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Erdemo86

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Posts posted by Erdemo86

  1. 59 minutes ago, Pyrk said:

    I picked up Soul Wars a little back, more aiming at the Nighthaunt side but have the Stormcast side still as well. I'm planning on picking up some Evocators so I can field a legal unit, but is there anything else I should look at in the near future to build out what I have with Soul Wars a little?

    I know 3.0 is coming and that with Stormcast in the core box we might be looking at a Stormcast battletome soon which might potentially revamp things, but any suggestions at present?

    No sorry, I would wait.. it’s the only Right decision you can make now. But yeah you can stock up your Evos and seqs.

  2. I really hope that vindictors will be good, because a good battleline is what stormcast needs...

    hoping for something like

    3A 3+ 3+ rend-1 dmg 1 and 3+ save with range 2 and some nice ability’s 

    anhilator profile looks good if they get a nice ability, in the stream they said, That they dish out a lot of mortal wounds after charge.

    +some global mortal wound save inside allegiance would be nice and make them feel more like that armoured immortals, something like 5+ against mortal wounds in a 12 inch bubble from a hero.

  3. 10 minutes ago, PrimeElectrid said:

    It’s great speculation but not quite right. You’re comparing two different elites (Castigators and evocators, annihilators and praetors) with the same kit (vanguard raptors), and forgetting about the ballista 

    Also gryphounds came with the Vanguard

    You’re right but that’s even better:

    Vanguard:

    1 battleline (hunters)

    2 elites (longstrikes, gryph hounds)

    1 cavalary (palladors)

    beast (aetherwings)

     

    sacrosant:

    1 battleline (sequitors)

    2 elites( Evocators and castigators)

    1 cavalary (dracoline)

    1 warmachine( ballista)

     

    now:

    1 battleline (spearguys 😅)

    2 elites (anhilators, praetor)

    Cavalarie ( drakes?)

    beast that carry’s warmachine( chariot?)😂

  4. Vanguard:

    1 battleline (hunters)

    2 elites (longstrikes)

    1 cavalary (palladors)

    1 beast (aetherwings)

     

    sacrosant:

    1 battleline (sequitors)

    2 elites( Evocators and castigators)

    1 cavalary (dracoline)

    1 beast (gryph hounds)

     

    now:

    1 battleline (spearguys 😅)

    2 elites (anhilators, praetor)

    Cavalarie ( drakes?)

    beast( chariot?)

     

    heroes not included. That’s my thinking. So I expect a cavalary unit and That’s it. And some mounted drake hero version of the one that’s in the box. So possibly lord important on drake and anhilators/praetors on drake.

    • Like 1
  5. 1 minute ago, Hoseman said:

    As much as I would like to see new drakes I think there are more units in other armys to be redone. 

    As said, cool rules would be so nice. Chariot and judicator are cool too. A new mounted beast cool too but if this is reinforcements a light wave will be fine, maybe the chariot has different weapon options. 

     The sad thing is wanted to make a new colour scheme. I have both warrior and sacrosanct chambers with different colours and this new been reinforcements I should paint the same way... maybe I have to buy reinforcements for my reinforcements to make a cool new chamber 😅

    The chariot will have a option to take spear instead of axe, they said in stream.

    do we talk about what will be released or what would be good if now? Sure other army would deserve more models first but were talking about what will be released. And not what should be ;)

    • LOVE IT! 1
  6. 16 minutes ago, jeanfluflu said:

    I don't know, it can be a clarification over the rules.

    For example dracolines, dracoth and stardrakes could get this keyword so they could benefit from buffs, spells or auras.

    Same could be done for enemy units, with buffs over celestial creatures (the drakes) to enhance the lore and point the evolution of the conflict between order and destructions armies.

    I also feel that the amount of work required to push all these things is phenomenal, expecially considering the fact that the manufacturing of molds costs a lot, that's why plastic kits tends to last for decades.

    Just comparing what's new for stormcast here to recent new armies like the lumineth:
    We got 1 battleline, 2 new elites, 4 characters (the new special foot hero, knight arcanum, new vexilor and knight judicator) , a chariot and a special unique character (the winged angel).

    When they got released lumineth got 2 battlelines, dawnriders and 3 heroes (cathalar, teclis and eltharion).


    But don't get me wrong i'll buy and paint these miniatures the second they come out! ;)

    Then they would only said drakes and not dracoline, dracoth, stardrake and drakes.

    you can’t compare stormcast with other factions. They are the poster boys. Look at 40k and how much units Space marines have compared to other army’s. The said yesterday that the new orc faction will get some wolf riders too. So a new cavalary for stormcast is almost save.

  7. 34 minutes ago, jeanfluflu said:

    I personnaly don't think we'll get to see more units for stormcasts, especially a new cavalry.

    Praetors mounted on drake would be crazy neat but we already have palladors, evocators on dracolines and 3 different typs of dracoth.
    Also i hink we can consider the gryphound chariot as cavalry too.

    Wait and see as we say but as much as i like new stuff i'd also be grateful for better rules, synergies and clarification over the battletome in general.

     

    And why do you think that Kragnos has than a ability’s against Dracoth, Dracoline, Stardrake and Drakes? What do Drakes keyword stand for then? I’m 100% sure we will get a cavalrie unit with drake keyword or some hero on a Drake.

    The whole new models don’t look to me like a new reinforcement, more like a replacement like Primaris Marines. Like someone said before, it’s not a new chamber, we get models for existing chambers.

    arcanum for sacrosant chamber

    Chariot looks like Vanguard Chamber

    Judicator, some Heroes new battle line is Warrior chamber

    and the new drakes will be extremis chamber

    Anhilators look like warrior chamber and praetors could be Vanguard or Warrior too. 
     

    i would not be surprised if the new battletome will only have the new warscrolls inside for the new models. And sure new allegiance, artifacts,stormcast and so on. 
     

    with the new models we have what now, over 50+ warscrolls?

  8. 2 hours ago, PJetski said:

    Looks like a mix of Warrior chamber (Lord-Imperetant, Yndrasta, Knight-Vexillor, Knight-Judicator, Vindictors, Annihilators, etc.), Sacrosanct chamber (Knight-Arcanum) and Vanguard chamber (gryph hounds) units being rebooted so far, along with a few new things (Praetors, chariot)

    We still haven't seen the new DRAKE unit foreshadowed in Kragnos warscroll so I expect we will see at least one new/reboot Extremis unit with that keyword.

    I think we will see something like anhilators on  drakes or Praetors on Drakes. I called it.😂 Because we have Evocators on Foot—-> Evocators on Dracoline 

    Paladins—-> paladins on dracoth

    Vanguard Hunters—> Hunters on Gryph Chargers called Palladors

    • Like 2
  9. 21 minutes ago, Tiberius501 said:

    I hope those crossbow bros come in a full box eventually, they look super cool.

    Also, if we’re getting Hobgrot wolf riders, I hope we see Stormcast get some cavalry. Pegasi knights would be pretty outstanding, or some medium shock cavalry on gryphchargers.

    Stormcast will get some kind of drake, because Kragnos has an ability that makes him better against Dracothians, Dracolines and Drakes. We don’t have any models with the drake keyword so I it’s save to say that they will get some Drake Cavalary.

    • Like 1
  10. The models look really cool and nice but I’m really afraid that they will get some useless rules. 3 wounds on that anhillator means that all old stormcast stuff will remain there wound characteristics. Also Annhilators have of a Kind of bigger armor than regular paladins+shields, so I don’t think we will see any changes on old paladins.

    paladins save: 4+
    anhilator without shield 3+ (Praetors have new armor and have 3+)
    anhilator with shield 2+

    I think the new battleline will have 3+ because they also have a new armor.

    i also don’t think That old models will get any changes. Without to be toxic or hating, only thinking realistic. They want to sell the new models so why make them not better than the old ones?

    • Like 1
  11. Hope we get some charge shenanigans like Gavriel Sureheart. Else you’re right. Or same gavriel bomb with different units now.

    8 minutes ago, Scurvydog said:

    I can see he got the other usual stats, like 4 move, still only 7 bravery and then 3 wounds nad 2+ save. He also has 3 attacks with 3+/3+/rend 1/2 dmg. 

    I'd say with those stats it is somewhat likely that the other paladin type stormcasts will see a bump to 3+ saves and probably some more damage output if this is the "defensive" guy.

    Impossible to make out any of the ability text, although we know one of them will be some kind of mortal wound on the charge (boy will that happen a lot with 4" move!). Normally effects on the charge is not what you want on your snail speed anvil unit ;)

     

  12. 1 minute ago, Juicy said:
    • Im very confused about the relationship between a lord arcanum, knight arcanum, and knight incantor. What niche is this hero meant to fill?


      This 100 procent. I love the models but im a bit confused about al these new roles and new names. I really wonder about the book right now
    •  

    If they want to fit all existing stormcast warscrolls into one battletome + the new ones, how thick will this book be? 😂

    • Like 1
  13. Do you think there will coming more models after chariot and judicator? There was a rumor with sce riding dragons? Also Kragnos has a rule that makes him better against Drakes! Do we have Drakes? I don’t think so

     

    i Hope That the judicator Hero will buff judicators and make them good!

    • Like 1
  14. 7 minutes ago, Skreech Verminking said:

    I’m actually wondering I we are going to get the core rules, today, before the rest of aos 3.0 gets released, just as it has been woth 2.0

    Don’t think so, we get a look at the new Box and that’s it.

  15. Hey guys, this is the list I want to try in next tournament, what do you think?

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty
    Reikenor the Grimhailer (160)
    - Allies
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Command Trait: Rousing Commander  
    - Artefact: Standard of the Crimson Keep  
    Radukar the Beast (315)


    10 x Blood Knights (390)
    5 x Blood Knights (195)


    10 x Dire Wolves (135)
    10 x Dire Wolves (135)


    3 x Vargheists (155)

    Chronomantic Cogs (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 160 / 400
    Wounds: 130

     

    The Core idea is to cast Coggs with Reikenor more than 30 inch away from enemy wizard with the + 3 to cast buff from him. 
    Then Teleport or Move(depends on distance to enemy) and charge your enemy with Bloodknights,VLoZD,Vargheists and maybe Radukar(Command Ability).

    Activate Rousing Commander and let the fest begin. Trying to kill some units to get the permanent Kastelei buffs.

    The 2x 10 + 10 Wolves (Radukar) are there to screen,go for objectives, maybe kill some low save stuff and get use of the allegiance ability. If it’s that minus bravery, bringing back d3 or bringing back a unit of 5 wolves.

    All units without the Heroes are able to be teleported in this list.

    With chronomatic coggs down and the pinions spell, we have a very nice threat range. Even if we don’t teleport BKS on missions where distance is 18“.

    VLoZD 14“+ 6“ + 2“ = 22“ inch move + 2d6+2 Charge

    Blood knights 10“+2“=12 + 2D6+2 charge

    even Radukar is very fast with 8“+ 2“ + (2d6+2)+ 1 d6 because he can run and charge.

    Its a very very fast list I would say^^ (30 wolves also very fast..)

    For CA: The first turn we sure want to summon Radukas Wolves after that we can use the CPs for his +1Attack bubble.

     

    If Someone have some ideas and feedback, I would really love to here your opinions. 

     

  16. 1 hour ago, Raptor_Jesues said:

    so i runtested my double vengorian+volga kastelai list a couple of times but i feel like i miss some serious punch except for the souped up bloodknights, so i decided i will try the following list:

    KASTELAI DYNASTY
    Vengorian Lord 280pts (warlord, rousing commander, fragment of the keep, amaranthine orb)
    Prince Vhordrai 455 pts (amethistyne pinions)

    5x Bloodknights 195pts

    5x Bloodknights 195pts

    5x Bloodknights 195pts

    5x Bloodknights 195pts

    6x Vargheists 310pts

    10x Direwolves 135pts

    Soulsnare Shackles 40pts

    Tot 2000pts


    so very a fast and punchy army. Vhordrai and the Vengorian lord will be best buddies, Prince V benefitting from rousing commander, fragment of the keep and nightmare miasma to be even nastier, if prince v spell fails, the Vengorian lord one is kinda of a small substitute that can still be nice and Prince V command ability could have some seriously worse targets than a souped up Vengorian lord. The bloodknights follow the same line of thought, the wolves are screens and objs holders, the vargheists will probably deepstrike when necessary to wreck some faces.
    I don't need to tell you how good the shackles are to bog down half the enemy army if casted just right.
    Opinions?

    Why not go for 2 Zombie Dragons? I decided to go for VLoZD and Vhordrai instead of Vengorian. Here is where I’m at 

    Vhordrai

    VLoZD

    Reikenor + Chronomatig Coggs

    3x 5 BKs

    2x 10 wolves 

    with Reikenor you can pretty much charge them all in turn 1. With Vhordraid Command Ability the VLoZD can attack in Herophase. So you can get your Kastelei Buffs pretty fast.

    Wolves go for objectives. That’s what I want to try. In theory it seems very Good, but have to see how it works out.

    and always try to charge with BKs a Hero/Monster or A unit with 3+ Wounds.

    With Dragons try to go for Hero’s.

    if you manage to get your cogs down,(4+ with reikenor)both of your dragons have 16inch move and +2 charge you could even expand this with 6 inch spell. 

    your BKS can teleport and need a 7 inch charge.(I would reserve the first Command point for reroll charge to expand the chances)

    or in games where you deploy 18 inch away from enemy you could easily deploy them normally because they get a 12 inch move, +2 charge.

  17. 1 hour ago, Neil Arthur Hotep said:

    Rerolls affect endless spells, too, right? If so, if you are in Vyrkos, the chance of Belladamma getting Cogs out (+1 to cast, rerolling) is actually higher than Reikenor (+3 to cast). Obviously won't help in a Kastelai list, but it's nice to know.

    Yeah but the deal is to cast cogs, give your Vengorian or Prince V + 6 inch move. Teleport your bloodknights 9 inch away and then charge in and activate Rousing Commander. So 7 inch charge needed to get them in. If you get the spell off, your Prince could move 22 and gets charge +2.

    so your BKs have a 50% chance to get in.


     

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