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Posts posted by Erdemo86
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is there not a maximum of cp you can have at a time? I think i heard something like that
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22 minutes ago, Requizen said:
Eh... is that so terrible? Cogs are not easy to get off, and Gavriel's ability requires a Command Point and him to be nearby (so he can't Scions, since it happens in the Hero Phase). If you want the charge reroll on top, that's another CP plus a character in range.
Honestly? Deepkin can already do a version of this that's as strong or stronger with Eels. I'm not really worried about it becoming broken.
Oh i didnt knew that about idoneth. How do they do that?
why you have to use gavriels ability in the hero phase?
Once More, For Sigmar, Charge!: If you use this command ability, then until your next hero phase add 3 to charge rolls for friendly Stormcast Eternal units that are within 9" of this model at the start of the charge phase.
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4 minutes ago, Peegee said:
We could see a change same as Nighthaunt : no more roll for deepstrike.
I think that would be very op. Combined with chronomatic coggs+ gavriel you only would need a charge of 4 with both.
7 with coggs, 6 with gavriel only. Imagine 4 fulminators comin from the back and charging in your forces+ Celestial vindicators.
if thats the case no heraldor is needed.
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Can someone explain me what the second part of stormrage blade does? It gives you +2 attacks and then? Dont understand the part with substract 1 from save rolls?
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16 minutes ago, Thor said:
Gotta say, celestial vindicators are looking mighty fine, reroll 1 on charge and extra attacks are welcome in any dractohian list, the horrible artifact and command trait is problably most effective on a drakesworn Templar with arc hammer, effectively doubling The number of attacks (2-4) making hitrolls of 6 deal 4! Damage.! Ouch. Just bank on rolling 6 to hit
every hit roll of 6 do 2 wound rolls of 4 dmg and reroll 1s on charge.
or a Stormlance does 5 attacks, on 6 do d6+1 on monsters is nice too.
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I hope they will make a rule that let you use a command ability only ones per turn. Else a lot of games will be over turn one.
even with celestial vindicators you could give a unit +4 attacks?
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7 minutes ago, Requizen said:
Nah man, the sauce (imo) is Anvils + Longstrikes. Stack up multiple Command Points (maybe a Battalion), burn 3 in a turn, shoot 9xLongstrikes 3 times in your Hero Phase, once in Shooting phase. That's Aetherstrike but stronger.
Or heck, Anvils + Retributors. Charge in, get a double turn, blow a bunch of Points to attack again in your Hero Phase. That'll remove any unit in the game.
Omg that sounds very op. Oo
You could even buy some command points and shoot 4 times turn one. Imagine a unit of 12 Raptors shooting 4 or 5 times in turn one.
But only if you can use the same command ability more than one time what it looks like now.
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I think the Celestial Vindicators look very good atm.
Reroll hits of 1 when they charge and command ability that gives +1 attack to a unit is more worth than taking staunch defender in my opinion. Imagine 4 charging Fulminators with +1 A and reroll 1s to hit.
also you get a 6 do 1 extra dmg for your general and +2 attacks.
or think about anvils of heldenhammer+ balistas and ordinator.
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You are able to make your own stormhost. Does that mean you can choose your command ability, traits, ability and artifact from a list? I think it will be very strong. A welcome buff to our sce.
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1 hour ago, Mikosan said:
I agree. That will cost you a minimum of 540 points for 3 of the foot version though. The whole conversation does have me thinking more positively on the ability, so for that I do thank you?
I was thinking of taking 2 of them in a Stardrake list with 4 fulminators somethink like :
Drakesworn Templer
Castellant
Heraldor
2x lord arcannum on foot
2x Sequitors
1x Judicators
1x 4 Fulminators
Chronomatig Cogs
Pendulum
but ithink cutting 1 and adding 2 balistas is better.
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16 hours ago, Richelieu said:
And the generic Lord Arcanum on Dracoline is actually 20 points more expensive than Solbright.
Same like on gryph charger.
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1 minute ago, DanielFM said:
240 for Lord Arcanum on Dracoline and 340 for Lord Arcanum on Tauralon, too. Generic versions.
If you run the numbers, you will see the Balista is a lot better than Judicators for the price.
Not over 18 inch. Under 18 inch the balistas are better.
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26 minutes ago, Chrisdanish said:
Do we have the points costs for the new mounted heroes? I though I had seen them somewhere but I can't seem to find them.
Cheers
220 for Solbright, 360 for Aventis, 140 for Lord Exorcist
I really like the Sacrosant models, but feel like the only models who will be worth it for competitive are Sequitors.(with lord arcanum as general)
Think the only things i will pick up are 2 units of 5 Sequitors with swords and a Arcanum on foot or Dracoline. Maybe a balista, but i feel like Judicators are more consistent and better.
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8 hours ago, Richelieu said:
They do have the same points cost. The LAoGC has a pretty spectacular spell if paired with a Stardrake. D3 heal on 4+ or d6 on 7+
I think the Arcanum on Dracoline will get the same spell, only diffrent mount.
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Compared to a Lord Arkanum i think Aventis is bad.
For 120 points more we get:
+3 wounds
heal 1 every Hero Phase
+4 Move
A Couple of low Mortal wound throws
+1 to hit missile weapons if we fly over
2nd Spell and Bann
Command Ability +1 wound for a Unit( missile too)
good Spell
better Combat stats
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Looks like Arkanum on Dracoline will be better than on gryph charger.
Do they have the same point cost?
Both Heroes have that Lord Arcanum keyword. So Sequitors Battleline?!?!
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2 hours ago, Midjithero said:
The list I’ve been thinking of is very similar to these...
stardrake (can’t decide between lord or Templar)
lord arcanum (maybe drake oath once we see the new battle tome, if not the soul wars one for the stardrake resurrection)
gavriel sureheart for extra movement
lord veritant
lord Celestant (for +1 hit)
1x4 Fulminators
sequitors
sequitors
Liberators
60 points left over for either cogs or a command point.
it follows your scheme of hard hitting units in the face of the enemy chomping away turn 1.
I would add a heraldor instead of gavriel and castellant instead of veritant.
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I think the chambers will be like kharadron overlords.
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What did you used for that bases of the fyreslayer?
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3 hours ago, Turragor said:
They're still not "done" in my eyes but I don't feel I need to do more - not really.
They are just for tabletop.
Yeah, thank you. Im searching for a way to paint my 30 vulkites fast. And i think thats the way to go. I will only change the goldparts to retributor armor and violet to kantor blue. Did you used any wash for that rakarth flesh?
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Hey turragor, very nice job with that vulkites. Can you post a picture of a model from 1-2 inches away please?
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Think he will get his own warscroll. Because the normal lord celestant dont have a shield. ?
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That sounds logical.
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I dont understand the allies thing. So if i play 2000 points match i can take 400 points of allies. Do the allies have the same allegiance ability then? Do they get the keyword of my main faction? Can i still build a grand alliance chaos army like now or im i only allowed to pay 400 points in other factions?
AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted
So scions of the storm confirmed. No roll needed but have to arrive turn 1,2 or 3. also -1 to hit when they arrive. So why not deploying everything in the realm then.