime
15 judicators w/ bows
5 judicators w/ x-bows
6 vanguard palladors
also atleast 2000 points of:
Idoneth Deepkin
Legions of Nagash
Blades of Khorne
Maggotkin of Nurgle
Disciples of Tzeentch
Sylvaneth
Then, about 1000 points of:
Skaven
Bretonnians
Orcs
Dwarves
Goblins
Lizardmen
Then, small warbands of:
wanderers
High elves
Empire
Most challenging match-ups ?
in Underworlds
Posted
I've always had a tough time dealing with Magore's Fiends while using Thorns of the Briar Queen.