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Erdemo86

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Posts posted by Erdemo86

  1. 22 minutes ago, Requizen said:

    Eh... is that so terrible? Cogs are not easy to get off, and Gavriel's ability requires a Command Point and him to be nearby (so he can't Scions, since it happens in the Hero Phase). If you want the charge reroll on top, that's another CP plus a character in range. 

    Honestly? Deepkin can already do a version of this that's as strong or stronger with Eels. I'm not really worried about it becoming broken.

    Oh i didnt knew that about idoneth. How do they do that?

    why you have to use gavriels ability in the hero phase?

    Once More, For Sigmar, Charge!: If you use this command ability, then until your next hero phase add 3 to charge rolls for friendly Stormcast Eternal units that are within 9" of this model at the start of the charge phase.

  2. 4 minutes ago, Peegee said:

    We could see a change same as Nighthaunt : no more roll for deepstrike.

    I think that would be very op. Combined with chronomatic coggs+ gavriel you only would need a charge of 4 with both.

    7 with coggs, 6 with gavriel only. Imagine 4 fulminators comin from the back and charging in your forces+ Celestial vindicators.

    if thats the case no heraldor is needed.

  3. 16 minutes ago, Thor said:

    Gotta say, celestial vindicators are looking mighty fine,  reroll 1 on charge and extra attacks are welcome in any dractohian list, the horrible artifact and command trait is problably most effective on a drakesworn Templar with arc hammer, effectively doubling    The number of attacks (2-4) making hitrolls of 6 deal 4! Damage.! Ouch.  Just bank on rolling 6 to hit ;)

     every hit roll of 6 do 2 wound rolls of 4 dmg and reroll 1s on charge.

    or a Stormlance does 5 attacks, on 6 do d6+1 on monsters is nice too.

    • Like 1
  4. 7 minutes ago, Requizen said:

    Nah man, the sauce (imo) is Anvils + Longstrikes. Stack up multiple Command Points (maybe a Battalion), burn 3 in a turn, shoot 9xLongstrikes 3 times in your Hero Phase, once in Shooting phase. That's Aetherstrike but stronger. 

    Or heck, Anvils + Retributors. Charge in, get a double turn, blow a bunch of Points to attack again in your Hero Phase. That'll remove any unit in the game.

    Omg that sounds very op. Oo  

    You could even buy some command points and shoot 4 times turn one. Imagine a unit of 12 Raptors shooting 4 or 5 times in turn one. 

    But only if you can use the same command ability more than one time what it looks like now.

  5. I think the Celestial Vindicators look very good atm.

    Reroll hits of 1 when they charge and command ability that gives +1 attack to a unit is more worth than taking staunch defender in my opinion. Imagine 4 charging Fulminators with +1 A and reroll 1s to hit.

    also you get a 6 do 1 extra dmg for your general and +2 attacks.

     

    or think about anvils of heldenhammer+ balistas and ordinator.

    • Like 1
  6. 1 hour ago, Mikosan said:

    I agree.  That will  cost you a minimum of 540 points for 3 of the foot version though.  The whole conversation does have me thinking  more positively on the ability, so for that I do thank you?

    I was thinking of taking 2 of them in a Stardrake list with 4 fulminators somethink like :

    Drakesworn Templer

    Castellant

    Heraldor

    2x lord arcannum on foot

     

    2x Sequitors

    1x Judicators

    1x 4 Fulminators

    Chronomatig Cogs

    Pendulum

    but ithink cutting 1 and adding 2 balistas is better.

  7.  

    26 minutes ago, Chrisdanish said:

    Do we have the points costs for the new mounted heroes? I though I had seen them somewhere but I can't seem to find them.

    Cheers

    220 for Solbright, 360 for Aventis, 140 for Lord Exorcist

    I really like the Sacrosant models, but feel like the only models who will be worth it for competitive are Sequitors.(with lord arcanum as general)

    Think the only things i will pick up are 2 units of 5 Sequitors with swords and a Arcanum on foot or Dracoline. Maybe a balista, but i feel like Judicators are more consistent and better.

    • Thanks 1
  8. Compared to a Lord Arkanum i think Aventis is bad.

    For 120 points more  we get:

    +3 wounds

    heal 1 every Hero Phase

    +4 Move

    A Couple of low Mortal wound throws

    +1 to hit missile weapons if we fly over

    2nd Spell and Bann

    Command Ability +1 wound for a Unit( missile too)

    good Spell

    better Combat stats

     

     

     

     

     

     

    • Like 2
  9. 2 hours ago, Midjithero said:

    The list I’ve been thinking of is very similar to these...

    stardrake (can’t decide between lord or Templar)

    lord arcanum (maybe drake oath once we see the new battle tome, if not the soul wars one for the stardrake resurrection)

    gavriel sureheart for extra movement

    lord veritant

    lord Celestant (for +1 hit)

    1x4 Fulminators

    sequitors

    sequitors

    Liberators

    60 points left over for either cogs or a command point.

    it follows your scheme of hard hitting units in the face of the enemy chomping away turn 1.

    I would add a heraldor instead of gavriel and castellant instead of veritant.

  10. 3 hours ago, Turragor said:

    They're still not "done" in my eyes but I don't feel I need to do more - not really. 

    They are just for tabletop.

    Yeah, thank you. Im searching for a way to paint my 30 vulkites fast. And i think thats the way to go. I will only change the goldparts to retributor armor and violet to kantor blue. Did you used any wash for that rakarth flesh? 

  11. I dont understand the allies thing. So if i play 2000 points match i can take 400 points of allies. Do the allies have the same allegiance ability then? Do they get the keyword of my main faction? Can i still build a grand alliance chaos army like now or im i only allowed to pay 400 points in other factions?

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