Jump to content

Erdemo86

Members
  • Posts

    705
  • Joined

  • Last visited

Posts posted by Erdemo86

  1. 8 hours ago, Aren73 said:

    We watched the same Honest Wargamer video yes? I too am starved for Soulblight content on YouTube xD

    Yeah but still didn’t liked his list, I think reikenor is a great idea but you could go better with the rest.Something like:

    Prince V

    Vengorian

    Reikenor

    Coggs

    2x10 BKs or 4x5 (maybe 3x5)

    20 skellies (2x10) or 40 Zombies(2x20)

    • Like 1
  2. 13 minutes ago, Boar said:

    FS can take battalion that can give them +1 to save, or +2 save if facing double turn. It all depends on exact build

    So now we have a battalion, magmadroth and 20 hearthguards berserkers at 1000 points. 2nd battleline, and all of that is the requirement of the battalion.. oh and we need a Runfather general so hearthguards are battleline. Anything else inside the 1000 points?

  3. 28 minutes ago, Neil Arthur Hotep said:

    Rune Smiter on Magmadroth gives you another +1:
     

     

    ok now we are at 3+ once a game... if you charge them in the turn they used all save++ its your fault..

    but dont mind, if you count all the possibilitys of buffs they could have at a 1000 points game, then ok..

  4. 55 minutes ago, Lucank said:

    It was a disaster tbh.

    I played Fyreslayer and had basically Vordrai, mannfred and 5 blood knights charge a unit of 20 HG and had the mannfred CA turned on. Still failed to kill enough and in return he did to much damage. I eventually won the fight but I had over 1000p stuck in 400p HG

    Sure, not the best test since Fyreslayer are hard for this list but still. Low model count is always a big problem

    Did you used Rousing Commander? Because if yes, only the Bloodlance of Vhordrai does 4 Attacks 2+ 2+ Damage 5 with Rend -3. That alone would be 7-8 Damage after their invulnarable save.

    And at 1000 points Mannnfred+Vhordrai is too much. I would go something like this if you want to play Vhordrai at 1000 points:

    Vhordrai

    2x 5 Bloodknights 

    3 Vargheist

    also your list with Vhordrai,Mannfred and bloodkninghts is 1030 points and youre missing one battleline

  5. I really like what saw so far and I think people are over reacting. Yes there are some trash units like black knights. But there are a lot of good ones too. Look at Prince V, Belladama, Blood Knights to name some. I think this army will see a lot of good lists that we will see in some tournaments too. In Moment everything is just theory, nothing else. Yeah it’s not that over the top overpowered like Lumineth. But it’s even not trash like slaanesh or stormcast or some other army’s.It’s a Solid Battletome. Yeah if you want to play a wight king and black knights, I understand you’re disappointment. But there are a lot of other good choices. Some blood lines have very good command traits,artifacts and ability’s, that a lot of other army’s don’t have!!

    and if you ask me, I dont want a overpowered Lumineth style army, which will get nerfed and gets erratat. I want a solid army that’s not trash or under mid tier. You can say what you want but this isn’t a low tier army. It is one of the better   Ones out there. And I would not be surprised if we see them under the top 3 with some lists.

    • Thanks 2
  6. 2 hours ago, Televiper11 said:

    455 Vhordrai

    435 VLoZD

    310 Coven Throne

    125 Necromancer

    310 6x Vargheists

    155 3x Vargheists 

    155 3x Vargheists

    50 Extra CP or 40 Balewind

     

    That’s what I currently own. And budgetarily speaking, I’m not in a position to add anything for the foreseeable future. Not sure yet if any of the battalions work for me but I could easily drop the Necro to fit one. Also not sure which sub-faction to take.

    Am concerned I’m lacking bodies so maybe I can run my Furies as Fell Bats for awhile?

     

    If you don’t want to add something, kastelei will work just fine for you. Take your 3 Heroes and put in your Vargheists. That gives you 1820 points, a necromancer gives you nothing in this list. So 180 points to fill left. Maybe one more unit of Vargheists or 20 Skellies.

    • Thanks 1
  7. 3 hours ago, Sigmarusvult said:

    These look like new grave guards models imo. Perhaps soulblight might get the LRL, HoS treatment and see a second wave later? 

    Hope so, but doubt it. It’s not like Lumineth where you have a half book. It’s everything inside. And a new book for what? New models that will replace old ones? Don’t think so

  8. Here is my try on 2000 points Kastelei:

    Leaders
    Prince Vhordrai (455)
    Belladama (200)

    Vengorian Lord (280)

    - Rousing Commander, Fragment of the Keep


    Battleline
    10 x Dire Wolves (135)
    10 x Dire Wolves (135)

    10 x Blood Knights (390)
    10 x Blood Knights (390)

    Total: 1985 / 2000

    Thinking about maybe replacing 20 wolves with 30 skellies or 40 zombies+ Command Point. But like that synergy between Belladama+ Wolves. And Zombies doesn’t do much without support.

    what do you guys think?

  9. I can’t choose between skellies and zombies either for my kastelei list, so I go with dire wolves + Beladama I think. 😁

    something like this seems pretty nice and could be competitive too.

    Prince V

    Vengorian

    Belladama

     

    2 x 10 Blood Knights

    2 x 10 Dire Wolves

  10. 19 minutes ago, Nightseer2012 said:

    Yes.  Specifically in Vyrkos, Dire Wolves are thematically some of the best, because you can get them to 3+/2+ on a charge when they are with a Vyrkos Vampire.  Belladamma is going to do some serious work in Vyrkos lists.

    I think Belladama will do some serious work in every list!! xD our only 200 points, 2 spell wizard. Has 2 very nice spells.9 wounds, 10 move,+1 cast/Bann, very resilent with a unit of wolves, and a good attack profile for a more wizard type of Hero.and can summon.

    for me: an Auto include in every list

    • Like 1
  11. What do you guys think about allies in soulblight? Maybe Lady Olynder? 2 spells, Mw output, 4+ save ignore rent. Also her spell is very Good.

     

    question: if you ally in a archregent, can you summon Crypt Flayers? If yes he will be an auto include.. wizard 2 spells, free flayers or Horrors, 2 Banns. Can cast his spell on his summoned unit or himself and a mystic shield,240 points, ok attack profile.

  12. 6 minutes ago, Lich King said:

    If you take a Named Character - they still get the bloodline’s keyword and therefore Battle Traits right? They just don’t have access to Command trait and artefacts. I see for example Legion of Night for Mannfred but if he goes in the Kastellai Bloodline he gets access to Kastellai keyword in addition to those two battle traits ?

    No he don’t gets the kastelei keyword.

    Sorry No pictures allowed..

     

  13. 3 minutes ago, Neil Arthur Hotep said:

     

    Something you neglect in your posts is the compounding effect of saves. The higher a save, the more you get out of it. Moving a save from 4+ to 3+ is a lot more impactful than moving it from 6+ to 5+.

    Assuming no rend, think about how many extra wounds an opponent needs to put through to pin a wound on you for any given save. For a 6+ save, one in 6 hits will be prevented. So your opponent needs 1.16 times the hits to take off one wound compared to save '-'. But if you are on a 4+ save, for example, you need double the amount of hits to go through. So the effective wound gain accelerates the higher your save gets.

    Here's how that looks over the spectrum of saves (sorry about the formating, I am on mobile)

    • Save > Effective wounds
    • '-' > x1
    • 6+ > x1.16
    • 5+ > x1.5
    • 4+ > x2
    • 3+ > x3
    • 2+ > x6
    • 2+ rerolling > x36

    This is why pushing a VLoZD or Vengorian Lord to +2 is so strong. At that point, you may well be able to heal all the damage they take every turn from The Hunger alone. Especially if you give them reroll saves, which is easy because they can cast Mystic Shield on themselves.

    With that out of the way, where does that leave us re: Zombies, Skeletons and Grave Guard?

    It means a few things: We should value +1 to saves higher on high base saves. Same for the Vengorian Lord's rend reduction (which is slightly worse than a save increase overall). This also goes for healing: Every wound healed on a 4+ save is worth twice as much as a wound healed on save '-'.

    40 zombies on save '-' have 40 effective wounds. At 6+, it's like 47.

    30 skeletons on a 5+ save have 45 effective wounds and heal way easier than zombies. At 4+ that's 60.

    30 Grave Guard on save 4+ have 60 effective wounds. At 3+ it's 90.

    That is why I personally like the new Skeletons over Zombies. For a unit that just sits on an objective, I think they do what I want better.  They are hard to grind down with their mid-level save and strong regeneration. Sure, dedicated hammers will smash them. But Zombies will even get smashed by or ground down by other trash units. They just die with their '-' save. Skeletons might deal no damage now, but as someone who played big skeleton blobs before, they already didn't deal any damage before, you just rolled more dice for it.

    Zombies seem kinda good with support, but at least I personally don't want to support my trash units if I could be supporting actually good units instead. Zombies are cheap, but they are no longer cheap if you attach a Necromancer and Vampire Lord to them.

    I think it's actually probably the best to grab 40 zombies, 30 skeletons and 10 dire wolves for battleline in a lot ot lists. Those units all have distinct, valuable functions.

    Nice rundown, thanx. I think in a Kastelei list where you already have spent a lot of points into your punch, skelllies+corpse will fit best. It will be a resilent unit That you could even teleport on an objective.

  14. 12 minutes ago, Tizianolol said:

    I watched many review and some people says blood knights can charge after their movement ability, others says they cant. If they couldnt charge why GW doesnt Simply say " when they  retreat they deals d3 MW on 2+" ? 

    I think the intention of Gw was that they can charge, but some people read between the lines, you know... in our playing community(20+ people btw) all agreed that they can charge. Because a normal move is a normal move in our opinion, not a retreat. And in other languages it’s clear stated that it’s not a retreat.

  15. 11 minutes ago, JackStreicher said:

    Combine skeletons with the corpse cart which grants -1 to wound within 3“ 👌🏻 Perfect tank unit

    Was thinking about the same. Kastelei army with 30 skeletons+ corpse cart seems nice. Even 20 could be enough.Rest the points BKS and heros. Zombies are Good with buffs and for offense but if you only want a unit to sit on objectives, I think skellies are perfect combined with a corpse cart for that.

    something like this im aming at:

    Vengorian

    Prince V

    2x 10 Blood Knights

    30 Skellies

    Corpse Cart

    3 Vargheists

     

    • Like 1
  16. 2 hours ago, Erdemo86 said:

    Hey guys I want to do a headswap on bloodlights. I’m searching for some long haired heads that could fit. Does someone have an idea? Have something like this in my mind. Maybe tree revenant heads but they are hard to find. Hope someone of you guys have an idea.

    5E30A9A4-80DF-495E-B978-CC1B0D665A4F.jpeg

    422ADBFB-D485-490B-8B26-1FA1D2F8056D.jpeg

    F6DD3846-1836-47DD-A0C9-1C3C13FA881F.jpeg

    Have found a good alternative, I’m going to take these. Not all of them but some. Like some blood Elve Vampire style. 😌

    FA26C4AA-B3ED-4F09-B16F-4D599D0EBF9D.png

×
×
  • Create New...