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Erdemo86

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Posts posted by Erdemo86

  1. 5 minutes ago, Nizrah said:

    That what i said? So they HAVE to change their warscroll.

    I don’t think so.. but we will see! I said it before and I say it again: they want to sell new models! Even if they adjust warscrolls to the new edition like your desolaters example. Why do you think yndresta is only working on new models? Because they want to sell new models.

  2. 2 minutes ago, Nizrah said:

    This is simply impossible due to a fact that you no longer can have 6 desolators in a unit. Also this would mean that sce will stay in a hellhole of being one of the weakest army again. 

    You can’t reinforce desolaters  more than one time! So Max unit is size is 4!! Battlelines reinforce 2 times, everything else 1 time. 

    and it depends on stormgost rules, allegiances if they are still weak. But new units look not bad like I said. 

    • Confused 1
  3. 34 minutes ago, PJetski said:

    Just bring Evocators or Annihilators or even Retributors

    Vindictors are only 10 wounds, they won't last long enough to justify spending 45 more points than a squad of Liberators

    Hopefully there's significant changes to warscrolls in the battletome

    Yeah but they have a 3+ save my friend and can be revived by yndresta!! And yndresta is an auto include now! Evocators and retributors can’t. Also Range 2!!! I would say liberators are dead if there warscroll stay the same.

    and I have still the opinion that we won’t see any changes on old warscrolls.

    if you revive only one vindictor the cost is the same as a unit of liberators. It could even be worth playing 3x 10 vindictors because of range 2!

    Best unit to compare them with now are Auralan wardens. And I think vindictors are just better!

    • Like 1
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  4. 6 minutes ago, Freejack02 said:

    I literally did.

    If you don't agree with it then wait for a FAQ or dev response (like everyone will have to), but don't act like people are pulling this out of nowhere... I quoted the relevant sections of the rules. 

    You showed me that negation of wounds are ward saves not transferring wounds. One question, maybe you understand me better: 

    if praetors ability would be that:

    if the hero takes damage roll a dice 

    1: you get the damage

    2: heal d3

    3: move 6

    4: throw a mw back

    5: revive some model

    6: negate the wound

     

    so now you used the ward save with yndresta, so you can’t roll for praetors anymore?  Because on 6 it is ward save so the whole ability is a ward save? 

  5. 14 minutes ago, Freejack02 said:

    No one is trying to make it more complicated just for the fun of it - the definition of a Ward save in the new rules DOES encompass what the Praetor ability does; so it makes logical sense to interpret it that way. Like I said before, it didn't feel right to me at first, but I could see it going either way now. 

    The relevant text from the Core Rules are as follows: "Some abilities allow you to roll a dice to negate a wound before it is allocated to a model. Abilities of this type are referred to as wards." The Praetor ability allows you to negate wounds before being allocated to a model, so it falls under the umbrella of Wards. 

    Whether GW will come out and make an exception for this case is anybody's guess. 

    Yeah but on 3 or 4 It don’t negates a wound it transfers it to a praetor. So if you used your 4+ ward save on yndresta your not allowed to transfer wounds? Show me where that’s written? Your text is right as long as you negate a wound but what’s with transferring? Do transfer is negation too?

    if the ability of praetors would only have that 5+ part you could be right but not with that 3+ part. 

    • Confused 2
  6. 10 minutes ago, Freejack02 said:

    This was discussed in the AOS 3.0 rules thread in a different topic, and others came to the conclusion that it does in fact fall under the wording of a now-called Ward, which means it would not stack with current Wards (like Yndrasta). I don't like the way that "feels" counter-intuitive, but I don't know what the RAW is going to wind up being. 

     

    The discussion is sprinkled in around here: 

     

    Yeah I know that, looked now honest wargamer and some other YouTubers all saying that it’s not a ward save + the tournament judge. So for me/us it’s not a ward save Till faq will clear it out. I hate that everytime people try to make things that look clear more complicated.

    i remember with bloodknights ability everyone saying retreat is a normal move so they can’t charge afterwards… and what is? They can! Feel in the same boot now.

  7. What do you guys think about the praetors ability? We talked today with our group about it and everyone’s opinion was that praetors ability is not a ward save, because it don’t says give your attached hero a 5+ ward save. It says if you allocate a wound to your hero roll a dice. So you roll the dice after you used the ward save with your hero and not before.

    some informations: our group is a WhatsApp group with 20+ members and I’m the only stormcast player 😅

    P.s: Asked now a tournament judge too and he says the same. His example was: 

    „only because you use ydresta ward save it doesn’t mean that praetor can’t take the damage! Because it’s 100% clear that there take the damage ability’s is not a ward save, Right? So now you roll for praetors 3/4 they take the damage, 1/2 ydresta takes the damage, 5/6 it’s negated!!“

    „Or do you think if you use your ward save you can’t use praetors ability anymore?“


    what’s your opinion?

  8. 36 minutes ago, Freejack02 said:

    DOK was quite OP for a good while there lol. 

    Yeah all of the older factions which are still good, we’re op at release. Fyreslayer,OBR,DoK, to name some.

    sacrosanst chamber was something like B/A Tier as it released and now it’s trash tier.. so I Hope the battletome will be very Good, so it will stay competitive till aos 4.0… a lot of People will hate me but I will say it: hope they will be op like Lumineth and seraphon!!

    but I don’t think it will be, the new allegiance is nothing strong or even game breaking. The new units look beautifull but rulewise nothing over the top. Stormcast still have the Same problems like before. If that’s our new allegiance ability, than pray to Sigmar..

     

  9. 23 minutes ago, LordPrometheus said:

    I don't think it's too much to ask for Stormcast to just be a good, solid, B+ tier army that doesn't get rolled by Seraphon, DoK, and Tzeentch. I'd like to feel I have a fighting chance in a tournament. 

    I don't want OP, because OP gets nerfed. 

    Problem is if you make them now b tier, they will be useless in 6 month because other factions will get better battletomes.

  10. 6 minutes ago, Scurvydog said:

    It is really not all that complicated. Mostly these enhancement rules are just a rewrite of how things are now, but with more options down the road to tweak specific things. 

    You get 1 command trait for the general, cant choose more, even if you get a free enhancement battalion.

    All wizards know 1 spell in a lore available to them as before, however now you could use a bonus battalion enhancement to make that 2 spells from a known lore.

    1 Prayer, 1 artifacts etc etc.

    Triumps also state that your army still needs to be less points than the opponents to be used, no matter how many you have.

    Anything that might divert too much from this intention will for sure get FAQd.

    New tomes will most likely interact with this system in a more specific manner.

    This is interesting and creates more choice. Nearly anyone could chose to go 1 drop, if both players do it is down to the roll of for deployment first, however now you need to place down ALL of the 1 drop at once no matter what, so if you go 1 drop and want to choose, your opponent can counter deploy to your entire army.

    If the opponent chose to not go 1 drop but pick and choose other battalions, they could get effectively 2 free command usages and 1 enhancement for example, while also being able to counter deploy to your entire 1 drop army. Choosing who goes first might be good, but the other player might really get a leg up if they build around not having first turn as well, so a powerful choice in the army building phase.

    You can’t choose priority if you have less drops now. The only benefit you get from having less drops is that if you roll a tie on priority the first turn you can choose. Priority changed.

    • Like 1
    • Confused 1
  11. Maybe units of 3 is only for dominion box? And after they will go up to 5? Was it not the Same with retributors and Evocators? I remember Evos were 3 for 200 and then after battletome its was 5 for 200. I can’t see why praetors or anhilators should have only 3 models. If rumors are true all paladins will get a 3+ save.

  12. 2 hours ago, PrimeElectrid said:

    Annihilators at 190 is oof

    Yeah but consider you can revive them with ydresta.. that changes a lot!! Yndresta looks like the first stormcast hero that’s worth his/her points. If they now only would make prime better I’m very happy. 

    praetors+ yndresta

    Praetors+ Prime

    2x 3 anhilators+ Imparantant

    vexilor

    3x5 vindictors 

    1995 points

    looks like a very solid list to me!!! Revive with Yndrasta and vexilor. Protect your big hero’s with praetors. Deploy and charge with anhilators+vexillor(reroll charge)+ prime+ praetors

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